mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-16 09:51:20 +00:00
1208 lines
27 KiB
C
1208 lines
27 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// g_utils.c -- misc utility functions for game module
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#include "g_local.h"
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#ifdef XTRA
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typedef struct {
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char oldShader[MAX_QPATH];
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char newShader[MAX_QPATH];
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float timeOffset;
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} shaderRemap_t;
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#define MAX_SHADER_REMAPS 128
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int remapCount = 0;
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shaderRemap_t remappedShaders[MAX_SHADER_REMAPS];
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void AddRemap(const char *oldShader, const char *newShader, float timeOffset) {
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int i;
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for (i = 0; i < remapCount; i++) {
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if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) {
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// found it, just update this one
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strcpy(remappedShaders[i].newShader,newShader);
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remappedShaders[i].timeOffset = timeOffset;
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return;
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}
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}
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if (remapCount < MAX_SHADER_REMAPS) {
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strcpy(remappedShaders[remapCount].newShader,newShader);
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strcpy(remappedShaders[remapCount].oldShader,oldShader);
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remappedShaders[remapCount].timeOffset = timeOffset;
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remapCount++;
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}
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}
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const char *BuildShaderStateConfig(void) {
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static char buff[MAX_STRING_CHARS*4];
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char out[(MAX_QPATH * 2) + 5];
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int i;
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memset(buff, 0, MAX_STRING_CHARS);
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for (i = 0; i < remapCount; i++) {
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Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShaders[i].newShader, remappedShaders[i].timeOffset);
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Q_strcat( buff, sizeof( buff ), out);
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}
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return buff;
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}
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#endif
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/*
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=========================================================================
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model / sound configstring indexes
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=========================================================================
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*/
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/*
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================
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G_FindConfigstringIndex
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================
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*/
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int G_FindConfigstringIndex( char *name, int start, int max, qboolean create ) {
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int i;
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char s[MAX_STRING_CHARS];
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if ( !name || !name[0] ) {
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return 0;
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}
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for ( i=1 ; i<max ; i++ ) {
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trap_GetConfigstring( start + i, s, sizeof( s ) );
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if ( !s[0] ) {
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break;
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}
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if ( !strcmp( s, name ) ) {
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return i;
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}
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}
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if ( !create ) {
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return 0;
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}
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if ( i == max ) {
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//G_Error( "G_FindConfigstringIndex: overflow" );
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G_Printf( S_COLOR_RED "G_FindConfigstringIndex: Full!! Could not add value: %s\n", name );
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}
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trap_SetConfigstring( start + i, name );
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return i;
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}
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//TiM - all the data is encoded in one string in the hopes that by doing this, less
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//data is sent on map run time
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//it is assumed 30 lots of 32 stringed entries are encoded in each one
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/*int G_FindCompressedConfigstringIndex( char *name, int start, int max, qboolean create ) {
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int i;
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int j=1;
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int lastJump=0;
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char s[MAX_STRING_CHARS];
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if ( !name || !name[0] ) {
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return 0;
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}
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trap_GetConfigstring( start + j, s, sizeof( s ) );
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for ( i=1 ; i<max*30; i++ )
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{
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if ( !s[0] )
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{
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break;
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}
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if ( !strcmp( Info_ValueForKey( s, va( "%i", i ) ), name ) ) {
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return i;
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}
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if ( i >= lastJump + 30 )
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{
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lastJump += 30;
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j++;
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trap_GetConfigstring( start + j, s, sizeof( s ) );
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}
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}
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if ( !create ) {
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return 0;
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}
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if ( i == max ) {
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G_Error( "G_FindCompressedConfigstringIndex: overflow" );
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}
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if ( strlen( name ) > 32 )
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name[31] = '\0';
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Info_SetValueForKey ( s, va( "%i", i ), name );
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trap_SetConfigstring( start + j, name );
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return i;
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}*/
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int G_ModelIndex( char *name ) {
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return G_FindConfigstringIndex (name, CS_MODELS, MAX_MODELS, qtrue);
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}
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int G_SoundIndex( char *name ) {
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return G_FindConfigstringIndex (name, CS_SOUNDS, MAX_SOUNDS, qtrue);
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}
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int G_TricStringIndex( char *name ) {
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return G_FindConfigstringIndex (name, CS_TRIC_STRINGS, MAX_TRIC_STRINGS, qtrue);
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}
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//=====================================================================
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/*
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================
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G_TeamCommand
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Broadcasts a command to only a specific team
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================
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*/
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void G_TeamCommand( team_t team, char *cmd ) {
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int i;
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for ( i = 0 ; i < level.maxclients ; i++ ) {
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if ( level.clients[i].pers.connected == CON_CONNECTED ) {
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if ( level.clients[i].sess.sessionTeam == team ) {
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trap_SendServerCommand( i, va("%s", cmd ));
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}
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}
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}
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}
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/*
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=============
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G_Find
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Searches all active entities for the next one that holds
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the matching string at fieldofs (use the FOFS() macro) in the structure.
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Searches beginning at the entity after from, or the beginning if NULL
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NULL will be returned if the end of the list is reached.
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=============
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*/
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gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match)
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{
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char *s;
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if (!from)
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from = g_entities;
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else
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from++;
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for ( ; from < &g_entities[level.num_entities] ; from++)
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{
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if (!from->inuse)
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continue;
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s = *(char **) ((byte *)from + fieldofs);
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if (!s)
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continue;
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if (!Q_stricmp (s, match))
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return from;
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}
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return NULL;
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}
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/*
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=============
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G_PickTarget
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Selects a random entity from among the targets
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=============
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*/
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#define MAXCHOICES 32
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gentity_t *G_PickTarget (char *targetname)
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{
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gentity_t *ent = NULL;
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int num_choices = 0;
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gentity_t *choice[MAXCHOICES];
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if (!targetname)
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{
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G_Printf("G_PickTarget called with NULL targetname\n");
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return NULL;
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}
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//BOOKMARK
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while(1)
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{
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ent = G_Find (ent, FOFS(targetname), targetname);
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if (!ent)
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break;
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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/*================
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RPG-X Modification
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Phenix
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13/06/2004
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================*/
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if (!num_choices)
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{
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while(1)
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{
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ent = G_Find (ent, FOFS(swapname), targetname);
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if (!ent)
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break;
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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}
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if (!num_choices)
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{
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while(1)
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{
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ent = G_Find (ent, FOFS(truename), targetname);
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if (!ent)
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break;
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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}
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if (!num_choices)
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{
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while(1)
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{
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ent = G_Find (ent, FOFS(falsename), targetname);
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if (!ent)
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break;
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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}
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/*================
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End Modification
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================*/
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if (!num_choices)
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{
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G_Printf("G_PickTarget: target %s not found\n", targetname);
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return NULL;
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}
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return choice[rand() % num_choices];
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}
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/*
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==============================
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G_PickEntity
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Locates an entity
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==============================
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*/
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//gentity_t *G_PickEntity ( char* className, int fieldofs, const char *match )
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/*
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==============================
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G_UseTargets
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"activator" should be set to the entity that initiated the firing.
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Search for (string)targetname in all entities that
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match (string)self.target and call their .use function
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==============================
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*/
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void G_UseTargets2( gentity_t *ent, gentity_t *activator, char *target ) {
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gentity_t *t;
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if ( !ent ) {
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return;
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}
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#ifdef XTRA
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if (ent->targetShaderName && ent->targetShaderNewName) {
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float f = level.time * 0.001;
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AddRemap(ent->targetShaderName, ent->targetShaderNewName, f);
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trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
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}
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#endif
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if ( !target ) {
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return;
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}
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t = NULL;
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while ( (t = G_Find (t, FOFS(targetname), target)) != NULL ) {
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if ( t == ent ) {
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G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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} else {
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if ( t->use ) {
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t->use (t, ent, activator);
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#ifdef G_LUA
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if(t->luaUse)
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{
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if(activator)
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, activator->s.number);
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}
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else
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, ENTITYNUM_WORLD);
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}
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}
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#endif
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}
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}
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if ( !ent->inuse ) {
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G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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return;
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}
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}
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/*================
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RPG-X Modification
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Phenix
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13/06/2004
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================*/
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t = NULL;
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while ( (t = G_Find (t, FOFS(swapname), target)) != NULL ) {
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if ( t == ent ) {
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G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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} else {
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if ( t->use ) {
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t->use (t, ent, activator);
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#ifdef G_LUA
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if(t->luaUse)
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{
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if(activator)
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, activator->s.number);
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}
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else
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, ENTITYNUM_WORLD);
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}
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}
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#endif
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}
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}
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if ( !ent->inuse ) {
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G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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return;
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}
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}
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t = NULL;
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while ( (t = G_Find (t, FOFS(truename), target)) != NULL ) {
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if ( t == ent ) {
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G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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} else {
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if ( t->use ) {
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t->use (t, ent, activator);
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#ifdef G_LUA
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if(t->luaUse)
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{
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if(activator)
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, activator->s.number);
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}
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else
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, ENTITYNUM_WORLD);
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}
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}
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#endif
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}
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}
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if ( !ent->inuse ) {
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G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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return;
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}
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}
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t = NULL;
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while ( (t = G_Find (t, FOFS(falsename), target)) != NULL ) {
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if ( t == ent ) {
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G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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} else {
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if ( t->use ) {
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t->use (t, ent, activator);
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#ifdef G_LUA
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if(t->luaUse)
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{
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if(activator)
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, activator->s.number);
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}
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else
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, ENTITYNUM_WORLD);
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}
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}
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#endif
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}
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}
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if ( !ent->inuse ) {
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G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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return;
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}
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}
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/*================
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End Modification
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================*/
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//RPG-X | GSIO01 | 11/05/2009 | MOD START
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// target_alert
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t = NULL;
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while( (t = G_Find(t, FOFS(bluename), target)) != NULL ) {
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if ( t == ent ) {
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G_Printf (va("WARNING: Entity %i used itself.\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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} else {
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if ( t->use ) {
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t->use (t, ent, ent);
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#ifdef G_LUA
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if(t->luaUse)
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{
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if(activator)
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, activator->s.number);
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}
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else
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{
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LuaHook_G_EntityUse(t->luaUse, t->s.number, ent->s.number, ENTITYNUM_WORLD);
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}
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}
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#endif
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}
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}
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if ( !ent->inuse ) {
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G_Printf(va("Entity %i was removed while using targets\n", t->s.number)); //RPG-X | GSIO01 | 22.10.09: a little bit more information for the mapper
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return;
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}
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}
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}
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|
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/*
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==============================
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G_UseTargets
|
|
|
|
"activator" should be set to the entity that initiated the firing.
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Search for (string)targetname in all entities that
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match (string)self.target and call their .use function
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==============================
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*/
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void G_UseTargets( gentity_t *ent, gentity_t *activator ) {
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if ( !ent ) {
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return;
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}
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G_UseTargets2( ent, activator, ent->target );
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}
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/*
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=============
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TempVector
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This is just a convenience function
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for making temporary vectors for function calls
|
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=============
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*/
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float *tv( float x, float y, float z ) {
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static int index;
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static vec3_t vecs[8];
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float *v;
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// use an array so that multiple tempvectors won't collide
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// for a while
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v = vecs[index];
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index = (index + 1)&7;
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v[0] = x;
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v[1] = y;
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v[2] = z;
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return v;
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}
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/*
|
|
=============
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VectorToString
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|
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This is just a convenience function
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|
for printing vectors
|
|
=============
|
|
*/
|
|
char *vtos( const vec3_t v ) {
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static int index;
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static char str[8][32];
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char *s;
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// use an array so that multiple vtos won't collide
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s = str[index];
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index = (index + 1)&7;
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Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
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return s;
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}
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|
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/*
|
|
===============
|
|
G_SetMovedir
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|
|
The editor only specifies a single value for angles (yaw),
|
|
but we have special constants to generate an up or down direction.
|
|
Angles will be cleared, because it is being used to represent a direction
|
|
instead of an orientation.
|
|
===============
|
|
*/
|
|
void G_SetMovedir( vec3_t angles, vec3_t movedir ) {
|
|
static vec3_t VEC_UP = {0, -1, 0};
|
|
static vec3_t MOVEDIR_UP = {0, 0, 1};
|
|
static vec3_t VEC_DOWN = {0, -2, 0};
|
|
static vec3_t MOVEDIR_DOWN = {0, 0, -1};
|
|
|
|
if ( VectorCompare (angles, VEC_UP) ) {
|
|
VectorCopy (MOVEDIR_UP, movedir);
|
|
} else if ( VectorCompare (angles, VEC_DOWN) ) {
|
|
VectorCopy (MOVEDIR_DOWN, movedir);
|
|
} else {
|
|
AngleVectors (angles, movedir, NULL, NULL);
|
|
}
|
|
VectorClear( angles );
|
|
}
|
|
|
|
|
|
float vectoyaw( const vec3_t vec ) {
|
|
float yaw;
|
|
|
|
if (vec[YAW] == 0 && vec[PITCH] == 0) {
|
|
yaw = 0;
|
|
} else {
|
|
if (vec[PITCH]) {
|
|
yaw = ( atan2( vec[YAW], vec[PITCH]) * 180 / M_PI );
|
|
} else if (vec[YAW] > 0) {
|
|
yaw = 90;
|
|
} else {
|
|
yaw = 270;
|
|
}
|
|
if (yaw < 0) {
|
|
yaw += 360;
|
|
}
|
|
}
|
|
|
|
return yaw;
|
|
}
|
|
|
|
|
|
void G_InitGentity( gentity_t *e ) {
|
|
e->inuse = qtrue;
|
|
e->classname = "noclass";
|
|
e->s.number = e - g_entities;
|
|
e->r.ownerNum = ENTITYNUM_NONE;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_Spawn
|
|
|
|
Either finds a free entity, or allocates a new one.
|
|
|
|
The slots from 0 to MAX_CLIENTS-1 are always reserved for clients, and will
|
|
never be used by anything else.
|
|
|
|
Try to avoid reusing an entity that was recently freed, because it
|
|
can cause the client to think the entity morphed into something else
|
|
instead of being removed and recreated, which can cause interpolated
|
|
angles and bad trails.
|
|
=================
|
|
*/
|
|
gentity_t *G_Spawn( void ) {
|
|
int i, force;
|
|
gentity_t *e;
|
|
//RPG-X: RedTechie - Get rid of tripmines first
|
|
gentity_t *tripwire = NULL;
|
|
int foundTripWires[MAX_GENTITIES] = {ENTITYNUM_NONE};
|
|
int tripcount = 0;
|
|
|
|
e = NULL; // shut up warning
|
|
i = 0; // shut up warning
|
|
for ( force = 0 ; force < 2 ; force++ ) {
|
|
// if we go through all entities and can't find one to free,
|
|
// override the normal minimum times before use
|
|
e = &g_entities[MAX_CLIENTS];
|
|
for ( i = MAX_CLIENTS ; i<level.num_entities ; i++, e++) {
|
|
if ( e->inuse ) {
|
|
continue;
|
|
}
|
|
|
|
// the first couple seconds of server time can involve a lot of
|
|
// freeing and allocating, so relax the replacement policy
|
|
if ( !force && e->freetime > level.startTime + 2000 && level.time - e->freetime < 1000 ) {
|
|
continue;
|
|
}
|
|
|
|
// reuse this slot
|
|
G_InitGentity( e );
|
|
return e;
|
|
}
|
|
if ( i != ENTITYNUM_MAX_NORMAL ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
//RPG-X: RedTechie DEBUG: SHOW HOW MANY ENT's WE HAVE LEFT
|
|
//trap_SendServerCommand( -1, va("print \"^1DEBUG: current:%i total:%i\n\"", i, ENTITYNUM_MAX_NORMAL));
|
|
|
|
if ( i == ENTITYNUM_MAX_NORMAL ) {
|
|
//RPG-X: RedTechie - Do some rpg-x house cleaning before we decalre the server dead
|
|
while ( (tripwire = G_Find( tripwire, FOFS(classname), "tripwire" )) != NULL )
|
|
{
|
|
foundTripWires[tripcount++] = tripwire->s.number;
|
|
}
|
|
|
|
if(tripcount != 0){
|
|
for ( i = 0; i < tripcount; i++ )
|
|
{
|
|
//remove it... or blow it?
|
|
if ( &g_entities[foundTripWires[i]] != NULL )
|
|
{
|
|
G_FreeEntity( &g_entities[foundTripWires[i]] );
|
|
foundTripWires[i] = ENTITYNUM_NONE;
|
|
}
|
|
}
|
|
|
|
G_LogPrintf("RPG-X WARNING: Max entities hit! Removed all tripmines. Restart the server ASAP or suffer a server crash!\n");
|
|
trap_SendServerCommand( -1, va("print \"^1RPG-X WARNING: Max entities hit! Removed all tripmines. Restart the server ASAP or suffer a server crash!\n\"", i, ENTITYNUM_MAX_NORMAL));
|
|
|
|
if ( i == ENTITYNUM_MAX_NORMAL ) {
|
|
G_Error( "G_Spawn: no free entities" );
|
|
}
|
|
}else{
|
|
G_Error( "G_Spawn: no free entities" );
|
|
}
|
|
}
|
|
|
|
//RPG-X: RedTechie - Update global entity count
|
|
RPGEntityCount = i;
|
|
|
|
// open up a new slot
|
|
level.num_entities++;
|
|
|
|
// let the server system know that there are more entities
|
|
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
|
|
&level.clients[0].ps, sizeof( level.clients[0] ) );
|
|
|
|
G_InitGentity( e );
|
|
return e;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
G_FreeEntity
|
|
|
|
Marks the entity as free
|
|
=================
|
|
*/
|
|
void G_FreeEntity( gentity_t *ed ) {
|
|
trap_UnlinkEntity (ed); // unlink from world
|
|
|
|
if ( ed->neverFree ) {
|
|
return;
|
|
}
|
|
|
|
#ifdef G_LUA
|
|
// Lua API callbacks
|
|
if(ed->luaFree && !ed->client)
|
|
{
|
|
LuaHook_G_EntityFree(ed->luaFree, ed->s.number);
|
|
}
|
|
#endif
|
|
|
|
memset (ed, 0, sizeof(*ed));
|
|
ed->classname = "freed";
|
|
ed->freetime = level.time;
|
|
ed->inuse = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_TempEntity
|
|
|
|
Spawns an event entity that will be auto-removed
|
|
The origin will be snapped to save net bandwidth, so care
|
|
must be taken if the origin is right on a surface (snap towards start vector first)
|
|
=================
|
|
*/
|
|
gentity_t *G_TempEntity( vec3_t origin, int event ) {
|
|
gentity_t *e;
|
|
vec3_t snapped;
|
|
|
|
e = G_Spawn();
|
|
e->s.eType = ET_EVENTS + event;
|
|
|
|
e->classname = "tempEntity";
|
|
e->eventTime = level.time;
|
|
e->freeAfterEvent = qtrue;
|
|
|
|
VectorCopy( origin, snapped );
|
|
SnapVector( snapped ); // save network bandwidth
|
|
G_SetOrigin( e, snapped );
|
|
|
|
// find cluster for PVS
|
|
trap_LinkEntity( e );
|
|
|
|
return e;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
Kill box
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
G_KillBox
|
|
|
|
Kills all entities that would touch the proposed new positioning
|
|
of ent. Ent should be unlinked before calling this!
|
|
=================
|
|
*/
|
|
extern int borgQueenClientNum;
|
|
void G_KillBox (gentity_t *ent) {
|
|
int i, num;
|
|
int touch[MAX_GENTITIES];
|
|
gentity_t *hit;
|
|
vec3_t mins, maxs;
|
|
|
|
VectorAdd( ent->client->ps.origin, ent->r.mins, mins );
|
|
VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs );
|
|
num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
|
|
|
|
for (i=0 ; i<num ; i++) {
|
|
hit = &g_entities[touch[i]];
|
|
if ( !hit->client ) {
|
|
continue;
|
|
}
|
|
|
|
if ( g_pModAssimilation.integer && touch[i] == borgQueenClientNum )
|
|
{//kill me instead
|
|
G_Damage ( ent, hit, hit, NULL, NULL,
|
|
100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
|
return;
|
|
}
|
|
|
|
// nail it
|
|
G_Damage ( hit, ent, ent, NULL, NULL,
|
|
100000, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
|
|
}
|
|
|
|
}
|
|
|
|
//RPG-X: J2J - Basically just copied above function excpt will accelerate players instead of killing them.
|
|
qboolean G_MoveBox (gentity_t *ent )
|
|
{
|
|
int i, num;
|
|
int touch[MAX_GENTITIES];
|
|
gentity_t *hit;
|
|
vec3_t mins, maxs;
|
|
vec3_t dir;
|
|
qboolean movedPlayer = qfalse;
|
|
|
|
VectorAdd( ent->client->ps.origin, ent->r.mins, mins );
|
|
VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs );
|
|
|
|
num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
|
|
|
|
for (i=0 ; i<num ; i++)
|
|
{
|
|
hit = &g_entities[touch[i]];
|
|
if ( !hit->client || hit->client->ps.clientNum == ent->client->ps.clientNum )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
VectorSet( dir, 0, hit->client->ps.viewangles[YAW], 0 );
|
|
AngleVectors( dir, hit->client->ps.velocity, NULL, NULL );
|
|
VectorScale( hit->client->ps.velocity, -150, hit->client->ps.velocity );
|
|
hit->client->ps.pm_time = 160; // hold time
|
|
hit->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
|
|
|
|
movedPlayer = qtrue;
|
|
}
|
|
|
|
return movedPlayer;
|
|
}
|
|
|
|
//==============================================================================
|
|
|
|
/*
|
|
===============
|
|
G_AddPredictableEvent
|
|
|
|
Use for non-pmove events that would also be predicted on the
|
|
client side: jumppads and item pickups
|
|
Adds an event+parm and twiddles the event counter
|
|
===============
|
|
*/
|
|
void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm ) {
|
|
if ( !ent->client ) {
|
|
return;
|
|
}
|
|
BG_AddPredictableEventToPlayerstate( event, eventParm, &ent->client->ps );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_AddEvent
|
|
|
|
Adds an event+parm and twiddles the event counter
|
|
===============
|
|
*/
|
|
void G_AddEvent( gentity_t *ent, int event, int eventParm ) {
|
|
int bits;
|
|
playerState_t *ps = &ent->client->ps;
|
|
|
|
if ( !event ) {
|
|
G_Printf( "G_AddEvent: zero event added for entity %i\n", ent->s.number );
|
|
return;
|
|
}
|
|
|
|
// clients need to add the event in playerState_t instead of entityState_t
|
|
if ( ent->client ) {
|
|
bits = ps->externalEvent & EV_EVENT_BITS;
|
|
bits = ( bits + EV_EVENT_BIT1 ) & EV_EVENT_BITS;
|
|
ps->externalEvent = event | bits;
|
|
ps->externalEventParm = eventParm;
|
|
ps->externalEventTime = level.time;
|
|
} else {
|
|
bits = ent->s.event & EV_EVENT_BITS;
|
|
bits = ( bits + EV_EVENT_BIT1 ) & EV_EVENT_BITS;
|
|
ent->s.event = event | bits;
|
|
ent->s.eventParm = eventParm;
|
|
}
|
|
ent->eventTime = level.time;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
G_Sound
|
|
=============
|
|
*/
|
|
void G_Sound( gentity_t *ent, int soundIndex ) {
|
|
gentity_t *te;
|
|
|
|
te = G_TempEntity( ent->r.currentOrigin, EV_GENERAL_SOUND );
|
|
te->s.eventParm = soundIndex;
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
|
|
|
|
/*
|
|
================
|
|
G_SetOrigin
|
|
|
|
Sets the pos trajectory for a fixed position
|
|
================
|
|
*/
|
|
void G_SetOrigin( gentity_t *ent, vec3_t origin ) {
|
|
VectorCopy( origin, ent->s.pos.trBase );
|
|
ent->s.pos.trType = TR_STATIONARY;
|
|
ent->s.pos.trTime = 0;
|
|
ent->s.pos.trDuration = 0;
|
|
VectorClear( ent->s.pos.trDelta );
|
|
|
|
VectorCopy( origin, ent->r.currentOrigin );
|
|
VectorCopy( origin, ent->s.origin); // RPG-X | GSIO01 | 24.08.2009
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_SetOrigin
|
|
|
|
Sets the pos trajectory for a fixed angular position
|
|
|
|
RPG-X | GSIO01 | 24.08.2009
|
|
================
|
|
*/
|
|
void G_SetAngles(gentity_t *ent, vec3_t angles) {
|
|
VectorCopy(angles, ent->s.apos.trBase);
|
|
ent->s.apos.trType = TR_STATIONARY;
|
|
ent->s.apos.trTime = 0;
|
|
ent->s.apos.trDuration = 0;
|
|
VectorClear(ent->s.apos.trDelta);
|
|
|
|
VectorCopy(angles, ent->r.currentAngles);
|
|
VectorCopy(angles, ent->s.angles);
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_RadiusList - given an origin and a radius, return all entities that are in use that are within the list
|
|
============
|
|
*/
|
|
int G_RadiusList ( vec3_t origin, float radius, gentity_t *ignore, qboolean takeDamage, gentity_t *ent_list[MAX_GENTITIES])
|
|
{
|
|
float dist;
|
|
gentity_t *ent;
|
|
int entityList[MAX_GENTITIES];
|
|
int numListedEntities;
|
|
vec3_t mins, maxs;
|
|
vec3_t v;
|
|
int i, e;
|
|
int ent_count = 0;
|
|
|
|
if ( radius < 1 )
|
|
{
|
|
radius = 1;
|
|
}
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
{
|
|
mins[i] = origin[i] - radius;
|
|
maxs[i] = origin[i] + radius;
|
|
}
|
|
|
|
numListedEntities = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
|
|
|
|
for ( e = 0 ; e < numListedEntities ; e++ )
|
|
{
|
|
ent = &g_entities[entityList[e]];
|
|
|
|
if ((ent == ignore) || !(ent->inuse) || ent->takedamage != takeDamage)
|
|
continue;
|
|
|
|
// find the distance from the edge of the bounding box
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
{
|
|
if ( origin[i] < ent->r.absmin[i] )
|
|
{
|
|
v[i] = ent->r.absmin[i] - origin[i];
|
|
} else if ( origin[i] > ent->r.absmax[i] )
|
|
{
|
|
v[i] = origin[i] - ent->r.absmax[i];
|
|
} else
|
|
{
|
|
v[i] = 0;
|
|
}
|
|
}
|
|
|
|
dist = VectorLength( v );
|
|
if ( dist >= radius )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// ok, we are within the radius, add us to the incoming list
|
|
ent_list[ent_count] = ent;
|
|
ent_count++;
|
|
|
|
}
|
|
// we are done, return how many we found
|
|
return(ent_count);
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_GetNearestEnt - Find the nearest entity
|
|
============
|
|
*/
|
|
gentity_t *G_GetNearestEnt(char *classname, vec3_t origin, float radius, gentity_t *ignore, qboolean takeDamage) {
|
|
gentity_t *entList[MAX_GENTITIES], *nearest = NULL;
|
|
int count, i;
|
|
float distance, minDist;
|
|
vec3_t dist;
|
|
|
|
if(!radius) // we don't care how far it is away
|
|
radius = 9999999;
|
|
|
|
minDist = radius;
|
|
|
|
count = G_RadiusList(origin, radius, ignore, takeDamage, entList);
|
|
|
|
for(i = 0; i < count; i++) {
|
|
if(entList[i] != ignore) {
|
|
if(entList[i]->s.origin[0] || entList[i]->s.origin[1] || entList[i]->s.origin[2])
|
|
VectorSubtract(origin, entList[i]->s.origin, dist);
|
|
else if(entList[i]->r.currentOrigin[0] || entList[i]->r.currentOrigin[1] || entList[i]->r.currentOrigin[2])
|
|
VectorSubtract(origin, entList[i]->r.currentOrigin, dist);
|
|
else if(entList[i]->s.pos.trBase[0] || entList[i]->s.pos.trBase[1] || entList[i]->s.pos.trBase[2])
|
|
VectorSubtract(origin, entList[i]->s.pos.trBase, dist);
|
|
else // wow none of above ... well then assume it's origin is 0 0 0
|
|
VectorCopy(origin, dist);
|
|
distance = VectorLength(dist);
|
|
if(distance < 0)
|
|
distance *= -1;
|
|
if(distance < minDist) {
|
|
if(classname && !Q_stricmp(classname, entList[i]->classname)) {
|
|
minDist = distance;
|
|
nearest = entList[i];
|
|
} else if(!classname) {
|
|
minDist = distance;
|
|
nearest = entList[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_GetNearestPlayer - Find the nearest player
|
|
============
|
|
*/
|
|
gentity_t *G_GetNearestPlayer(vec3_t origin, float radius, gentity_t *ignore ) {
|
|
gentity_t *entList[MAX_GENTITIES], *nearest = NULL;
|
|
int count, i;
|
|
float distance, minDist;
|
|
vec3_t dist;
|
|
|
|
if(!radius)
|
|
radius = 999999;
|
|
|
|
minDist = radius;
|
|
|
|
count = G_RadiusList(origin, radius, ignore, qtrue, entList);
|
|
|
|
for(i = 0; i < MAX_CLIENTS; i++) {
|
|
if(entList[i]->client) {
|
|
VectorSubtract(origin, entList[i]->r.currentOrigin, dist);
|
|
distance = VectorLength(dist);
|
|
if(distance < 0)
|
|
distance *= -1;
|
|
if(distance < minDist) {
|
|
minDist = distance;
|
|
nearest = entList[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_GetEntityByTargetname - get all entities with specified targetname
|
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============
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*/
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int G_GetEntityByTargetname(const char *targetname, gentity_t *entities[MAX_GENTITIES]) {
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int i;
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int cnt = 0;
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gentity_t *t;
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for(i = MAX_GENTITIES - 1; i > -1; i--) {
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if(!&g_entities[i]) continue;
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t = &g_entities[i];
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if(t->targetname && !Q_strncmp(t->targetname, targetname, strlen(targetname))) {
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entities[cnt] = t;
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cnt++;
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}
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}
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return cnt;
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}
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/*
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============
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G_GetEntityByTarget - get all entities with specified target
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============
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*/
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int G_GetEntityByTarget(const char *target, gentity_t *entities[MAX_GENTITIES]) {
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int i;
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int cnt = 0;
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gentity_t *t;
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for(i = MAX_GENTITIES - 1; i > -1; i--) {
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if(!&g_entities[i]) continue;
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t = &g_entities[i];
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if(t->target && !Q_strncmp(t->target, target, strlen(target))) {
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entities[cnt] = t;
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cnt++;
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}
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}
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return cnt;
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}
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/*
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============
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G_GetEntityByTarget - get all entities with specified target
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============
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*/
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int G_GetEntityByBmodel(char *bmodel, gentity_t *entities[MAX_GENTITIES]) {
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int i;
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int cnt = 0;
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gentity_t *t;
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|
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for(i = MAX_GENTITIES - 1; i > -1; i--) {
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if(!&g_entities[i]) continue;
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t = &g_entities[i];
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if(t->model && !Q_strncmp(t->model, bmodel, strlen(bmodel))) {
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entities[cnt] = t;
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cnt++;
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}
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}
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return cnt;
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}
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/*====================*\
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|| RPG-X Modification ||
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|| ||
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|| Phenix - 2/8/2004 ||
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\*====================*/
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/**
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|
* Checks if the line of sight between two entities is blocked.
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*
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|
* /author Ubergames - Phenix
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* /date 2/8/2004
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*/
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qboolean LineOfSight( gentity_t *ent1, gentity_t *ent2 ) {
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trace_t trace;
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trap_Trace (&trace, ent1->s.pos.trBase, NULL, NULL, ent2->s.pos.trBase, ent1->s.number, MASK_SHOT );
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if ( trace.contents & CONTENTS_SOLID ) {
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return qfalse;
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}
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return qtrue;
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}
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/*=================*\
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|| End Moficiation ||
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\*=================*/
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