rpgxef/code/ui/ui_syscalls.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

261 lines
7 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "ui_local.h"
// this file is only included when building a dll
// syscalls.asm is included instead when building a qvm
//TiM | Hack coz VC 6 can't understand Thilo's defnitions :S
//typedef int intptr_t;
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}
/*static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
syscall = syscallptr;
}*/
int PASSFLOAT( float x ) {
float floatTemp;
floatTemp = x;
return *(int *)&floatTemp;
}
void trap_Print( const char *string ) {
syscall( UI_PRINT, string );
}
void trap_Error( const char *string ) {
syscall( UI_ERROR, string );
}
int trap_Milliseconds( void ) {
return syscall( UI_MILLISECONDS );
}
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
}
void trap_Cvar_Update( vmCvar_t *cvar ) {
syscall( UI_CVAR_UPDATE, cvar );
}
void trap_Cvar_Set( const char *var_name, const char *value ) {
syscall( UI_CVAR_SET, var_name, value );
}
float trap_Cvar_VariableValue( const char *var_name ) {
int temp;
temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
return (*(float*)&temp);
}
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}
void trap_Cvar_SetValue( const char *var_name, float value ) {
syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
}
void trap_Cvar_Reset( const char *name ) {
syscall( UI_CVAR_RESET, name );
}
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
syscall( UI_CVAR_CREATE, var_name, var_value, flags );
}
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
}
int trap_Argc( void ) {
return syscall( UI_ARGC );
}
void trap_Argv( int n, char *buffer, int bufferLength ) {
syscall( UI_ARGV, n, buffer, bufferLength );
}
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
syscall( UI_CMD_EXECUTETEXT, exec_when, text );
}
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
return syscall( UI_FS_FOPENFILE, qpath, f, mode );
}
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
syscall( UI_FS_READ, buffer, len, f );
}
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
syscall( UI_FS_WRITE, buffer, len, f );
}
void trap_FS_FCloseFile( fileHandle_t f ) {
syscall( UI_FS_FCLOSEFILE, f );
}
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
}
qhandle_t trap_R_RegisterModel( const char *name ) {
return syscall( UI_R_REGISTERMODEL, name );
}
qhandle_t trap_R_RegisterSkin( const char *name ) {
return syscall( UI_R_REGISTERSKIN, name );
}
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
return syscall( UI_R_REGISTERSHADERNOMIP, name );
}
void trap_R_ClearScene( void ) {
syscall( UI_R_CLEARSCENE );
}
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
syscall( UI_R_ADDREFENTITYTOSCENE, re );
}
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_RenderScene( const refdef_t *fd ) {
syscall( UI_R_RENDERSCENE, fd );
}
void trap_R_SetColor( const float *rgba ) {
syscall( UI_R_SETCOLOR, rgba );
}
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
}
void trap_UpdateScreen( void ) {
syscall( UI_UPDATESCREEN );
}
void trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
}
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
}
sfxHandle_t trap_S_RegisterSound( const char *sample ) {
return syscall( UI_S_REGISTERSOUND, sample );
}
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
}
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
}
void trap_Key_SetBinding( int keynum, const char *binding ) {
syscall( UI_KEY_SETBINDING, keynum, binding );
}
qboolean trap_Key_IsDown( int keynum ) {
return syscall( UI_KEY_ISDOWN, keynum );
}
qboolean trap_Key_GetOverstrikeMode( void ) {
return syscall( UI_KEY_GETOVERSTRIKEMODE );
}
void trap_Key_SetOverstrikeMode( qboolean state ) {
syscall( UI_KEY_SETOVERSTRIKEMODE, state );
}
void trap_Key_ClearStates( void ) {
syscall( UI_KEY_CLEARSTATES );
}
int trap_Key_GetCatcher( void ) {
return syscall( UI_KEY_GETCATCHER );
}
void trap_Key_SetCatcher( int catcher ) {
syscall( UI_KEY_SETCATCHER, catcher );
}
void trap_GetClipboardData( char *buf, int bufsize ) {
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
}
void trap_GetClientState( uiClientState_t *state ) {
syscall( UI_GETCLIENTSTATE, state );
}
void trap_GetGlconfig( glconfig_t *glconfig ) {
syscall( UI_GETGLCONFIG, glconfig );
}
int trap_GetConfigString( int index, char* buff, int buffsize ) {
return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
}
int trap_LAN_GetLocalServerCount( void ) {
return syscall( UI_LAN_GETLOCALSERVERCOUNT );
}
void trap_LAN_GetLocalServerAddressString( int n, char *buf, int buflen ) {
syscall( UI_LAN_GETLOCALSERVERADDRESSSTRING, n, buf, buflen );
}
int trap_LAN_GetGlobalServerCount( void ) {
return syscall( UI_LAN_GETGLOBALSERVERCOUNT );
}
void trap_LAN_GetGlobalServerAddressString( int n, char *buf, int buflen ) {
syscall( UI_LAN_GETGLOBALSERVERADDRESSSTRING, n, buf, buflen );
}
int trap_LAN_GetPingQueueCount( void ) {
return syscall( UI_LAN_GETPINGQUEUECOUNT );
}
void trap_LAN_ClearPing( int n ) {
syscall( UI_LAN_CLEARPING, n );
}
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
}
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
}
int trap_MemoryRemaining( void ) {
return syscall( UI_MEMORY_REMAINING );
}
qboolean trap_SetCDKey( char *buf ) {
return syscall( UI_SET_CDKEY, buf );
}
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
syscall( UI_R_MODELBOUNDS, model, mins, maxs );
}