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updates to g_combat.c
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@ -26,8 +26,6 @@ void G_Combat_GibEntity(gentity_t* self, int32_t killer) {
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self->r.contents = 0;
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self->r.contents = 0;
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}
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}
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#define BORG_ADAPT_NUM_HITS 10
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/**
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/**
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* \brief Checks if borg have adapted to a specified damage type.
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* \brief Checks if borg have adapted to a specified damage type.
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* \param targ The target.
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* \param targ The target.
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