mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-28 15:13:11 +00:00
272 lines
5.4 KiB
C
272 lines
5.4 KiB
C
// qmath lib for lua
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#include "g_lua.h"
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#ifdef G_LUA
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// qmath.abs(float num)
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// Returns the integer part of a floating point number
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static int Qmath_Abs(lua_State * L)
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{
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lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.sin(float degree)
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// Sinus implementation, takes degree as input not radian
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static int Qmath_Sin(lua_State * L)
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{
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lua_pushnumber(L, sin(DEG2RAD(luaL_checknumber(L, 1))));
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return 1;
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}
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// qmath.cos(float degree)
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// Cosinus implementation, takes degree as input not radian
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static int Qmath_Cos(lua_State * L)
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{
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lua_pushnumber(L, cos(DEG2RAD(luaL_checknumber(L, 1))));
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return 1;
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}
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// qmath.tan(float degree)
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// Tan implementation, take degree as input not radian
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static int Qmath_Tan(lua_State * L)
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{
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lua_pushnumber(L, tan(DEG2RAD(luaL_checknumber(L, 1))));
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return 1;
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}
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// qmath.asin(float num)
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// asin implementation
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static int Qmath_Asin(lua_State * L)
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{
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lua_pushnumber(L, RAD2DEG(asin(luaL_checknumber(L, 1))));
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return 1;
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}
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// qmath.acos(float num)
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// acos implementation
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static int Qmath_Acos(lua_State * L)
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{
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lua_pushnumber(L, RAD2DEG(acos(luaL_checknumber(L, 1))));
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return 1;
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}
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// qmath.atan(float num)
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// atan implementation
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static int Qmath_Atan(lua_State * L)
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{
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lua_pushnumber(L, RAD2DEG(atan(luaL_checknumber(L, 1))));
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return 1;
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}
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// qmath.atan2
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static int Qmath_Atan2(lua_State * L)
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{
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lua_pushnumber(L, RAD2DEG(atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2))));
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return 1;
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}
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// qmath.ceil(float number)
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static int Qmath_Ceil(lua_State * L)
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{
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lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.floor(float number)
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static int Qmath_Floor(lua_State * L)
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{
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lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.fmod(float num, float num2)
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static int Qmath_Fmod(lua_State * L)
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{
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lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
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return 1;
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}
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// qmath.modf(float num)
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static int Qmath_Modf(lua_State * L)
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{
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double ip;
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double fp = modf(luaL_checknumber(L, 1), &ip);
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lua_pushnumber(L, ip);
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lua_pushnumber(L, fp);
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return 2;
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}
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// qmath.sqrt(float number)
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static int Qmath_Sqrt(lua_State * L)
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{
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lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.pow(float num, float num2)
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static int Qmath_Pow(lua_State * L)
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{
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lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
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return 1;
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}
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// qmath.log(float num)
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// Returns logarithm of a number
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static int Qmath_Log(lua_State * L)
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{
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lua_pushnumber(L, log(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.log10(float num)
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// Returns logarithm to base 10 of a number
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static int Qmath_Log10(lua_State * L)
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{
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lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.exp(float number)
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static int Qmath_Exp(lua_State * L)
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{
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lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.deg(float radian)
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// Converts radian to degree
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static int Qmath_Deg(lua_State * L)
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{
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lua_pushnumber(L, RAD2DEG(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.rad(float dgree)
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// Converts degree to radian
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static int Qmath_Rad(lua_State * L)
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{
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lua_pushnumber(L, DEG2RAD(luaL_checknumber(L, 1)));
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return 1;
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}
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// qmath.frexp(float number)
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static int Qmath_Frexp(lua_State * L)
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{
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int e;
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lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
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lua_pushnumber(L, e);
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return 2;
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}
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// qmath.ldexp(float f, float n)
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static int Qmath_Ldexp(lua_State * L)
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{
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lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
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return 1;
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}
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// qmath.min(int array[])
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// Returns the minimum of a list of values
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static int Qmath_Min(lua_State * L)
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{
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int n = lua_gettop(L); /* number of arguments */
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lua_Number dmin = luaL_checknumber(L, 1);
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int i;
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for(i = 2; i <= n; i++)
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{
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lua_Number d = luaL_checknumber(L, i);
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if(d < dmin)
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dmin = d;
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}
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lua_pushnumber(L, dmin);
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return 1;
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}
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// qmath.max(int array[])
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// Returns the maximum of a list of numbers
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static int Qmath_Max(lua_State * L)
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{
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int n = lua_gettop(L); /* number of arguments */
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lua_Number dmax = luaL_checknumber(L, 1);
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int i;
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for(i = 2; i <= n; i++)
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{
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lua_Number d = luaL_checknumber(L, i);
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if(d > dmax)
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dmax = d;
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}
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lua_pushnumber(L, dmax);
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return 1;
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}
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// qmath.rand(void)
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// Returns a random integer
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static int Qmath_Rand(lua_State * L)
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{
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lua_pushinteger(L, rand());
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return 1;
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}
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// qmath.random(void)
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// Returns a random number
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static int Qmath_Random(lua_State * L)
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{
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lua_pushnumber(L, random());
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return 1;
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}
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// qmath.crandom(void)
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static int Qmath_Crandom(lua_State * L)
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{
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lua_pushnumber(L, crandom());
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return 1;
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}
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static const luaL_Reg lib_qmath[] = {
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{"abs", Qmath_Abs},
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{"sin", Qmath_Sin},
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{"cos", Qmath_Cos},
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{"tan", Qmath_Tan},
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{"asin", Qmath_Asin},
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{"acos", Qmath_Acos},
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{"atan", Qmath_Atan},
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{"atan2", Qmath_Atan2},
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{"ceil", Qmath_Ceil},
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{"floor", Qmath_Floor},
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{"fmod", Qmath_Fmod},
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{"modf", Qmath_Modf},
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{"frexp", Qmath_Frexp},
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{"ldexp", Qmath_Ldexp},
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{"sqrt", Qmath_Sqrt},
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{"min", Qmath_Min},
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{"max", Qmath_Max},
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{"log", Qmath_Log},
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{"log10", Qmath_Log10},
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{"exp", Qmath_Exp},
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{"deg", Qmath_Deg},
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{"pow", Qmath_Pow},
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{"rad", Qmath_Rad},
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{"rand", Qmath_Rand},
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{"random", Qmath_Random},
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{"crandom", Qmath_Crandom},
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{NULL, NULL}
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};
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int Luaopen_Qmath(lua_State * L)
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{
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luaL_register(L, "qmath", lib_qmath);
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lua_pushnumber(L, M_PI);
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lua_setfield(L, -2, "pi");
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lua_pushnumber(L, HUGE_VAL);
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lua_setfield(L, -2, "huge");
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return 1;
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}
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#endif
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