mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-26 06:11:21 +00:00
214 lines
5.7 KiB
C
214 lines
5.7 KiB
C
#include "cg_local.h"
|
|
#include "fx_local.h"
|
|
|
|
|
|
#define BORG_SPIN 0.6f
|
|
|
|
//------------------------------------------------------------------------------
|
|
/*void FX_BorgProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
|
{
|
|
float len;
|
|
vec3_t dir, end;
|
|
|
|
FX_AddSprite( cent->lerpOrigin, NULL, qfalse,
|
|
8.0f + ( random() * 24.0f ), 0.0f,
|
|
1.0f, 1.0f,
|
|
random() * 360, 0.0f,
|
|
1,
|
|
cgs.media.borgFlareShader);
|
|
|
|
// Energy glow
|
|
FX_AddSprite( cent->lerpOrigin, NULL, qfalse,
|
|
18.0f + ( random() * 24.0f ), 0.0f,
|
|
0.2f, 0.1f,
|
|
random() * 360, 0.0f,
|
|
1,
|
|
cgs.media.borgFlareShader);
|
|
|
|
VectorSet( dir, crandom(), crandom(), crandom() );
|
|
VectorNormalize( dir );
|
|
len = random() * 12.0f + 18.0f;
|
|
VectorMA( cent->lerpOrigin, len, dir, end );
|
|
FX_AddElectricity( cent->lerpOrigin, end, 0.2f, 0.6f, 0.0f, 0.3f, 0.0f, 5, cgs.media.borgLightningShaders[2], 1.0f );
|
|
}*/
|
|
|
|
/*
|
|
-------------------------
|
|
FX_BorgWeaponHitWall
|
|
-------------------------
|
|
*/ /*
|
|
void FX_BorgWeaponHitWall( vec3_t origin, vec3_t normal )
|
|
{
|
|
weaponInfo_t *weaponInfo = &cg_weapons[WP_MEDKIT];
|
|
|
|
// Expanding shock ring
|
|
FX_AddQuad( origin, normal,
|
|
0.5f, 6.4f,
|
|
0.8, 0.0,
|
|
random() * 360.0f,
|
|
200,
|
|
cgs.media.borgLightningShaders[0] );
|
|
|
|
// Impact core
|
|
FX_AddQuad( origin, normal,
|
|
16.0f + ( random() * 8.0f ), 3.2f,
|
|
0.6f, 0.0f,
|
|
cg.time * BORG_SPIN,
|
|
100,
|
|
cgs.media.borgLightningShaders[0] );
|
|
|
|
//Sound
|
|
trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, weaponInfo->mainHitSound);
|
|
|
|
CG_ImpactMark( cgs.media.scavMarkShader, origin, normal, random()*360, 1,1,1,0.2, qfalse, random() + 5.5f, qfalse );
|
|
} */
|
|
|
|
/*
|
|
-------------------------
|
|
FX_BorgTaser
|
|
-------------------------
|
|
*/
|
|
/*
|
|
void FX_BorgTaser( vec3_t end, vec3_t start )
|
|
{
|
|
float len;
|
|
vec3_t dis;
|
|
|
|
FX_AddSprite( end, NULL, qfalse, 9.0f, 0.0f, 1.0f, 0.0f, 30.0f, 0.0f, 250, cgs.media.borgLightningShaders[0] );
|
|
FX_AddSprite( end, NULL, qfalse, 18.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 150, cgs.media.borgLightningShaders[0] );
|
|
FX_AddSprite( start, NULL, qfalse, 12.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 100, cgs.media.borgLightningShaders[0] );
|
|
FX_AddSprite( start, NULL, qfalse, 6.0f, 0.0f, 1.0f, 0.0f, 60.0f, 0.0f, 150, cgs.media.borgLightningShaders[0] );
|
|
|
|
VectorSubtract( start, end, dis );
|
|
len = VectorNormalize( dis );
|
|
|
|
if ( len < 96 )
|
|
len = 0.6f;
|
|
else if ( len < 256 )
|
|
len = 0.4f;
|
|
else if ( len > 512 )
|
|
len = 0.1f;
|
|
else
|
|
len = 0.2f;
|
|
|
|
FX_AddLine( start, end, 1.0f, 5.0f, 0.0f, 1.0f, 0.0f, 150, cgs.media.borgLightningShaders[1] );
|
|
FX_AddElectricity( start, end, 0.2f, 3.0f, 0.0f, 1.0f, 0.0f, 150, cgs.media.borgLightningShaders[2], len );
|
|
FX_AddElectricity( start, end, 0.5f, 2.0f, 0.0f, 1.0f, 0.0f, 150, cgs.media.borgLightningShaders[3], len );
|
|
}*/
|
|
|
|
//------------------------------------------------
|
|
|
|
// unused!
|
|
/*void FX_BorgEyeBeam( vec3_t start, vec3_t end, vec3_t normal, qboolean large )
|
|
{
|
|
float width, alpha;
|
|
vec3_t rgb = {1.0f,0.0f,0.0f};
|
|
|
|
width = 0.5f + ( crandom() * 0.1 );
|
|
if ( large )
|
|
width *= 3.5;
|
|
|
|
alpha = 0.4f + ( random() * 0.25 );
|
|
|
|
FX_AddLine2( start, end, 1.0f,
|
|
width, 0.0f, width, 0.0f,
|
|
alpha, alpha,
|
|
rgb, rgb,
|
|
1.0f,
|
|
cgs.media.whiteLaserShader );
|
|
|
|
FX_AddSprite( start, NULL, qfalse,
|
|
1.0f + (random() * 2.0f), 0.0f,
|
|
0.6f, 0.6f,
|
|
0.0f, 0.0f, 1.0f,
|
|
cgs.media.borgEyeFlareShader );
|
|
|
|
FX_AddQuad( end, normal,
|
|
2.0f + (crandom() * 1.0f), 0.0f,
|
|
1.0f, 1.0f,
|
|
0.0f, 1.0f,
|
|
cgs.media.borgEyeFlareShader );
|
|
}*/
|
|
|
|
#define BORG_PARTICLE_RADIUS 32
|
|
//------------------------------------------------------------------------------------
|
|
void FX_BorgTeleportParticles( vec3_t origin, vec3_t dir )
|
|
{
|
|
int i;
|
|
vec3_t neworg, vel;
|
|
|
|
for ( i = 0; i < 26; i++ )
|
|
{
|
|
VectorSet( neworg,
|
|
origin[0] + ( crandom() * ( BORG_PARTICLE_RADIUS * 0.5 ) ),
|
|
origin[1] + ( crandom() * ( BORG_PARTICLE_RADIUS * 0.5 ) ),
|
|
origin[2] + ( crandom() * 4.0f ) );
|
|
VectorScale( dir, 32 + ( random() * 96 ), vel );
|
|
|
|
FX_AddSprite( neworg, vel, qfalse, 1.0f + ( crandom() * 2.0f ), 0.0f, 1.0f, 0.0f, random() * 360, 0.0f, 1700, cgs.media.borgFlareShader );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
// unused
|
|
/*
|
|
void FX_BorgTeleport( vec3_t origin )
|
|
{
|
|
vec3_t org, org2, angles, dir;
|
|
localEntity_t *le;
|
|
|
|
VectorSet( angles, 0, 0, 1 );
|
|
VectorSet( org, origin[0], origin[1], origin[2] - 32 );
|
|
FX_BorgTeleportParticles( origin, angles );
|
|
|
|
VectorSet( angles, 0, 0, -1 );
|
|
VectorSet( org2, origin[0], origin[1], origin[2] + 32 );
|
|
FX_BorgTeleportParticles( origin, angles );
|
|
|
|
VectorSubtract( org2, org, dir );
|
|
VectorNormalize( dir );
|
|
|
|
le = FX_AddCylinder( org, dir, 96.0f, 0.0f, 1.0f, 48.0f, 1.0f, 48.0f, 1.0f, 0.0f, 1500, cgs.media.borgFlareShader, 0.5 );
|
|
le->refEntity.data.cylinder.wrap = qtrue;
|
|
le->refEntity.data.cylinder.stscale = 24;
|
|
|
|
trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.borgBeamInSound );
|
|
}*/
|
|
|
|
//-------------------------------------
|
|
//unused
|
|
/*
|
|
void FX_BorgTeleportTrails( vec3_t origin )
|
|
{
|
|
int i;
|
|
float scale;
|
|
vec3_t org, ang, angvect;
|
|
|
|
for ( i = 0; i < 2; i++ )
|
|
{
|
|
// position on the sphere
|
|
if ( i == 0 )
|
|
{
|
|
ang[ROLL] = 0;
|
|
ang[PITCH] = sin( cg.time * 0.002f ) * 360;
|
|
ang[YAW] = cg.time * 0.04f;
|
|
}
|
|
else
|
|
{
|
|
ang[ROLL] = 0;
|
|
ang[PITCH] = sin( cg.time * 0.002f + 3.14159f ) * 360;
|
|
ang[YAW] = cg.time * 0.04f + 180.0f;
|
|
}
|
|
|
|
AngleVectors( ang, angvect, NULL, NULL);
|
|
|
|
// Set the particle position
|
|
org[0] = 12 * angvect[0] + origin[0];
|
|
org[1] = 12 * angvect[1] + origin[1];
|
|
org[2] = 32 * angvect[2] + origin[2];
|
|
|
|
scale = random() * 4.0f + 4.0f;
|
|
|
|
FX_AddSprite( org, NULL, qtrue, scale, -scale, 1.0f, 1.0f, 0.0f, 0.0f, 200.0f + random() * 200.0f, cgs.media.borgFlareShader );
|
|
}
|
|
}*/
|