mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-28 15:13:11 +00:00
0fef2e2732
Use SQL=1 do build with sql support. Use DEBUG=1 do build with debugging symbols. Example: make SQL=1 DEBUG=1 will build with sql support and debugging symbols.
148 lines
3.6 KiB
Makefile
148 lines
3.6 KiB
Makefile
default: so
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so: build_so
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# compiler to use for building shared objects
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CC = gcc
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# determine arch and platform
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ARCH=$(shell uname -m | sed -e s/i.86/i386/)
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PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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# cflags for the VM compiler
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VMCFLAGS = $(CFLAGS) -DQ3_VM
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# cflags for the compiler
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ifeq ($(PLATFORM), mingw32)
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SOCFLAGS = $(CFLAGS)
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else
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SOCFLAGS = $(CFLAGS) -fPIC
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endif
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# set extension
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ifeq ($(PLATFORM), mingw32)
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EXT=dll
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ARCH=x86
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else
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EXT=so
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endif
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# ui objects
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OBJ = \
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ui_turbolift.o \
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ui_transporter.o \
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ui_motd.o \
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ui_admin.o \
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ui_video.o \
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ui_teamorders.o \
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ui_team.o \
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ui_startserver.o \
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ui_spskill.o \
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ui_sppostgame.o \
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ui_splevel.o \
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ui_specifyserver.o \
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ui_sparena.o \
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ui_sound.o \
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ui_servers2.o \
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ui_serverinfo.o \
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ui_removebots.o \
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ui_qmenu.o \
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ui_preferences.o \
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ui_playersettings.o \
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ui_players.o \
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ui_playermodel.o \
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ui_network.o \
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ui_mods.o \
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ui_mfield.o \
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ui_menu.o \
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ui_main.o \
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ui_ingame.o \
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ui_gameinfo.o \
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ui_fonts.o \
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ui_emotes.o \
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ui_demo2.o \
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ui_cvars.o \
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ui_credits.o \
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ui_controls2.o \
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ui_connect.o \
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ui_confirm.o \
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ui_cdkey.o \
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ui_atoms.o \
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ui_addbots.o
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# dependencies from game
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OBJDEP = \
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q_shared.o \
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q_math.o \
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bg_misc.o
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# object for syscalls to the engine
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SOOBJ = \
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ui_syscalls.o
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# do cc for shared libraries
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ifeq ($(DEBUG), 1)
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DO_SOCC = $(CC) $(SOCFLAGS) -Wall -g3 $(DEFINES) -o $@ -c $<
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else
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DO_SOCC = $(CC) $(SOCFLAGS) -Wall $(DEFINES) -o $@ -c $<
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endif
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build_so: DO_CC=$(DO_SOCC)
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cg_consolecmds.o : cg_consolecmds.c; $(DO_CC)
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ui_addbots.o : ui_addbots.c; $(DO_CC)
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ui_atoms.o : ui_atoms.c; $(DO_CC)
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ui_cdkey.o : ui_cdkey.c; $(DO_CC)
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ui_confirm.o : ui_confirm.c; $(DO_CC)
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ui_connect.o : ui_connect.c; $(DO_CC)
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ui_controls2.o : ui_controls2.c; $(DO_CC)
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ui_cvars.o : ui_cvars.c; $(DO_CC)
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ui_demo2.o : ui_demo2.c; $(DO_CC)
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ui_fonts.o : ui_fonts.c; $(DO_CC)
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ui_gameinfo.o : ui_gameinfo.c; $(DO_CC)
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ui_ingame.o : ui_ingame.c; $(DO_CC)
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ui_main.o : ui_main.c; $(DO_CC)
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ui_menu.o : ui_menu.c; $(DO_CC)
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ui_mfield.o : ui_mfield.c; $(DO_CC)
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ui_mods.o : ui_mods.c; $(DO_CC)
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ui_network.o : ui_network.c; $(DO_CC)
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ui_playermodel.o : ui_playermodel.c; $(DO_CC)
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ui_players.o : ui_players.c; $(DO_CC)
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ui_playersettings.o : ui_playersettings.c; $(DO_CC)
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ui_preferences.o : ui_preferences.c; $(DO_CC)
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ui_qmenu.o : ui_qmenu.c; $(DO_CC)
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ui_removebots.o : ui_removebots.c; $(DO_CC)
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ui_serverinfo.o : ui_serverinfo.c; $(DO_CC)
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ui_servers2.o : ui_servers2.c; $(DO_CC)
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ui_sound.o : ui_sound.c; $(DO_CC)
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ui_sparena.o : ui_sparena.c; $(DO_CC)
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ui_specifyserver.o : ui_specifyserver.c; $(DO_CC)
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ui_splevel.o : ui_splevel.c; $(DO_CC)
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ui_sppostgame.o : ui_sppostgame.c; $(DO_CC)
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ui_spreset.o : ui_spreset.c; $(DO_CC)
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ui_spskill.o : ui_spskill.c; $(DO_CC)
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ui_startserver.o : ui_startserver.c; $(DO_CC)
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ui_team.o : ui_team.c; $(DO_CC)
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ui_teamorders.o : ui_teamorders.c; $(DO_CC)
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ui_video.o : ui_video.c; $(DO_CC)
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ui_credits.o : ui_credits.c; $(DO_CC)
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ui_admin.o : ui_admin.c; $(DO_CC)
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ui_emotes.o : ui_emotes.c; $(DO_CC)
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ui_motd.o : ui_motd.c; $(DO_CC)
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ui_transporter.o : ui_transporter.c; $(DO_CC)
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ui_turbolift.o : ui_turbolift.c; $(DO_CC)
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ui_syscalls.o : ui_syscalls.c; $(DO_CC)
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q_shared.o: ../game/q_shared.c; $(DO_CC)
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q_math.o: ../game/q_math.c; $(DO_CC)
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bg_misc.o: ../game/bg_misc.c; $(DO_CC)
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build_so: $(OBJDEP) $(OBJ) $(SOOBJ)
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ifeq ($(PLATFORM), mingw32)
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$(CC) -shared -Wl,--export-all-symbols,-soname,ui$(ARCH).$(EXT) -o ui$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ)
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else
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$(CC) -shared -Wl,--export-dynamic,-soname,ui$(ARCH).$(EXT) -o ui$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ)
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endif
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clean:
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rm -f *.o *.$(EXT)
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