mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-28 15:13:11 +00:00
046c6a4e8e
- Fixed errors preventing any map from beeing loaded - Fix for func_stasis_door ... so they don't crash the game anymore when loading maps containing them.
108 lines
2.5 KiB
C
108 lines
2.5 KiB
C
#ifndef _G_LUA_H
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#define _G_LUA_H
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#include "cg_local.h"
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#if (defined __linux__ || defined __WIN32__) // linux or mingw
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#include "../game/lua.h"
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#include "../game/lauxlib.h"
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#include "../game/lualib.h"
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#else
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#include "../game/lua.h"
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#include "../game/lauxlib.h"
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#include "../game/lualib.h"
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#endif
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#define NUM_VMS 1
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#if defined __linux__
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#define HOSTARCH "UNIX"
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#define EXTENSION "so"
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#elif defined WIN32
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#define HOSTARCH "WIN32"
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#define EXTENSION "dll"
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#elif defined __APPLE__
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#define HOSTARCH "UNIX"
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#define EXTENSION "dylib"
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#endif
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#define Lua_RegisterGlobal(L, n, v) (lua_pushstring(L, v), lua_setglobal(L, n))
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#define Lua_RegConstInteger(L, n) (lua_pushstring(L, #n), lua_pushinteger(L, n), lua_settable(L, -3))
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#define Lua_RegConstString(L, n) (lua_pushstring(L, #n), lua_pushstring(L, n), lua_settable(L, -3))
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typedef struct {
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int id;
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char filename[MAX_QPATH];
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char *code;
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int code_size;
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int error;
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lua_State *L;
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} lvm_t;
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extern lvm_t *lVM[NUM_VMS];
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void QDECL LUA_DEBUG(const char *fmt, ...);
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void QDECL LUA_LOG(const char *fmt, ...);
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qboolean CG_LuaInit(void);
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qboolean CG_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
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qboolean CG_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs);
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qboolean CG_LuaGetFunction(lvm_t *vm, char *name);
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qboolean CG_LuaGetFunctionT(lua_State *T, char *name);
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qboolean CG_LuaStartVM(lvm_t *vm);
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void CG_LuaStopVM(lvm_t *vm);
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void CG_LuaShutdown(void);
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void CG_LuaStatus(void);
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lvm_t *CG_LuaGetVM(lua_State *L);
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// lua_cgame.c
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int Luaopen_CGame(lua_State *L);
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// lua_qmath.c
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int Luaopen_Qmath(lua_State *L);
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// lua_vector.c
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int Luaopen_Vector(lua_State *L);
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void Lua_PushVector(lua_State *L, vec3_t v);
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vec_t *Lua_GetVector(lua_State *L, int argNum);
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int Lua_IsVector(lua_State *L, int index);
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vec3_t *Lua_GetVectorMisc(lua_State *L, int *index);
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// lua_cfx.c
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typedef struct {
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char luaFunc[MAX_QPATH];
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} cfx_t;
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#ifdef Q3_VM
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#define MAX_CFX_CNT 32
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typedef struct {
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cfx_t *cfx[MAX_CFX_CNT];
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int cnt;
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} cfxList_t;
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#else
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typedef struct {
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cfx_t **cfx;
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int cnt;
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} cfxList_t;
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#endif
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void Lua_CFX_LoadMapFxFile(void);
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// lua_cent.c
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typedef struct {
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centity_t *e;
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} cent_t;
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int Luaopen_Cent(lua_State *L);
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void Lua_PushCent(lua_State *L, centity_t *ent);
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cent_t *Lua_GetCent(lua_State *L, int argNum);
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// lua_refent.c
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typedef struct {
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refEntity_t *r;
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} rent_t;
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int Luaopen_Rent(lua_State *L);
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void Lua_PushRent(lua_State *L, refEntity_t *rent);
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rent_t *Lua_GetRent(lua_State *L, int argNum);
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#endif
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