mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-21 20:11:21 +00:00
101 lines
2.6 KiB
Text
101 lines
2.6 KiB
Text
# Microsoft Developer Studio Project File - Name="BuildQVM" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) External Target" 0x0106
|
|
|
|
CFG=BuildQVM - Win32 Debug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "BuildQVM.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "BuildQVM.mak" CFG="BuildQVM - Win32 Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "BuildQVM - Win32 Release" (based on "Win32 (x86) External Target")
|
|
!MESSAGE "BuildQVM - Win32 Debug" (based on "Win32 (x86) External Target")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
|
|
!IF "$(CFG)" == "BuildQVM - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Cmd_Line "NMAKE /f BuildQVM.mak"
|
|
# PROP BASE Rebuild_Opt "/a"
|
|
# PROP BASE Target_File "BuildQVM.exe"
|
|
# PROP BASE Bsc_Name "BuildQVM.bsc"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Cmd_Line "buildvms.bat"
|
|
# PROP Rebuild_Opt ""
|
|
# PROP Target_File "..\baseef\game.qvm"
|
|
# PROP Bsc_Name ""
|
|
# PROP Target_Dir ""
|
|
|
|
!ELSEIF "$(CFG)" == "BuildQVM - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "BuildQVM___Win32_Debug"
|
|
# PROP BASE Intermediate_Dir "BuildQVM___Win32_Debug"
|
|
# PROP BASE Cmd_Line "NMAKE /f BuildQVM.mak"
|
|
# PROP BASE Rebuild_Opt "/a"
|
|
# PROP BASE Target_File "BuildQVM.exe"
|
|
# PROP BASE Bsc_Name "BuildQVM.bsc"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "BuildQVM___Win32_Debug"
|
|
# PROP Intermediate_Dir "BuildQVM___Win32_Debug"
|
|
# PROP Cmd_Line "buildvms.bat"
|
|
# PROP Rebuild_Opt ""
|
|
# PROP Target_File "..\baseef\game.qvm"
|
|
# PROP Bsc_Name ""
|
|
# PROP Target_Dir ""
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "BuildQVM - Win32 Release"
|
|
# Name "BuildQVM - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "BuildQVM - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "BuildQVM - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# Begin Source File
|
|
|
|
SOURCE=.\buildvms.bat
|
|
|
|
!IF "$(CFG)" == "BuildQVM - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "BuildQVM - Win32 Debug"
|
|
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|