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Updated version number
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4 changed files with 6 additions and 2 deletions
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@ -11,7 +11,7 @@
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// because games can change separately from the main system version, we need a
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// second version that must match between game and cgame
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#define RPGX_VERSION "RPG-X V 2.3 CB 4"
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#define RPGX_VERSION "RPG-X V 2.3.3ua"
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#define RPGX_COMPILEDATE __DATE__ " " __TIME__
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#define RPGX_COMPILEDBY "Jenkins Buildserver"
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#define GAME_VERSION "RPG-X v" RPGX_VERSION
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@ -481,6 +481,7 @@
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<ClCompile Include="sqlite3.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\qcommon\stv_version.h" />
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<ClInclude Include="ai_chat.h" />
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<ClInclude Include="ai_cmd.h" />
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<ClInclude Include="ai_dmnet.h" />
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@ -527,6 +527,9 @@
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<ClInclude Include="bg_collision.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\qcommon\stv_version.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="game.def">
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@ -3,7 +3,7 @@
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#ifndef STV_VERSION_H_
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#define STV_VERSION_H_
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#define Q3_VERSION "RPG-X V 2.3 CB 4"
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#define Q3_VERSION "RPG-X V 2.3.3ua"
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#endif /* STV_VERSION_H_ */
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