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52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: be_ea.h
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*
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* desc: elementary actions
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*
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* $Archive: /StarTrek/Code-DM/game/be_ea.h $
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* $Author: Dkramer $
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* $Revision: 2 $
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* $Modtime: 4/21/00 2:20p $
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* $Date: 4/24/00 11:25a $
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*
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*****************************************************************************/
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//ClientCommand elementary actions
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void EA_Say(int client, char *str);
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void EA_SayTeam(int client, char *str);
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void EA_SayClass(int client, char *str);
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void EA_UseItem(int client, char *it);
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void EA_DropItem(int client, char *it);
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void EA_UseInv(int client, char *inv);
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void EA_DropInv(int client, char *inv);
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void EA_Command(int client, char *command );
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//regular elementary actions
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void EA_SelectWeapon(int client, int weapon);
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void EA_Attack(int client);
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void EA_Alt_Attack(int client);
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void EA_Respawn(int client);
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void EA_Talk(int client);
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void EA_Gesture(int client);
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void EA_Use(int client);
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void EA_Jump(int client);
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void EA_DelayedJump(int client);
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void EA_Crouch(int client);
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void EA_Walk(int client);
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void EA_MoveUp(int client);
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void EA_MoveDown(int client);
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void EA_MoveForward(int client);
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void EA_MoveBack(int client);
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void EA_MoveLeft(int client);
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void EA_MoveRight(int client);
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void EA_Move(int client, vec3_t dir, float speed);
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void EA_View(int client, vec3_t viewangles);
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//send regular input to the server
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void EA_EndRegular(int client, float thinktime);
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void EA_GetInput(int client, float thinktime, bot_input_t *input);
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void EA_ResetInput(int client);
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//setup and shutdown routines
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int EA_Setup(void);
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void EA_Shutdown(void);
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