mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-27 22:52:33 +00:00
0fef2e2732
Use SQL=1 do build with sql support. Use DEBUG=1 do build with debugging symbols. Example: make SQL=1 DEBUG=1 will build with sql support and debugging symbols.
220 lines
5.3 KiB
Makefile
220 lines
5.3 KiB
Makefile
default: so
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so: build_so
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# compiler to use for building shared objects
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CC = gcc
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# determine arch and platform
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ARCH=$(shell uname -m | sed -e s/i.86/i386/)
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PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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# cflags for the compiler
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ifeq ($(PLATFORM), mingw32)
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SOCFLAGS = $(CFLAGS)
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else
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SOCFLAGS = $(CFLAGS) -fPIC
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endif
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# set extension
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ifeq ($(PLATFORM), mingw32)
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EXT=dll
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ARCH=x86
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else
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EXT=so
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endif
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# cgame objects
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OBJ = \
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fx_transporter.o \
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fx_tetrion.o \
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fx_disruptor.o \
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fx_hypospray.o \
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fx_quantum.o \
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fx_phaser.o \
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fx_misc.o \
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fx_lib.o \
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fx_item.o \
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fx_grenade.o \
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fx_compression.o \
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cg_weapons.o \
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cg_view.o \
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cg_snapshot.o \
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cg_servercmds.o \
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cg_screenfx.o \
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cg_scoreboard.o \
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cg_predict.o \
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cg_playerstate.o \
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cg_players.o \
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cg_marks.o \
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cg_main.o \
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cg_localents.o \
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cg_info.o \
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cg_event.o \
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cg_env.o \
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cg_ents.o \
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cg_effects.o \
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cg_drawtools.o \
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cg_draw.o \
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cg_consolecmds.o \
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cg_lua.o \
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lua_vector.o \
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lua_qmath.o \
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lua_cfx.o \
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lua_cent.o \
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lua_refent.o \
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# depency objects from game
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OBJDEP = \
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q_shared.o \
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q_math.o \
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bg_misc.o \
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bg_pmove.o \
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bg_slidemove.o
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# object for syscalls to the engine
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SOOBJ = \
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cg_syscalls.o
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# objects for lua
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LUAOBJ = \
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lapi.o \
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lauxlib.o \
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lbaselib.o \
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lbitlib.o \
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lcode.o \
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lcorolib.o \
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lctype.o \
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ldblib.o \
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ldebug.o \
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ldo.o \
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ldump.o \
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lfunc.o \
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lgc.o \
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linit.o \
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liolib.o \
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llex.o \
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lmathlib.o \
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lmem.o \
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loadlib.o \
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lobject.o \
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lopcodes.o \
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loslib.o \
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lparser.o \
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lstate.o \
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lstring.o \
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lstrlib.o \
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ltable.o \
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ltablib.o \
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ltm.o \
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lua.o \
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luac.o \
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lundump.o \
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lvm.o \
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lzio.o
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# do cc for shared library
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ifeq ($(DEBUG), 1)
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DO_SOCC = $(CC) $(SOCFLAGS) -Wall -g3 $(DEFINES) -o $@ -c $<
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else
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DO_SOCC = $(CC) $(SOCFLAGS) -Wall $(DEFINES) -o $@ -c $<
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endif
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# do cc for lua
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DO_LUACC = $(CC) -O2 -Wall $(SOCFLAGS) -DLUA_COMPAT_ALL -o $@ -c $<
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build_so: DO_CC=$(DO_SOCC)
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# cgame
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cg_consolecmds.o : cg_consolecmds.c; $(DO_CC)
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cg_draw.o : cg_draw.c; $(DO_CC)
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cg_drawtools.o : cg_drawtools.c; $(DO_CC)
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cg_effects.o : cg_effects.c; $(DO_CC)
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cg_ents.o : cg_ents.c; $(DO_CC)
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cg_env.o : cg_env.c; $(DO_CC)
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cg_event.o : cg_event.c; $(DO_CC)
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cg_info.o : cg_info.c; $(DO_CC)
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cg_localents.o : cg_localents.c; $(DO_CC)
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cg_main.o : cg_main.c; $(DO_CC)
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cg_marks.o : cg_marks.c; $(DO_CC)
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cg_players.o : cg_players.c; $(DO_CC)
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cg_playerstate.o : cg_playerstate.c; $(DO_CC)
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cg_predict.o : cg_predict.c; $(DO_CC)
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cg_scoreboard.o : cg_scoreboard.c; $(DO_CC)
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cg_screenfx.o : cg_screenfx.c; $(DO_CC)
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cg_servercmds.o : cg_servercmds.c; $(DO_CC)
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cg_snapshot.o : cg_snapshot.c; $(DO_CC)
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cg_view.o : cg_view.c; $(DO_CC)
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cg_weapons.o : cg_weapons.c; $(DO_CC)
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cg_lua.o : cg_lua.c; $(DO_CC)
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fx_compression.o : fx_compression.c; $(DO_CC)
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fx_grenade.o : fx_grenade.c; $(DO_CC)
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fx_item.o : fx_item.c; $(DO_CC)
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fx_lib.o : fx_lib.c; $(DO_CC)
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fx_misc.o : fx_misc.c; $(DO_CC)
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fx_phaser.o : fx_phaser.c; $(DO_CC)
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fx_quantum.o : fx_quantum.c; $(DO_CC)
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fx_hypospray.o : fx_hypospray.c; $(DO_CC)
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fx_disruptor.o : fx_disruptor.c; $(DO_CC)
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fx_tetrion.o : fx_tetrion.c; $(DO_CC)
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fx_transporter.o : fx_transporter.c; $(DO_CC)
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lua_qmath.o: ../game/lua_qmath.c; $(DO_CC)
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lua_vector.o: ../game/lua_vector.c; $(DO_CC)
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lua_cfx.o: lua_cfx.c; $(DO_CC)
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lua_cent.o: lua_cent.c; $(DO_CC)
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lua_refent.o: lua_refent.c; $(DO_CC);
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# dependencies from game
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q_shared.o: ../game/q_shared.c; $(DO_CC)
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q_math.o: ../game/q_math.c; $(DO_CC)
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bg_misc.o: ../game/bg_misc.c; $(DO_CC)
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bg_pmove.o: ../game/bg_pmove.c; $(DO_CC)
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bg_slidemove.o: ../game/bg_slidemove.c; $(DO_CC)
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# cgame syscalls
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cg_syscalls.o : cg_syscalls.c; $(DO_CC)
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# lua
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lapi.o: ../game/lapi.c; $(DO_LUACC)
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lauxlib.o: ../game/lauxlib.c; $(DO_LUACC)
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lbaselib.o: ../game/lbaselib.c; $(DO_LUACC)
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lbitlib.o: ../game/lbitlib.c; $(DO_LUACC)
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lcode.o: ../game/lcode.c; $(DO_LUACC)
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lcorolib.o: ../game/lcorolib.c; $(DO_LUACC)
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lctype.o: ../game/lctype.c; $(DO_LUACC)
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ldblib.o: ../game/ldblib.c; $(DO_LUACC)
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ldebug.o: ../game/ldebug.c; $(DO_LUACC)
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ldo.o: ../game/ldo.c; $(DO_LUACC)
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ldump.o: ../game/ldump.c; $(DO_LUACC)
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lfunc.o: ../game/lfunc.c; $(DO_LUACC)
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lgc.o: ../game/lgc.c; $(DO_LUACC)
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linit.o: ../game/linit.c; $(DO_LUACC)
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liolib.o: ../game/liolib.c; $(DO_LUACC)
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llex.o: ../game/llex.c; $(DO_LUACC)
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lmathlib.o: ../game/lmathlib.c; $(DO_LUACC)
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lmem.o: ../game/lmem.c; $(DO_LUACC)
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loadlib.o: ../game/loadlib.c; $(DO_LUACC)
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lobject.o: ../game/lobject.c; $(DO_LUACC)
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lopcodes.o: ../game/lopcodes.c; $(DO_LUACC)
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loslib.o: ../game/loslib.c; $(DO_LUACC)
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lparser.o: ../game/lparser.c; $(DO_LUACC)
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lstate.o: ../game/lstate.c; $(DO_LUACC)
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lstring.o: ../game/lstring.c; $(DO_LUACC)
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lstrlib.o: ../game/lstrlib.c; $(DO_LUACC)
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ltable.o: ../game/ltable.c; $(DO_LUACC)
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ltablib.o: ../game/ltablib.c; $(DO_LUACC)
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ltm.o: ../game/ltm.c; $(DO_LUACC)
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lua.o: ../game/lua.c; $(DO_LUACC)
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luac.o: ../game/luac.c; $(DO_LUACC)
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lundump.o: ../game/lundump.c; $(DO_LUACC)
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lvm.o: ../game/lvm.c; $(DO_LUACC)
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lzio.o: ../game/lzio.c; $(DO_LUACC)
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build_so: $(OBJDEP) $(OBJ) $(SOOBJ) $(LUAOBJ)
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ifeq ($(PLATFORM), mingw32)
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$(CC) -shared -Wl,--export-all-symbols,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ) $(LUAOBJ)
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else
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$(CC) -shared -Wl,--export-dynamic,-soname,cgame$(ARCH).$(EXT) -o cgame$(ARCH).$(EXT) $(OBJ) $(OBJDEP) $(SOOBJ) $(LUAOBJ)
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endif
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clean:
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rm -f *.o *.$(EXT)
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