mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-16 09:51:20 +00:00
237 lines
4.9 KiB
C
237 lines
4.9 KiB
C
/*
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** $Id: lundump.c,v 1.68 2010/10/26 00:23:46 lhf Exp $
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** load precompiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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#include <string.h>
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#define lundump_c
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#define LUA_CORE
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#include "lua.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstring.h"
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#include "lundump.h"
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#include "lzio.h"
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typedef struct {
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lua_State* L;
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ZIO* Z;
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Mbuffer* b;
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const char* name;
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} LoadState;
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static void error(LoadState* S, const char* why)
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{
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luaO_pushfstring(S->L,"%s: %s precompiled chunk",S->name,why);
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luaD_throw(S->L,LUA_ERRSYNTAX);
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}
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#define LoadMem(S,b,n,size) LoadBlock(S,b,(n)*(size))
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#define LoadByte(S) (lu_byte)LoadChar(S)
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#define LoadVar(S,x) LoadMem(S,&x,1,sizeof(x))
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#define LoadVector(S,b,n,size) LoadMem(S,b,n,size)
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static void LoadBlock(LoadState* S, void* b, size_t size)
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{
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if (luaZ_read(S->Z,b,size)!=0) error(S,"corrupted");
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}
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static int LoadChar(LoadState* S)
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{
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char x;
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LoadVar(S,x);
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return x;
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}
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static int LoadInt(LoadState* S)
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{
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int x;
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LoadVar(S,x);
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return x;
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}
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static lua_Number LoadNumber(LoadState* S)
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{
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lua_Number x;
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LoadVar(S,x);
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return x;
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}
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static TString* LoadString(LoadState* S)
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{
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size_t size;
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LoadVar(S,size);
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if (size==0)
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return NULL;
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else
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{
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char* s=luaZ_openspace(S->L,S->b,size);
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LoadBlock(S,s,size);
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return luaS_newlstr(S->L,s,size-1); /* remove trailing '\0' */
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}
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}
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static void LoadCode(LoadState* S, Proto* f)
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{
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int n=LoadInt(S);
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f->code=luaM_newvector(S->L,n,Instruction);
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f->sizecode=n;
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LoadVector(S,f->code,n,sizeof(Instruction));
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}
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static Proto* LoadFunction(LoadState* S);
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static void LoadConstants(LoadState* S, Proto* f)
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{
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int i,n;
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n=LoadInt(S);
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f->k=luaM_newvector(S->L,n,TValue);
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f->sizek=n;
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for (i=0; i<n; i++) setnilvalue(&f->k[i]);
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for (i=0; i<n; i++)
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{
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TValue* o=&f->k[i];
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int t=LoadChar(S);
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switch (t)
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{
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case LUA_TNIL:
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setnilvalue(o);
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break;
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case LUA_TBOOLEAN:
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setbvalue(o,LoadChar(S));
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break;
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case LUA_TNUMBER:
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setnvalue(o,LoadNumber(S));
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break;
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case LUA_TSTRING:
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setsvalue2n(S->L,o,LoadString(S));
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break;
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}
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}
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n=LoadInt(S);
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f->p=luaM_newvector(S->L,n,Proto*);
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f->sizep=n;
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for (i=0; i<n; i++) f->p[i]=NULL;
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for (i=0; i<n; i++) f->p[i]=LoadFunction(S);
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}
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static void LoadUpvalues(LoadState* S, Proto* f)
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{
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int i,n;
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n=LoadInt(S);
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f->upvalues=luaM_newvector(S->L,n,Upvaldesc);
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f->sizeupvalues=n;
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for (i=0; i<n; i++) f->upvalues[i].name=NULL;
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for (i=0; i<n; i++)
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{
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f->upvalues[i].instack=LoadChar(S);
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f->upvalues[i].idx=LoadChar(S);
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}
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}
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static void LoadDebug(LoadState* S, Proto* f)
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{
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int i,n;
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f->source=LoadString(S);
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n=LoadInt(S);
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f->lineinfo=luaM_newvector(S->L,n,int);
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f->sizelineinfo=n;
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LoadVector(S,f->lineinfo,n,sizeof(int));
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n=LoadInt(S);
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f->locvars=luaM_newvector(S->L,n,LocVar);
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f->sizelocvars=n;
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for (i=0; i<n; i++) f->locvars[i].varname=NULL;
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for (i=0; i<n; i++)
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{
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f->locvars[i].varname=LoadString(S);
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f->locvars[i].startpc=LoadInt(S);
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f->locvars[i].endpc=LoadInt(S);
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}
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n=LoadInt(S);
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for (i=0; i<n; i++) f->upvalues[i].name=LoadString(S);
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}
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static Proto* LoadFunction(LoadState* S)
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{
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Proto* f=luaF_newproto(S->L);
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setptvalue2s(S->L,S->L->top,f); incr_top(S->L);
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f->linedefined=LoadInt(S);
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f->lastlinedefined=LoadInt(S);
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f->numparams=LoadByte(S);
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f->is_vararg=LoadByte(S);
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f->maxstacksize=LoadByte(S);
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LoadCode(S,f);
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LoadConstants(S,f);
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LoadUpvalues(S,f);
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LoadDebug(S,f);
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S->L->top--;
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return f;
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}
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/* the code below must be consistent with the code in luaU_header */
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#define N0 LUAC_HEADERSIZE
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#define N1 (sizeof(LUA_SIGNATURE)-1)
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#define N2 N1+2
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#define N3 N2+6
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static void LoadHeader(LoadState* S)
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{
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char h[LUAC_HEADERSIZE];
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char s[LUAC_HEADERSIZE];
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luaU_header(h);
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LoadBlock(S,s,LUAC_HEADERSIZE);
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if (memcmp(h,s,N0)==0) return;
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if (memcmp(h,s,N1)!=0) error(S,"not a");
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if (memcmp(h,s,N2)!=0) error(S,"version mismatch in");
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if (memcmp(h,s,N3)!=0) error(S,"incompatible"); else error(S,"corrupted");
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}
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/*
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** load precompiled chunk
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*/
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Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name)
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{
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LoadState S;
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if (*name=='@' || *name=='=')
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S.name=name+1;
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else if (*name==LUA_SIGNATURE[0])
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S.name="binary string";
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else
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S.name=name;
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S.L=L;
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S.Z=Z;
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S.b=buff;
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LoadHeader(&S);
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return LoadFunction(&S);
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}
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/* data to catch conversion errors */
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#define TAIL "\x19\x93\r\n\x1a\n"
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/*
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* make header for precompiled chunks
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* if you make any changes in the code below or in LUA_SIGNATURE in lua.h,
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* be sure to update LoadHeader above and LUAC_HEADERSIZE in lundump.h
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*/
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void luaU_header (char* h)
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{
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int x=1;
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memcpy(h,LUA_SIGNATURE,sizeof(LUA_SIGNATURE)-1);
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h+=sizeof(LUA_SIGNATURE)-1;
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*h++=(char)0x52; /* Lua 5.2 */
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*h++=(char)0; /* the official format */
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*h++=(char)*(char*)&x; /* endianness */
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*h++=(char)sizeof(int);
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*h++=(char)sizeof(size_t);
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*h++=(char)sizeof(Instruction);
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*h++=(char)sizeof(lua_Number);
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*h++=(char)(((lua_Number)0.5)==0); /* is lua_Number integral? */
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memcpy(h,TAIL,sizeof(TAIL)-1);
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}
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