mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-27 22:52:33 +00:00
130 lines
4.4 KiB
C
130 lines
4.4 KiB
C
/* Copyright (C) 2008 MySQL AB, 2008-2009 Sun Microsystems, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; version 2 of the License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
|
|
|
|
#ifndef _waiting_threads_h
|
|
#define _waiting_threads_h
|
|
|
|
#include <my_global.h>
|
|
#include <my_sys.h>
|
|
|
|
#include <lf.h>
|
|
|
|
C_MODE_START
|
|
|
|
typedef struct st_wt_resource_id WT_RESOURCE_ID;
|
|
typedef struct st_wt_resource WT_RESOURCE;
|
|
|
|
typedef struct st_wt_resource_type {
|
|
my_bool (*compare)(const void *a, const void *b);
|
|
const void *(*make_key)(const WT_RESOURCE_ID *id, uint *len); /* not used */
|
|
} WT_RESOURCE_TYPE;
|
|
|
|
struct st_wt_resource_id {
|
|
ulonglong value;
|
|
const WT_RESOURCE_TYPE *type;
|
|
};
|
|
/* the below differs from sizeof(WT_RESOURCE_ID) by the amount of padding */
|
|
#define sizeof_WT_RESOURCE_ID (sizeof(ulonglong)+sizeof(void*))
|
|
|
|
#define WT_WAIT_STATS 24
|
|
#define WT_CYCLE_STATS 32
|
|
extern ulonglong wt_wait_table[WT_WAIT_STATS];
|
|
extern uint32 wt_wait_stats[WT_WAIT_STATS+1];
|
|
extern uint32 wt_cycle_stats[2][WT_CYCLE_STATS+1];
|
|
extern uint32 wt_success_stats;
|
|
|
|
typedef struct st_wt_thd {
|
|
/*
|
|
XXX
|
|
there's no protection (mutex) against concurrent access of the
|
|
dynarray below. it is assumed that a caller will have it anyway
|
|
(not to protect this array but to protect its own - caller's -
|
|
data structures), and we'll get it for free. A caller needs to
|
|
ensure that a blocker won't release a resource before a blocked
|
|
thread starts waiting, which is usually done with a mutex.
|
|
|
|
If the above assumption is wrong, we'll need to add a mutex here.
|
|
*/
|
|
DYNAMIC_ARRAY my_resources;
|
|
/*
|
|
'waiting_for' is modified under waiting_for->lock, and only by thd itself
|
|
'waiting_for' is read lock-free (using pinning protocol), but a thd object
|
|
can read its own 'waiting_for' without any locks or tricks.
|
|
*/
|
|
WT_RESOURCE *waiting_for;
|
|
LF_PINS *pins;
|
|
|
|
/* pointers to values */
|
|
const ulong *timeout_short;
|
|
const ulong *deadlock_search_depth_short;
|
|
const ulong *timeout_long;
|
|
const ulong *deadlock_search_depth_long;
|
|
|
|
/*
|
|
weight relates to the desirability of a transaction being killed if it's
|
|
part of a deadlock. In a deadlock situation transactions with lower weights
|
|
are killed first.
|
|
|
|
Examples of using the weight to implement different selection strategies:
|
|
|
|
1. Latest
|
|
Keep all weights equal.
|
|
2. Random
|
|
Assight weights at random.
|
|
(variant: modify a weight randomly before every lock request)
|
|
3. Youngest
|
|
Set weight to -NOW()
|
|
4. Minimum locks
|
|
count locks granted in your lock manager, store the value as a weight
|
|
5. Minimum work
|
|
depends on the definition of "work". For example, store the number
|
|
of rows modifies in this transaction (or a length of REDO log for a
|
|
transaction) as a weight.
|
|
|
|
It is only statistically relevant and is not protected by any locks.
|
|
*/
|
|
ulong volatile weight;
|
|
/*
|
|
'killed' is indirectly protected by waiting_for->lock because
|
|
a killed thread needs to clear its 'waiting_for' and thus needs a lock.
|
|
That is a thread needs an exclusive lock to read 'killed' reliably.
|
|
But other threads may change 'killed' from 0 to 1, a shared
|
|
lock is enough for that.
|
|
*/
|
|
my_bool killed;
|
|
#ifndef DBUG_OFF
|
|
const char *name;
|
|
#endif
|
|
} WT_THD;
|
|
|
|
#define WT_TIMEOUT ETIMEDOUT
|
|
#define WT_OK 0
|
|
#define WT_DEADLOCK -1
|
|
#define WT_DEPTH_EXCEEDED -2
|
|
#define WT_FREE_TO_GO -3
|
|
|
|
void wt_init(void);
|
|
void wt_end(void);
|
|
void wt_thd_lazy_init(WT_THD *, const ulong *, const ulong *, const ulong *, const ulong *);
|
|
void wt_thd_destroy(WT_THD *);
|
|
int wt_thd_will_wait_for(WT_THD *, WT_THD *, const WT_RESOURCE_ID *);
|
|
int wt_thd_cond_timedwait(WT_THD *, pthread_mutex_t *);
|
|
void wt_thd_release(WT_THD *, const WT_RESOURCE_ID *);
|
|
#define wt_thd_release_all(THD) wt_thd_release((THD), 0)
|
|
my_bool wt_resource_id_memcmp(const void *, const void *);
|
|
|
|
C_MODE_END
|
|
|
|
#endif
|