mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-16 09:51:20 +00:00
592 lines
14 KiB
C
592 lines
14 KiB
C
#include "g_local.h"
|
|
|
|
extern void InitMover( gentity_t *ent );
|
|
extern gentity_t *G_TestEntityPosition( gentity_t *ent );
|
|
void func_usable_use (gentity_t *self, gentity_t *other, gentity_t *activator);
|
|
void func_wait_return_solid( gentity_t *self )
|
|
{
|
|
//once a frame, see if it's clear.
|
|
self->clipmask = CONTENTS_BODY;
|
|
if ( !(self->spawnflags&16) || G_TestEntityPosition( self ) == NULL )
|
|
{
|
|
trap_SetBrushModel( self, self->model );
|
|
InitMover( self );
|
|
VectorCopy( self->s.origin, self->s.pos.trBase );
|
|
VectorCopy( self->s.origin, self->r.currentOrigin );
|
|
self->r.svFlags &= ~SVF_NOCLIENT;
|
|
self->s.eFlags &= ~EF_NODRAW;
|
|
self->use = func_usable_use;
|
|
self->clipmask = 0;
|
|
/*
|
|
if ( self->s.eFlags & EF_ANIM_ONCE )
|
|
{//Start our anim
|
|
self->s.frame = 0;
|
|
}
|
|
*/
|
|
if ( !(self->spawnflags&1) && !(self->spawnflags & 1024) )
|
|
{//START_OFF doesn't effect area portals
|
|
trap_AdjustAreaPortalState( self, qfalse );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self->clipmask = 0;
|
|
self->think = func_wait_return_solid;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
}
|
|
}
|
|
|
|
void func_usable_think( gentity_t *self )
|
|
{
|
|
if ( self->spawnflags & 8 )
|
|
{
|
|
//self->r.svFlags |= SVF_PLAYER_USABLE; //Replace the usable flag
|
|
self->use = func_usable_use;
|
|
self->think = 0/*NULL*/;
|
|
self->nextthink = -1;
|
|
}
|
|
}
|
|
|
|
void func_usable_use (gentity_t *self, gentity_t *other, gentity_t *activator)
|
|
{//Toggle on and off
|
|
#ifdef XTRA
|
|
//Remap shader
|
|
if(self->targetShaderName && self->targetShaderNewName) {
|
|
float f = level.time * 0.001;
|
|
AddRemap(self->targetShaderName, self->targetShaderNewName, f);
|
|
trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
|
|
}
|
|
#endif
|
|
|
|
|
|
//RPG-X | GSIO01 | 09/05/2009:
|
|
if(self->spawnflags & 256) { // ADMINS_ONLY
|
|
if(!IsAdmin(activator))
|
|
return;
|
|
}
|
|
|
|
if(self->flags & FL_LOCKED) // Deactivated
|
|
return;
|
|
|
|
if ( self->spawnflags & 8 ) // fixme: uurrgh!!!! that's disgusting
|
|
{//ALWAYS_ON
|
|
//Remove the ability to use the entity directly
|
|
//self->r.svFlags &= ~SVF_PLAYER_USABLE;
|
|
//also remove ability to call any use func at all!
|
|
self->use = 0/*NULL*/;
|
|
|
|
if(self->target && self->target[0])
|
|
{
|
|
if(self->spawnflags & 512)
|
|
G_UseTargets(self, self);
|
|
else
|
|
G_UseTargets(self, activator);
|
|
}
|
|
|
|
if ( self->wait )
|
|
{
|
|
self->think = func_usable_think;
|
|
self->nextthink = level.time + ( self->wait * 1000 );
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if ( !self->count )
|
|
{//become solid again
|
|
self->count = 1;
|
|
func_wait_return_solid( self );
|
|
}
|
|
else
|
|
{
|
|
self->s.solid = 0;
|
|
self->r.contents = 0;
|
|
self->clipmask = 0;
|
|
self->r.svFlags |= SVF_NOCLIENT;
|
|
self->s.eFlags |= EF_NODRAW;
|
|
self->count = 0;
|
|
|
|
if(self->target && self->target[0])
|
|
{
|
|
if(self->spawnflags & 512)
|
|
G_UseTargets(self, self);
|
|
else
|
|
G_UseTargets(self, activator);
|
|
}
|
|
self->think = 0/*NULL*/;
|
|
self->nextthink = -1;
|
|
if ( !(self->spawnflags&1) && !(self->spawnflags & 1024))
|
|
{//START_OFF doesn't effect area portals
|
|
trap_AdjustAreaPortalState( self, qtrue );
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_usable_pain(gentity_t *self, gentity_t *attacker, int damage)
|
|
{
|
|
self->use( self, attacker, attacker );
|
|
}
|
|
|
|
void func_usable_die(gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod)
|
|
{
|
|
self->takedamage = qfalse;
|
|
self->use( self, inflictor, attacker );
|
|
}
|
|
|
|
/*QUAKED func_usable (0 .5 .8) ? STARTOFF AUTOANIM x ALWAYS_ON NOBLOCKCHECK x x x ADMIN_ONLY NO_ACTIVATOR NO_AREAPORTAL DEACTIVATED
|
|
START_OFF - the wall will not be there
|
|
AUTOANIM - If useing an md3, it will animate
|
|
ALWAYS_ON - Doesn't toggle on and off when used, just fires target
|
|
NOBLOCKCHECK - Will NOT turn on while something is inside it unless this is checked
|
|
ADMIN_ONLY - can only be used by admins
|
|
NO_ACTIVATOR - use the ent itself instead the player as activator
|
|
NO_AREAPORTAL - don't affect areaportals
|
|
DEACTIVATED - start deactivated
|
|
|
|
A bmodel that can be used directly by the player's "activate" button
|
|
|
|
"targetname" When used, will toggle on and off
|
|
"target" Will fire this target every time it is toggled OFF
|
|
"model2" .md3 model to also draw
|
|
"color" constantLight color
|
|
"light" constantLight radius
|
|
"wait" amount of time before the object is usable again (only valid with ALWAYS_ON flag)
|
|
"health" if it has health, it will be used whenever shot at/killed - if you want it to only be used once this way, set health to 1
|
|
"messageNum" the number relating to the message string that will display when the player scans this usable with a tricorder
|
|
|
|
"team" - This can only be used by this team (2 = blue, 1 = red)
|
|
*/
|
|
|
|
void SP_func_usable( gentity_t *self )
|
|
{
|
|
trap_SetBrushModel( self, self->model );
|
|
InitMover( self );
|
|
VectorCopy( self->s.origin, self->s.pos.trBase );
|
|
VectorCopy( self->s.origin, self->r.currentOrigin );
|
|
|
|
//Com_Printf( "PointOrigin: { %f, %f, %f }\n", self->s.origin[0], self->s.origin[1], self->s.origin[2] );
|
|
|
|
self->count = 1;
|
|
if (self->spawnflags & 1)
|
|
{
|
|
self->s.solid = 0;
|
|
self->r.contents = 0;
|
|
self->clipmask = 0;
|
|
self->r.svFlags |= SVF_NOCLIENT;
|
|
self->s.eFlags |= EF_NODRAW;
|
|
self->count = 0;
|
|
}
|
|
|
|
if (self->spawnflags & 2)
|
|
{
|
|
self->s.eFlags |= EF_ANIM_ALLFAST;
|
|
}
|
|
|
|
/*
|
|
if (self->spawnflags & 4)
|
|
{//FIXME: need to be able to do change to something when it's done? Or not be usable until it's done?
|
|
self->s.eFlags |= EF_ANIM_ONCE;
|
|
}
|
|
*/
|
|
|
|
self->use = func_usable_use;
|
|
|
|
if ( self->health )
|
|
{
|
|
self->takedamage = qtrue;
|
|
self->die = func_usable_die;
|
|
self->pain = func_usable_pain;
|
|
}
|
|
|
|
//if the map has a usables file, get the data of of that
|
|
if ( rpg_scannablePanels.integer )
|
|
{
|
|
if ( level.hasScannableFile )
|
|
{
|
|
int i = 0;
|
|
int j = 0;
|
|
int messageNum=0;
|
|
int entityNum = self - g_entities;
|
|
|
|
self->s.weapon = 0;
|
|
|
|
//TiM - check for a message integer
|
|
G_SpawnInt( "messageNum", "0", &messageNum );
|
|
|
|
if(self->luaEntity)
|
|
messageNum = self->damage;
|
|
|
|
if ( messageNum > 0 )
|
|
{
|
|
while( i < MAX_SCANNABLES )
|
|
{
|
|
if ( level.g_scannables[i] == 0 )
|
|
break;
|
|
|
|
if ( level.g_scannables[i] == messageNum )
|
|
{
|
|
self->s.weapon = i+1; //+1 offset so 0 becomes the default error
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
//if no match was found, try the entities list if possible
|
|
if ( self->s.weapon == 0 && level.hasEntScannableFile )
|
|
{
|
|
i=0;
|
|
while( i < MAX_ENTSCANNABLES )
|
|
{
|
|
if ( !level.g_entScannables[i][0] && !level.g_entScannables[i][1] )
|
|
break;
|
|
|
|
if( level.g_entScannables[i][0] == entityNum )
|
|
{
|
|
j=0;
|
|
while ( j < MAX_SCANNABLES )
|
|
{
|
|
if ( level.g_scannables[j] == 0 )
|
|
break;
|
|
|
|
if ( level.g_scannables[j] == level.g_entScannables[i][1] )
|
|
{
|
|
self->s.weapon = j+1;
|
|
i = MAX_ENTSCANNABLES+1; //break the outer loop hehe
|
|
break;
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if ( self->s.weapon > 0 )
|
|
{
|
|
self->s.eType = ET_TRIC_STRING;
|
|
|
|
//DEBUG
|
|
//G_Printf( S_COLOR_RED "Entry found for entity: %i!\n", self-g_entities );
|
|
|
|
//Set bounding box for maxs/mins on tricorder rendering
|
|
VectorCopy( self->r.mins, self->s.origin2 ); //mins dimension
|
|
VectorCopy( self->r.maxs, self->s.angles2 ); //maxs
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//TiM: Humm... hopefully in my infinite hackiness, this won't screw anything up lol.
|
|
//Apparently this is the cause of Atlantis dying. The amount of scannable ents is making too
|
|
//much data for Q3 to handle.
|
|
//I've CVAR'd it off for now. Hopefully if/when the map gets fixed, it can be put back online.
|
|
if ( self->message ) { //If there is a message here, we gotz to get it over to CG
|
|
self->s.eType = ET_TRIC_STRING; //Set a special type we can use to identify this over on CG
|
|
|
|
//Com_Printf( S_COLOR_RED "USABLE MESSAGE: %s\n", self->message );
|
|
self->s.time2 = G_TricStringIndex( self->message ); //encode the message into an info string
|
|
//Set bounding box for maxs/mins on tricorder rendering
|
|
VectorCopy( self->r.mins, self->s.origin2 ); //mins dimension
|
|
VectorCopy( self->r.maxs, self->s.angles2 ); //maxs
|
|
}
|
|
}
|
|
}
|
|
|
|
if(self->spawnflags & 2048)
|
|
self->flags ^= FL_LOCKED;
|
|
|
|
trap_LinkEntity (self);
|
|
|
|
level.numBrushEnts++;
|
|
}
|
|
|
|
/*
|
|
G_LoadMapConfigurations
|
|
*/
|
|
/**
|
|
* \brief loads usable strings
|
|
* \return sucessfully loaded?
|
|
* \author Ubergames - TiM
|
|
*/
|
|
#ifdef Q3_VM
|
|
qboolean G_SetupUsablesStrings( void )
|
|
{
|
|
char serverInfo[MAX_TOKEN_CHARS];
|
|
char fileRoute[MAX_QPATH];
|
|
char buffer[20000];
|
|
int file_len;
|
|
char *textPtr, *token;
|
|
fileHandle_t f;
|
|
int i, j;
|
|
|
|
level.hasScannableFile = qfalse;
|
|
level.hasEntScannableFile = qfalse;
|
|
|
|
//get the map name out of the server data
|
|
trap_GetServerinfo( serverInfo, sizeof( serverInfo ) );
|
|
|
|
//setup the file route
|
|
Com_sprintf( fileRoute, sizeof( fileRoute ), "maps/%s.usables", Info_ValueForKey( serverInfo, "mapname" ) );
|
|
|
|
file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
|
|
|
|
//It's assumed most maps won't have this feature, so just exit 'gracefully'
|
|
if ( file_len<=1 )
|
|
{
|
|
trap_FS_FCloseFile( f );
|
|
//G_Printf( S_COLOR_YELLOW "WARNING: No file named %s was found.\n", fileRoute );
|
|
return qfalse;
|
|
}
|
|
|
|
//fill the buffer with the file data
|
|
memset( &buffer, 0, sizeof( buffer ) );
|
|
trap_FS_Read( buffer, file_len, f );
|
|
buffer[file_len] = '0';
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
if ( !buffer[0] )
|
|
{
|
|
G_Printf( S_COLOR_RED "ERROR: Attempted to load %s, but no data was inside!\n", fileRoute );
|
|
return qfalse;
|
|
}
|
|
|
|
G_Printf( "Usables file %s located. Proceeding to load scan data.\n", fileRoute );
|
|
|
|
COM_BeginParseSession();
|
|
textPtr = buffer;
|
|
|
|
i = 0; //used for the main arrays indices
|
|
|
|
while( 1 )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
if ( !Q_strncmp( token, "UsableDescriptions", 18 ) )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( Q_strncmp( token, "{", 1 ) != 0 )
|
|
{
|
|
G_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n", fileRoute );
|
|
continue;
|
|
}
|
|
|
|
level.hasScannableFile = qtrue;
|
|
|
|
token = COM_Parse( &textPtr );
|
|
|
|
//expected format is 'id' <space> 'string'
|
|
while ( Q_strncmp( token, "}", 1 ) )
|
|
{
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
if ( !Q_strncmp( token, "UsableEntities", 14 ) )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( Q_strncmp( token, "{", 1 ) )
|
|
{
|
|
G_Printf( S_COLOR_RED "ERROR: UsableEntities had no opening brace ( { )!\n", fileRoute );
|
|
continue;
|
|
}
|
|
|
|
level.hasEntScannableFile = qtrue;
|
|
|
|
token = COM_Parse( &textPtr );
|
|
|
|
j = 0;
|
|
while( Q_strncmp( token, "}", 1 ) )
|
|
{
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
if ( token[0] != 'e' )
|
|
{
|
|
SkipRestOfLine( &textPtr );
|
|
continue;
|
|
}
|
|
|
|
token++; //skip the 'e'
|
|
|
|
level.g_entScannables[j][0] = atoi( token );
|
|
token = COM_ParseExt( &textPtr, qfalse );
|
|
level.g_entScannables[j][1] = atoi( token );
|
|
|
|
//there's no way clients are scannable in here, so just validate the entry b4 proceeding
|
|
if ( level.g_entScannables[j][0] > MAX_CLIENTS-1 && level.g_entScannables[j][1] > 0 )
|
|
j++;
|
|
|
|
token = COM_Parse( &textPtr );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
level.g_scannables[i] = atoi( token );
|
|
|
|
//ensure a valid number was passed, else ignore it
|
|
if ( level.g_scannables[i] > 0 )
|
|
i++;
|
|
|
|
//we don't need the text on the server side
|
|
SkipRestOfLine( &textPtr );
|
|
|
|
token = COM_Parse( &textPtr );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
#else
|
|
qboolean G_SetupUsablesStrings( void )
|
|
{
|
|
char *serverInfo;
|
|
char fileRoute[MAX_QPATH];
|
|
char *buffer;
|
|
int file_len;
|
|
char *textPtr, *token;
|
|
fileHandle_t f;
|
|
int i, j;
|
|
|
|
level.hasScannableFile = qfalse;
|
|
level.hasEntScannableFile = qfalse;
|
|
|
|
serverInfo = (char *)malloc(MAX_TOKEN_CHARS * sizeof(char));
|
|
if(!serverInfo) {
|
|
return qfalse;
|
|
}
|
|
|
|
//get the map name out of the server data
|
|
trap_GetServerinfo( serverInfo, MAX_TOKEN_CHARS * sizeof(char) );
|
|
|
|
//setup the file route
|
|
Com_sprintf( fileRoute, sizeof( fileRoute ), "maps/%s.usables", Info_ValueForKey( serverInfo, "mapname" ) );
|
|
|
|
file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
|
|
|
|
free(serverInfo);
|
|
|
|
//It's assumed most maps won't have this feature, so just exit 'gracefully'
|
|
if ( file_len<=1 )
|
|
{
|
|
trap_FS_FCloseFile( f );
|
|
//G_Printf( S_COLOR_YELLOW "WARNING: No file named %s was found.\n", fileRoute );
|
|
return qfalse;
|
|
}
|
|
|
|
buffer = (char *)malloc(32000 * sizeof(char));
|
|
if(!buffer) {
|
|
trap_FS_FCloseFile(f);
|
|
return qfalse;
|
|
}
|
|
|
|
//fill the buffer with the file data
|
|
trap_FS_Read( buffer, file_len, f );
|
|
buffer[file_len] = '0';
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
if ( !buffer[0] )
|
|
{
|
|
G_Printf( S_COLOR_RED "ERROR: Attempted to load %s, but no data was inside!\n", fileRoute );
|
|
free(buffer);
|
|
return qfalse;
|
|
}
|
|
|
|
G_Printf( "Usables file %s located. Proceeding to load scan data.\n", fileRoute );
|
|
|
|
COM_BeginParseSession();
|
|
textPtr = buffer;
|
|
|
|
i = 0; //used for the main arrays indices
|
|
|
|
while( 1 )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
if ( !Q_strncmp( token, "UsableDescriptions", 18 ) )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( Q_strncmp( token, "{", 1 ) != 0 )
|
|
{
|
|
G_Printf( S_COLOR_RED "ERROR: UsableDescriptions had no opening brace ( { )!\n", fileRoute );
|
|
continue;
|
|
}
|
|
|
|
level.hasScannableFile = qtrue;
|
|
|
|
token = COM_Parse( &textPtr );
|
|
|
|
//expected format is 'id' <space> 'string'
|
|
while ( Q_strncmp( token, "}", 1 ) )
|
|
{
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
if ( !Q_strncmp( token, "UsableEntities", 14 ) )
|
|
{
|
|
token = COM_Parse( &textPtr );
|
|
if ( Q_strncmp( token, "{", 1 ) )
|
|
{
|
|
G_Printf( S_COLOR_RED "ERROR: UsableEntities had no opening brace ( { )!\n", fileRoute );
|
|
continue;
|
|
}
|
|
|
|
level.hasEntScannableFile = qtrue;
|
|
|
|
token = COM_Parse( &textPtr );
|
|
|
|
j = 0;
|
|
while( Q_strncmp( token, "}", 1 ) )
|
|
{
|
|
if ( !token[0] )
|
|
break;
|
|
|
|
if ( token[0] != 'e' )
|
|
{
|
|
SkipRestOfLine( &textPtr );
|
|
continue;
|
|
}
|
|
|
|
token++; //skip the 'e'
|
|
|
|
level.g_entScannables[j][0] = atoi( token );
|
|
token = COM_ParseExt( &textPtr, qfalse );
|
|
level.g_entScannables[j][1] = atoi( token );
|
|
|
|
//there's no way clients are scannable in here, so just validate the entry b4 proceeding
|
|
if ( level.g_entScannables[j][0] > MAX_CLIENTS-1 && level.g_entScannables[j][1] > 0 )
|
|
j++;
|
|
|
|
token = COM_Parse( &textPtr );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
level.g_scannables[i] = atoi( token );
|
|
|
|
//ensure a valid number was passed, else ignore it
|
|
if ( level.g_scannables[i] > 0 )
|
|
i++;
|
|
|
|
//we don't need the text on the server side
|
|
SkipRestOfLine( &textPtr );
|
|
|
|
token = COM_Parse( &textPtr );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
free(buffer);
|
|
return qtrue;
|
|
}
|
|
#endif
|
|
|