rpg-x2/main.model
2011-06-01 14:20:56 +02:00

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//Kulhane
{
headModel models/players_rpgx/kulhane/head.md3 //head model
torsoModel models/players_rpgx/male_crewbody/upper.mdr //torso model
legsModel models/players_rpgx/male_crewbody/lower.mdr //legs model
//holsterModel
boltonModel tag_larm models/boltons/emitter.md3 //any additional static boltons (ie mobile emitter, helmet etc)
hasRanks 1 //skinset will use the rank system (ie might not look so hot on civilians or something)
{
skinname default
headSkin models/players_rpgx/kulhane/head_default.skin //references what .skin file to use
headSkinBlink models/players_rpgx/kulhane/head_default_blink.skin //same as above, but for blinking
headSkinFrown models/players_rpgx/kulhane/head_default_frown.skin //frowning
headSkinFrownBlink models/players_rpgx/kulhane/head_default_blinkfrown.skin //frowning and blinking
headBlinkTime 7 15 //seconds in where model might blink (ie between 7 and 15 second intervals)
headFrownTime 0 0 //seconds in where model might frown
torsoSkin models/players_rpgx/male_crewbody/upper_default.skin //torso skin
legsSkin models/players_rpgx/male_crewbody/lower_default.skin //legs skin
validClasses alien engineer security none //what, if any classes it is limited to
}
}