Commit graph

24 commits

Author SHA1 Message Date
Walter Julius Hennecke
bfc137ff2e Updates to multiple headers 2014-10-27 22:18:33 +01:00
Walter Julius Hennecke
5afa43ec61 Updates to q_math 2014-08-13 18:42:16 +02:00
Walter Julius Hennecke
128be4b0b8 Fixed a potential buffer overflow. 2014-03-29 01:21:28 +01:00
Walter Julius Hennecke
94d303ebf1 Updated version 2014-02-21 19:30:44 +01:00
Walter Julius Hennecke
e5daed2aea Updated version number 2014-02-20 23:37:11 +01:00
Walter Julius Hennecke
1494913f18 Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
Walter Julius Hennecke
83880795de fixed error 2013-06-07 22:16:58 +02:00
Walter Julius Hennecke
d44bd2d583 ... 2013-06-07 22:15:48 +02:00
Walter Julius Hennecke
54c30c5642 fixes 2013-06-07 21:35:51 +02:00
Harry Young
3164fdfa33 A lot of stuff!
-replaced target_safezone with target_sone (backwardscompability is in place)
--It now servers for more purposes than just escapepods. Also included in the MSD-System

-Removed list-iteration for safezones.
--They gave me such a hard time and put unneeded limits in place (like one time shots)
--now we loop trough all entities instead and find those with the right criteria and go from there

-For safezones clients are now tagged in the backend (new gclients_t-field)
--only those that aren't taggesd this way will be killed
--Closed FS#30

-First version of shiphealth HUD (FS#8, needs testing)
--There were som modifications made to the full UI as well

-Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed
-new Version Notation: RPG-X V 2.3 CB 4

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-02-10 00:31:04 +01:00
Walter Julius 'GSIO01' Hennecke
b05c3295f2 Important security updates 2012-09-21 17:47:53 +02:00
lol
6dab122140 Added a missing file 2012-08-04 22:59:10 +02:00
Walter Julius Hennecke
71e23e32ac ... 2012-08-04 18:22:20 +02:00
Walter Julius Hennecke
0748cb7b59 Fixed compile errors and modified Makefile
- fixed compile errors while compiling the engine
- fixed a warning while compiling the engine
- modified Makefile to compile client, server and shared libs by default
2012-08-04 17:16:01 +02:00
Walter Julius Hennecke
b90a89ea61 Fixes and other
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA
- changes to fix shader remapping
2012-08-01 15:29:19 +02:00
Walter Julius Hennecke
c44406e24f Fixed wrong value for MAX_MODEL_BITS 2012-08-01 11:56:35 +02:00
unknown
781ae4561e fs_game adjustment 2012-07-06 16:07:29 +02:00
Veritas
1fe1561696 Changed default start location from /RPG-X2 to /rpgxEF 2012-06-05 18:01:48 -04:00
Walter Julius Hennecke
61429f882f Some fixes 2012-01-23 00:05:51 +01:00
Walter Julius Hennecke
1e26694845 Fixed some #ifdef stuff 2012-01-22 23:39:52 +01:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
0e225482a6 Added first changes towards rpgxEF (Note this won't compile yet) 2011-12-09 18:47:04 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00