mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 07:11:34 +00:00
Updated some lua functions
This commit is contained in:
parent
1e8e349d2b
commit
42820d681f
1 changed files with 205 additions and 95 deletions
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@ -81,14 +81,28 @@ static int Entity_GetTarget(lua_State * L)
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lent_t* lent = NULL;
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gentity_t* t = NULL;
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LUA_DEBUG("BEGIN - entity.GetTarget");
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lent = Lua_GetEntity(L, 1);
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t = G_PickTarget(lent->e->target);
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if(!lent || !lent->e || !t) {
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if(lent == NULL || lent->e == NULL) {
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LUA_DEBUG("ERROR - entity.GetTarget - entity NULL");
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lua_pushnil(L);
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return 1;
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}
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t = G_PickTarget(lent->e->target);
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if(t == NULL) {
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LUA_DEBUG("ERROR - entity.GetTarget - target NULL");
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lua_pushnil(L);
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return 1;
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}
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Lua_PushEntity(L, t);
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LUA_DEBUG("END - entity.GetTarget");
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return 1;
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}
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@ -97,16 +111,24 @@ static int Entity_GetTarget(lua_State * L)
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// This is the only failsafe way to find brush entities as the
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// entity number is different when you load a map local or join a server.
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static int Entity_FindBModel(lua_State *L) {
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gentity_t *ent;
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gentity_t* ent = NULL;
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int bmodel;
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char tmp[MAX_QPATH];
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LUA_DEBUG("BEGIN - entity.FindBModel");
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bmodel = luaL_checkint(L, 1);
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ent = G_Find(NULL, FOFS(model), va("*%i", bmodel));
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if(!ent)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, ent);
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sprintf(tmp, "*%d", bmodel);
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ent = G_Find(NULL, FOFS(model), tmp);
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if(ent == NULL) {
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LUA_DEBUG("ERROR - entity.FindBModel - entity NULL");
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lua_pushnil(L);
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} else {
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Lua_PushEntity(L, ent);
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}
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LUA_DEBUG("END - entity.FindBModel");
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return 1;
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}
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@ -114,16 +136,22 @@ static int Entity_FindBModel(lua_State *L) {
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// Returns the entity with the entity number entnum.
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static int Entity_FindNumber(lua_State * L)
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{
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int entnum;
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gentity_t *ent;
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int entnum;
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gentity_t* ent = NULL;
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LUA_DEBUG("BEGIN - entity.FindNumber");
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entnum = luaL_checknumber(L, 1);
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ent = &g_entities[entnum];
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if(!ent || !ent->inuse)
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if(ent == NULL || ent->inuse == qfalse) {
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LUA_DEBUG("ERROR - entity.FindNumber - entity NULL");
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lua_pushnil(L);
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else
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} else {
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Lua_PushEntity(L, ent);
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}
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LUA_DEBUG("END - entity.FindNumber");
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return 1;
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}
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@ -131,14 +159,20 @@ static int Entity_FindNumber(lua_State * L)
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// Returns the first entity found that has a targetname of targetname.
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static int Entity_Find(lua_State * L)
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{
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gentity_t *t = NULL;
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gentity_t* t = NULL;
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LUA_DEBUG("BEGIN - entity.Find");
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t = G_Find(t, FOFS(targetname), (char *)luaL_checkstring(L, 1));
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if(!t)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, t);
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if(t == NULL) {
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LUA_DEBUG("ERROR - entity.Find - target NULL");
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lua_pushnil(L);
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} else {
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Lua_PushEntity(L, t);
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}
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LUA_DEBUG("END - entity.Find");
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return 1;
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}
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@ -149,7 +183,7 @@ static int Entity_Find(lua_State * L)
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static int Entity_FindMMB(lua_State * L)
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{
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gentity_t *t = NULL, *MMB = NULL;
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vec_t *vec, *origin;
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vec_t *vec = NULL, *origin = NULL;
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vec = Lua_GetVector(L, 2);
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@ -158,53 +192,81 @@ static int Entity_FindMMB(lua_State * L)
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if(vec[0] == origin[0] && vec[1] == origin[1] && vec[2] == origin[2]){
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t = MMB;
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break;
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}else{
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} else {
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continue;
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}
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}
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if(!t)
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if(t == NULL) {
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lua_pushnil(L);
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else
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} else {
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Lua_PushEntity(L, t);
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}
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return 1;
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}
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// entity.Use(entity ent)
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// Uses ent.
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// returns succes or fail
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static int Entity_Use(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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LUA_DEBUG("BEGIN - entity.Use");
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e || !lent->e->use) return 1;
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if(lent == NULL || lent->e == NULL || lent->e->use == NULL) {
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LUA_DEBUG("ERROR - entity.Use - entity NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(lent->e->luaUse)
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if(lent->e->luaUse != NULL) {
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LUA_DEBUG("INFO - entity.Use - calling entity->luaUse");
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LuaHook_G_EntityUse(lent->e->luaUse, lent->e-g_entities, lent->e-g_entities, lent->e-g_entities);
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}
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lent->e->use(lent->e, NULL, lent->e);
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lua_pushboolean(L, qtrue);
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LUA_DEBUG("END - entity.Use");
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return 1;
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}
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// entity.Teleport(entity client, entity target)
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// Teleports client to target's position
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// returns success or fail
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static int Entity_Teleport(lua_State * L)
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{
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lent_t *lent;
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lent_t *target;
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lent_t* lent = NULL;;
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lent_t* target = NULL;
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LUA_DEBUG("BEGIN - entity.Teleport");
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lent = Lua_GetEntity(L, 1);
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target = Lua_GetEntity(L, 2);
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if(!lent || !lent->e)
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return 1;
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if(!target || !target->e)
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if(lent == NULL || lent->e == NULL) {
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LUA_DEBUG("ERROR - entity.Teleport - entity NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(lent->e->client)
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if(target == NULL || target->e == NULL) {
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LUA_DEBUG("ERROR - entity.Teleport - target NULL");
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(lent->e->client != NULL) {
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LUA_DEBUG("INFO - entity.Teleport - calling TeleportPlayer");
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TeleportPlayer(lent->e, target->e->s.origin, target->e->s.angles, TP_NORMAL);
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lua_pushboolean(L, qtrue);
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} else {
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lua_pushboolean(L, qfalse);
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}
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LUA_DEBUG("END - entity.Teleport");
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return 1;
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}
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@ -213,15 +275,21 @@ static int Entity_Teleport(lua_State * L)
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// Checks if an entity is a rocket.
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static int Entity_IsRocket(lua_State * L)
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{
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lent_t *lent;
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qboolean rocket = qfalse;
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lent_t* lent = NULL;
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qboolean rocket = qfalse;
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lent = Lua_GetEntity(L, 1);
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if(lent->e && !Q_stricmp(lent->e->classname, "rocket"))
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if(lent == NULL || lent->e == NULL) {
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(!Q_stricmp(lent->e->classname, "rocket")) {
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rocket = qtrue;
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}
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lua_pushboolean(L, (int)rocket);
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lua_pushboolean(L, rocket);
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return 1;
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}
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@ -229,15 +297,21 @@ static int Entity_IsRocket(lua_State * L)
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// Checks if an entity is a grenade.
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static int Entity_IsGrenade(lua_State * L)
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{
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lent_t *lent;
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qboolean grenade = qfalse;
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lent_t* lent = NULL;
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qboolean grenade = qfalse;
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lent = Lua_GetEntity(L, 1);
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if(Q_stricmp(lent->e->classname, "grenade"))
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if(lent == NULL || lent->e == NULL) {
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(!Q_stricmp(lent->e->classname, "grenade")) {
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grenade = qtrue;
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}
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lua_pushboolean(L, grenade);
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return 1;
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}
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@ -246,11 +320,16 @@ static int Entity_IsGrenade(lua_State * L)
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// If no new entity can be spawned nil is returned.
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static int Entity_Spawn(lua_State * L)
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{
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gentity_t *ent;
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gentity_t* ent = NULL;
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ent = G_Spawn();
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Lua_PushEntity(L, ent);
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if(ent == NULL) {
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lua_pushnil(L);
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return 1;
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}
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Lua_PushEntity(L, ent);
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return 1;
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}
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@ -258,13 +337,14 @@ static int Entity_Spawn(lua_State * L)
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// returns the entities index number
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static int Entity_GetNumber(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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if(lent == NULL || lent->e == NULL) {
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lua_pushinteger(L, -1);
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else
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} else {
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lua_pushinteger(L, lent->e - g_entities);
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}
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return 1;
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}
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@ -273,17 +353,16 @@ static int Entity_GetNumber(lua_State * L)
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// Checks if an entity is a client
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static int Entity_IsClient(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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if(lent == NULL || lent->e == NULL) {
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lua_pushboolean(L, 0);
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return 1;
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}
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lua_pushboolean(L, lent->e->client != NULL);
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return 1;
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}
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@ -291,33 +370,35 @@ static int Entity_IsClient(lua_State * L)
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// Returns the display name of a client
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static int Entity_GetClientName(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e || !lent->e->classname) {
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if(lent == NULL || lent->e == NULL || lent->e->classname == NULL) {
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lua_pushnil(L);
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return 1;
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}
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lua_pushstring(L, lent->e->client->pers.netname);
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return 1;
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}
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static int Entity_Print(lua_State * L)
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{
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lent_t *lent;
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int i;
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char buf[MAX_STRING_CHARS];
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int n = lua_gettop(L);
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lent_t* lent = NULL;
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int i;
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char buf[MAX_STRING_CHARS];
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int n = lua_gettop(L);
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lent = Lua_GetEntity(L, 1);
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if(!lent|| !lent->e) return 1;
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if(lent == NULL || lent->e == NULL) {
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return luaL_error(L, "\'Print\' must be called on an client entity.");
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}
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if(!lent->e->client)
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return luaL_error(L, "\'Print\' must be used with a client entity");
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if(lent->e->client == NULL) {
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return luaL_error(L, "\'Print\' must be called on an client entity.");
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}
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memset(buf, 0, sizeof(buf));
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@ -331,8 +412,9 @@ static int Entity_Print(lua_State * L)
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1);
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if(s == NULL)
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if(s == NULL) {
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return luaL_error(L, "\'tostring\' must return a string to \'print\'");
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}
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Q_strcat(buf, sizeof(buf), s);
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@ -340,23 +422,25 @@ static int Entity_Print(lua_State * L)
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}
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trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf));
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return 1;
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}
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static int Entity_CenterPrint(lua_State * L)
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{
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lent_t *lent;
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int i;
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char buf[MAX_STRING_CHARS];
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int n = lua_gettop(L);
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lent_t *lent = NULL;
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int i;
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char buf[MAX_STRING_CHARS];
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int n = lua_gettop(L);
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) return 1;
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if(!lent->e->client)
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if(lent == NULL || lent->e == NULL) {
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return luaL_error(L, "\'CenterPrint\' must be used with a client entity");
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}
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if(lent->e->client == NULL) {
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return luaL_error(L, "\'CenterPrint\' must be used with a client entity");
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}
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memset(buf, 0, sizeof(buf));
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@ -387,14 +471,15 @@ extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent)
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// entity.SetKeyValue(entity ent, string key, string value)
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// Sets a key of an entity to a value
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static int Entity_SetKeyValue(lua_State * L) {
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lent_t *lent;
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char *key, *value;
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lent_t* lent = NULL;
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char* key = NULL;
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char* value = NULL;
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lent = Lua_GetEntity(L, 1);
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key = (char *)luaL_checkstring(L, 2);
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value = (char *)luaL_checkstring(L, 3);
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if(!lent || !lent->e || !key[0] || !value[0]) {
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if(lent == NULL || lent->e == NULL || key == NULL || value == NULL) {
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lua_pushboolean(L, qfalse);
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return 1;
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}
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@ -407,28 +492,33 @@ static int Entity_SetKeyValue(lua_State * L) {
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// Returns the classname of an entity
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static int Entity_GetClassName(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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if(lent == NULL || lent->e == NULL) {
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lua_pushnil(L);
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else
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} else {
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lua_pushstring(L, lent->e->classname);
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}
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return 1;
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}
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// entity.SetClassname(entity ent, string name)
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// Sets the Classname of an entity to name
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// Returns success or fail
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static int Entity_SetClassName(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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if(lent == NULL || lent->e == NULL) {
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lua_pushboolean(L, qfalse);
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return 1;
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}
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lent->e->classname = (char *)luaL_checkstring(L, 2);
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lua_pushboolean(L, qtrue);
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return 1;
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}
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@ -436,32 +526,40 @@ static int Entity_SetClassName(lua_State * L)
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// Returns the targetname of an entity
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static int Entity_GetTargetName(lua_State * L)
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{
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lent_t *lent;
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lent_t* lent = NULL;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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if(lent == NULL || lent->e == NULL) {
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lua_pushnil(L);
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else
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} else {
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lua_pushstring(L, lent->e->targetname);
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}
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return 1;
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}
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// entity.Rotate(entity ent, vector dir)
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||||
// Rotates an entity in the specified directions
|
||||
// Returns success or fail
|
||||
static int Entity_Rotate(lua_State * L)
|
||||
{
|
||||
lent_t *lent;
|
||||
vec_t *vec;
|
||||
lent_t* lent = NULL;
|
||||
vec_t* vec = NULL;
|
||||
|
||||
lent = Lua_GetEntity(L, 1);
|
||||
vec = Lua_GetVector(L, 2);
|
||||
|
||||
if(lent == NULL || lent->e == NULL || vec == NULL) {
|
||||
lua_pushboolean(L, qfalse);
|
||||
return 1;
|
||||
}
|
||||
|
||||
lent->e->s.apos.trType = TR_LINEAR;
|
||||
lent->e->s.apos.trDelta[0] = vec[0];
|
||||
lent->e->s.apos.trDelta[1] = vec[1];
|
||||
lent->e->s.apos.trDelta[2] = vec[2];
|
||||
|
||||
lua_pushboolean(L, qtrue);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -475,14 +573,19 @@ static int Entity_GC(lua_State * L)
|
|||
// Prints an entity as string
|
||||
static int Entity_ToString(lua_State * L)
|
||||
{
|
||||
lent_t *lent;
|
||||
gentity_t *gent;
|
||||
char buf[MAX_STRING_CHARS];
|
||||
lent_t* lent = NULL;
|
||||
gentity_t* gent = NULL;
|
||||
char buf[MAX_STRING_CHARS];
|
||||
|
||||
lent = Lua_GetEntity(L, 1);
|
||||
|
||||
if(lent == NULL || lent->e == NULL) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
gent = lent->e;
|
||||
Com_sprintf(buf, sizeof(buf), "entity: class=%s name=%s id=%i pointer=%p\n", gent->classname, gent->targetname, gent - g_entities,
|
||||
gent);
|
||||
Com_sprintf(buf, sizeof(buf), "entity: class=%s name=%s id=%i pointer=%p\n", gent->classname, gent->targetname, gent-g_entities, gent);
|
||||
lua_pushstring(L, buf);
|
||||
|
||||
return 1;
|
||||
|
@ -497,34 +600,39 @@ static void ent_delay(gentity_t *ent) {
|
|||
// entity.DelayedCallSpawn(entity ent, integer delay)
|
||||
// Calls the game logic spawn function for the class of ent after a delay of delay milliseconds.
|
||||
static int Entity_DelayedCallSpawn(lua_State *L) {
|
||||
lent_t *lent;
|
||||
lent_t* lent = NULL;
|
||||
int delay;
|
||||
|
||||
lent = Lua_GetEntity(L, 1);
|
||||
|
||||
if(!lent || !lent->e)
|
||||
if(lent == NULL || lent->e == NULL) {
|
||||
lua_pushboolean(L, qfalse);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(!Q_stricmp(lent->e->classname, "target_selfdestruct"))
|
||||
if(!Q_stricmp(lent->e->classname, "target_selfdestruct")) {
|
||||
lua_pushboolean(L, qfalse);
|
||||
return 1; //we will not selfdestruct this way
|
||||
}
|
||||
|
||||
delay = luaL_checkint(L, 2);
|
||||
|
||||
if(!delay)
|
||||
if(!delay) {
|
||||
delay = FRAMETIME;
|
||||
}
|
||||
|
||||
lent->e->nextthink = delay;
|
||||
lent->e->think = ent_delay;
|
||||
|
||||
lua_pushboolean(L, qtrue);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// entity.CallSpawn(entity ent)
|
||||
// Calls the game logic spawn function for the class of ent.
|
||||
static int Entity_CallSpawn(lua_State *L) {
|
||||
lent_t *lent;
|
||||
lent_t* lent = NULL;
|
||||
qboolean r = qfalse;
|
||||
gentity_t *e = NULL;
|
||||
gentity_t* e = NULL;
|
||||
|
||||
LUA_DEBUG("Entity_CallSpawn - start");
|
||||
|
||||
|
@ -537,10 +645,12 @@ static int Entity_CallSpawn(lua_State *L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
if(!Q_stricmp(lent->e->classname, "target_selfdestruct"))
|
||||
if(!Q_stricmp(lent->e->classname, "target_selfdestruct")) {
|
||||
lua_pushboolean(L, qfalse);
|
||||
return 1; //we will not selfdestruct this way
|
||||
}
|
||||
|
||||
if(e) {
|
||||
if(e != NULL) {
|
||||
LUA_DEBUG("Entity_CallSpawn - G_CallSpawn");
|
||||
trap_UnlinkEntity(e);
|
||||
r = G_CallSpawn(e);
|
||||
|
@ -550,7 +660,7 @@ static int Entity_CallSpawn(lua_State *L) {
|
|||
LUA_DEBUG("Entity_CallSpawn - NULL entity");
|
||||
}
|
||||
|
||||
lua_pushboolean(L, 0);
|
||||
lua_pushboolean(L, qfalse);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue