mirror of
https://github.com/UberGames/RPG-X2.git
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296 lines
10 KiB
C
296 lines
10 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "ui_local.h"
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/*
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===============================================================================
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CONNECTION SCREEN
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===============================================================================
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*/
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qboolean passwordNeeded = qtrue;
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menufield_s passwordField;
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static connstate_t lastConnState;
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static char lastLoadingText[MAX_INFO_VALUE];
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static void UI_ReadableSize ( char *buf, int bufsize, int value )
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{
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if (value > 1024*1024*1024 ) { // gigs
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Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
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Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
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(value % (1024*1024*1024))*100 / (1024*1024*1024) );
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} else if (value > 1024*1024 ) { // megs
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Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
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Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
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(value % (1024*1024))*100 / (1024*1024) );
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} else if (value > 1024 ) { // kilos
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Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
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} else { // bytes
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Com_sprintf( buf, bufsize, "%d bytes", value );
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}
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}
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// Assumes time is in msec
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static void UI_PrintTime ( char *buf, int bufsize, int time ) {
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time /= 1000; // change to seconds
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if (time > 3600) { // in the hours range
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Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
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} else if (time > 60) { // mins
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Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
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} else { // secs
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Com_sprintf( buf, bufsize, "%d sec", time );
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}
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}
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static void UI_DisplayDownloadInfo( const char *downloadName ) {
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const char *dlText = menu_normal_text[MNT_DOWNLOADING];
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const char *etaText = menu_normal_text[MNT_ESTIMATEDTIMELEFT];
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const char *xferText = menu_normal_text[MNT_TRANSFERRATE];
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const char *estimating = menu_normal_text[MNT_ESTIMATING];
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char *XofXcopied = (char *) menu_normal_text[MNT_OFCOPIED];
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char *Xcopied = (char *) menu_normal_text[MNT_COPIED];
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char *xSeconds = (char *) menu_normal_text[MNT_SEC];
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const int dlYpos = 288;
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const int etaYpos = dlYpos + (SMALLCHAR_HEIGHT*1.25);
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const int copiedYpos = etaYpos + (SMALLCHAR_HEIGHT*1.25);
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const int xferYpos = copiedYpos + (SMALLCHAR_HEIGHT*1.25);
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int downloadSize, downloadCount, downloadTime;
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char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
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int xferRate;
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int width, leftWidth;
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int style = UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW;
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const char *s;
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downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
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downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
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downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
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leftWidth = width = UI_ProportionalStringWidth( dlText,UI_SMALLFONT ) * UI_ProportionalSizeScale( style );
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width = UI_ProportionalStringWidth( etaText,UI_SMALLFONT ) * UI_ProportionalSizeScale( style );
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if (width > leftWidth) leftWidth = width;
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width = UI_ProportionalStringWidth( xferText,UI_SMALLFONT ) * UI_ProportionalSizeScale( style );
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if (width > leftWidth) leftWidth = width;
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leftWidth += 16;
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UI_DrawProportionalString( 8, dlYpos, dlText, style, color_white );
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UI_DrawProportionalString( 8, etaYpos, etaText, style, color_white );
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UI_DrawProportionalString( 8, xferYpos, xferText, style, color_white );
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if (downloadSize > 0) {
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s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
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} else {
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s = downloadName;
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}
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UI_DrawProportionalString( leftWidth, dlYpos, s, style, color_white );
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UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
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UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
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if (downloadCount < 4096 || !downloadTime) {
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UI_DrawProportionalString( leftWidth, etaYpos, estimating, style, color_white );
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UI_DrawProportionalString( leftWidth, copiedYpos, va(XofXcopied, dlSizeBuf, totalSizeBuf), style, color_white );
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} else {
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if ((uis.realtime - downloadTime) / 1000) {
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xferRate = downloadCount / ((uis.realtime - downloadTime) / 1000);
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} else {
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xferRate = 0;
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}
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UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
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// Extrapolate estimated completion time
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if (downloadSize && xferRate) {
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int n = downloadSize / xferRate; // estimated time for entire d/l in secs
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// We do it in K (/1024) because we'd overflow around 4MB
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UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
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UI_DrawProportionalString( leftWidth, etaYpos, dlTimeBuf, style, color_white );
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UI_DrawProportionalString( leftWidth, copiedYpos, va(XofXcopied, dlSizeBuf, totalSizeBuf), style, color_white );
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} else {
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UI_DrawProportionalString( leftWidth, etaYpos, estimating, style, color_white );
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if (downloadSize) {
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UI_DrawProportionalString( leftWidth, copiedYpos, va(XofXcopied, dlSizeBuf, totalSizeBuf), style, color_white );
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} else {
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UI_DrawProportionalString( leftWidth, copiedYpos, va(Xcopied, dlSizeBuf), style, color_white );
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}
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}
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if (xferRate) {
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UI_DrawProportionalString( leftWidth, xferYpos, va(xSeconds, xferRateBuf), style, color_white );
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}
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}
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}
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/*
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========================
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UI_DrawConnectScreen
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This will also be overlaid on the cgame info screen during loading
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to prevent it from blinking away too rapidly on local or lan games.
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overlay is in cg_info.c, CG_DrawInformation
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========================
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*/
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void UI_DrawConnectScreen( qboolean overlay ) {
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const char *s;
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uiClientState_t cstate;
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char info[MAX_INFO_VALUE];
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int x,strlength,length;
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Menu_Cache();
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if ( !overlay ) {
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// draw the dialog background
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// trap_R_SetColor( color_white );
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// UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
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trap_R_SetColor( colorTable[CT_BLACK] );
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UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.whiteShader );
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uis.widescreen.state = WIDESCREEN_CENTER;
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trap_R_SetColor( colorTable[CT_DKGREY] );
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UI_DrawHandlePic( 11, 60, 260, 196, uis.whiteShader );
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trap_R_SetColor( NULL );
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UI_DrawHandlePic( 13, 62, 256, 192, uis.menuBackShader ); //correct aspect
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UI_DrawProportionalString( 10, 10, menu_normal_text[MNT_HOLODECKSIMULATION], UI_BIGFONT, colorTable[CT_LTORANGE] );
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strlength = UI_ProportionalStringWidth(menu_normal_text[MNT_HOLODECKSIMULATION],UI_BIGFONT);
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length = 582 - (strlength + 6);
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trap_R_SetColor( colorTable[CT_DKORANGE]);
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UI_DrawHandlePic( 10 + strlength + 6, 11, length, 22,uis.whiteShader);
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// UI_DrawHandlePic( 224, 11, 368, 22,uis.whiteShader);
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UI_DrawHandlePic( 595, 11, 32, 32,uis.halfroundr_22); // Right End
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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UI_DrawHandlePic( 274+301, 232, -32, 32,uis.corner_12_18); // LR
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UI_DrawHandlePic( 274+301, 52, -32, -32,uis.corner_12_18); // UR
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UI_DrawHandlePic( 274, 60, 314, 18,uis.whiteShader); // Top
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UI_DrawHandlePic( 274, 238, 314, 18,uis.whiteShader); //Bottom
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UI_DrawHandlePic( 274, 75, 10, 170,uis.whiteShader); // Left
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UI_DrawHandlePic( 274+321, 78, 12, 162,uis.whiteShader); // Right
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}
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uis.widescreen.state = WIDESCREEN_CENTER;
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// see what information we should display
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trap_GetClientState( &cstate );
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x = 288;
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info[0] = '\0';
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if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) )
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{
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UI_DrawProportionalString( x, 80, va( "%s",Info_ValueForKey( info, "mapname" ) ), UI_BIGFONT, colorTable[CT_WHITE] );
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}
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UI_DrawProportionalString( x, 218, va("%s %s",menu_normal_text[MNT_CONNECTINGTO],cstate.servername), UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1]);
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// UI_DrawProportionalString( 320, y, menu_normal_text[MNT_PRESSESCAPETOABORT], UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
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// display global MOTD at bottom
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UI_DrawProportionalString( SCREEN_WIDTH/2, 262,
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Info_ValueForKey( cstate.updateInfoString, "motd" ), UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_WHITE] );
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// print any server info (server full, bad version, etc)
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if ( cstate.connState < CA_CONNECTED ) {
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char passFailMsg[MAX_TOKEN_CHARS];
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trap_GetConfigString( CS_CON_FAIL, passFailMsg, sizeof( passFailMsg ) );
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if ( passFailMsg[0] ) {
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UI_DrawProportionalString(320, 186, passFailMsg,
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UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_VLTGOLD1] );
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//y += PROP_HEIGHT;
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}
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UI_DrawProportionalString( x, 192, cstate.messageString, UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1] );
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}
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#if 0
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// display password field
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if ( passwordNeeded ) {
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s_ingame_menu.x = SCREEN_WIDTH * 0.50 - 128;
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s_ingame_menu.nitems = 0;
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s_ingame_menu.wrapAround = qtrue;
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passwordField.generic.type = MTYPE_FIELD;
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passwordField.generic.name = "Password:";
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passwordField.generic.callback = 0;
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passwordField.generic.x = 10;
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passwordField.generic.y = 180;
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Field_Clear( &passwordField.field );
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passwordField.width = 256;
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passwordField.field.widthInChars = 16;
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Q_strncpyz( passwordField.field.buffer, Cvar_VariableString("password"),
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sizeof(passwordField.field.buffer) );
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Menu_AddItem( &s_ingame_menu, ( void * ) &s_customize_player_action );
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MField_Draw( &passwordField );
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}
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#endif
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if ( lastConnState > cstate.connState ) {
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lastLoadingText[0] = '\0';
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}
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lastConnState = cstate.connState;
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switch ( cstate.connState ) {
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case CA_CONNECTING:
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s = va("%s...%i",menu_normal_text[MNT_AWAITINGCHALLENGE], cstate.connectPacketCount);
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break;
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case CA_AUTHORIZING:
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s = va("%s...%i",menu_normal_text[MNT_AWAITINGAUTHORIZATION], cstate.connectPacketCount);
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break;
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case CA_CHALLENGING:
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s = va("%s...%i", menu_normal_text[MNT_AWAITINGCONNECTION],cstate.connectPacketCount);
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break;
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case CA_CONNECTED: {
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char downloadName[MAX_INFO_VALUE];
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trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
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if (*downloadName) {
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UI_DisplayDownloadInfo( downloadName );
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return;
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}
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}
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s = menu_normal_text[MNT_AWAITINGGAMESTATE];
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break;
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case CA_LOADING:
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return;
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case CA_PRIMED:
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return;
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default:
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return;
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}
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UI_DrawProportionalString( 222, 442, s, UI_SMALLFONT|UI_DROPSHADOW, colorTable[CT_LTGOLD1] );
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// password required / connection rejected information goes here
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}
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/*
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===================
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UI_KeyConnect
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===================
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*/
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void UI_KeyConnect( int key ) {
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if ( key == K_ESCAPE ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
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return;
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}
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}
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