mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-24 21:32:36 +00:00
422 lines
11 KiB
C
422 lines
11 KiB
C
/**********************************************************************
|
|
UI_TACTICAL.C
|
|
|
|
User interface trigger from within game
|
|
**********************************************************************/
|
|
#include "ui_local.h"
|
|
|
|
typedef struct {
|
|
char weaponName[MAX_QPATH];
|
|
int weaponMaxCount;
|
|
int weaponCurrentCount;
|
|
char weaponTarget[MAX_QPATH];
|
|
int weaponNum;
|
|
} weaponData_t;
|
|
|
|
typedef struct {
|
|
menuframework_s menu;
|
|
int maxWeapons;
|
|
int choosenWeapon;
|
|
int highLightedWeapon;
|
|
sfxHandle_t openingVoice;
|
|
sfxHandle_t fireVoice;
|
|
menubitmap_s quitmenu;
|
|
menubitmap_s fire;
|
|
menubitmap_s weap1;
|
|
menubitmap_s weap2;
|
|
menubitmap_s weap3;
|
|
menubitmap_s weap4;
|
|
menubitmap_s weap5;
|
|
menubitmap_s weap6;
|
|
|
|
weaponData_t weaponData[MAX_TACTICAL_WEAPONS];
|
|
int numWeapons;
|
|
} tactical_t;
|
|
|
|
tactical_t s_tactical;
|
|
|
|
void TacticalMenu_LoadText (void);
|
|
|
|
#define ID_COMPUTERVOISE 6
|
|
#define ID_QUIT 10
|
|
#define ID_WEAP1 11
|
|
#define ID_WEAP2 12
|
|
#define ID_WEAP3 13
|
|
#define ID_WEAP4 14
|
|
#define ID_WEAP5 15
|
|
#define ID_WEAP6 16
|
|
#define ID_FIRE 100
|
|
|
|
void UI_TacticalMenu_Cache (void);
|
|
|
|
/*
|
|
=================
|
|
M_Tactical_Event
|
|
=================
|
|
*/
|
|
static void M_Tactical_Event (void* ptr, int notification) {
|
|
int id;
|
|
menubitmap_s *holdWeapon;
|
|
|
|
id = ((menucommon_s*)ptr)->id;
|
|
|
|
switch(id)
|
|
{
|
|
case ID_QUIT:
|
|
if(notification == QM_ACTIVATED)
|
|
UI_PopMenu();
|
|
trap_Cmd_ExecuteText(EXEC_APPEND, "ui_tactical_free");
|
|
break;
|
|
case ID_WEAP1:
|
|
case ID_WEAP2:
|
|
case ID_WEAP3:
|
|
case ID_WEAP4:
|
|
case ID_WEAP5:
|
|
case ID_WEAP6:
|
|
if(notification == QM_ACTIVATED) {
|
|
if(s_tactical.choosenWeapon >= 0) {
|
|
holdWeapon = &s_tactical.weap1;
|
|
holdWeapon += s_tactical.choosenWeapon;
|
|
holdWeapon->textcolor = CT_BLACK;
|
|
}
|
|
|
|
s_tactical.choosenWeapon = id - ID_WEAP1;
|
|
s_tactical.fire.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
|
|
holdWeapon = &s_tactical.weap1;
|
|
holdWeapon += s_tactical.choosenWeapon;
|
|
} else if(notification == QM_GOTFOCUS) {
|
|
s_tactical.highLightedWeapon = id - ID_WEAP1;
|
|
}
|
|
break;
|
|
case ID_FIRE:
|
|
if(notification == QM_ACTIVATED) {
|
|
//UI_ForceMenuOff();
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, va( "tactical %s", s_tactical.weaponData[s_tactical.choosenWeapon].weaponTarget ));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
TacticalMenu_Key
|
|
=================
|
|
*/
|
|
sfxHandle_t TacticalMenu_Key (int key) {
|
|
return ( Menu_DefaultKey( &s_tactical.menu, key ) );
|
|
}
|
|
|
|
extern qhandle_t leftRound;
|
|
qhandle_t tactical;
|
|
qhandle_t square_rl;
|
|
qhandle_t square_rr;
|
|
qhandle_t corner_tact_ul;
|
|
qhandle_t corner_tact_ll;
|
|
|
|
/*
|
|
=================
|
|
M_TacticalMenu_Graphics
|
|
=================
|
|
*/
|
|
static void M_TacticalMenu_Graphics (void) {
|
|
menubitmap_s *holdWeapon;
|
|
int i,length,xWeaponStart;
|
|
int numColor,roundColor;
|
|
|
|
vec4_t bgColor = { 0.1, 0.1, 0.1, .75 };
|
|
|
|
// background
|
|
//UI_DrawRect(75, 420, 490, 50, bgColor);
|
|
trap_R_SetColor(bgColor);
|
|
UI_DrawHandlePic(150, 375, 100, 100, square_rl);
|
|
UI_DrawHandlePic(250, 375, 140, 100, uis.whiteShader);
|
|
UI_DrawHandlePic(390, 375, 100, 100, square_rr);
|
|
|
|
// upper left
|
|
trap_R_SetColor(colorTable[CT_DKPURPLE1]);
|
|
UI_DrawHandlePic(151, 376, 75, 50, corner_tact_ul);
|
|
UI_DrawHandlePic(218, 376, 270, 28, uis.whiteShader);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TacticalMenu_Draw
|
|
===============
|
|
*/
|
|
static void TacticalMenu_Draw(void)
|
|
{
|
|
// Draw graphics particular to Main Menu
|
|
M_TacticalMenu_Graphics();
|
|
|
|
Menu_Draw( &s_tactical.menu );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_TacticalMenu_Cache
|
|
===============
|
|
*/
|
|
void UI_TacticalMenu_Cache (void)
|
|
{
|
|
leftRound = trap_R_RegisterShaderNoMip("menu/common/halfroundl_24.tga");
|
|
tactical = trap_R_RegisterShaderNoMip("menu/common/lift_button.tga");
|
|
square_rl = trap_R_RegisterShaderNoMip("menu/common/square_rounded_left.tga");
|
|
square_rr = trap_R_RegisterShaderNoMip("menu/common/square_rounded_right.tga");
|
|
corner_tact_ll = trap_R_RegisterShaderNoMip("menu/common/corner_tact_ll.tga");
|
|
corner_tact_ul = trap_R_RegisterShaderNoMip("menu/common/corner_ul_18_50.tga");
|
|
}
|
|
|
|
static void UI_TacticalMenu_LoadWeapons( void )
|
|
{
|
|
char buffer[MAX_TOKEN_CHARS];
|
|
int i;
|
|
char *temp;
|
|
|
|
s_tactical.numWeapons = 0;
|
|
|
|
//load the string
|
|
trap_GetConfigString( CS_TACTICAL_DATA, buffer, sizeof( buffer ) );
|
|
|
|
if ( !buffer[0] )
|
|
return;
|
|
|
|
memset( &s_tactical.weaponData, 0, sizeof( s_tactical.weaponData ) );
|
|
|
|
for ( i=0; i < MAX_TACTICAL_WEAPONS; i++ )
|
|
{
|
|
temp = Info_ValueForKey( buffer, va( "d%i", i ) );
|
|
|
|
if ( !temp[0] )
|
|
break;
|
|
|
|
s_tactical.weaponData[ s_tactical.numWeapons ].weaponNum = atoi( temp );
|
|
|
|
temp = Info_ValueForKey( buffer, va( "n%i", i ) );
|
|
|
|
Q_strncpyz( s_tactical.weaponData[ s_tactical.numWeapons ].weaponName, temp, sizeof( s_tactical.weaponData[ s_tactical.numWeapons ].weaponName ) );
|
|
|
|
s_tactical.numWeapons++;
|
|
}
|
|
}
|
|
|
|
static void UI_ManageWeaponLoading( void )
|
|
{
|
|
char fileRoute[MAX_QPATH];
|
|
char mapRoute[MAX_QPATH];
|
|
char info[MAX_TOKEN_CHARS];
|
|
fileHandle_t f;
|
|
int file_len;
|
|
char *textPtr;
|
|
char buffer[20000];
|
|
char *token;
|
|
|
|
//get the map name
|
|
trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) );
|
|
Com_sprintf( mapRoute, sizeof( fileRoute ), "maps/%s", Info_ValueForKey( info, "mapname" ) );
|
|
|
|
//check for language
|
|
UI_LanguageFilename( mapRoute, "tactical", fileRoute );
|
|
|
|
file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
|
|
|
|
if ( file_len <= 1 )
|
|
{
|
|
//Com_Printf( S_COLOR_YELLOW "WARNING: Attempted to load %s, but wasn't found.\n", fileRoute );
|
|
UI_TacticalMenu_LoadWeapons();
|
|
return;
|
|
}
|
|
|
|
trap_FS_Read( buffer, file_len, f );
|
|
trap_FS_FCloseFile( f );
|
|
|
|
if ( !buffer[0] )
|
|
{
|
|
Com_Printf( S_COLOR_RED "ERROR: Attempted to load %s, but no data was read.\n", fileRoute );
|
|
UI_TacticalMenu_LoadWeapons();
|
|
return;
|
|
}
|
|
|
|
s_tactical.numWeapons = 0;
|
|
memset( &s_tactical.weaponData, 0, sizeof( s_tactical.weaponData ) );
|
|
buffer[file_len] = '\0';
|
|
|
|
COM_BeginParseSession();
|
|
textPtr = buffer;
|
|
|
|
//Com_Printf( S_COLOR_RED "Beginning Parse\n" );
|
|
|
|
//expected format is 'weapon num' <space> 'weapon desc' <space> 'weapon target'
|
|
while( 1 )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
//Com_Printf( S_COLOR_RED "First Token: %s\n", token );
|
|
|
|
//grab the weapon number
|
|
s_tactical.weaponData[s_tactical.numWeapons].weaponNum = atoi( token );
|
|
|
|
token = COM_ParseExt( &textPtr, qfalse );
|
|
if (!token[0])
|
|
continue;
|
|
|
|
//Com_Printf( S_COLOR_RED "Second Token: %s\n", token );
|
|
|
|
Q_strncpyz( s_tactical.weaponData[s_tactical.numWeapons].weaponName,
|
|
token,
|
|
sizeof( s_tactical.weaponData[s_tactical.numWeapons].weaponName ) );
|
|
|
|
token = COM_ParseExt( &textPtr, qfalse );
|
|
if(!token[0])
|
|
continue;
|
|
|
|
Q_strncpyz( s_tactical.weaponData[s_tactical.numWeapons].weaponTarget,
|
|
token,
|
|
sizeof(s_tactical.weaponData[s_tactical.numWeapons].weaponTarget) );
|
|
|
|
s_tactical.numWeapons++;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TacticalMenu_Init
|
|
===============
|
|
*/
|
|
void TacticalMenu_Init(void)
|
|
{
|
|
int y,pad,x;
|
|
menubitmap_s *holdWeapon;
|
|
int i,width;
|
|
|
|
UI_ManageWeaponLoading();
|
|
|
|
s_tactical.menu.fullscreen = qfalse;
|
|
s_tactical.menu.nobackground = qtrue;
|
|
|
|
s_tactical.menu.nitems = 0;
|
|
s_tactical.menu.draw = TacticalMenu_Draw;
|
|
s_tactical.menu.key = TacticalMenu_Key;
|
|
s_tactical.menu.wrapAround = qtrue;
|
|
s_tactical.menu.descX = MENU_DESC_X;
|
|
s_tactical.menu.descY = MENU_DESC_Y;
|
|
s_tactical.menu.titleX = MENU_TITLE_X;
|
|
s_tactical.menu.titleY = MENU_TITLE_Y;
|
|
|
|
s_tactical.choosenWeapon = -1;
|
|
s_tactical.highLightedWeapon = -1;
|
|
|
|
pad = PROP_BIG_HEIGHT + 10;
|
|
y = 72;
|
|
x = 319;
|
|
width = MENU_BUTTON_MED_WIDTH-20;
|
|
|
|
s_tactical.maxWeapons = MAX_TACTICAL_WEAPONS;
|
|
holdWeapon = &s_tactical.weap1;
|
|
|
|
for (i=0;i<s_tactical.maxWeapons;i++)
|
|
{
|
|
holdWeapon->generic.type = MTYPE_BITMAP;
|
|
holdWeapon->generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
holdWeapon->generic.x = x;
|
|
holdWeapon->generic.y = y;
|
|
holdWeapon->generic.name = GRAPHIC_BUTTONRIGHT;
|
|
holdWeapon->generic.id = ID_WEAP1 + i;
|
|
holdWeapon->generic.callback = M_Tactical_Event;
|
|
holdWeapon->width = width;
|
|
holdWeapon->height = PROP_BIG_HEIGHT;
|
|
holdWeapon->color = CT_DKPURPLE1;//CT_VDKRED1;//CT_DKGOLD1;
|
|
holdWeapon->color2 = CT_LTPURPLE1;//CT_DKRED1;//CT_LTGOLD1;
|
|
holdWeapon->textX = MENU_BUTTON_TEXT_X;
|
|
holdWeapon->textY = 12;
|
|
holdWeapon->textEnum = MBT_WEAPON;
|
|
holdWeapon->textcolor = CT_BLACK;
|
|
holdWeapon->textcolor2 = CT_WHITE;
|
|
holdWeapon->textStyle = UI_TINYFONT;
|
|
|
|
holdWeapon++;
|
|
y += pad;
|
|
|
|
// Start the next column
|
|
if (i == ((s_tactical.maxWeapons-1)/2))
|
|
{
|
|
x += width + 90;
|
|
y = 80;
|
|
}
|
|
}
|
|
|
|
s_tactical.fire.generic.type = MTYPE_BITMAP;
|
|
s_tactical.fire.generic.flags = QMF_GRAYED;
|
|
s_tactical.fire.generic.x = 110;
|
|
s_tactical.fire.generic.y = 72 + (pad * 5);
|
|
s_tactical.fire.generic.name = GRAPHIC_BUTTONRIGHT;
|
|
s_tactical.fire.generic.id = ID_FIRE;
|
|
s_tactical.fire.generic.callback = M_Tactical_Event;
|
|
s_tactical.fire.width = width;
|
|
s_tactical.fire.height = PROP_BIG_HEIGHT;
|
|
s_tactical.fire.color = CT_DKORANGE;
|
|
s_tactical.fire.color2 = CT_LTORANGE;
|
|
s_tactical.fire.textX = MENU_BUTTON_TEXT_X;
|
|
s_tactical.fire.textY = 6;
|
|
s_tactical.fire.textEnum = MBT_FIRE;
|
|
s_tactical.fire.textcolor = CT_BLACK;
|
|
s_tactical.fire.textcolor2 = CT_WHITE;
|
|
|
|
s_tactical.quitmenu.generic.type = MTYPE_BITMAP;
|
|
s_tactical.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_tactical.quitmenu.generic.x = 110;
|
|
s_tactical.quitmenu.generic.y = 72 + (pad * 7);
|
|
s_tactical.quitmenu.generic.name = GRAPHIC_BUTTONRIGHT;
|
|
s_tactical.quitmenu.generic.id = ID_QUIT;
|
|
s_tactical.quitmenu.generic.callback = M_Tactical_Event;
|
|
s_tactical.quitmenu.width = width;
|
|
s_tactical.quitmenu.height = PROP_BIG_HEIGHT;
|
|
s_tactical.quitmenu.color = CT_DKORANGE;
|
|
s_tactical.quitmenu.color2 = CT_LTORANGE;
|
|
s_tactical.quitmenu.textX = MENU_BUTTON_TEXT_X;
|
|
s_tactical.quitmenu.textY = 6;
|
|
s_tactical.quitmenu.textEnum = MBT_RETURNMENU;//MBT_RETURN;
|
|
s_tactical.quitmenu.textcolor = CT_BLACK;
|
|
s_tactical.quitmenu.textcolor2 = CT_WHITE;
|
|
|
|
Menu_AddItem( &s_tactical.menu, &s_tactical.fire );
|
|
Menu_AddItem( &s_tactical.menu, &s_tactical.quitmenu );
|
|
|
|
holdWeapon = &s_tactical.weap1;
|
|
for (i=0;i<s_tactical.maxWeapons;i++)
|
|
{
|
|
if (s_tactical.weaponData[i].weaponName[0])
|
|
{
|
|
Menu_AddItem( &s_tactical.menu, holdWeapon );
|
|
}
|
|
holdWeapon++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
UI_TacticalMenu
|
|
===============
|
|
*/
|
|
void UI_TacticalMenu ( void )
|
|
{
|
|
memset( &s_tactical, 0, sizeof( s_tactical ) );
|
|
|
|
uis.menusp = 0;
|
|
|
|
ingameFlag = qtrue; // true when in game menu is in use
|
|
|
|
Mouse_Show();
|
|
|
|
UI_TacticalMenu_Cache();
|
|
|
|
TacticalMenu_Init();
|
|
|
|
UI_PushMenu( &s_tactical.menu );
|
|
|
|
Menu_AdjustCursor( &s_tactical.menu, 1 );
|
|
}
|