mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-24 21:32:36 +00:00
77f9f9e147
Minor fix in g_spawn.c Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
388 lines
7.2 KiB
C
388 lines
7.2 KiB
C
// vector lib for Lua
|
|
|
|
#include "g_lua.h"
|
|
|
|
#if(defined(CG_LUA) || defined(G_LUA))
|
|
|
|
#include "lua.h"
|
|
#include "lauxlib.h"
|
|
#include "lualib.h"
|
|
|
|
// vector.New()
|
|
// Allocates and returns a new vector (0|0|0).
|
|
static int Vector_New(lua_State *L) {
|
|
vec_t *v;
|
|
|
|
v = (vec_t *)lua_newuserdata(L, sizeof(vec3_t));
|
|
|
|
luaL_getmetatable(L, "vector");
|
|
lua_setmetatable(L, -2);
|
|
|
|
VectorClear(v);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Construct(float x, float y, float z)
|
|
// Allocates and returns a new vector (x|y|z).
|
|
static int Vector_Construct(lua_State *L) {
|
|
vec_t *v;
|
|
|
|
v = (vec_t *)lua_newuserdata(L, sizeof(vec3_t));
|
|
|
|
luaL_getmetatable(L, "vector");
|
|
lua_setmetatable(L, -2);
|
|
|
|
v[0] = luaL_optnumber(L, 1, 0);
|
|
v[1] = luaL_optnumber(L, 2, 0);
|
|
v[2] = luaL_optnumber(L, 3, 0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Set(vector v, float x, float y, float z)
|
|
// Set the vector v to the specified values.
|
|
static int Vector_Set(lua_State *L) {
|
|
vec_t *v;
|
|
|
|
v = Lua_GetVector(L, 1);
|
|
|
|
v[0] = luaL_optnumber(L, 2, 0);
|
|
v[0] = luaL_optnumber(L, 3, 0);
|
|
v[0] = luaL_optnumber(L, 4, 0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Clear(vector vec)
|
|
// Clears vector v by setting it to (0|0|0).
|
|
static int Vector_Clear(lua_State * L)
|
|
{
|
|
vec_t *a;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
|
|
VectorClear(a);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Vector_Add(vector a, vector b, vector c)
|
|
// Adds a and b together and stores the result in c.
|
|
static int Vector_Add(lua_State *L) {
|
|
vec_t *a, *b, *c;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
b = Lua_GetVector(L, 2);
|
|
c = Lua_GetVector(L, 3);
|
|
|
|
VectorAdd(a, b, c);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Vector_subtract(vector a, vector b, vector c)
|
|
// Subtracts b from a and stores the result in c.
|
|
static int Vector_Subtract(lua_State *L) {
|
|
vec_t *a, *b, *c;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
b = Lua_GetVector(L, 2);
|
|
c = Lua_GetVector(L, 3);
|
|
|
|
VectorSubtract(a, b, c);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Scale(vector a, float b, vector c)
|
|
// Scales a vector by the value of b and stores the result in c.
|
|
static int Vector_Scale(lua_State *L) {
|
|
vec_t *a, b, *c;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
b = luaL_checknumber(L, 2);
|
|
c = Lua_GetVector(L, 3);
|
|
|
|
VectorScale(a,b,c);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Length(vector a)
|
|
// Returns the length of a.
|
|
static int Vector_Length(lua_State *L) {
|
|
vec_t *a;
|
|
vec_t len;
|
|
|
|
a = Lua_GetVector(L,1);
|
|
|
|
len = VectorLength(a);
|
|
lua_pushnumber(L, len);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Normalize(vector a)
|
|
// Normalizes a
|
|
static int Vector_Normalize(lua_State *L) {
|
|
vec_t *a;
|
|
vec_t len;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
|
|
len = VectorNormalize(a);
|
|
lua_pushnumber(L, len);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.NormalizeFast(vector vec)
|
|
// Normalzes the vector (faster method)
|
|
static int Vector_NormalizeFast(lua_State *L) {
|
|
vec_t *a;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
|
|
VectorNormalizeFast(a);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.RotateAroundPoint(vector dest, vector dir, vector point, float degrees)
|
|
// Rotates point around a given vector.
|
|
// * dir vector around which to rotate (must be normalized)
|
|
// * point point to be rotated
|
|
// * degrees how many degrees to rotate the point by
|
|
// * dest point after rotation
|
|
static int Vector_RotatePointAround(lua_State *L) {
|
|
vec_t *dst, *dir, *point;
|
|
vec_t degrees;
|
|
|
|
dst = Lua_GetVector(L, 1);
|
|
dir = Lua_GetVector(L, 2);
|
|
point = Lua_GetVector(L, 3);
|
|
degrees = luaL_checknumber(L, 4);
|
|
|
|
RotatePointAroundVector(dst, dir, point, degrees);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// vector.Perpendicular(vector dest, vector src)
|
|
// Finds a vector perpendicular to the source vector.
|
|
// * src source vector
|
|
// * dest a vector that is perpendicular to src (the result is stored here)
|
|
static int Vector_Perpendicular(lua_State *L) {
|
|
vec_t *dst, *src;
|
|
|
|
dst = Lua_GetVector(L, 1);
|
|
src = Lua_GetVector(L, 2);
|
|
|
|
PerpendicularVector(dst, src);
|
|
|
|
return 1;
|
|
}
|
|
|
|
//What does this do?
|
|
static int Vector_VecToAngles(lua_State *L) {
|
|
vec_t *v, *t;
|
|
|
|
v = Lua_GetVector(L, 1);
|
|
t = Lua_GetVector(L, 2);
|
|
|
|
vectoangles(v, t);
|
|
|
|
return 1;
|
|
}
|
|
|
|
//What does this do?
|
|
static int Vector_AngleVectors(lua_State *L) {
|
|
vec_t *v, *fwd, *right, *up;
|
|
|
|
v = Lua_GetVector(L, 1);
|
|
fwd = Lua_GetVector(L, 2);
|
|
right = Lua_GetVector(L, 3);
|
|
up = Lua_GetVector(L, 4);
|
|
|
|
AngleVectors(v, fwd, right, up);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_Index(lua_State *L) {
|
|
vec_t *v;
|
|
const char *i;
|
|
|
|
v = Lua_GetVector(L, 1);
|
|
i = luaL_checkstring(L, 2);
|
|
|
|
switch(*i) {
|
|
case '0': case 'x': case 'r': lua_pushnumber(L, v[0]); break;
|
|
case '1': case 'y': case 'g': lua_pushnumber(L, v[1]); break;
|
|
case '2': case 'z': case 'b': lua_pushnumber(L, v[2]); break;
|
|
default: lua_pushnil(L); break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_NewIndex(lua_State *L) {
|
|
vec_t *v;
|
|
const char *i;
|
|
vec_t t;
|
|
|
|
v = Lua_GetVector(L, 1);
|
|
i = luaL_checkstring(L, 2);
|
|
t = luaL_checknumber(L, 3);
|
|
|
|
switch(*i) {
|
|
case '0': case 'x': case 'r': v[0] = t; break;
|
|
case '1': case 'y': case 'g': v[1] = t; break;
|
|
case '2': case 'z': case 'b': v[2] = t; break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_AddOperator(lua_State *L) {
|
|
vec_t *a, *b;
|
|
vec3_t c;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
b = Lua_GetVector(L, 2);
|
|
|
|
VectorAdd(a, b, c);
|
|
|
|
Lua_PushVector(L, c);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_SubOperator(lua_State *L) {
|
|
vec_t *a, *b;
|
|
vec3_t c;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
b = Lua_GetVector(L, 2);
|
|
|
|
VectorSubtract(a, b, c);
|
|
|
|
Lua_PushVector(L, c);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_DotOperator(lua_State *L) {
|
|
vec_t *a, *b;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
b = Lua_GetVector(L, 2);
|
|
|
|
lua_pushnumber(L, DotProduct(a,b));
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_NegateOperator(lua_State *L) {
|
|
vec_t *a;
|
|
vec3_t b;
|
|
|
|
a = Lua_GetVector(L, 1);
|
|
|
|
VectorNegate(a, b);
|
|
|
|
Lua_PushVector(L, b);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int Vector_GC(lua_State *L) {
|
|
return 0;
|
|
}
|
|
|
|
static int Vector_ToString(lua_State *L) {
|
|
vec_t *vec;
|
|
|
|
vec = Lua_GetVector(L,1);
|
|
lua_pushstring(L, va("(%i %i %i)", (int)vec[0], (int)vec[1], (int)vec[2]));
|
|
|
|
return 1;
|
|
}
|
|
|
|
static const luaL_Reg vector_ctor[] = {
|
|
{"New", Vector_New},
|
|
{"Construct", Vector_Construct},
|
|
{"Set", Vector_Set},
|
|
{"Clear", Vector_Clear},
|
|
{"Add", Vector_Add},
|
|
{"Subtract", Vector_Subtract},
|
|
{"Scale", Vector_Scale},
|
|
{"Length", Vector_Length},
|
|
{"Normalize", Vector_Normalize},
|
|
{"NormalizeFast", Vector_NormalizeFast},
|
|
{"RotatePointAround", Vector_RotatePointAround},
|
|
{"Perpendicular", Vector_Perpendicular},
|
|
{"VecToAngles", Vector_VecToAngles },
|
|
{"AngleVectors", Vector_AngleVectors },
|
|
{NULL, NULL}
|
|
};
|
|
|
|
static const luaL_Reg vector_meta[] = {
|
|
{"__index", Vector_Index},
|
|
{"__newindex", Vector_NewIndex},
|
|
{"__add", Vector_AddOperator},
|
|
{"__sub", Vector_SubOperator},
|
|
{"__mul", Vector_DotOperator},
|
|
{"__unm", Vector_NegateOperator},
|
|
{"__gc", Vector_GC},
|
|
{"__tostring", Vector_ToString},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int Luaopen_Vector(lua_State *L) {
|
|
luaL_newmetatable(L, "vector");
|
|
|
|
luaL_register(L, NULL, vector_meta);
|
|
luaL_register(L, "vector", vector_ctor);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Lua_PushVector(lua_State *L, vec3_t v) {
|
|
vec_t *vec;
|
|
|
|
vec = (vec_t *)lua_newuserdata(L, sizeof(vec3_t));
|
|
|
|
luaL_getmetatable(L, "vector");
|
|
lua_setmetatable(L, -2);
|
|
|
|
VectorCopy(v, vec);
|
|
}
|
|
|
|
vec_t *Lua_GetVector(lua_State * L, int argNum)
|
|
{
|
|
void *ud;
|
|
|
|
ud = luaL_checkudata(L, argNum, "vector");
|
|
luaL_argcheck(L, ud != NULL, argNum, "`vector' expected");
|
|
return (vec_t *) ud;
|
|
}
|
|
|
|
int Lua_IsVector(lua_State * L, int idx)
|
|
{
|
|
void *ud;
|
|
|
|
if(lua_isuserdata(L, idx))
|
|
{
|
|
if(lua_getmetatable(L, idx))
|
|
{
|
|
ud = luaL_checkudata(L, idx, "vector");
|
|
return (ud != NULL);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|