rpg-x2/game/lua_cinematic.c
UberGames eb2bd43add - fixed game Makefile
- added basic cinematic camera mode (needs much more work until it is finished)
2011-06-09 00:16:25 +02:00

62 lines
1.1 KiB
C

// cinematic lib for lua
#include "g_lua.h"
#include "g_cinematic.h"
#ifdef G_LUA
static int Cinematic_Activate(lua_State *L) {
lent_t *ent;
lent_t *target;
ent = Lua_GetEntity(L, 1);
if(!ent) return 0;
target = Lua_GetEntity(L, 2);
if(!target) return 0;
Cinematic_ActivateCameraMode(ent->e, target->e);
return 0;
}
static int Cinematic_Deactivate(lua_State *L) {
lent_t *ent;
ent = Lua_GetEntity(L, 1);
if(!ent) return 0;
Cinematic_DeactivateCameraMode(ent->e);
return 0;
}
static int Cinematic_ActivateGlobal(lua_State *L) {
lent_t *target;
target = Lua_GetEntity(L, 2);
if(!target) return 0;
Cinematic_ActivateGlobalCameraMode(target->e);
return 0;
}
static int Cinematic_DeactivateGlobal(lua_State *L) {
Cinematic_DeactivateGlobalCameraMode();
return 0;
}
static const luaL_Reg lib_cinematic[] = {
{"Activate", Cinematic_Activate},
{"Deactivate", Cinematic_Deactivate},
{"ActivateGlobal", Cinematic_ActivateGlobal},
{"DeactivateGlobal", Cinematic_DeactivateGlobal},
{NULL, NULL}
};
int Luaopen_Cinematic(lua_State *L) {
luaL_register(L, "cinematic", lib_cinematic);
return 1;
}
#endif //G_LUA