rpg-x2/cgame
2012-05-05 16:53:56 +02:00
..
cg_anims.h fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
cg_consolecmds.c Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
cg_draw.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_drawtools.c Critical bugfixes ... 2011-12-08 19:30:38 +01:00
cg_effects.c initial commit 2011-06-01 14:20:56 +02:00
cg_ents.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_env.c fx_plasma 2011-12-27 14:50:34 +01:00
cg_event.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_info.c initial commit 2011-06-01 14:20:56 +02:00
cg_lensflares.c initial commit 2011-06-01 14:20:56 +02:00
cg_local.h Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
cg_localents.c func_stasis_door 2011-12-13 13:05:06 +01:00
cg_lua.c Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
cg_lua.h Critical bugfixes ... 2011-12-08 19:30:38 +01:00
cg_main.c Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
cg_main.c.orig initial commit 2011-06-01 14:20:56 +02:00
cg_marks.c more fixes as result of code analysis 2011-12-05 11:56:52 +01:00
cg_motionblur.c initial commit 2011-06-01 14:20:56 +02:00
cg_players.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_playerstate.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_predict.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_public.h Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
cg_scoreboard.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
cg_screenfx.c initial commit 2011-06-01 14:20:56 +02:00
cg_screenfx.h initial commit 2011-06-01 14:20:56 +02:00
cg_servercmds.c Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
cg_snapshot.c initial commit 2011-06-01 14:20:56 +02:00
cg_syscalls.asm initial commit 2011-06-01 14:20:56 +02:00
cg_syscalls.c Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
cg_text.h initial commit 2011-06-01 14:20:56 +02:00
cg_view.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cg_weapons.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
cgame.def initial commit 2011-06-01 14:20:56 +02:00
cgame.dsp initial commit 2011-06-01 14:20:56 +02:00
cgame.dsw initial commit 2011-06-01 14:20:56 +02:00
cgame.opt initial commit 2011-06-01 14:20:56 +02:00
cgame.plg initial commit 2011-06-01 14:20:56 +02:00
cgame.q3asm initial commit 2011-06-01 14:20:56 +02:00
cgame.vcproj initial commit 2011-06-01 14:20:56 +02:00
cgame.vcxproj Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
cgame.vcxproj.filters . 2011-12-07 12:56:34 +01:00
cgame.vcxproj.user initial commit 2011-06-01 14:20:56 +02:00
fx_compression.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
fx_disruptor.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
fx_grenade.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
fx_hypospray.c Removed even more unused things 2011-12-05 10:06:14 +01:00
fx_item.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
fx_lib.c fx_plasma 2011-12-27 14:50:34 +01:00
fx_local.h fx_plasma 2011-12-27 14:50:34 +01:00
fx_misc.c initial commit 2011-06-01 14:20:56 +02:00
fx_phaser.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
fx_quantum.c Renamed weapons in weapon_t ... 2012-03-16 13:05:41 +01:00
fx_tetrion.c Removed even more unused things 2011-12-05 10:06:14 +01:00
fx_transporter.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
lua_cent.c Some cgame lua things 2011-12-06 14:15:21 +01:00
lua_cfx.c Some cgame lua things 2011-12-06 14:15:21 +01:00
lua_refent.c Added more functions to lua_refent 2011-12-08 13:51:43 +01:00
Makefile Revert of changes made by mistake 2012-05-05 16:53:56 +02:00
Todo.txt Added ToDo.txt files to cgame, game, and ui. 2011-12-05 10:33:40 +01:00
tr_types.h Revert of changes made by mistake 2012-05-05 16:53:56 +02:00