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fix
down to 8946 splint warnings for game
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1 changed files with 1 additions and 1 deletions
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@ -271,7 +271,7 @@ void SP_target_speaker( gentity_t *ent ) {
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return;
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}
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if(!ent->count) { // not by spawnTEnt/*.spawn
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if(!ent->count) { // not by spawnTEnt\*.spawn
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// force all client reletive sounds to be "activator" speakers that
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// play on the entity that activates it
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if ( s[0] == '*' ) {
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