mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-27 22:52:33 +00:00
475 lines
8.5 KiB
C
475 lines
8.5 KiB
C
#include "cg_lua.h"
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#ifdef CG_LUA
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#include "cg_lua.h"
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#ifdef CG_LUA
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static int Refent_GC(lua_State * L)
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{
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return 0;
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}
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static int Refent_ToString(lua_State * L)
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{
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rent_t *rent;
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refEntity_t *ent;
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char buf[MAX_STRING_CHARS];
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rent = Lua_GetRent(L, 1);
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ent = rent->r;
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Com_sprintf(buf, sizeof(buf), "centity: pointer=%p\n", ent);
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lua_pushstring(L, buf);
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return 1;
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}
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static int Refent_GetRenderfx(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->renderfx);
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return 1;
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}
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static int Refent_SetRenderfx(lua_State *L) {
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rent_t *rent;
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int renderfx;
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rent = Lua_GetRent(L, 1);
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renderfx = (int)luaL_checknumber(L, 2);
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rent->r->renderfx = renderfx;
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return 1;
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}
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static int Refent_GetType(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->reType);
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return 1;
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}
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static int Refent_SetType(lua_State *L) {
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rent_t *rent;
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refEntityType_t type;
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rent = Lua_GetRent(L, 1);
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type = (refEntityType_t)((int)luaL_checknumber(L, 2));
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if(type < 0 || type >= RT_MAX_REF_ENTITY_TYPE)
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return 1;
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return 1;
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}
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static int Refent_GetHmodel(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->hModel);
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return 1;
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}
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static int Refent_SetHmodel(lua_State *L) {
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rent_t *rent;
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int hmodel;
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rent = Lua_GetRent(L, 1);
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hmodel = (int)luaL_checknumber(L, 2);
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rent->r->hModel = hmodel;
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return 1;
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}
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static int Refent_GetLightingOrigin(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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Lua_PushVector(L, rent->r->lightingOrigin);
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return 1;
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}
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static int Refent_SetLightingOrigin(lua_State *L) {
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rent_t *rent;
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vec_t *origin;
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rent = Lua_GetRent(L, 1);
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origin = Lua_GetVector(L, 2);
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VectorCopy(origin, rent->r->lightingOrigin);
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return 1;
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}
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static int Refent_GetShadowPlane(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushnumber(L, rent->r->shadowPlane);
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return 1;
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}
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static int Refent_SetShadowPlane(lua_State *L) {
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rent_t *rent;
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float sp;
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rent = Lua_GetRent(L, 1);
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sp = (float)luaL_checknumber(L, 2);
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rent->r->shadowPlane = sp;
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return 1;
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}
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static int Refent_GetAxis0(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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Lua_PushVector(L, rent->r->axis[0]);
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return 1;
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}
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static int Refent_SetAxis0(lua_State *L) {
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rent_t *rent;
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vec_t *axis;
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rent = Lua_GetRent(L, 1);
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axis = Lua_GetVector(L, 2);
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VectorCopy(axis, rent->r->axis[0]);
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return 1;
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}
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static int Refent_GetAxis1(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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Lua_PushVector(L, rent->r->axis[1]);
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return 1;
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}
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static int Refent_SetAxis1(lua_State *L) {
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rent_t *rent;
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vec_t *axis;
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rent = Lua_GetRent(L, 1);
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axis = Lua_GetVector(L, 2);
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VectorCopy(axis, rent->r->axis[1]);
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return 1;
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}
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static int Refent_GetAxis2(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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Lua_PushVector(L, rent->r->axis[2]);
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return 1;
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}
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static int Refent_SetAxis2(lua_State *L) {
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rent_t *rent;
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vec_t *axis;
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rent = Lua_GetRent(L, 1);
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axis = Lua_GetVector(L, 2);
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VectorCopy(axis, rent->r->axis[2]);
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return 1;
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}
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static int Refent_UseNormAxis(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushboolean(L, (int)(!(rent->r->nonNormalizedAxes)));
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return 1;
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}
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static int Refent_SetUseNormAxis(lua_State *L) {
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rent_t *rent;
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qboolean b;
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rent = Lua_GetRent(L, 1);
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b = (qboolean)lua_toboolean(L, 2);
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rent->r->nonNormalizedAxes = (qboolean)(!b);
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return 1;
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}
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static int Refent_GetOrigin(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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Lua_PushVector(L, rent->r->origin);
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return 1;
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}
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static int Refent_SetOrigin(lua_State *L) {
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rent_t *rent;
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vec_t *origin;
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rent = Lua_GetRent(L, 1);
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origin = Lua_GetVector(L, 1);
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VectorCopy(origin, rent->r->origin);
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return 1;
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}
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static int Refent_GetFrame(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->frame);
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return 1;
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}
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static int Refent_SetFrame(lua_State *L) {
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rent_t *rent;
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int frame;
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rent = Lua_GetRent(L, 1);
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frame = (int)luaL_checknumber(L, 2);
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rent->r->frame = frame;
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return 1;
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}
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static int Refent_GetOldOrigin(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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Lua_PushVector(L, rent->r->oldorigin);
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return 1;
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}
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static int Refent_SetOldOrigin(lua_State *L) {
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rent_t *rent;
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vec_t *vec;
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rent = Lua_GetRent(L, 1);
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vec = Lua_GetVector(L, 2);
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VectorCopy(vec, rent->r->oldorigin);
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return 1;
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}
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static int Refent_GetOldFrame(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->oldframe);
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return 1;
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}
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static int Refent_SetOldFrame(lua_State *L) {
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rent_t *rent;
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int of;
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rent = Lua_GetRent(L, 1);
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of = (int)luaL_checknumber(L, 2);
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rent->r->oldframe = of;
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return 1;
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}
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static int Refent_GetBacklerp(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushnumber(L, rent->r->backlerp);
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return 1;
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}
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static int Refent_SetBacklerp(lua_State *L) {
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rent_t *rent;
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float bl;
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rent = Lua_GetRent(L, 1);
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bl = (float)luaL_checknumber(L, 2);
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rent->r->backlerp = bl;
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return 1;
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}
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static int Refent_GetSkinNum(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->skinNum);
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return 1;
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}
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static int Refent_SetSkinNum(lua_State *L) {
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rent_t *rent;
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int sn;
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rent = Lua_GetRent(L, 1);
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sn = (int)luaL_checknumber(L, 2);
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rent->r->skinNum = sn;
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return 1;
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}
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static int Refent_GetCustomSkin(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->customSkin);
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return 1;
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}
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static int Refent_SetCustomSkin(lua_State *L) {
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rent_t *rent;
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int cs;
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rent = Lua_GetRent(L, 1);
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cs = (int)luaL_checknumber(L, 2);
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rent->r->customSkin = cs;
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return 1;
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}
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static int Refent_GetCustomShader(lua_State *L) {
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rent_t *rent;
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rent = Lua_GetRent(L, 1);
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lua_pushinteger(L, rent->r->customShader);
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return 1;
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}
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static int Refent_SetCustomShader(lua_State *L) {
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rent_t *rent;
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int cs;
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rent = Lua_GetRent(L, 1);
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cs = (int)luaL_checknumber(L, 2);
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rent->r->customShader = cs;
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return 1;
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}
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static const luaL_Reg Refentity_ctor[] = {
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{NULL, NULL}
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};
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static const luaL_Reg Refentity_meta[] = {
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{"__gc", Refent_GC},
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{"__tostring", Refent_ToString},
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{"GetType", Refent_GetType},
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{"SetType", Refent_SetType},
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{"GetRenderfx", Refent_GetRenderfx},
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{"SetRenderfx", Refent_SetRenderfx},
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{"GetHmodel", Refent_GetHmodel},
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{"SetHmodel", Refent_SetHmodel},
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{"GetLightingOrigin", Refent_GetLightingOrigin},
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{"SetLightingOrigin", Refent_SetLightingOrigin},
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{"GetShadowPlane", Refent_GetShadowPlane},
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{"SetShadowPlane", Refent_SetShadowPlane},
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{"GetAxis0", Refent_GetAxis0},
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{"SetAxis0", Refent_SetAxis0},
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{"GetAxis1", Refent_GetAxis1},
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{"SetAxis1", Refent_SetAxis1},
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{"GetAxis2", Refent_GetAxis2},
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{"SetAxis2", Refent_SetAxis2},
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{"UseNormalizedAxis", Refent_UseNormAxis},
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{"SetUseNormalizedAxis", Refent_SetUseNormAxis},
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{"GetOrigin", Refent_GetOrigin},
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{"GetBeamFrom", Refent_GetOrigin},
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{"SetOrigin", Refent_SetOrigin},
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{"SetBeamFrom", Refent_SetOrigin},
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{"GetFrame", Refent_GetFrame},
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{"GetModelBeamDiameter", Refent_GetFrame},
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{"SetFrame", Refent_SetFrame},
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{"SetModelBeamDiameter", Refent_SetFrame},
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{"GetOldOrigin", Refent_GetOldOrigin},
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{"GetModelBeamTo", Refent_GetOldOrigin},
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{"SetOldOrigin", Refent_SetOldOrigin},
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{"SetModelBeamTo", Refent_SetOldOrigin},
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{"GetOldFrame", Refent_GetOldFrame},
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{"SetOldFrame", Refent_SetOldFrame},
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{"GetBacklerp", Refent_GetBacklerp},
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{"SetBacklerp", Refent_SetBacklerp},
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{"GetSkinNum", Refent_GetSkinNum},
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{"SetSkinNum", Refent_SetSkinNum},
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{"GetCustomSkin", Refent_GetCustomSkin},
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{"SetCustomSkin", Refent_SetCustomSkin},
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{"GetCustomShader", Refent_GetCustomShader},
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{"SetCustomShader", Refent_SetCustomShader},
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{NULL, NULL}
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};
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int Luaopen_Rent(lua_State * L)
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{
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luaL_newmetatable(L, "cgame.refentity");
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lua_pushstring(L, "__index");
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lua_pushvalue(L, -2);
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lua_settable(L, -3);
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luaL_register(L, NULL, Refentity_meta);
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luaL_register(L, "refentity", Refentity_ctor);
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return 1;
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}
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void Lua_PushRent(lua_State * L, refEntity_t * rent)
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{
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rent_t *refent;
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if(!rent)
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lua_pushnil(L);
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else {
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refent = (rent_t *)lua_newuserdata(L, sizeof(cent_t));
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luaL_getmetatable(L, "cgame.refentity");
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lua_setmetatable(L, -2);
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refent->r = rent;
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}
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}
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rent_t *Lua_GetRent(lua_State * L, int argNum)
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{
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void *ud;
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ud = luaL_checkudata(L, argNum, "cgame.refentity");
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luaL_argcheck(L, ud != NULL, argNum, "\'refentity\' expected");
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return (rent_t *) ud;
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}
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#endif
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#endif
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