mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-22 04:21:43 +00:00
473 lines
12 KiB
C
473 lines
12 KiB
C
/*
|
|
** $Id: luaconf.h,v 1.151 2010/11/12 15:48:30 roberto Exp $
|
|
** Configuration file for Lua
|
|
** See Copyright Notice in lua.h
|
|
*/
|
|
|
|
|
|
#ifndef lconfig_h
|
|
#define lconfig_h
|
|
|
|
#include <limits.h>
|
|
#include <stddef.h>
|
|
|
|
|
|
/*
|
|
** ==================================================================
|
|
** Search for "@@" to find all configurable definitions.
|
|
** ===================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
@@ LUA_ANSI controls the use of non-ansi features.
|
|
** CHANGE it (define it) if you want Lua to avoid the use of any
|
|
** non-ansi feature or library.
|
|
*/
|
|
#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
|
|
#define LUA_ANSI
|
|
#endif
|
|
|
|
|
|
#if !defined(LUA_ANSI) && defined(_WIN32)
|
|
#define LUA_WIN
|
|
#endif
|
|
|
|
#if defined(LUA_WIN)
|
|
#define LUA_DL_DLL
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(LUA_USE_LINUX)
|
|
#define LUA_USE_POSIX
|
|
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
|
#define LUA_USE_READLINE /* needs some extra libraries */
|
|
#endif
|
|
|
|
#if defined(LUA_USE_MACOSX)
|
|
#define LUA_USE_POSIX
|
|
#define LUA_USE_DLOPEN /* does not need -ldl */
|
|
#define LUA_USE_READLINE /* needs an extra library: -lreadline */
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_USE_POSIX includes all functionality listed as X/Open System
|
|
@* Interfaces Extension (XSI).
|
|
** CHANGE it (define it) if your system is XSI compatible.
|
|
*/
|
|
#if defined(LUA_USE_POSIX)
|
|
#define LUA_USE_MKSTEMP
|
|
#define LUA_USE_ISATTY
|
|
#define LUA_USE_POPEN
|
|
#define LUA_USE_ULONGJMP
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
|
@* Lua libraries.
|
|
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
|
@* C libraries.
|
|
** CHANGE them if your machine has a non-conventional directory
|
|
** hierarchy or if you want to install your libraries in
|
|
** non-conventional directories.
|
|
*/
|
|
#if defined(_WIN32) /* { */
|
|
/*
|
|
** In Windows, any exclamation mark ('!') in the path is replaced by the
|
|
** path of the directory of the executable file of the current process.
|
|
*/
|
|
#define LUA_LDIR "!\\lua\\"
|
|
#define LUA_CDIR "!\\"
|
|
#define LUA_PATH_DEFAULT \
|
|
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
|
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
|
|
#define LUA_CPATH_DEFAULT \
|
|
LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
|
|
|
|
#else /* }{ */
|
|
|
|
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
|
|
#define LUA_ROOT "/usr/local/"
|
|
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
|
|
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
|
|
#define LUA_PATH_DEFAULT \
|
|
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
|
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
|
|
#define LUA_CPATH_DEFAULT \
|
|
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUA_DIRSEP is the directory separator (for submodules).
|
|
** CHANGE it if your machine does not use "/" as the directory separator
|
|
** and is not Windows. (On Windows Lua automatically uses "\".)
|
|
*/
|
|
#if defined(_WIN32)
|
|
#define LUA_DIRSEP "\\"
|
|
#else
|
|
#define LUA_DIRSEP "/"
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUA_ENV is the name of the variable that holds the current
|
|
@@ environment, used to access global names.
|
|
** CHANGE it if you do not like this name.
|
|
*/
|
|
#define LUA_ENV "_ENV"
|
|
|
|
|
|
/*
|
|
@@ LUA_API is a mark for all core API functions.
|
|
@@ LUALIB_API is a mark for all auxiliary library functions.
|
|
@@ LUAMOD_API is a mark for all standard library opening functions.
|
|
** CHANGE them if you need to define those functions in some special way.
|
|
** For instance, if you want to create one Windows DLL with the core and
|
|
** the libraries, you may want to use the following definition (define
|
|
** LUA_BUILD_AS_DLL to get it).
|
|
*/
|
|
#if defined(LUA_BUILD_AS_DLL) /* { */
|
|
|
|
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
|
#define LUA_API __declspec(dllexport)
|
|
#else /* }{ */
|
|
#define LUA_API __declspec(dllimport)
|
|
#endif /* } */
|
|
|
|
#else /* }{ */
|
|
|
|
#define LUA_API extern
|
|
|
|
#endif /* } */
|
|
|
|
|
|
/* more often than not the libs go together with the core */
|
|
#define LUALIB_API LUA_API
|
|
#define LUAMOD_API LUALIB_API
|
|
|
|
|
|
/*
|
|
@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
|
@* exported to outside modules.
|
|
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
|
|
@* that are not to be exported to outside modules (LUAI_DDEF for
|
|
@* definitions and LUAI_DDEC for declarations).
|
|
** CHANGE them if you need to mark them in some special way. Elf/gcc
|
|
** (versions 3.2 and later) mark them as "hidden" to optimize access
|
|
** when Lua is compiled as a shared library. Not all elf targets support
|
|
** this attribute. Unfortunately, gcc does not offer a way to check
|
|
** whether the target offers that support, and those without support
|
|
** give a warning about it. To avoid these warnings, change to the
|
|
** default definition.
|
|
*/
|
|
#if defined(luaall_c) /* { */
|
|
#define LUAI_FUNC static
|
|
#define LUAI_DDEC static
|
|
#define LUAI_DDEF static
|
|
|
|
#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
|
defined(__ELF__)
|
|
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
|
|
#define LUAI_DDEC LUAI_FUNC
|
|
#define LUAI_DDEF /* empty */
|
|
|
|
#else /* }{ */
|
|
#define LUAI_FUNC extern
|
|
#define LUAI_DDEC extern
|
|
#define LUAI_DDEF /* empty */
|
|
#endif /* } */
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_QL describes how error messages quote program elements.
|
|
** CHANGE it if you want a different appearance.
|
|
*/
|
|
#define LUA_QL(x) "'" x "'"
|
|
#define LUA_QS LUA_QL("%s")
|
|
|
|
|
|
/*
|
|
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
|
@* of a function in debug information.
|
|
** CHANGE it if you want a different size.
|
|
*/
|
|
#define LUA_IDSIZE 60
|
|
|
|
|
|
/*
|
|
@@ luai_writestring defines how 'print' prints its results.
|
|
*/
|
|
#include <stdio.h>
|
|
#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
|
|
|
/*
|
|
@@ luai_writestringerror defines how to print error messages.
|
|
** (A format string with one argument is enough for Lua...)
|
|
*/
|
|
#define luai_writestringerror(s,p) \
|
|
(fprintf(stderr, (s), (p)), fflush(stderr))
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Compatibility with previous versions
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_COMPAT_ALL controls all compatibility options.
|
|
** You can define it to get all options, or change specific options
|
|
** to fit your specific needs.
|
|
*/
|
|
#if defined(LUA_COMPAT_ALL) /* { */
|
|
|
|
/*
|
|
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
|
|
** You can replace it with 'table.unpack'.
|
|
*/
|
|
#define LUA_COMPAT_UNPACK
|
|
|
|
/*
|
|
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
|
|
** You can call your C function directly (with light C functions).
|
|
*/
|
|
#define lua_cpcall(L,f,u) \
|
|
(lua_pushcfunction(L, (f)), \
|
|
lua_pushlightuserdata(L,(u)), \
|
|
lua_pcall(L,1,0,0))
|
|
|
|
|
|
/*
|
|
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
|
|
** You can rewrite 'log10(x)' as 'log(x, 10)'.
|
|
*/
|
|
#define LUA_COMPAT_LOG10
|
|
|
|
/*
|
|
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
|
|
*/
|
|
#define LUA_COMPAT_MAXN
|
|
|
|
/*
|
|
@@ The following macros supply trivial compatibility for some
|
|
** changes in the API. The macros themselves document how to
|
|
** change your code to avoid using them.
|
|
*/
|
|
#define lua_strlen(L,i) lua_rawlen(L, (i))
|
|
|
|
#define lua_objlen(L,i) lua_rawlen(L, (i))
|
|
|
|
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
|
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
|
|
|
/*
|
|
@@ LUA_COMPAT_MODULE controls compatibility with previous
|
|
** module functions 'module' (Lua) and 'luaL_register' (C).
|
|
*/
|
|
#define LUA_COMPAT_MODULE
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
/*
|
|
@@ LUAI_BITSINT defines the number of bits in an int.
|
|
** CHANGE here if Lua cannot automatically detect the number of bits of
|
|
** your machine. Probably you do not need to change this.
|
|
*/
|
|
/* avoid overflows in comparison */
|
|
#if INT_MAX-20 < 32760 /* { */
|
|
#define LUAI_BITSINT 16
|
|
#elif INT_MAX > 2147483640L /* }{ */
|
|
/* int has at least 32 bits */
|
|
#define LUAI_BITSINT 32
|
|
#else /* }{ */
|
|
#error "you must define LUA_BITSINT with number of bits in an integer"
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUA_INT32 is an signed integer with exactly 32 bits.
|
|
@@ LUAI_UMEM is an unsigned integer big enough to count the total
|
|
@* memory used by Lua.
|
|
@@ LUAI_MEM is a signed integer big enough to count the total memory
|
|
@* used by Lua.
|
|
** CHANGE here if for some weird reason the default definitions are not
|
|
** good enough for your machine. Probably you do not need to change
|
|
** this.
|
|
*/
|
|
#if LUAI_BITSINT >= 32 /* { */
|
|
#define LUA_INT32 int
|
|
#define LUAI_UMEM size_t
|
|
#define LUAI_MEM ptrdiff_t
|
|
#else /* }{ */
|
|
/* 16-bit ints */
|
|
#define LUA_INT32 long
|
|
#define LUAI_UMEM unsigned long
|
|
#define LUAI_MEM long
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
|
** CHANGE it if you need a different limit. This limit is arbitrary;
|
|
** its only purpose is to stop Lua to consume unlimited stack
|
|
** space (and to reserve some numbers for pseudo-indices).
|
|
*/
|
|
#if LUAI_BITSINT >= 32
|
|
#define LUAI_MAXSTACK 1000000
|
|
#else
|
|
#define LUAI_MAXSTACK 15000
|
|
#endif
|
|
|
|
/* reserve some space for error handling */
|
|
#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
|
|
|
|
|
|
|
|
|
|
/*
|
|
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
|
** CHANGE it if it uses too much C-stack space.
|
|
*/
|
|
#define LUAL_BUFFERSIZE BUFSIZ
|
|
|
|
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
@@ LUA_NUMBER is the type of numbers in Lua.
|
|
** CHANGE the following definitions only if you want to build Lua
|
|
** with a number type different from double. You may also need to
|
|
** change lua_number2int & lua_number2integer.
|
|
** ===================================================================
|
|
*/
|
|
|
|
#define LUA_NUMBER_DOUBLE
|
|
#define LUA_NUMBER double
|
|
|
|
/*
|
|
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
|
@* over a number.
|
|
*/
|
|
#define LUAI_UACNUMBER double
|
|
|
|
|
|
/*
|
|
@@ LUA_NUMBER_SCAN is the format for reading numbers.
|
|
@@ LUA_NUMBER_FMT is the format for writing numbers.
|
|
@@ lua_number2str converts a number to a string.
|
|
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
|
@@ lua_str2number converts a string to a number.
|
|
*/
|
|
#define LUA_NUMBER_SCAN "%lf"
|
|
#define LUA_NUMBER_FMT "%.14g"
|
|
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
|
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
|
#define lua_str2number(s,p) strtod((s), (p))
|
|
|
|
|
|
/*
|
|
@@ The luai_num* macros define the primitive operations over numbers.
|
|
*/
|
|
|
|
/* the following operations need the math library */
|
|
#if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
|
|
#include <math.h>
|
|
#define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
|
|
#define luai_numpow(L,a,b) (pow(a,b))
|
|
#endif
|
|
|
|
/* these are quite standard operations */
|
|
#if defined(LUA_CORE)
|
|
#define luai_numadd(L,a,b) ((a)+(b))
|
|
#define luai_numsub(L,a,b) ((a)-(b))
|
|
#define luai_nummul(L,a,b) ((a)*(b))
|
|
#define luai_numdiv(L,a,b) ((a)/(b))
|
|
#define luai_numunm(L,a) (-(a))
|
|
#define luai_numeq(a,b) ((a)==(b))
|
|
#define luai_numlt(L,a,b) ((a)<(b))
|
|
#define luai_numle(L,a,b) ((a)<=(b))
|
|
#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
|
|
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
|
|
** machines, ptrdiff_t gives a good choice between int or long.)
|
|
*/
|
|
#define LUA_INTEGER ptrdiff_t
|
|
|
|
/*
|
|
@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
|
|
** It must have at least 32 bits.
|
|
*/
|
|
#define LUA_UNSIGNED unsigned LUA_INT32
|
|
|
|
|
|
#if defined(LUA_CORE) /* { */
|
|
|
|
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
|
|
|
|
/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
|
|
with a DirectX idiosyncrasy */
|
|
#if defined(_MSC_VER) && defined(M_IX86) /* { */
|
|
|
|
#define MS_ASMTRICK
|
|
|
|
#else /* }{ */
|
|
/* the next definition uses a trick that should work on any machine
|
|
using IEEE754 with a 32-bit integer type */
|
|
|
|
#define LUA_IEEE754TRICK
|
|
|
|
/*
|
|
@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
|
|
@@ (0 for little endian, 1 for big endian); if not defined, Lua will
|
|
@@ check it dynamically.
|
|
*/
|
|
/* check for known architectures */
|
|
#if defined(__i386__) || defined(__i386) || defined(i386) || \
|
|
defined (__x86_64)
|
|
#define LUA_IEEEENDIAN 0
|
|
#elif defined(__POWERPC__) || defined(__ppc__)
|
|
#define LUA_IEEEENDIAN 1
|
|
#endif
|
|
|
|
#endif /* } */
|
|
|
|
#endif /* } */
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
|
|
/* =================================================================== */
|
|
|
|
/*
|
|
** Local configuration. You can use this space to add your redefinitions
|
|
** without modifying the main part of the file.
|
|
*/
|
|
|
|
|
|
|
|
#endif
|
|
|