Commit graph

11 commits

Author SHA1 Message Date
Walter Julius Hennecke
c62b0bcefa Refactoring of some function names 2013-10-13 22:06:17 +02:00
Walter Julius Hennecke
c097714e81 More updates 2013-10-13 00:50:21 +02:00
Walter Julius Hennecke
2fd155b9fd Deleted comment 2013-08-11 01:32:43 +02:00
Walter Julius Hennecke
c5a3beb3a8 Some urgent bug fixes 2013-07-22 23:56:44 +02:00
Walter Julius Hennecke
dfd8dea02e Added multiple things ... 2013-07-21 01:34:09 +02:00
Walter Julius Hennecke
0c658b2813 added missing includes 2013-07-08 21:06:42 +02:00
Walter Julius Hennecke
9cd5880931 Moved declaration of IsAdmin from g_local.h to g_client.h 2013-07-08 20:27:33 +02:00
Harry Young
8e3023c613 more work on definitions
Added a few comments on the way.
remmoved files for func_forcefiled2 and func_roff_mover as they were absolutely never used and were not included in any makefile.
collapsed some functions that were redundant to each other

did some work on misc_portal_camers/surface (untested)
did some very needed updates to the descriptions
redesigned the spawning and initialising of the surface in that it now has a few more failsafes
Added the ability to pause autocycle

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 03:04:09 +01:00
Harry Young
b9b61d2955 3 new lua-functions and updated definitions.
*entity.FindMMB(vector origin) that will loop trougt all MMB's and return the one that is matching the input with it's s.origin
*qmath.irandom(int i, int j) and qmath.flrandom(float i, float j) that are returning a random number of their type within the intervall specified by i and j
*started redesigning all the definitions. I'll get back to this once I'm back from work in 4 hrs or so.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-14 10:09:28 +01:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00