Commit graph

10 commits

Author SHA1 Message Date
Walter Julius Hennecke
60a8acbe05 Conflict resolving 2014-11-07 19:12:02 +01:00
Walter Julius Hennecke
a75a108485 Updates tu multiple headers 2014-11-07 19:04:38 +01:00
Walter Julius Hennecke
d2b765a9e3 Started replacing CG_Printf's by the new logger ...
- added multiple include guards to headers to fix compiling
2013-09-03 22:37:10 +02:00
Harry Young
2e27219e28 Cleaned up last and Replaced all ints in cgame by int32_t
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:43:41 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
b90a89ea61 Fixes and other
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA
- changes to fix shader remapping
2012-08-01 15:29:19 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
0e225482a6 Added first changes towards rpgxEF (Note this won't compile yet) 2011-12-09 18:47:04 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00