mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-27 22:52:33 +00:00
7125194664
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
3021 lines
59 KiB
C
3021 lines
59 KiB
C
// entity lib for lua
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#include "g_lua.h"
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#include "g_spawn.h"
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#ifdef G_LUA
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// entity.GetTarget(entity ent)
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// returns a target entity of ent
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static int Entity_GetTarget(lua_State * L)
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{
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lent_t *lent;
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gentity_t *t = NULL;
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lent = Lua_GetEntity(L, 1);
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t = G_PickTarget(lent->e->target);
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if(!lent || !lent->e || !t) {
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lua_pushnil(L);
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return 1;
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}
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Lua_PushEntity(L, t);
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return 1;
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}
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// entity.FindBModel(integer bmodelnum)
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// Returns the entity with the brush model bmodelnumber.
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// This is the only failsafe way to find brush entities as the
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// entity number is different when you load a map local or join a server.
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static int Entity_FindBModel(lua_State *L) {
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gentity_t *ent;
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int bmodel;
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bmodel = luaL_checkint(L, 1);
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ent = G_Find(NULL, FOFS(model), va("*%i", bmodel));
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if(!ent)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, ent);
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return 1;
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}
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// entity.FindNumber(integer entnum)
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// Returns the entity with the entity number entnum.
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static int Entity_FindNumber(lua_State * L)
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{
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int entnum;
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gentity_t *ent;
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entnum = luaL_checknumber(L, 1);
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ent = &g_entities[entnum];
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if(!ent || !ent->inuse)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, ent);
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return 1;
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}
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// entity.Find(string targetname)
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// Returns the first entity found that has a targetname of targetname.
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static int Entity_Find(lua_State * L)
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{
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gentity_t *t = NULL;
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t = G_Find(t, FOFS(targetname), (char *)luaL_checkstring(L, 1));
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if(!t)
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lua_pushnil(L);
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else
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Lua_PushEntity(L, t);
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return 1;
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}
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// entity.Use(entity ent)
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// Uses ent.
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static int Entity_Use(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e || !lent->e->use) return 1;
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if(lent->e->luaUse)
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LuaHook_G_EntityUse(lent->e->luaUse, lent->e-g_entities, lent->e-g_entities, lent->e-g_entities);
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lent->e->use(lent->e, NULL, lent->e);
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return 1;
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}
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// entity.Teleport(entity client, entity target)
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// Teleports client to target's position
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static int Entity_Teleport(lua_State * L)
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{
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lent_t *lent;
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lent_t *target;
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lent = Lua_GetEntity(L, 1);
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target = Lua_GetEntity(L, 2);
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if(!lent || !lent->e)
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return 1;
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if(!target || !target->e)
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return 1;
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if(lent->e->client)
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TeleportPlayer(lent->e, target->e->s.origin, target->e->s.angles, TP_NORMAL);
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return 1;
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}
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// entity.IsRocket(entity ent)
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// Checks if an entity is a rocket.
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static int Entity_IsRocket(lua_State * L)
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{
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lent_t *lent;
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qboolean rocket = qfalse;
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lent = Lua_GetEntity(L, 1);
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if(lent->e && !Q_stricmp(lent->e->classname, "rocket"))
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rocket = qtrue;
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lua_pushboolean(L, (int)rocket);
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return 1;
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}
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// entity.IsGrenade(entity ent)
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// Checks if an entity is a grenade.
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static int Entity_IsGrenade(lua_State * L)
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{
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lent_t *lent;
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qboolean grenade = qfalse;
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lent = Lua_GetEntity(L, 1);
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if(Q_stricmp(lent->e->classname, "grenade"))
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grenade = qtrue;
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lua_pushboolean(L, grenade);
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return 1;
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}
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// entity.Spawn()
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// Tries to spawn a new entity and returns it.
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// If no new entity can be spawned nil is returned.
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static int Entity_Spawn(lua_State * L)
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{
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gentity_t *ent;
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ent = G_Spawn();
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Lua_PushEntity(L, ent);
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return 1;
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}
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// entity.GetNumber(entity ent)
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// returns the entities index number
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static int Entity_GetNumber(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushinteger(L, -1);
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else
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lua_pushinteger(L, lent->e - g_entities);
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return 1;
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}
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// entity.IsClient(entity ent)
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// Checks if an entity is a client
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static int Entity_IsClient(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushboolean(L, 0);
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return 1;
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}
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lua_pushboolean(L, lent->e->client != NULL);
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return 1;
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}
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// entity.GetClientName(entity ent)
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// Returns the display name of a client
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static int Entity_GetClientName(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e || !lent->e->classname) {
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lua_pushnil(L);
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return 1;
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}
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lua_pushstring(L, lent->e->client->pers.netname);
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return 1;
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}
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static int Entity_Print(lua_State * L)
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{
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lent_t *lent;
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int i;
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char buf[MAX_STRING_CHARS];
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int n = lua_gettop(L);
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lent = Lua_GetEntity(L, 1);
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if(!lent|| !lent->e) return 1;
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if(!lent->e->client)
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return luaL_error(L, "\'Print\' must be used with a client entity");
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memset(buf, 0, sizeof(buf));
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lua_getglobal(L, "tostring");
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for(i = 2; i <= n; i++)
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{
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const char *s;
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lua_pushvalue(L, -1);
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lua_pushvalue(L, i);
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1);
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if(s == NULL)
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return luaL_error(L, "\'tostring\' must return a string to \'print\'");
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Q_strcat(buf, sizeof(buf), s);
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lua_pop(L, 1);
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}
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trap_SendServerCommand(lent->e - g_entities, va("print \"%s\n\"", buf));
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return 1;
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}
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static int Entity_CenterPrint(lua_State * L)
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{
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lent_t *lent;
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int i;
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char buf[MAX_STRING_CHARS];
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int n = lua_gettop(L);
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) return 1;
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if(!lent->e->client)
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return luaL_error(L, "\'CenterPrint\' must be used with a client entity");
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memset(buf, 0, sizeof(buf));
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lua_getglobal(L, "tostring");
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for(i = 2; i <= n; i++)
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{
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const char *s;
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lua_pushvalue(L, -1);
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lua_pushvalue(L, i);
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lua_call(L, 1, 1);
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s = lua_tostring(L, -1);
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if(s == NULL)
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return luaL_error(L, "\'tostring\' must return a string to \'print\'");
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Q_strcat(buf, sizeof(buf), s);
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lua_pop(L, 1);
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}
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trap_SendServerCommand(lent->e - g_entities, va("cp \"" S_COLOR_WHITE "%s\n\"", buf));
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return 1;
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}
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extern qboolean G_ParseField(const char *key, const char *value, gentity_t *ent);
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// entity.SetKeyValue(entity ent, string key, string value)
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// Sets a key of an entity to a value
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static int Entity_SetKeyValue(lua_State * L) {
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lent_t *lent;
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char *key, *value;
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lent = Lua_GetEntity(L, 1);
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key = (char *)luaL_checkstring(L, 2);
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value = (char *)luaL_checkstring(L, 3);
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if(!lent || !lent->e || !key[0] || !value[0]) {
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lua_pushboolean(L, qfalse);
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return 1;
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}
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lua_pushboolean(L, G_ParseField(key, value, lent->e));
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return 1;
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}
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// entity.GetClassname(entity ent)
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// Returns the classname of an entity
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static int Entity_GetClassName(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->classname);
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return 1;
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}
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// entity.SetClassname(entity ent, string name)
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// Sets the Classname of an entity to name
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static int Entity_SetClassName(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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lent->e->classname = (char *)luaL_checkstring(L, 2);
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return 1;
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}
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// entity.GetTargetname(entity ent)
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// Returns the targetname of an entity
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static int Entity_GetTargetName(lua_State * L)
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{
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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lua_pushnil(L);
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else
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lua_pushstring(L, lent->e->targetname);
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return 1;
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}
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// entity.Rotate(entity ent, vector dir)
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// Rotates an entity in the specified directions
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static int Entity_Rotate(lua_State * L)
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{
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lent_t *lent;
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vec_t *vec;
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lent = Lua_GetEntity(L, 1);
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vec = Lua_GetVector(L, 2);
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lent->e->s.apos.trType = TR_LINEAR;
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lent->e->s.apos.trDelta[0] = vec[0];
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lent->e->s.apos.trDelta[1] = vec[1];
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lent->e->s.apos.trDelta[2] = vec[2];
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return 1;
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}
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static int Entity_GC(lua_State * L)
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{
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return 0;
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}
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// entity.ToString(entity)
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// Prints an entity as string
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static int Entity_ToString(lua_State * L)
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{
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lent_t *lent;
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gentity_t *gent;
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char buf[MAX_STRING_CHARS];
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lent = Lua_GetEntity(L, 1);
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gent = lent->e;
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Com_sprintf(buf, sizeof(buf), "entity: class=%s name=%s id=%i pointer=%p\n", gent->classname, gent->targetname, gent - g_entities,
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gent);
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lua_pushstring(L, buf);
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return 1;
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}
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extern qboolean G_CallSpawn(gentity_t *ent);
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static void ent_delay(gentity_t *ent) {
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ent->think = 0;
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ent->nextthink = -1;
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G_CallSpawn(ent);
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}
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// entity.DelayedCallSpawn(entity ent, integer delay)
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// Calls the game logic spawn function for the class of ent after a delay of delay milliseconds.
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static int Entity_DelayedCallSpawn(lua_State *L) {
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lent_t *lent;
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int delay;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e)
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return 1;
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delay = luaL_checkint(L, 2);
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if(!delay)
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delay = FRAMETIME;
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lent->e->nextthink = delay;
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lent->e->think = ent_delay;
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return 1;
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}
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// entity.CallSpawn(entity ent)
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// Calls the game logic spawn function for the class of ent.
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static int Entity_CallSpawn(lua_State *L) {
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lent_t *lent;
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qboolean r = qfalse;
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gentity_t *e = NULL;
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LUA_DEBUG("Entity_CallSpawn - start");
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lent = Lua_GetEntity(L, 1);
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if(lent)
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e = lent->e;
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if(e) {
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LUA_DEBUG("Entity_CallSpawn - G_CallSpawn");
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trap_UnlinkEntity(e);
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r = G_CallSpawn(e);
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lua_pushboolean(L, r);
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return 1;
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} else {
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LUA_DEBUG("Entity_CallSpawn - NULL entity");
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}
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lua_pushboolean(L, 0);
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return 1;
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}
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// entity.RemoveUnnamedSpawns()
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// Removes all spawn points from the map, that don't have a targetname.
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extern field_t fields[];
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static int Entity_RemoveUnnamedSpawns(lua_State *L) {
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gentity_t *ent;
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int cnt = 0, i;
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for(i = 0; i < MAX_GENTITIES; i++) {
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if(!&g_entities[i]) continue;
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ent = &g_entities[i];
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if(!ent->classname) continue;
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if(!Q_stricmp(ent->classname, "info_player_deathmatch"))
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if(!ent->targetname) {
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G_FreeEntity(ent);
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cnt++;
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}
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}
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lua_pushnumber(L, cnt);
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return 1;
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}
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// entity.RemoveSpawns()
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// Removes all spawn points from the map.
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static int Entity_RemoveSpawns(lua_State *L) {
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gentity_t *ent;
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int cnt = 0, i;
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for(i = 0; i < MAX_GENTITIES; i++) {
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if(!&g_entities[i]) continue;
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ent = &g_entities[i];
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if(!ent->classname) continue;
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if(!Q_stricmp(ent->classname, "info_player_deathmatch")) {
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G_FreeEntity(ent);
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cnt++;
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}
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}
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lua_pushnumber(L, cnt);
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return 1;
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}
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// entity.RemoveType(string classname)
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// Removes all entities of type classname from the map.
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static int Entity_RemoveType(lua_State *L) {
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int i, cnt = 0;
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char *classname;
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classname = (char *)luaL_checkstring(L , 1);
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if(!classname) {
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lua_pushinteger(L, -1);
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return 1;
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}
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for(i = 0; i < MAX_GENTITIES; i++) {
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if(!strcmp(g_entities[i].classname, classname)) {
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G_FreeEntity(&g_entities[i]);
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cnt++;
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}
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}
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lua_pushinteger(L, cnt);
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return 1;
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}
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// entity.Remove(entity ent)
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// Removes an entity if it is not protected
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static int Entity_Remove(lua_State *L) {
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lent_t *lent;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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lua_pushboolean(L, 0);
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return 1;
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}
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if(lent->e->neverFree || lent->e->client) {
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lua_pushboolean(L, 0);
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return 1;
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}
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G_FreeEntity(lent->e);
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lua_pushboolean(L, 1);
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return 1;
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}
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// entity.SetupTrigger(entity ent, float x, float y, float z) or
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// entity.SetupTrigger(entity ent, vector size)
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// Does some setup for entities spawned by script that are to be used as trigger.
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// * ent the entity
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// * x length along the X-Axis
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// * y length along the Y-Axis
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// * z length along the Z-axis
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// * Can also be stowed in a vector size
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static int Entity_SetupTrigger(lua_State *L) {
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lent_t *lent;
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gentity_t *e;
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vec_t *vptr;
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vec3_t size;
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lent = Lua_GetEntity(L, 1);
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if(!lent || !lent->e) {
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return 1;
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}
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e = lent->e;
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if(Lua_IsVector(L, 2)) {
|
|
vptr = Lua_GetVector(L, 2);
|
|
VectorCopy(vptr, size);
|
|
} else {
|
|
size[0] = luaL_checkint(L, 2);
|
|
size[1] = luaL_checkint(L, 3);
|
|
size[2] = luaL_checkint(L, 4);
|
|
}
|
|
|
|
VectorCopy(size, e->r.mins);
|
|
VectorCopy(size, e->r.maxs);
|
|
VectorScale(e->r.mins, -.5, e->r.mins);
|
|
VectorScale(e->r.maxs, .5, e->r.maxs);
|
|
VectorCopy(e->r.mins, e->r.absmin);
|
|
VectorCopy(e->r.maxs, e->r.absmax);
|
|
|
|
e->tmpEntity = qtrue;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// entity.GetOrigin(entity ent)
|
|
// Returns the origin of an entity as vector
|
|
static int Entity_GetOrigin(lua_State *L) {
|
|
lent_t *lent;
|
|
vec3_t origin;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
if(lent->e->r.svFlags & SVF_USE_CURRENT_ORIGIN)
|
|
VectorCopy(lent->e->r.currentOrigin, origin);
|
|
else
|
|
VectorCopy(lent->e->s.origin, origin);
|
|
|
|
Lua_PushVector(L, origin);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// ent.Lock(entity ent)
|
|
// Looks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
|
|
static int Entity_Lock(lua_State *L) {
|
|
lent_t *lent;
|
|
gentity_t *ent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
|
|
if(!lent || !lent->e) return 1;
|
|
|
|
ent = lent->e;
|
|
|
|
if(!strncmp(ent->classname, "func_door", 9) ||
|
|
!strncmp(ent->classname, "func_door_rotating", 18) ||
|
|
!strncmp(ent->classname, "target_teleporter", 17) ||
|
|
!strncmp(ent->classname, "target_turbolift", 16) ||
|
|
!strncmp(ent->classname, "func_usable", 11) ||
|
|
!strncmp(ent->classname, "target_serverchange", 19) ||
|
|
!strncmp(ent->classname, "trigger_teleport", 16) ||
|
|
!strncmp(ent->classname, "ui_transporter", 14) ||
|
|
!strncmp(ent->classname, "ui_holodeck", 11)
|
|
) {
|
|
if(ent->flags & FL_LOCKED) return 1;
|
|
ent->flags ^= FL_LOCKED;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// ent.Unlock(entity ent)
|
|
// Unlooks the entity ent. Works with anything that can be locked (doors, turbolifts, usables, ...).
|
|
static int Entity_Unlock(lua_State *L) {
|
|
lent_t *lent;
|
|
gentity_t *ent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
|
|
if(!lent || !lent->e) return 1;
|
|
|
|
ent = lent->e;
|
|
|
|
if(!strncmp(ent->classname, "func_door", 9) ||
|
|
!strncmp(ent->classname, "func_door_rotating", 18) ||
|
|
!strncmp(ent->classname, "target_teleporter", 17) ||
|
|
!strncmp(ent->classname, "target_turbolift", 16) ||
|
|
!strncmp(ent->classname, "func_usable", 11) ||
|
|
!strncmp(ent->classname, "target_serverchange", 19) ||
|
|
!strncmp(ent->classname, "trigger_teleport", 16) ||
|
|
!strncmp(ent->classname, "ui_transporter", 14) ||
|
|
!strncmp(ent->classname, "ui_holodeck", 11)
|
|
) {
|
|
if(ent->flags & FL_LOCKED)
|
|
ent->flags ^= FL_LOCKED;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_IsLocked(lua_State *L) {
|
|
lent_t *lent;
|
|
gentity_t *ent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
|
|
if(!lent || lent->e) return 1;
|
|
|
|
ent = lent->e;
|
|
|
|
lua_pushboolean(L, (int)(ent->flags & FL_LOCKED));
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetParm(lua_State *L) {
|
|
lent_t *lent;
|
|
gentity_t *ent;
|
|
int parm;
|
|
char *res = NULL;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
ent = lent->e;
|
|
|
|
parm = luaL_checkint(L, 2);
|
|
|
|
if(!parm || parm < 0 || parm > 4) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
switch(parm) {
|
|
case 1:
|
|
res = ent->luaParm1;
|
|
break;
|
|
case 2:
|
|
res = ent->luaParm2;
|
|
break;
|
|
case 3:
|
|
res = ent->luaParm3;
|
|
break;
|
|
case 4:
|
|
res = ent->luaParm4;
|
|
break;
|
|
}
|
|
|
|
if(!res) {
|
|
lua_pushnil(L);
|
|
} else {
|
|
lua_pushstring(L, res);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetParm(lua_State *L) {
|
|
lent_t *lent;
|
|
gentity_t *ent;
|
|
int parm;
|
|
char *parms;
|
|
char *s = NULL;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
|
|
if(!lent || !lent->e) return 1;
|
|
|
|
ent = lent->e;
|
|
|
|
parm = luaL_checkint(L, 2);
|
|
|
|
if(!parm || parm < 0 || parm > 4) return 1;
|
|
|
|
parms = (char *)luaL_checkstring(L, 3);
|
|
|
|
if(!parms) return 1;
|
|
|
|
switch(parm) {
|
|
case 1:
|
|
s = ent->luaParm1;
|
|
break;
|
|
case 2:
|
|
s = ent->luaParm2;
|
|
break;
|
|
case 3:
|
|
s = ent->luaParm3;
|
|
break;
|
|
case 4:
|
|
s = ent->luaParm4;
|
|
break;
|
|
}
|
|
|
|
if(s) {
|
|
// check if the new string fits into the existing one
|
|
if(strlen(s) > (strlen(parms) + 1)) {
|
|
// it fits so copy it
|
|
strncpy(s, parms, sizeof(s));
|
|
} else {
|
|
// it does not fit in so alloc a new string
|
|
s = G_NewString(parms);
|
|
}
|
|
} else
|
|
s = G_NewString(parms);
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetActivator(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
Lua_PushEntity(L, lent->e->activator);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetActivator(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *activator;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
activator = Lua_GetEntity(L, 2);
|
|
if(!activator || activator->e)
|
|
lent->e->activator = NULL;
|
|
else
|
|
lent->e->activator = activator->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetAngle(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushnumber(L, lent->e->angle);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetAngle(lua_State *L) {
|
|
lent_t *lent;
|
|
float angle;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
angle = (float)luaL_checknumber(L, 2);
|
|
lent->e->angle = angle;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetApos1(lua_State *L) {
|
|
lent_t *lent;
|
|
vec3_t null = { 0, 0, 0 };
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
Lua_PushVector(L, null);
|
|
return 1;
|
|
}
|
|
Lua_PushVector(L, lent->e->apos1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetApos2(lua_State *L) {
|
|
lent_t *lent;
|
|
vec3_t null = { 0, 0, 0 };
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
Lua_PushVector(L, null);
|
|
return 1;
|
|
}
|
|
Lua_PushVector(L, lent->e->apos2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetApos1(lua_State *L) {
|
|
lent_t *lent;
|
|
vec_t *vec;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
vec = Lua_GetVector(L, 2);
|
|
|
|
VectorCopy(vec, lent->e->apos1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetApos2(lua_State *L) {
|
|
lent_t *lent;
|
|
vec_t *vec;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
vec = Lua_GetVector(L, 2);
|
|
|
|
VectorCopy(vec, lent->e->apos2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetBluename(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->bluename);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetBluename(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->bluename = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetBluesound(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->bluesound);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetBluesound(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->bluesound = (char *)luaL_checkstring(L, 2);;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetBooleanstate(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->booleanstate);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetBooleanstate(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->booleanstate = (qboolean)lua_toboolean(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetClipmask(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->clipmask);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetClipmask(lua_State *L) {
|
|
lent_t *lent;
|
|
int mask;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
mask = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->clipmask = mask;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetCount(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->count);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetCount(lua_State *L) {
|
|
lent_t *lent;
|
|
int count;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
count = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->count = count;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetDamage(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->damage);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetDamage(lua_State *L) {
|
|
lent_t *lent;
|
|
int damage;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
damage = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->damage = damage;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetDistance(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushnumber(L, lent->e->distance);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetDistance(lua_State *L) {
|
|
lent_t *lent;
|
|
float distance;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || ! lent->e)
|
|
return 1;
|
|
distance = (float)luaL_checknumber(L, 2);
|
|
|
|
lent->e->distance = distance;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetEnemy(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
Lua_PushEntity(L, lent->e->enemy);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetEnemy(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *enemy;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || lent->e)
|
|
return 1;
|
|
if(lua_isnil(L, 2)) {
|
|
lent->e->enemy = NULL;
|
|
} else {
|
|
enemy = Lua_GetEntity(L, 2);
|
|
if(!enemy || !enemy->e) {
|
|
lent->e->enemy = NULL;
|
|
} else {
|
|
lent->e->enemy = enemy->e;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetEventTime(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->eventTime);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetEventTime(lua_State *L) {
|
|
lent_t *lent;
|
|
int eTime;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
eTime = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->eventTime = eTime;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetFalsename(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->falsename);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetFalsename(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->falsename = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTargetName(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->targetname = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetFalsetarget(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->falsetarget);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetFalsetarget(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->falsetarget = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetFlags(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->flags);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetFlags(lua_State *L) {
|
|
lent_t *lent;
|
|
int flags;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
flags = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->flags = flags;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetFreeAfterEvent(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->freeAfterEvent);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetFreeAfterEvent(lua_State *L) {
|
|
lent_t *lent;
|
|
qboolean b;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
b = (qboolean)lua_toboolean(L, 2);
|
|
|
|
lent->e->freeAfterEvent = b;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetFreetime(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->freetime);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetGreensound(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->greensound);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetGreensound(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->greensound = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetHealth(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->health);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetHealth(lua_State *L) {
|
|
lent_t *lent;
|
|
int health;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
health = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->health = health;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetInUse(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->inuse);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLastEnemy(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
if(!lent->e->lastEnemy)
|
|
lua_pushnil(L);
|
|
else
|
|
Lua_PushEntity(L, lent->e->lastEnemy);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLastEnemy(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *lastEnemy;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lastEnemy = Lua_GetEntity(L, 2);
|
|
if(!lastEnemy || !lastEnemy->e)
|
|
return 1;
|
|
|
|
lent->e->lastEnemy = lastEnemy->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaDie(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaDie);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaDie(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaDie = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaEntity(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->luaEntity);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaFree(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaFree);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaFree(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaFree = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaHurt(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaHurt);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaHurt(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaHurt = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaReached(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaReached);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaReached(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaReached = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaReachedAngular(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaReachedAngular);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaReachedAngular(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaReachedAngular = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaSpawn(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaSpawn);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaSpawn(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaSpawn = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaThink(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaThink);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaThink(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaThink = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaTouch(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaTouch);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaTouch(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaTouch = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaTrigger(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaTrigger);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaTrigger(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaTrigger = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetLuaUse(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->luaUse);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetLuaUse(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->luaUse = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int Entity_GetMessage(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->message);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetMessage(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->message = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetMethodOfDeath(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->methodOfDeath);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetMethodOfDeath(lua_State *L) {
|
|
lent_t *lent;
|
|
int mod;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
mod = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->methodOfDeath = mod;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetModel(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->model);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetModel(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->model = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetModel2(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->model2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetModel2(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->model2 = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetMovedir(lua_State *L) {
|
|
lent_t *lent;
|
|
vec3_t null = { 0, 0, 0 };
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
Lua_PushVector(L, null);
|
|
return 1;
|
|
}
|
|
Lua_PushVector(L, lent->e->movedir);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetMovedir(lua_State *L) {
|
|
lent_t *lent;
|
|
vec_t *dir;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
dir = Lua_GetVector(L, 2);
|
|
|
|
VectorCopy(dir, lent->e->movedir);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetMoverstate(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, (int)lent->e->moverState);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetMoverstate(lua_State *L) {
|
|
lent_t *lent;
|
|
moverState_t m;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
m = (moverState_t)luaL_checknumber(L, 2);
|
|
|
|
lent->e->moverState = m;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetN00bCount(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->n00bCount);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetN00bCount(lua_State *L) {
|
|
lent_t *lent;
|
|
int cnt;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
cnt = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->n00bCount = cnt;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetWait(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->wait);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetWait(lua_State *L) {
|
|
lent_t *lent;
|
|
int wait;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
wait = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->wait = wait;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetNeverFree(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->neverFree);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetNeverFree(lua_State *L) {
|
|
lent_t *lent;
|
|
qboolean b;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
b = (qboolean)lua_toboolean(L, 2);
|
|
|
|
lent->e->neverFree = b;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetNexthink(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->nextthink);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetNexthink(lua_State *L) {
|
|
lent_t *lent;
|
|
int next;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
next = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->nextthink = next;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetNextTrain(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
if(!lent->e->nextTrain) {
|
|
lua_pushnil(L);
|
|
} else {
|
|
Lua_PushEntity(L, lent->e->nextTrain);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetNextTrain(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *next;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
next = Lua_GetEntity(L, 2);
|
|
if(!next || !next->e)
|
|
lent->e->nextTrain = NULL;
|
|
else
|
|
lent->e->nextTrain = next->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetNoiseIndex(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->noise_index);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetNoiseIndex(lua_State *L) {
|
|
lent_t *lent;
|
|
int idx;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
idx = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->noise_index = idx;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetOldHealth(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->old_health);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetOldHealth(lua_State *L) {
|
|
lent_t *lent;
|
|
int old_health;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
old_health = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->old_health = old_health;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPaintarget(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->paintarget);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPaintarget(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->paintarget = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPainDebounceTime(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->pain_debounce_time);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPainDebounceTime(lua_State *L) {
|
|
lent_t *lent;
|
|
int pdb;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
pdb = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->pain_debounce_time = pdb;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetParent(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
if(!lent->e->parent)
|
|
lua_pushnil(L);
|
|
else
|
|
Lua_PushEntity(L, lent->e->parent);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetParent(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *parent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
parent = Lua_GetEntity(L, 2);
|
|
if(!parent || !parent->e)
|
|
lent->e->parent = NULL;
|
|
else
|
|
lent->e->parent = parent->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPhysicsBounce(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushnumber(L, lent->e->physicsBounce);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPhysicsBounce(lua_State *L) {
|
|
lent_t *lent;
|
|
float pb;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
pb = (float)luaL_checknumber(L, 2);
|
|
|
|
lent->e->physicsBounce = pb;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPhysicsObject(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->physicsObject);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPhysicsObject(lua_State *L) {
|
|
lent_t *lent;
|
|
qboolean b;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
b = (qboolean)lua_toboolean(L, 2);
|
|
|
|
lent->e->physicsObject = b;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPos1(lua_State *L) {
|
|
lent_t *lent;
|
|
vec3_t null = { 0, 0, 0 };
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
Lua_PushVector(L, null);
|
|
return 1;
|
|
}
|
|
Lua_PushVector(L, lent->e->pos1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPos1(lua_State *L) {
|
|
lent_t *lent;
|
|
vec_t *vec;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
vec = Lua_GetVector(L, 2);
|
|
|
|
VectorCopy(vec, lent->e->pos1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPos2(lua_State *L) {
|
|
lent_t *lent;
|
|
vec3_t null = { 0, 0, 0 };
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
Lua_PushVector(L, null);
|
|
return 1;
|
|
}
|
|
Lua_PushVector(L, lent->e->pos2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPos2(lua_State *L) {
|
|
lent_t *lent;
|
|
vec_t *vec;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
vec = Lua_GetVector(L, 2);
|
|
|
|
VectorCopy(vec, lent->e->pos2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetPrevTrain(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
if(!lent->e->prevTrain)
|
|
lua_pushnil(L);
|
|
else
|
|
Lua_PushEntity(L, lent->e->prevTrain);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetPrevTrain(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *prev;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
prev = Lua_GetEntity(L, 2);
|
|
if(!prev || !prev->e)
|
|
lent->e->prevTrain = NULL;
|
|
else
|
|
lent->e->prevTrain = prev->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetRandom(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L,1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushnumber(L, lent->e->random);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetRandom(lua_State *L) {
|
|
lent_t *lent;
|
|
float rand;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
rand = (float)luaL_checknumber(L, 2);
|
|
|
|
lent->e->random = rand;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetRedsound(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->redsound);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetRedsound(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->redsound = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSound1To2(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->sound1to2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSound1To2(lua_State *L) {
|
|
lent_t *lent;
|
|
int s1to2;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
s1to2 = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->sound1to2 = s1to2;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSound2To1(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->sound2to1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSound2To1(lua_State *L) {
|
|
lent_t *lent;
|
|
int s2to1;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
s2to1 = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->sound2to1 = s2to1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSoundLoop(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->soundLoop);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSoundLoop(lua_State *L) {
|
|
lent_t *lent;
|
|
int sl;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
sl = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->soundLoop = sl;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSoundPos1(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->soundPos1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSoundPos1(lua_State *L) {
|
|
lent_t *lent;
|
|
int sp1;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
sp1 = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->soundPos1 = sp1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSoundPos2(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, -1);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->soundPos2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSoundPos2(lua_State *L) {
|
|
lent_t *lent;
|
|
int sp2;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
sp2 = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->soundPos2 = sp2;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSpawnflags(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->spawnflags);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSpawnflags(lua_State *L) {
|
|
lent_t *lent;
|
|
int sp;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
sp = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->spawnflags = sp;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSpeed(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushnumber(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushnumber(L, lent->e->speed);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSpeed(lua_State *L) {
|
|
lent_t *lent;
|
|
float speed;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
speed = (float)luaL_checknumber(L, 2);
|
|
|
|
lent->e->speed = speed;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSplashDamage(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->splashDamage);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSplashDamage(lua_State *L) {
|
|
lent_t *lent;
|
|
int dmg;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
dmg = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->splashDamage = dmg;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSplashMethodOfDeath(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->splashMethodOfDeath);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSplashMethodOfDeath(lua_State *L) {
|
|
lent_t *lent;
|
|
int mod;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
mod = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->splashMethodOfDeath = mod;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSplashRadius(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushinteger(L, lent->e->splashRadius);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSplashRadius(lua_State *L) {
|
|
lent_t *lent;
|
|
int radius;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
radius = (int)luaL_checknumber(L, 2);
|
|
|
|
lent->e->splashRadius = radius;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetSwapname(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->swapname);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetSwapname(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->swapname = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTakedamage(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e) {
|
|
lua_pushboolean(L, 0);
|
|
return 1;
|
|
}
|
|
lua_pushboolean(L, (int)lent->e->takedamage);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTakedamage(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->takedamage = (qboolean)lua_toboolean(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTarget(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->target = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTargetname2(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->targetname2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTargetname2(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->targetname2 = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTargetShaderName(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->targetShaderName);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTargetShaderName(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->targetShaderName = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTargetShaderNewName(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->targetShaderNewName);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTargetShaderNewName(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->targetShaderNewName = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTargetEnt(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
Lua_PushEntity(L, lent->e->target_ent);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTargetEnt(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *targ;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
targ = Lua_GetEntity(L, 2);
|
|
if(!targ || !targ->e)
|
|
return 1;
|
|
|
|
lent->e->target_ent = targ->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTeam(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
lua_pushstring(L, lent->e->team);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTeam(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
lent->e->team = (char *)luaL_checkstring(L, 2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTeamchain(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
Lua_PushEntity(L, lent->e->teamchain);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTeamchain(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *team;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
team = Lua_GetEntity(L, 2);
|
|
if(!team || !team->e)
|
|
return 1;
|
|
|
|
lent->e->teamchain = team->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_GetTeammaster(lua_State *L) {
|
|
lent_t *lent;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
lua_pushnil(L);
|
|
else
|
|
Lua_PushEntity(L, lent->e->teammaster);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Entity_SetTeammaster(lua_State *L) {
|
|
lent_t *lent;
|
|
lent_t *team;
|
|
|
|
lent = Lua_GetEntity(L, 1);
|
|
if(!lent || !lent->e)
|
|
return 1;
|
|
team = Lua_GetEntity(L, 2);
|
|
if(!team || !team->e)
|
|
return 1;
|
|
|
|
lent->e->teammaster = team->e;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static const luaL_Reg Entity_ctor[] = {
|
|
{"Spawn", Entity_Spawn},
|
|
{"Find", Entity_Find},
|
|
{"FindNumber", Entity_FindNumber},
|
|
{"FindBModel", Entity_FindBModel},
|
|
{"GetTarget", Entity_GetTarget},
|
|
{"CallSpawn", Entity_CallSpawn},
|
|
{"DelayedCallSpawn", Entity_DelayedCallSpawn },
|
|
{"Remove", Entity_Remove},
|
|
{"RemoveUnnamedSpawns", Entity_RemoveUnnamedSpawns},
|
|
{"RemoveSpawns", Entity_RemoveSpawns},
|
|
{"RemoveType", Entity_RemoveType},
|
|
{"Use", Entity_Use},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
static const luaL_Reg Entity_meta[] = {
|
|
{"__gc", Entity_GC},
|
|
{"__tostring", Entity_ToString},
|
|
{"GetNumber", Entity_GetNumber},
|
|
{"IsClient", Entity_IsClient},
|
|
{"GetClientname", Entity_GetClientName},
|
|
{"Print", Entity_Print},
|
|
{"CenterPrint", Entity_CenterPrint},
|
|
|
|
{"GetClassname", Entity_GetClassName}, // args: none; return: string
|
|
{"SetClassname", Entity_SetClassName}, // args: string; return: nothing
|
|
|
|
{"GetTargetname", Entity_GetTargetName}, // args: none; return: string
|
|
{"SetTargetname", Entity_SetTargetName}, // args: string; return: nothing
|
|
|
|
{"Rotate", Entity_Rotate},
|
|
|
|
{"IsRocket", Entity_IsRocket},
|
|
{"IsGrenade", Entity_IsGrenade},
|
|
{"Teleport", Entity_Teleport},
|
|
{"SetKeyValue", Entity_SetKeyValue},
|
|
{"GetOrigin", Entity_GetOrigin},
|
|
{"SetupTrigger", Entity_SetupTrigger},
|
|
|
|
{"Lock", Entity_Lock},
|
|
{"Unlock", Entity_Unlock},
|
|
{"IsLocked", Entity_IsLocked},
|
|
|
|
{"GetParm", Entity_GetParm},
|
|
{"SetParm", Entity_SetParm},
|
|
|
|
{"GetActivator", Entity_GetActivator}, // args: none; return: ent
|
|
{"SetActivator", Entity_SetActivator}, // args: ent; return: nothing
|
|
|
|
{"GetAngle", Entity_GetAngle}, // args: none; return: float
|
|
{"SetAngle", Entity_SetAngle}, // args: float; return: nothing
|
|
|
|
{"GetApos1", Entity_GetApos1}, // args: none; return: vec
|
|
{"GetApos2", Entity_GetApos2}, // args: none; return: vec
|
|
|
|
{"SetApos1", Entity_SetApos1}, // args: vec; return: nothing
|
|
{"SetApos2", Entity_SetApos2}, // args: vec; return: nothing
|
|
|
|
{"GetBluename", Entity_GetBluename}, // args: none; return: string
|
|
{"SetBluename", Entity_SetBluename}, // args: string; return: nothing
|
|
|
|
{"GetBluesound", Entity_GetBluesound}, // args: none; return: string
|
|
{"SetBluesound", Entity_SetBluesound}, // args: string; return: nothing
|
|
|
|
{"GetBooleanstate", Entity_GetBooleanstate}, // args: none; return: bool
|
|
{"SetBooleanstate", Entity_SetBooleanstate}, // args: bool; return: nothing
|
|
|
|
{"GetClipmask", Entity_GetClipmask}, // args: none; return: int
|
|
{"SetClipmask", Entity_SetClipmask}, // args: int; return: nothing
|
|
|
|
{"GetCount", Entity_GetCount}, // args: none; return: int
|
|
{"SetCount", Entity_SetCount}, // args: int; return: nothing
|
|
|
|
{"GetDamage", Entity_GetDamage}, // args: none; return: int
|
|
{"SetDamage", Entity_SetDamage}, // args: int; return: nothing
|
|
|
|
{"GetDistance", Entity_GetDistance}, // args: none; return: float
|
|
{"SetDistance", Entity_SetDistance}, // args: float; return: nothing
|
|
|
|
{"GetEnemy", Entity_GetEnemy}, // args: none; return: ent
|
|
{"SetEnemy", Entity_SetEnemy}, // args: ent; return: nothing
|
|
|
|
{"GetEventTime", Entity_GetEventTime}, // args: none; return: int
|
|
{"SetEventTime", Entity_SetEventTime}, // args: int; return: nothing
|
|
|
|
{"GetFalsename", Entity_GetFalsename}, // args: none; return: string
|
|
{"SetFalsename", Entity_SetFalsename}, // args: string; return: nothing
|
|
|
|
{"GetFalsetarget", Entity_GetFalsetarget}, // args: none; return: string
|
|
{"SetFalsetarget", Entity_SetFalsetarget}, // args: string; return: nothing
|
|
|
|
{"GetFlags", Entity_GetFlags}, // args: none; return: int
|
|
{"SetFlags", Entity_SetFlags}, // args: int; return: nothing
|
|
|
|
{"GetFreeAfterEvent", Entity_GetFreeAfterEvent}, // args: none; return: bool
|
|
{"SetFreeAfterEvent", Entity_SetFreeAfterEvent}, // args: bool; return: nothing
|
|
|
|
{"GetFreetime", Entity_GetFreetime}, // args: none; return: int
|
|
|
|
{"GetGreensound", Entity_GetGreensound}, // args: none; return: string
|
|
{"SetGreensound", Entity_SetGreensound}, // args: string; return: nothing
|
|
|
|
{"GetHealth", Entity_GetHealth}, // args: none; return: int
|
|
{"SetHealth", Entity_SetHealth}, // args: int; return: nothing
|
|
|
|
{"GetInUse", Entity_GetInUse}, // args: none; return: bool
|
|
|
|
{"GetLastEnemy", Entity_GetLastEnemy}, // args: none; return: ent
|
|
{"SetLastEnemy", Entity_SetLastEnemy}, // args: ent; return: nothing
|
|
|
|
{"GetLuaDie", Entity_GetLuaDie}, // args: none; return: string
|
|
{"SetLuaDie", Entity_SetLuaDie}, // args: string; return: nothing
|
|
|
|
{"GetLuaEntity", Entity_GetLuaEntity}, // args: none; return: bool
|
|
|
|
{"GetLuaFree", Entity_GetLuaFree}, // args: none; return: string
|
|
{"SetLuaFree", Entity_SetLuaFree}, // args: string; return: nothing
|
|
|
|
{"GetLuaHurt", Entity_GetLuaHurt}, // args: none; return: string
|
|
{"SetLuaHurt", Entity_SetLuaHurt}, // args: string; return: nothing
|
|
|
|
{"GetLuaReached", Entity_GetLuaReached}, // args: none; return: string
|
|
{"SetLuaReached", Entity_SetLuaReached}, // args: string; return: nothing
|
|
|
|
{"GetLuaReachedAngular", Entity_GetLuaReachedAngular}, // args: none; return: string
|
|
{"SetLuaReachedAngular", Entity_SetLuaReachedAngular}, // args: string; return: nothing
|
|
|
|
{"GetLuaSpawn", Entity_GetLuaSpawn}, // args: none; return: string
|
|
{"SetLuaSpawn", Entity_SetLuaSpawn}, // args: string; return: nothing
|
|
|
|
{"GetLuaThink", Entity_GetLuaThink}, // args: none; return: string
|
|
{"SetLuaThink", Entity_SetLuaThink}, // args: string; return: nothing
|
|
|
|
{"GetLuaTouch", Entity_GetLuaTouch}, // args: none; return: string
|
|
{"SetLuaTouch", Entity_SetLuaTouch}, // args: string; return: nothing
|
|
|
|
{"GetLuaTrigger", Entity_GetLuaTrigger}, // args: none; return: string
|
|
{"SetLuaTrigger", Entity_SetLuaTrigger}, // args: string; return: nothing
|
|
|
|
{"GetLuaUse", Entity_GetLuaUse}, // args: none; return: string
|
|
{"SetLuaUse", Entity_SetLuaUse}, // args: string; return: nothing
|
|
|
|
{"GetMessage", Entity_GetMessage}, // args: none; return: string
|
|
{"SetMessage", Entity_SetMessage}, // args: string; return: nothing
|
|
|
|
{"GetMethodOfDeath", Entity_GetMethodOfDeath}, // args: none; return: int
|
|
{"SetMethodOfDeath", Entity_SetMethodOfDeath}, // args: int; return: nothing
|
|
|
|
{"GetModel", Entity_GetModel}, // args: none; return: string
|
|
{"SetModel", Entity_SetModel}, // args: string; return: nothing
|
|
|
|
{"GetModel2", Entity_GetModel2}, // args: none; return: string
|
|
{"SetModel2", Entity_SetModel2}, // args: string; return: nothing
|
|
|
|
{"GetMovedir", Entity_GetMovedir}, // args: none; return: vec
|
|
{"SetMovedir", Entity_SetMovedir}, // args: vec; return: nothing
|
|
|
|
{"GetMoverstate", Entity_GetMoverstate}, // args: none; return: int
|
|
{"SetMoverstate", Entity_SetMoverstate}, // args: int; return: nothing
|
|
|
|
{"GetN00bCount", Entity_GetN00bCount}, // args: none; return: int
|
|
{"SetN00bCount", Entity_SetN00bCount}, // args: int; return: nothing
|
|
|
|
{"GetWait", Entity_GetWait}, // args: none; return: int
|
|
{"SetWait", Entity_SetWait}, // args: int; return: nothing
|
|
|
|
{"GetNeverFree", Entity_GetNeverFree}, // args: none; return: bool
|
|
{"SetNeverFree", Entity_SetNeverFree}, // args: bool; return: nothing
|
|
|
|
{"GetNextthink", Entity_GetNexthink}, // args: none; return: int
|
|
{"SetNextthink", Entity_SetNexthink}, // args: int; return: nothing
|
|
|
|
{"GetNextTrain", Entity_GetNextTrain}, // args: none; return: ent
|
|
{"SetNextTrain", Entity_SetNextTrain}, // args: ent; return: nothing
|
|
|
|
{"GetNoiseIndex", Entity_GetNoiseIndex}, // args: none; return: int
|
|
{"SetNoiseIndex", Entity_SetNoiseIndex}, // args: int; return: nothing
|
|
|
|
{"GetOldHealth", Entity_GetOldHealth}, // args: none; return: int
|
|
{"SetOldHealth", Entity_SetOldHealth}, // args: int; return: nothing
|
|
|
|
{"GetPaintarget", Entity_GetPaintarget}, // args: none; return: string
|
|
{"SetPaintarget", Entity_SetPaintarget}, // args: string; return: nothing
|
|
|
|
{"GetPainDebounceTime", Entity_GetPainDebounceTime}, // args: none; return: int
|
|
{"SetPainDebounceTime", Entity_SetPainDebounceTime}, // args: int; return: nothing
|
|
|
|
{"GetParent", Entity_GetParent}, // args: none; return: ent
|
|
{"SetParent", Entity_SetParent}, // args: ent; return: nothing
|
|
|
|
{"GetPhysicsBounce", Entity_GetPhysicsBounce}, // args: none; return: float
|
|
{"SetPhysicsBounce", Entity_SetPhysicsBounce}, // args: float; return: nothing
|
|
|
|
{"GetPhysicsObject", Entity_GetPhysicsObject}, // args: none; return: bool
|
|
{"SetPhysicsObject", Entity_SetPhysicsObject}, // args: bool; return: nothing
|
|
|
|
{"GetPos1", Entity_GetPos1}, // args: none; return: vec
|
|
{"SetPos1", Entity_SetPos1}, // args: vec; return: nothing
|
|
|
|
{"GetPos2", Entity_GetPos2}, // args: none; return: vec
|
|
{"SetPos2", Entity_SetPos2}, // args: vec; return: nothing
|
|
|
|
{"GetPrevTrain", Entity_GetPrevTrain}, // args: none; return: ent
|
|
{"SetPrevTrain", Entity_SetPrevTrain}, // args: ent; return: nothing
|
|
|
|
{"GetRandom", Entity_GetRandom}, // args: none; return: float
|
|
{"SetRandom", Entity_SetRandom}, // args: float; return: nothing
|
|
|
|
{"GetRedsound", Entity_GetRedsound}, // args: none; return: string
|
|
{"SetRedsound", Entity_SetRedsound}, // args: string; return: nothing
|
|
|
|
{"GetSound1To2", Entity_GetSound1To2}, // args: none; return: int
|
|
{"SetSound1To2", Entity_SetSound1To2}, // args: int; return: nothing
|
|
|
|
{"GetSound2To1", Entity_GetSound2To1}, // args: none; return: int
|
|
{"SetSound2To1", Entity_SetSound2To1}, // args: int return: nothing
|
|
|
|
{"GetSoundLoop", Entity_GetSoundLoop}, // args: none; return: int
|
|
{"SetSoundLoop", Entity_SetSoundLoop}, // args: int; return: nothing
|
|
|
|
{"GetSoundPos1", Entity_GetSoundPos1}, // args: none; return: int
|
|
{"SetSoundPos1", Entity_SetSoundPos1}, // args: int; return: nothing
|
|
|
|
{"GetSoundPos2", Entity_GetSoundPos2}, // args: none; return: int
|
|
{"SetSoundPos2", Entity_SetSoundPos2}, // args: int; return: nothing
|
|
|
|
{"GetSpawnflags", Entity_GetSpawnflags}, // args: none; return: int
|
|
{"SetSpawnflags", Entity_SetSpawnflags}, // args: int; return: nothing
|
|
|
|
{"GetSpeed", Entity_GetSpeed}, // args: none; return: float
|
|
{"SetSpeed", Entity_SetSpeed}, // args: float; return: nothing
|
|
|
|
{"GetSplashDamage", Entity_GetSplashDamage}, // args: none; return: int
|
|
{"SetSplashDamage", Entity_SetSplashDamage}, // args: int; return: nothing
|
|
|
|
{"GetSplashMethodOfDeath", Entity_GetSplashMethodOfDeath}, // args: none; return: int
|
|
{"SetSplashMethodOfDeath", Entity_SetSplashMethodOfDeath}, // args: int; return: nothing
|
|
|
|
{"GetSplashRadius", Entity_GetSplashRadius}, // args: none; return: int
|
|
{"SetSplashRadius", Entity_SetSplashRadius}, // args: int; return: nothing
|
|
|
|
{"GetSwapname", Entity_GetSwapname}, // args: none; return: string
|
|
{"SetSwapname", Entity_SetSwapname}, // args: string; return: nothing
|
|
|
|
{"GetTakedamage", Entity_GetTakedamage}, // args: none; return: bool
|
|
{"SetTakedamage", Entity_SetTakedamage}, // args: bool; return: nothing
|
|
|
|
{"SetTarget", Entity_SetTarget}, // args: string; return: nothing
|
|
|
|
{"GetTargetname2", Entity_GetTargetname2}, // args: none; return: string
|
|
{"SetTargetname2", Entity_SetTargetname2}, // args: string; return: nothing
|
|
|
|
{"GetTargetShaderName", Entity_GetTargetShaderName}, // args: none; return: string
|
|
{"SetTargetShaderName", Entity_SetTargetShaderName}, // args: string; return: nothing
|
|
|
|
{"GetTargetShaderNewName", Entity_GetTargetShaderNewName}, // args: none; return: string
|
|
{"SetTargetShaderNewName", Entity_SetTargetShaderNewName}, // args: string; return: nothing
|
|
|
|
{"GetTargetEnt", Entity_GetTargetEnt}, // args: none; return: ent
|
|
{"SetTargetEnt", Entity_SetTargetEnt}, // args: ent; return: nothing
|
|
|
|
{"GetTeam", Entity_GetTeam}, // args: none; return: string
|
|
{"SetTeam", Entity_SetTeam}, // args: string; return nothing
|
|
|
|
{"GetTeamchain", Entity_GetTeamchain}, // args: none; return: ent
|
|
{"SetTeamchain", Entity_SetTeamchain}, // args: ent; return: nothing
|
|
|
|
{"GetTeammaster", Entity_GetTeammaster},
|
|
{"SetTeammaster", Entity_SetTeammaster},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
|
|
/*void dummy(gentity_t *ent) {
|
|
ent->timestamp;
|
|
}*/
|
|
|
|
int Luaopen_Entity(lua_State * L)
|
|
{
|
|
luaL_newmetatable(L, "game.entity");
|
|
|
|
lua_pushstring(L, "__index");
|
|
lua_pushvalue(L, -2);
|
|
lua_settable(L, -3);
|
|
|
|
luaL_register(L, NULL, Entity_meta);
|
|
luaL_register(L, "entity", Entity_ctor);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Lua_PushEntity(lua_State * L, gentity_t * ent)
|
|
{
|
|
lent_t *lent;
|
|
|
|
if(!ent || !ent->inuse)
|
|
lua_pushnil(L);
|
|
else {
|
|
lent = (lent_t *)lua_newuserdata(L, sizeof(lent_t));
|
|
luaL_getmetatable(L, "game.entity");
|
|
lua_setmetatable(L, -2);
|
|
lent->e = ent;
|
|
}
|
|
}
|
|
|
|
lent_t *Lua_GetEntity(lua_State * L, int argNum)
|
|
{
|
|
void *ud;
|
|
|
|
ud = luaL_checkudata(L, argNum, "game.entity");
|
|
luaL_argcheck(L, ud != NULL, argNum, "\'entity\' expected");
|
|
return (lent_t *) ud;
|
|
}
|
|
#endif
|