mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-16 09:51:20 +00:00
285 lines
6.5 KiB
C
285 lines
6.5 KiB
C
/*
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** $Id: lstate.c,v 2.86 2010/09/03 14:14:01 roberto Exp $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#include <stddef.h>
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#define lstate_c
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#define LUA_CORE
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#include "lua.h"
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#include "lapi.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "llex.h"
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#include "lmem.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "ltm.h"
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#if !defined(LUAI_GCPAUSE)
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#define LUAI_GCPAUSE 200 /* 200% */
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#endif
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#if !defined(LUAI_GCMAJOR)
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#define LUAI_GCMAJOR 200 /* 200% */
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#endif
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#if !defined(LUAI_GCMUL)
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#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
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#endif
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#define MEMERRMSG "not enough memory"
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/*
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** thread state + extra space
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*/
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typedef struct LX {
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#if defined(LUAI_EXTRASPACE)
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char buff[LUAI_EXTRASPACE];
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#endif
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lua_State l;
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} LX;
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/*
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** Main thread combines a thread state and the global state
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*/
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typedef struct LG {
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LX l;
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global_State g;
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} LG;
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#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
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/*
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** maximum number of nested calls made by error-handling function
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*/
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#define LUAI_EXTRACALLS 10
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CallInfo *luaE_extendCI (lua_State *L) {
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CallInfo *ci = luaM_new(L, CallInfo);
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lua_assert(L->ci->next == NULL);
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L->ci->next = ci;
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ci->previous = L->ci;
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ci->next = NULL;
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return ci;
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}
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void luaE_freeCI (lua_State *L) {
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CallInfo *ci = L->ci;
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CallInfo *next = ci->next;
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ci->next = NULL;
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while ((ci = next) != NULL) {
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next = ci->next;
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luaM_free(L, ci);
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}
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}
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static void stack_init (lua_State *L1, lua_State *L) {
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int i; CallInfo *ci;
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/* initialize stack array */
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L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue);
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L1->stacksize = BASIC_STACK_SIZE;
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for (i = 0; i < BASIC_STACK_SIZE; i++)
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setnilvalue(L1->stack + i); /* erase new stack */
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L1->top = L1->stack;
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L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
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/* initialize first ci */
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ci = &L1->base_ci;
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ci->next = ci->previous = NULL;
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ci->callstatus = 0;
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ci->func = L1->top;
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setnilvalue(L1->top++); /* 'function' entry for this 'ci' */
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ci->top = L1->top + LUA_MINSTACK;
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L1->ci = ci;
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}
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static void freestack (lua_State *L) {
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if (L->stack == NULL)
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return; /* stack not completely built yet */
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L->ci = &L->base_ci; /* free the entire 'ci' list */
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luaE_freeCI(L);
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luaM_freearray(L, L->stack, L->stacksize); /* free stack array */
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}
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/*
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** Create registry table and its predefined values
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*/
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static void init_registry (lua_State *L, global_State *g) {
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TValue mt;
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/* create registry */
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Table *registry = luaH_new(L);
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sethvalue(L, &g->l_registry, registry);
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luaH_resize(L, registry, LUA_RIDX_LAST, 0);
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/* registry[LUA_RIDX_MAINTHREAD] = L */
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setthvalue(L, &mt, L);
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setobj2t(L, luaH_setint(L, registry, LUA_RIDX_MAINTHREAD), &mt);
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/* registry[LUA_RIDX_GLOBALS] = table of globals */
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sethvalue(L, &mt, luaH_new(L));
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setobj2t(L, luaH_setint(L, registry, LUA_RIDX_GLOBALS), &mt);
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}
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/*
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** open parts of the state that may cause memory-allocation errors
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*/
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static void f_luaopen (lua_State *L, void *ud) {
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global_State *g = G(L);
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UNUSED(ud);
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stack_init(L, L); /* init stack */
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init_registry(L, g);
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luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
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luaT_init(L);
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luaX_init(L);
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/* pre-create memory-error message */
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g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
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luaS_fix(g->memerrmsg); /* it should never be collected */
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g->GCdebt = 0;
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}
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/*
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** preinitialize a state with consistent values without allocating
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** any memory (to avoid errors)
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*/
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static void preinit_state (lua_State *L, global_State *g) {
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G(L) = g;
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L->stack = NULL;
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L->ci = NULL;
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L->stacksize = 0;
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L->errorJmp = NULL;
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L->hook = NULL;
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L->hookmask = 0;
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L->basehookcount = 0;
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L->allowhook = 1;
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resethookcount(L);
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L->openupval = NULL;
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L->nny = 1;
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L->status = LUA_OK;
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L->errfunc = 0;
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}
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static void close_state (lua_State *L) {
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global_State *g = G(L);
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luaF_close(L, L->stack); /* close all upvalues for this thread */
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luaC_freeallobjects(L); /* collect all objects */
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luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
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luaZ_freebuffer(L, &g->buff);
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freestack(L);
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lua_assert(g->totalbytes == sizeof(LG));
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(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0);
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}
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LUA_API lua_State *lua_newthread (lua_State *L) {
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lua_State *L1;
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lua_lock(L);
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luaC_checkGC(L);
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L1 = &luaC_newobj(L, LUA_TTHREAD, sizeof(LX), NULL, offsetof(LX, l))->th;
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setthvalue(L, L->top, L1);
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api_incr_top(L);
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preinit_state(L1, G(L));
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L1->hookmask = L->hookmask;
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L1->basehookcount = L->basehookcount;
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L1->hook = L->hook;
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resethookcount(L1);
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luai_userstatethread(L, L1);
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stack_init(L1, L); /* init stack */
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lua_unlock(L);
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return L1;
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}
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void luaE_freethread (lua_State *L, lua_State *L1) {
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LX *l = fromstate(L1);
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luaF_close(L1, L1->stack); /* close all upvalues for this thread */
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lua_assert(L1->openupval == NULL);
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luai_userstatefree(L, L1);
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freestack(L1);
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luaM_free(L, l);
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}
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LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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int i;
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lua_State *L;
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global_State *g;
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LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
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if (l == NULL) return NULL;
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L = &l->l.l;
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g = &l->g;
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L->next = NULL;
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L->tt = LUA_TTHREAD;
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g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT);
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L->marked = luaC_white(g);
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g->gckind = KGC_NORMAL;
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g->nCcalls = 0;
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preinit_state(L, g);
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g->frealloc = f;
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g->ud = ud;
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g->mainthread = L;
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g->uvhead.u.l.prev = &g->uvhead;
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g->uvhead.u.l.next = &g->uvhead;
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stopgc(g); /* no GC while building state */
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g->lastmajormem = 0;
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g->strt.size = 0;
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g->strt.nuse = 0;
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g->strt.hash = NULL;
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setnilvalue(&g->l_registry);
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luaZ_initbuffer(L, &g->buff);
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g->panic = NULL;
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g->version = lua_version(NULL);
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g->gcstate = GCSpause;
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g->allgc = NULL;
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g->udgc = NULL;
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g->tobefnz = NULL;
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g->gray = g->grayagain = NULL;
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g->weak = g->ephemeron = g->allweak = NULL;
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g->totalbytes = sizeof(LG);
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g->gcpause = LUAI_GCPAUSE;
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g->gcmajorinc = LUAI_GCMAJOR;
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g->gcstepmul = LUAI_GCMUL;
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for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
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if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
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/* memory allocation error: free partial state */
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close_state(L);
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L = NULL;
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}
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else
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luai_userstateopen(L);
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return L;
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}
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LUA_API void lua_close (lua_State *L) {
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L = G(L)->mainthread; /* only the main thread can be closed */
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lua_lock(L);
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luaF_close(L, L->stack); /* close all upvalues for this thread */
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luaC_separateudata(L, 1); /* separate all udata with GC metamethods */
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lua_assert(L->next == NULL);
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luai_userstateclose(L);
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close_state(L);
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}
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