diff --git a/code/game/g_target.c b/code/game/g_target.c index d7c272e..12d9132 100644 --- a/code/game/g_target.c +++ b/code/game/g_target.c @@ -271,7 +271,7 @@ void SP_target_speaker( gentity_t *ent ) { return; } - if(!ent->count) { // not by spawnTEnt/*.spawn + if(!ent->count) { // not by spawnTEnt\*.spawn // force all client reletive sounds to be "activator" speakers that // play on the entity that activates it if ( s[0] == '*' ) {