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https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 07:11:34 +00:00
Fixes resulting from code analysis
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parent
64a8d2a026
commit
1e8e349d2b
11 changed files with 54 additions and 22 deletions
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@ -1561,7 +1561,7 @@ static gender_t G_ParseAnimationFileSex( const char *filename) {
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char *text_p;
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int len;
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char *token;
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char text[20000];
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char text[20000]; // TODO move to heap?
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fileHandle_t f;
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char animfile[MAX_QPATH];
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@ -1703,7 +1703,7 @@ char* BG_RegisterRace( const char *name ) {
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qboolean BG_ParseRankNames( char* fileName, rankNames_t rankNames[] ) {
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fileHandle_t f;
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int file_len;
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char charText[20000];
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char charText[20000]; // TODO move to heap?
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char* textPtr;
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char* token;
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int i = 0;
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@ -1762,6 +1762,7 @@ qboolean BG_ParseRankNames( char* fileName, rankNames_t rankNames[] ) {
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/* If we hit an open brace (ie, assuming we hit the start of a new rank cell) */
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if ( !Q_stricmpn( token, "{", 1 ) ) {
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while ( 1 ) {
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token = COM_Parse( &textPtr );
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if( !token[0] ) {
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break;
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@ -1750,7 +1750,7 @@ void G_Client_Begin( int clientNum, qboolean careAboutWarmup, qboolean isBot, qb
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int len;
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fileHandle_t file;
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char *p, *q;
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char buf[16000];
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char buf[16000]; // TODO move to heap ?
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len = trap_FS_FOpenFile( rpg_motdFile.string, &file, FS_READ );
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if (!file || !len) {
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@ -300,6 +300,10 @@ static void Cmd_Give_f( gentity_t *ent ) {
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for ( i = bg_numGiveItems - 1; i > -1; i-- ) {
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item = &bg_giveItem[i];
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if(item == NULL) {
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continue;
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}
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if ( !Q_stricmp( arg, item->consoleName ) ) {
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break;
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}
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@ -317,6 +321,10 @@ static void Cmd_Give_f( gentity_t *ent ) {
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//Fuck this. Why does ioEF crash if you don't break a case statement with code in it? :S
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if(item == NULL) {
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return;
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}
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switch ( item->giveType ) {
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case TYPE_ALL:
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targEnt->health = ps->stats[STAT_MAX_HEALTH];
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@ -1566,17 +1574,17 @@ static void Cmd_SayArea( gentity_t *ent, char* text)
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OtherPlayer = &g_entities[i]; //Point OtherPlayer to next player
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//Send message to admins warning about command being used.
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//TiM - since double spamming is annoying, ensure that the target admin wants this alert
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if ( !OtherPlayer->client->noAdminChat )
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G_SayTo( ent, OtherPlayer, SAY_ADMIN, COLOR_CYAN, va("%s ^7said to area: ", pers->netname ), text ); //^2%s
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//Check is OtherPlayer is valid
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if ( !OtherPlayer || !OtherPlayer->inuse || !OtherPlayer->client )
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{
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continue;
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}
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//Send message to admins warning about command being used.
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//TiM - since double spamming is annoying, ensure that the target admin wants this alert
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if ( !OtherPlayer->client->noAdminChat )
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G_SayTo( ent, OtherPlayer, SAY_ADMIN, COLOR_CYAN, va("%s ^7said to area: ", pers->netname ), text ); //^2%s
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//TiM - I have a better solution. the trap_inPVS function lets u see if two points are within the same Vis cluster
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//in the BSP tree. That should mean as long as they're in the same room, regardless if they can see each other or not,
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//they'll get the message
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@ -2220,6 +2228,10 @@ static void Cmd_ForceKill_f( gentity_t *ent ) {
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}
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} // end iterations
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if(target == NULL) {
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return;
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}
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Com_sprintf (send, sizeof(send), "%s ^7forced %s^7's death", ent->client->pers.netname, target->client->pers.netname);
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for (j = 0; j < MAX_CLIENTS - 1; j++) {
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@ -3725,7 +3737,7 @@ static void Cmd_EntList_f ( gentity_t *ent ) {
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Com_sprintf( entBuffer, sizeof( entBuffer ), "ClassName: '%s', ID: %i\n", mapEnt->classname, i);
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}
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if ( strlen(mainBuffer) + strlen(entBuffer) > sizeof( mainBuffer ) ) {
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if ( strlen(mainBuffer) + strlen(entBuffer) >= sizeof( mainBuffer ) ) {
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break;
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}
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else {
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@ -5262,7 +5274,7 @@ static void Cmd_MapsList_f( gentity_t *ent )
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continue;
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}
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if ( strlen(mapList) + len + 20 > sizeof( mapList ) )
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if ( strlen(mapList) + len + 20 >= sizeof( mapList ) )
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break;
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Q_strcat( mapList, sizeof( mapList ), filePtr );
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@ -1113,7 +1113,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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if ( client )
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{
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if ( client->noclip ) {
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if ( client == NULL || client->noclip ) {
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return;
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}
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}
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@ -2621,6 +2621,7 @@ void G_RunThink (gentity_t *ent) {
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ent->nextthink = 0;
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if (!ent->think) {
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G_Error ( "NULL ent->think");
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return;
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}
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#ifdef G_LUA
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@ -607,10 +607,12 @@ void Svcmd_EntityList_f (void) {
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gentity_t *check;
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char arg[MAX_QPATH*4];
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int length = 0;
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qboolean args = qfalse;
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if(trap_Argc() > 1) {
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trap_Argv(1, arg, sizeof(arg));
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length = strlen(arg);
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args = qtrue;
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}
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check = g_entities+1;
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@ -618,7 +620,7 @@ void Svcmd_EntityList_f (void) {
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if ( !check->inuse ) {
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continue;
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}
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if(!arg[0]) {
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if(args == qfalse) {
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if ( check->classname && Q_stricmpn(check->classname, "noclass", 7) && Q_stricmpn(check->classname, "bodyque", 7) ) {
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G_Printf("%3i:", e);
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switch ( check->s.eType ) {
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@ -1644,6 +1644,10 @@ void SP_target_turbolift ( gentity_t *self )
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char mapRoute[MAX_QPATH];
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char serverInfo[MAX_TOKEN_CHARS];
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if(self == NULL) {
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return;
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}
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//cache the moving sounds
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G_SpawnString( "soundLoop", "sound/movers/plats/turbomove.wav", &loopSound );
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G_SpawnString( "soundEnd", "sound/movers/plats/turbostop.wav", &endSound );
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@ -364,7 +364,7 @@ void Use_target_push( gentity_t *self, gentity_t *other, gentity_t *activator )
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}
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/* RPG-X: J2J noclip use */
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if ( activator->client->ps.pm_type != PM_NORMAL || activator->client->ps.pm_type != PM_NOCLIP) {
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if ( (activator->client->ps.pm_type != PM_NORMAL) || (activator->client->ps.pm_type != PM_NOCLIP)) {
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return;
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}
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@ -78,8 +78,8 @@ static int Entity_MMBRefit(lua_State * L)
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// returns a target entity of ent
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static int Entity_GetTarget(lua_State * L)
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{
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lent_t *lent;
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gentity_t *t = NULL;
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lent_t* lent = NULL;
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gentity_t* t = NULL;
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lent = Lua_GetEntity(L, 1);
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t = G_PickTarget(lent->e->target);
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@ -530,8 +530,12 @@ static int Entity_CallSpawn(lua_State *L) {
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lent = Lua_GetEntity(L, 1);
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if(lent)
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if(lent != NULL) {
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e = lent->e;
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} else {
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lua_pushboolean(L, qfalse);
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return 1;
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}
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if(!Q_stricmp(lent->e->classname, "target_selfdestruct"))
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return 1; //we will not selfdestruct this way
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@ -766,7 +770,10 @@ static int Entity_IsLocked(lua_State *L) {
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e) return 1;
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if(lent == NULL || lent->e == NULL) {
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lua_pushnil(L);
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return 1;
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}
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ent = lent->e;
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@ -1176,8 +1183,9 @@ static int Entity_SetEnemy(lua_State *L) {
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lent_t *enemy;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e)
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if(lent == NULL || lent->e == NULL) {
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return 1;
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}
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if(lua_isnil(L, 2)) {
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lent->e->enemy = NULL;
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} else {
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@ -1782,7 +1790,7 @@ static int Entity_GetModel(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || lent->e)
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if(lent == NULL || lent->e == NULL)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->model);
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@ -110,7 +110,7 @@ static int Mover_AsTrain(lua_State * L)
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if(!targ) return 1;
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} else {
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tlent = Lua_GetEntity(L, 2);
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if(!tlent || tlent->e) return 1;
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if(!tlent || tlent->e == NULL) return 1;
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targ = tlent->e;
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}
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@ -918,6 +918,10 @@ char *Q_CleanStr( char *string ) {
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char* s;
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int c;
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if(string == NULL) {
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return string;
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}
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s = string;
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d = string;
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while ((c = *s) != 0 ) {
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@ -1162,8 +1166,8 @@ Info_RemoveKey_Big
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*/
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void Info_RemoveKey_Big( char *s, const char *key ) {
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char *start;
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char pkey[BIG_INFO_KEY];
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char value[BIG_INFO_VALUE];
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char pkey[BIG_INFO_KEY]; // TODO move to heap?
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char value[BIG_INFO_VALUE]; // TODO move to heap?
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char *o;
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if ( strlen( s ) >= BIG_INFO_STRING ) {
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