mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-28 15:13:11 +00:00
2450 lines
54 KiB
C
2450 lines
54 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __UI_LOCAL_H__
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#define __UI_LOCAL_H__
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#include "../game/q_shared.h"
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#include "../cgame/tr_types.h"
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#include "ui_public.h"
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#include "keycodes.h"
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#include "../game/bg_public.h"
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//RPG-X : TiM
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//Defines for animation code in UI module
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// RPG-X
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int UI_GetAnim ( int anim, int weapon, qboolean upper );
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#define ANIM_IDLE 0
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#define ANIM_RUN 1
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#define ANIM_WALK 2
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#define ANIM_BACK 3
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#define ANIM_JUMP 4
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#define ANIM_CROUCH 5
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#define ANIM_STEPLEFT 6
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#define ANIM_STEPRIGHT 7
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#define ANIM_TURNLEFT 8
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#define ANIM_TURNRIGHT 9
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#define ANIM_LOOKUP 10
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#define ANIM_LOOKDOWN 11
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#define ANIM_WEAPON1 12
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#define ANIM_WEAPON2 13
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#define ANIM_WEAPON3 14
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#define ANIM_WEAPON4 15
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#define ANIM_WEAPON5 16
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#define ANIM_WEAPON6 17
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#define ANIM_WEAPON7 18
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#define ANIM_WEAPON8 19
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#define ANIM_WEAPON9 20
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#define ANIM_WEAPON10 21
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#define ANIM_ATTACK 22
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#define ANIM_GESTURE 23
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#define ANIM_DIE 24
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#define ANIM_CHAT 25
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//Ranks
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#define MAX_RANKSETS 16
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#define MAX_NAMELENGTH 24
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//Classes
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#define MAX_CLASSSETS 16
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//TiM - Struct to hold all the data on rank sets
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typedef struct {
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char rankSetNames[MAX_RANKSETS][128]; //Character pointers piss me off sooooo bad. >:(
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char rankSetName[MAX_NAMELENGTH];
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rankNames_t rankNames[MAX_RANKS];
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} rankSets_t;
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//TiM - UI Struct to hold all the data on current
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//class settings
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typedef struct {
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char classNameFull[25];
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char classNameConsole[15];
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} classData_t;
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// Menu Normal Text enum
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typedef enum
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{
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MNT_NONE,
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// Main Screen Headings
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MNT_MAINMENU_TITLE,
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MNT_CDKEYMENU_TITLE,
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MNT_DEMOS_TITLE,
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MNT_CONTROLSMENU_TITLE,
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MNT_SINGLEPLAYER_TITLE,
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MNT_MULTIPLAYER_TITLE,
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MNT_MODS_TITLE,
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MNT_CREDITS_TITLE, //TiM:
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MNT_QUITMENU_TITLE,
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MNT_INGAMEMAIN_TITLE,
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MNT_TEAMMENU_TITLE,
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MNT_EMOTES_MENU,
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MNT_ADMIN_MENU,
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MNT_CLIENT_MENU,
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MNT_AUDIO_MENU,
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// Ingame Menu
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MNT_INGAME_MENU,
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// Team Menu
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MNT_TEAM_MENU,
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// Demos Screen
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MNT_DEMOS,
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MNT_CURRENTFILE,
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MNT_CURRENTDEMOSAVAILABLE,
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// Main Menu
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MNT_ALPHA,
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MNT_STELLAR_CARTOGRAPHY,
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MNT_FEDERATION_TXT,
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MNT_CARDASSIA_TXT,
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MNT_FERENGI_TXT,
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MNT_ROMULAN_TXT,
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MNT_KLINGON_TXT,
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MNT_DOMINION_TXT,
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MNT_VOYAGER_TXT,
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MNT_BORG_TXT,
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MNT_WORMHOLE_TXT,
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MNT_GALACTICCORE_TXT,
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MNT_ALPHAQUAD_TXT,
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MNT_BETAQUAD_TXT,
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MNT_DELTAQUAD_TXT,
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MNT_GAMMAQUAD_TXT,
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// Video Setup Menu
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MNT_VIDEOSETUP,
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MNT_VIDEO_HIGH_QUALITY,
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MNT_VIDEO_NORMAL,
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MNT_VIDEO_FAST,
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MNT_VIDEO_FASTEST,
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MNT_VIDEO_CUSTOM,
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MNT_VIDEO_DRIVER_DEFAULT,
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MNT_VIDEO_DRIVER_VOODOO,
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MNT_4X3,
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MNT_16X9,
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MNT_16X10,
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MNT_OFF,
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MNT_ON,
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MNT_320X200,
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MNT_400X300,
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MNT_512X384,
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MNT_640X480,
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MNT_800X600,
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MNT_960X720,
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MNT_1024X768,
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MNT_1152X864,
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MNT_1280X960,
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MNT_1600X1200,
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MNT_2048X1536,
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MNT_856x480WIDE,
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MNT_DEFAULT,
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MNT_16BIT,
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MNT_32BIT,
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MNT_LIGHTMAP,
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MNT_VERTEX,
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MNT_LOW,
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MNT_MEDIUM,
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MNT_HIGH,
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MNT_VERY_HIGH,
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MNT_BILINEAR,
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MNT_TRILINEAR,
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// Player setup
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MNT_CHANGEPLAYER_TITLE,
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MNT_PLAYERSETUP,
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MNT_HANDICAP_NONE,
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MNT_HANDICAP_95,
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MNT_HANDICAP_90,
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MNT_HANDICAP_85,
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MNT_HANDICAP_80,
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MNT_HANDICAP_75,
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MNT_HANDICAP_70,
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MNT_HANDICAP_65,
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MNT_HANDICAP_60,
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MNT_HANDICAP_55,
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MNT_HANDICAP_50,
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MNT_HANDICAP_45,
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MNT_HANDICAP_40,
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MNT_HANDICAP_35,
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MNT_HANDICAP_30,
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MNT_HANDICAP_25,
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MNT_HANDICAP_20,
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MNT_HANDICAP_15,
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MNT_HANDICAP_10,
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MNT_HANDICAP_05,
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// Video Driver Menu
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MNT_VIDEODRIVER,
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MNT_VIDEODRIVERS,
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MNT_VENDOR,
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MNT_VERSION,
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MNT_RENDERER,
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MNT_PIXELFORMAT,
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MNT_EXTENSIONS,
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// Setup / Controls / Weapons
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MNT_WEAPONKEY_SETUP,
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// Sound Menu
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MNT_SOUND_SETUP,
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// Game Options
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MNT_CROSSHAIR_NONE,
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MNT_GAMEOPTION_LABEL,
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// Quit screen
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MNT_SHIP_SYSTEMS,
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MNT_QUIT_ELITE_FORCE,
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// Multiplayer Server
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MNT_MASTER_ITEMS_LOCAL,
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MNT_MASTER_ITEMS_MPLAYER,
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MNT_MASTER_ITEMS_INTERNET1,
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MNT_MASTER_ITEMS_FAVORITES,
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MNT_SERVERTYPE_ALL,
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MNT_SERVERTYPE_FREE_FOR_ALL,
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MNT_SERVERTYPE_TEAM_DEATHMATCH,
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MNT_SERVERTYPE_TOURNAMENT,
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MNT_SERVERTYPE_CAPTURETHEFLAG,
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MNT_SERVERTYPE_EXCESSIVE,
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MNT_SERVERTYPE_FEDERATION,
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MNT_SERVERTYPE_GLADIATOR,
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MNT_SERVERTYPE_IN2TAGIB,
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MNT_SERVERTYPE_PINBALL,
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MNT_SERVERTYPE_Q32EF,
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MNT_SERVERTYPE_RPG,
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MNT_SERVERTYPE_TEAMELITE,
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MNT_SERVERTYPE_RPGX, //RPG-X: TiM - Cycle RPG-X as a gtype option as well :)
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MNT_SORTKEY_SERVER_NAME,
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MNT_SORTKEY_MAP_NAME,
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MNT_SORTKEY_OPENPLAYER,
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MNT_SORTKEY_GAMETYPE,
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MNT_SORTKEY_PINGTIME,
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MNT_FINDSERVER,
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MNT_CREATESERVER,
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MNT_SPECIFYSERVER,
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// Specify server
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MNT_SERVER_ADDRESS,
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MNT_SERVER_PORT,
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MNT_TYPE_FREEFORALL,
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MNT_TYPE_TEAMDEATHMATCH,
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MNT_TYPE_TOURNAMENT,
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MNT_TYPE_CAPTURETHEFLAG,
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MNT_NO,
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MNT_YES,
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// Mods Menu
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MNT_ELITEFORCE_HOLOMATCH,
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MNT_MODS,
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MNT_AVAILABLEMODS,
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// Single Player Menu
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MNT_SINGLEPLAYER,
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MNT_TIER,
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MNT_ACCESSDENIED,
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MNT_OPPONENTS,
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MNT_PLAYER_DATA,
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// Change Player Menu
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MNT_CHANGEPLAYER,
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// Single Player Reset Menu
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MNT_RESETPLAYER,
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// Setup / Controls / Attack/Look
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MNT_ATTACKLOOKKEY_SETUP,
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// Setup / Controls / Movement
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MNT_MOVEMENTKEYS_SETUP,
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// Setup / Controls / Mouse/JoyStick
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MNT_MOUSEJOYSTICK_SETUP,
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MNT_MOUSE,
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MNT_JOYSTICK,
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// Skill levels
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MNT_BABYLEVEL,
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MNT_EASYLEVEL,
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MNT_MEDIUMLEVEL,
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MNT_HARDLEVEL,
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MNT_NIGHTMARELEVEL,
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// Dedicated server
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MNT_DEDICATED_NO,
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MNT_DEDICATED_LAN,
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MNT_DEDICATED_INTERNET,
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// Player type
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MNT_OPEN,
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MNT_BOT,
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MNT_CLOSED,
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// Player team
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MNT_TEAM_BLUE,
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MNT_TEAM_RED,
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// Single Player Reset
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MNT_PLAYER_RESET1,
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MNT_PLAYER_RESET2,
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MNT_PLAYER_RESET3,
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MNT_RESET_PLAYER,
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//Demo screen
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MNT_NO_DEMOS_FOUND,
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MNT_ENTER_CDKEY,
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MNT_VALID_CDKEY,
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MNT_CDKEY_INVALID,
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MNT_LOADING,
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MNT_CONNECTINGTO,
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MNT_PRESSESCAPETOABORT,
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MNT_WAITINGFORNEWKEY,
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MNT_CLICKTOCHANGE,
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MNT_BACKSPACETOCLEAR,
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MNT_USEARROWKEYS,
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MNT_RESET1,
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MNT_RESET2,
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MNT_QUIT1,
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MNT_QUIT2,
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MNT_NAME,
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MNT_EFFECTS,
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MNT_ENTERFILENAME,
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MNT_HOSTNAME,
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MNT_MAP,
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MNT_PLAYERS,
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MNT_TYPE,
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MNT_PORT,
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MNT_PING,
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MNT_DEFAULT1,
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MNT_DEFAULT2,
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MNT_ELIMINATED,
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MNT_TIE,
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MNT_COMPLETERESET1,
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MNT_COMPLETERESET2,
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MNT_COMPLETERESET3,
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MNT_COMPLETERESET4,
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MNT_NOLIMIT,
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MNT_SHORTCUT_KEY,
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MNT_SHORTCUT_SCORES,
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MNT_SHORTCUT_USE,
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MNT_SHORTCUT_RUNWALK,
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MNT_SHORTCUT_WALKFORWARD,
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MNT_SHORTCUT_BACKPEDAL,
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MNT_SHORTCUT_STEPLEFT,
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MNT_SHORTCUT_STEPRIGHT,
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MNT_SHORTCUT_UPJUMP,
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MNT_SHORTCUT_DOWNCROUCH,
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MNT_SHORTCUT_TURNLEFT,
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MNT_SHORTCUT_TURNRIGHT,
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MNT_SHORTCUT_SIDESTEPTURN,
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MNT_SHORTCUT_LOOKUP,
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MNT_SHORTCUT_LOOKDOWN,
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MNT_SHORTCUT_MOUSELOOK,
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MNT_SHORTCUT_CENTERVIEW,
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MNT_SHORTCUT_ZOOMVIEW,
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MNT_SHORTCUT_WEAPON0,
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MNT_SHORTCUT_WEAPON1,
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MNT_SHORTCUT_WEAPON2,
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MNT_SHORTCUT_WEAPON3,
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MNT_SHORTCUT_WEAPON4,
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MNT_SHORTCUT_WEAPON5,
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MNT_SHORTCUT_WEAPON6,
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MNT_SHORTCUT_WEAPON7,
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MNT_SHORTCUT_WEAPON8,
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MNT_SHORTCUT_WEAPON9,
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MNT_SHORTCUT_ATTACK,
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MNT_SHORTCUT_ALTATTCK,
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MNT_SHORTCUT_PREVWEAPON,
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MNT_SHORTCUT_NEXTWEAPON,
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MNT_SHORTCUT_GESTURE,
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MNT_SHORTCUT_EQUIP,
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MNT_SHORTCUT_DROP, // RPG-X | Marcin | 04/12/2008
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MNT_SHORTCUT_CHAT,
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MNT_SHORTCUT_CHATTEAM,
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MNT_SHORTCUT_CHATTARGET,
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MNT_SHORTCUT_CHATATTACKER,
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MNT_SHORTCUT_CHATCLASS,
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//TiM - 3rd Person view commands (Not necessarily modelview related )
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MNT_SHORTCUT_TOGGLE3RDPERSON,
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MNT_SHORTCUT_COMMITANGLES,
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MNT_SHORTCUT_REVERTANGLES,
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MNT_SHORTCUT_RESETANGLES,
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//RPG-X TiM - Modelview Buttonzors
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MNT_SHORTCUT_MODELVIEW_FORWARD,
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MNT_SHORTCUT_MODELVIEW_BACKWARD,
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MNT_SHORTCUT_MODELVIEW_LEFT,
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MNT_SHORTCUT_MODELVIEW_RIGHT,
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MNT_SHORTCUT_MODELVIEW_UP,
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MNT_SHORTCUT_MODELVIEW_DOWN,
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MNT_SHORTCUT_MODELVIEW_ROTLEFT,
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MNT_SHORTCUT_MODELVIEW_ROTRIGHT,
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MNT_SHORTCUT_MODELVIEW_PITCHUP,
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MNT_SHORTCUT_MODELVIEW_PITCHDOWN,
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MNT_MODELVIEW_SETUP, //RPG-X TiM
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MNT_DEFAULT_WARNING1,
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MNT_DEFAULT_WARNING2,
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MNT_DEFAULT_WARNING3,
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MNT_CONTINUE_WARNING,
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MNT_DEFAULT_SETUP,
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MNT_OTHEROPTIONS_SETUP,
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MNT_COMMANDKEYS_SETUP,
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MNT_TO_OFF,
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MNT_TO_UPPER_RIGHT,
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MNT_TO_LOWER_RIGHT,
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MNT_TO_LOWER_LEFT,
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MNT_NW_28,
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MNT_NW_33,
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MNT_NW_56,
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MNT_NW_ISDN,
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MNT_NW_CABLE,
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MNT_NETWORKSETUP,
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MNT_SERVERINFO,
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MNT_SERVEROPTIONS,
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MNT_HCSELECT,
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MNT_SERVERINFO_TITLE,
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MNT_FREE,
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MNT_ADD_HCS_TITLE,
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MNT_ADD_HCS,
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MNT_HOLOGRAPHIC_CHARS,
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MNT_SETTINGS,
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MNT_REMOVE_HCS_TITLE,
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MNT_REMOVE_HCS,
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MNT_TEAM_ORDERS_TITLE,
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MNT_TEAM_ORDERS,
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MNT_ORDER_IMLEADER,
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MNT_ORDER_DEFEND,
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MNT_ORDER_FOLLOW,
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MNT_ORDER_GETFLAG,
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MNT_ORDER_CAMP,
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MNT_ORDER_REPORT,
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MNT_ORDER_IRELINQUISH,
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MNT_ORDER_ROAM,
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MNT_ORDER_NAME_DEFEND,
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MNT_ORDER_NAME_FOLLOW,
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MNT_ORDER_NAME_GETFLAG,
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MNT_ORDER_NAME_CAMP,
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MNT_ORDER_NAME_REPORT,
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MNT_ORDER_NAME_ROAM,
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MNT_NETWORK,
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MNT_SOUND,
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MNT_CNT_SERVERS,
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MNT_SPACETOSTOP,
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MNT_NORESPONSE_MASTER,
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MNT_NO_SERVERS,
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MNT_HITREFRESH,
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MNT_SCANNINGFORSERVERS,
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MNT_CURRENTMAP,
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MNT_SORTPARMS,
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MNT_SERVERINFORMATION,
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MNT_WINNERS1,
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MNT_WINNERS2,
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MNT_ENGLISH,
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MNT_GERMAN,
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MNT_BRIDGE_DESC1,
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MNT_PHASER_STRIP1_DESC1,
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MNT_TORPEDOS_DESC1,
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MNT_VENTRAL_DESC1,
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MNT_MIDHULL_DESC1,
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MNT_BUSSARD_DESC1,
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MNT_NACELLES_DESC1,
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MNT_THRUSTERS_DESC1,
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MNT_VOYAGER_DESC1,
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MNT_SOLOMATCHTYPES,
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MNT_LEVELS,
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MNT_SKILLLEVEL,
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MNT_POINTLIMIT,
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MNT_HUMAN,
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MNT_SERVERPLAYERS,
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MNT_ACCESSING,
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MNT_HOLOCHARSLINE,
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MNT_SAFE,
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MNT_BEST,
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MNT_MODELS,
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MNT_CDKEY,
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MNT_AWAITINGCHALLENGE,
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MNT_AWAITINGAUTHORIZATION,
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MNT_AWAITINGCONNECTION,
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MNT_AWAITINGGAMESTATE,
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MNT_DUTCH,
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MNT_NOMAPSFOUND,
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MNT_ADVANCEDSERVER,
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MNT_ADV_ERROR,
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MNT_ADV_STATUS1_RESPAWN,
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MNT_ADV_STATUS1_MAXCLIENTS,
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MNT_ADV_STATUS1_RUNSPEED,
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MNT_ADV_STATUS1_GRAVITY,
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MNT_ADV_STATUS1_KNOCKBACK,
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MNT_ADV_STATUS1_DMGMULT,
|
|
MNT_ADV_STATUS1_BOT_MINPLAYERS,
|
|
|
|
MNT_HOLODECK1,
|
|
MNT_WELCOMETOHOLMATCH,
|
|
|
|
MNT_HOLOTITLE1,
|
|
MNT_HOLOTITLE2,
|
|
MNT_HOLOTITLE3,
|
|
MNT_HOLOTITLE4,
|
|
MNT_HOLOTITLE5,
|
|
MNT_HOLOTITLE6,
|
|
MNT_HOLOTITLE7,
|
|
MNT_HOLOTITLE8,
|
|
MNT_HOLOTITLE9,
|
|
MNT_HOLOTITLE10,
|
|
MNT_HOLOTITLE11,
|
|
MNT_HOLOTITLE12,
|
|
MNT_HOLOTITLE13,
|
|
MNT_HOLOTITLE14,
|
|
MNT_HOLOTITLE15,
|
|
MNT_HOLOTITLE16,
|
|
MNT_HOLOTITLE17,
|
|
MNT_HOLOTITLE18,
|
|
|
|
MNT_HOLOMATCH,
|
|
MNT_PARAMOUNT_LEGAL,
|
|
MNT_ID_LEGAL,
|
|
MNT_LEAVINGHOLMATCH,
|
|
MNT_OR,
|
|
MNT_CONFIRMATIONMENU_TITLE,
|
|
MNT_CONFIRMATION,
|
|
MNT_RESTART_MATCH,
|
|
MNT_MASTER_ITEMS_INTERNET2,
|
|
MNT_MASTER_ITEMS_INTERNET3,
|
|
MNT_MASTER_ITEMS_INTERNET4,
|
|
MNT_MASTER_ITEMS_INTERNET5,
|
|
MNT_ADV_STATUS2_RESPAWN,
|
|
MNT_ADV_STATUS2_MAXCLIENTS,
|
|
MNT_ADV_STATUS2_RUNSPEED,
|
|
MNT_ADV_STATUS2_GRAVITY,
|
|
MNT_ADV_STATUS2_KNOCKBACK,
|
|
MNT_ADV_STATUS2_DMGMULT,
|
|
MNT_ADV_STATUS2_BOT_MINPLAYERS,
|
|
MNT_STARTREK1,
|
|
MNT_STARTREK2,
|
|
MNT_FORMOREINFO,
|
|
MNT_UBERGAMES,
|
|
MNT_UBERGAMES2,
|
|
MNT_UBERGAMESINFO,
|
|
MNT_BACKSPACE,
|
|
|
|
MNT_GAMMA_LINE1,
|
|
MNT_GAMMA_LINE2,
|
|
MNT_GAMMA_LINE3,
|
|
|
|
MNT_INITIALSETUP_TITLE,
|
|
MNT_INITIALSETUP,
|
|
|
|
MNT_WEAPON1_DESC,
|
|
MNT_WEAPON2_DESC,
|
|
MNT_WEAPON3_DESC,
|
|
MNT_WEAPON4_DESC,
|
|
MNT_WEAPON5_DESC,
|
|
MNT_WEAPON6_DESC,
|
|
MNT_WEAPON7_DESC,
|
|
MNT_WEAPON8_DESC,
|
|
MNT_WEAPON9_DESC,
|
|
MNT_ACCESSINGLCARS,
|
|
MNT_CLOSINGLCARS,
|
|
|
|
MNT_INSERTCD,
|
|
MNT_BADCDKEY,
|
|
|
|
MNT_ADV_STATUS1_FORCEPLAYERRESPAWN,
|
|
MNT_ADV_STATUS2_FORCEPLAYERRESPAWN,
|
|
MNT_ADV_STATUS1_RESPAWNINVULNERABILITY,
|
|
MNT_ADV_STATUS2_RESPAWNINVULNERABILITY,
|
|
MNT_ADV_STATUS1_DOWARMUP,
|
|
MNT_ADV_STATUS2_DOWARMUP,
|
|
MNT_HOLODECKSIMULATION,
|
|
MNT_HOLOMATCHWEAPONRY,
|
|
MNT_BLUE,
|
|
MNT_RED,
|
|
MNT_SCREEN,
|
|
MNT_OF,
|
|
|
|
MNT_DOWNLOADING,
|
|
MNT_ESTIMATEDTIMELEFT,
|
|
MNT_TRANSFERRATE,
|
|
MNT_ESTIMATING,
|
|
MNT_OFCOPIED,
|
|
MNT_COPIED,
|
|
MNT_SEC,
|
|
MNT_ANVANCEDMENU_TITLE,
|
|
MNT_LEAVE_MATCH,
|
|
MNT_FONTS_DEVELOPER,
|
|
MNT_THISWILLRESETMENU,
|
|
MNT_GAMMA2_LINE1,
|
|
MNT_GAMMA2_LINE2,
|
|
MNT_RECOMMENDEDPLAYERS,
|
|
MNT_LOOSEVIDSETTINGS,
|
|
MNT_UNPURECLIENT,
|
|
MNT_CANNOTVALIDATE,
|
|
MNT_KICKED,
|
|
MNT_TIMEDOUT,
|
|
MNT_SERVERSHUTDOWN,
|
|
MNT_DISCONNECTED,
|
|
MNT_BROKENDOWNLOAD,
|
|
MNT_SERVERCOMMANDOVERFLOW,
|
|
MNT_LOSTRELIABLECOMMANDS,
|
|
MNT_A3DNOTAVAILABLE,
|
|
MNT_PC_NOCLASS,
|
|
MNT_PC_INFILTRATOR,
|
|
MNT_PC_SNIPER,
|
|
MNT_PC_HEAVY,
|
|
MNT_PC_DEMO,
|
|
MNT_PC_MEDIC,
|
|
MNT_PC_TECH,
|
|
MNT_PC_BORG,
|
|
MNT_SHORTCUT_USEINVENTORY,
|
|
MNT_SHORTCUT_USEOBJECT,
|
|
MNT_SHORTCUT_OBJECTIVES,
|
|
MNT_PARAMETERS,
|
|
MNT_ADV_STATUS1_NOJOINTIMEOUT,
|
|
MNT_ADV_STATUS2_NOJOINTIMEOUT,
|
|
MNT_ADV_STATUS1_CLASSCHANGETIMEOUT,
|
|
MNT_ADV_STATUS2_CLASSCHANGETIMEOUT,
|
|
MNT_ACTIONHERO,
|
|
//RPG-X: Redtechie - For added class support in UI Menu
|
|
|
|
// Credits Menu
|
|
MNT_CREDITS,
|
|
|
|
//Emotes,
|
|
MNT_EMOTES,
|
|
|
|
//ADmin
|
|
MNT_ADMIN,
|
|
|
|
MNT_PC_ALPHAOMEGA22,
|
|
MNT_PC_N00B,
|
|
MNT_CHANGEAPPLIED,
|
|
MNT_CHARS,
|
|
MNT_CHARDATA,
|
|
|
|
MNT_CHOOSEEMOTE,
|
|
MNT_MODELOFFSET,
|
|
MNT_EMOTELIST,
|
|
MNT_EMOTEPARAM,
|
|
|
|
MNT_PLAYERSTATS,
|
|
MNT_CLASS,
|
|
MNT_RANK,
|
|
MNT_AGE,
|
|
MNT_RACE,
|
|
MNT_HEIGHT,
|
|
MNT_WEIGHT,
|
|
MNT_MODEL,
|
|
MNT_ID,
|
|
MNT_PLAYERSTATUS,
|
|
|
|
MNT_QUICKCONNECT,
|
|
MNT_QUICKMESSAGE,
|
|
MNT_QUICKMESSAGE2,
|
|
|
|
MNT_MAIN_CMDS,
|
|
MNT_GIVE_CMDS,
|
|
MNT_REVIVE_CMDS,
|
|
MNT_BROADCAST_CMDS,
|
|
MNT_USEENT_CMDS,
|
|
MNT_BEAM_CMDS,
|
|
MNT_FXGUN_CMDS,
|
|
MNT_SPAWN_CMDS,
|
|
MNT_BIND_CMDS,
|
|
|
|
MNT_MYSELF,
|
|
MNT_EVERYONE,
|
|
MNT_MINE,
|
|
MNT_ALL,
|
|
MNT_RADIUS,
|
|
MNT_CHUNKTYPE,
|
|
MNT_SPARKINTERVAL,
|
|
MNT_TIMELENGTH,
|
|
MNT_DRIPTYPE,
|
|
MNT_DRIPINTENSITY,
|
|
MNT_SHAKEINTENSITY,
|
|
MNT_KEYBINDINGS,
|
|
|
|
MNT_CLIENT_INFO_CMDS,
|
|
MNT_KICK_CLIENT_CMDS,
|
|
MNT_FORCE_PARAM_CMDS,
|
|
|
|
MNT_PLAYMUSIC,
|
|
MNT_PLAYSOUND,
|
|
|
|
MNT_TURBOLIFT,
|
|
MNT_SPECFICYDECK,
|
|
|
|
MNT_TRANSPORTER,
|
|
MNT_HOLODECK,
|
|
|
|
MNT_ID_NOTTHERE,
|
|
MNT_ID_WRONGSIZE,
|
|
MNT_ID_INVALID,
|
|
|
|
MNT_MAX
|
|
} menuNormalTextType_t;
|
|
|
|
extern const char *menu_normal_text[MNT_MAX];
|
|
|
|
|
|
// Menu Button Text enum
|
|
typedef enum
|
|
{
|
|
MBT_NONE,
|
|
|
|
// Main Menu
|
|
MBT_MULTIPLAYER,
|
|
MBT_SETUP,
|
|
MBT_DEMO,
|
|
MBT_QUIT,
|
|
MBT_MODS,
|
|
MBT_CREDITS,
|
|
|
|
// Generic Stuff
|
|
MBT_GENERIC_NO,
|
|
MBT_GENERIC_YES,
|
|
|
|
// Demos Screen
|
|
MBT_MAINMENU,
|
|
MBT_ENGAGEDEMO,
|
|
MBT_DEMOLINE,
|
|
|
|
//Credits
|
|
MBT_LEADS,
|
|
MBT_CODERS,
|
|
MBT_2D,
|
|
MBT_3D,
|
|
MBT_MAPPING,
|
|
MBT_SOUNDS,
|
|
MBT_EXTRAS,
|
|
MBT_BETAS,
|
|
MBT_THANKS,
|
|
|
|
// Settings Top Buttons
|
|
MBT_VIDEOSETTINGS,
|
|
MBT_CONTROLS,
|
|
MBT_SOUNDSETTINGS,
|
|
MBT_GAMEOPTIONS,
|
|
MBT_CDKEY,
|
|
MBT_PLAYER,
|
|
MBT_FONTS,
|
|
|
|
// Video Data
|
|
MBT_VIDEOOPTIONS,
|
|
//MBT_VIDEODRIVER,
|
|
MBT_ASPECTRATIO,
|
|
MBT_VIDEOGLEXTENTIONS,
|
|
MBT_VIDEOMODE,
|
|
MBT_VIDEOCOLORDEPTH,
|
|
MBT_VIDEOFULLSCREEN,
|
|
MBT_VIDEOLIGHTING,
|
|
MBT_VIDEOGEOMETRY,
|
|
MBT_VIDEOTEXTUREDETAIL,
|
|
MBT_VIDEOTEXTUREBITS,
|
|
MBT_VIDEOTEXTUREFILTER,
|
|
MBT_VIDEOAPPLYCHANGES,
|
|
MBT_VIDEODATA,
|
|
MBT_VIDEODATA2,
|
|
MBT_VIDEODRIVERS,
|
|
|
|
|
|
// Video 2 Data
|
|
MBT_BRIGHTNESS,
|
|
MBT_SCREENSIZE,
|
|
|
|
// Setup / Sound
|
|
MBT_EFFECTSVOLUME,
|
|
MBT_MUSICVOLUME,
|
|
MBT_VOICEVOLUME,
|
|
MBT_SOUNDQUALITY,
|
|
MBT_A3D,
|
|
|
|
MBT_WAITFORKEY,
|
|
MBT_WEAPONKEYS,
|
|
MBT_LOOKKEYS,
|
|
MBT_MOVEMENTKEYS,
|
|
MBT_COMMANDKEYS,
|
|
MBT_MODELVIEWKEYS,
|
|
MBT_MOUSECONFIG,
|
|
MBT_OTHEROPTIONS,
|
|
|
|
MBT_ON,
|
|
MBT_OFF,
|
|
|
|
// Player settings
|
|
MBT_PLAYER_HANDICAP,
|
|
MBT_PLAYER_NAME,
|
|
|
|
// Game Options
|
|
MBT_WALLMARKS1,
|
|
MBT_WALLMARKS2,
|
|
MBT_DYNAMICLIGHTS1,
|
|
MBT_DYNAMICLIGHTS2,
|
|
MBT_LIGHTFLARES1,
|
|
MBT_LIGHTFLARES2,
|
|
MBT_IDENTIFYTARGET1,
|
|
MBT_IDENTIFYTARGET2,
|
|
MBT_SYNCEVERYFRAME1,
|
|
MBT_SYNCEVERYFRAME2,
|
|
MBT_CROSSHAIR,
|
|
|
|
// Quit Game
|
|
MBT_QUITGAME_YES,
|
|
MBT_QUITGAME_NO,
|
|
|
|
// Single Player Server
|
|
/*MBT_RESETSTANDINGS,
|
|
MBT_CREATEMATCH,
|
|
MBT_PRESETGAME,
|
|
MBT_NEXTGRADE,
|
|
MBT_PREVGRADE,
|
|
MBT_PLAYERINFO,
|
|
MBT_STARTMATCH1,
|
|
MBT_STARTMATCH2,
|
|
MBT_ABORT,*/
|
|
MBT_ENGAGE,
|
|
|
|
// Skill levels
|
|
MBT_BABYLEVEL,
|
|
MBT_EASYLEVEL,
|
|
MBT_MEDIUMLEVEL,
|
|
MBT_HARDLEVEL,
|
|
MBT_NIGHTMARELEVEL,
|
|
|
|
// Multiplayer Server
|
|
MBT_SERVERS,
|
|
MBT_SERVERTYPE_GAMETYPE,
|
|
MBT_SORTTYPE,
|
|
MBT_SHOWFULL,
|
|
MBT_SHOWEMPTY,
|
|
MBT_REFRESH,
|
|
MBT_STOPREFRESH,
|
|
|
|
MBT_GAMETYPE,
|
|
|
|
MBT_SEARCHSERVER,
|
|
MBT_SPECIFY,
|
|
MBT_CREATE,
|
|
|
|
MBT_ENGAGEMULTIPLAYER,
|
|
|
|
MBT_LOADMOD,
|
|
|
|
// Single Player reset
|
|
MBT_YESRESET,
|
|
MBT_NORESET,
|
|
|
|
MBT_CHANGEMODEL,
|
|
|
|
// Ingame menu
|
|
MBT_INGAMETEAM,
|
|
MBT_INGAMEADDSIMULANTS,
|
|
MBT_INGAMEREMOVESIMULANTS,
|
|
MBT_INGAMETEAMORDERS,
|
|
MBT_INGAMESETUP,
|
|
MBT_INGAMESERVERDATA,
|
|
MBT_INGAMERESTART,
|
|
MBT_INGAMERESUME,
|
|
MBT_INGAMELEAVE,
|
|
MBT_GAMEQUIT,
|
|
|
|
// Team menu
|
|
MBT_REDTEAM,
|
|
MBT_BLUETEAM,
|
|
MBT_JOINMATCH,
|
|
MBT_OBSERVER,
|
|
|
|
MBT_INGAMEMENU,
|
|
|
|
// Setup/ Controls / Mouse Config
|
|
MBT_MOUSEFREELOOK,
|
|
MBT_MOUSESPEED,
|
|
MBT_MOUSEINVERT,
|
|
MBT_MOUSESMOOTH,
|
|
MBT_JOYSTICKENABLE,
|
|
MBT_JOYSTICKTHRESHOLD,
|
|
MBT_FORCEFEEDBACK,
|
|
|
|
MBT_BACK,
|
|
MBT_PLAYERDATA,
|
|
MBT_NEXTPAGE,
|
|
MBT_PREVPAGE,
|
|
|
|
// Ingame Quit Screen
|
|
MBT_QUIT_NO,
|
|
MBT_QUIT_YES,
|
|
|
|
MBT_CDKEY2,
|
|
|
|
MBT_MISSION,
|
|
|
|
MBT_SETDEFAULT,
|
|
|
|
MBT_DEFAULT_NO,
|
|
MBT_DEFAULT_YES,
|
|
|
|
MBT_KEYTURNSPEED,
|
|
MBT_ALWAYSRUN,
|
|
MBT_LOOKSPRING,
|
|
MBT_AUTOSWITCHWEAPONS,
|
|
|
|
MBT_FORCEMODEL,
|
|
MBT_DRAWTEAMOVERLAY,
|
|
MBT_ALLOWDOWNLOAD,
|
|
MBT_SIMPLEITEMS,
|
|
|
|
MBT_NETWORK,
|
|
MBT_DATARATE,
|
|
|
|
MBT_ADDTOFAVS,
|
|
|
|
MBT_PREVMAPS,
|
|
MBT_NEXTMAPS,
|
|
MBT_SETPARAMETERS,
|
|
|
|
MBT_POINTLIMIT,
|
|
MBT_CAPTURELIMIT,
|
|
MBT_TIMELIMIT,
|
|
MBT_FRIENDLYFIRE,
|
|
MBT_PURESERVER,
|
|
MBT_DEDICATEDSERVER,
|
|
MBT_HOSTNAME,
|
|
MBT_HCSKILL,
|
|
|
|
MBT_PLAYER1,
|
|
MBT_PLAYER2,
|
|
MBT_PLAYER3,
|
|
MBT_PLAYER4,
|
|
MBT_PLAYER5,
|
|
MBT_PLAYER6,
|
|
MBT_PLAYER7,
|
|
MBT_PLAYER8,
|
|
MBT_PLAYER9,
|
|
MBT_PLAYER10,
|
|
MBT_PLAYER11,
|
|
MBT_PLAYER12,
|
|
|
|
MBT_CHOOSEMAP,
|
|
|
|
MBT_PREVHC,
|
|
MBT_NEXTHC,
|
|
MBT_ACCEPT,
|
|
MBT_TEAM,
|
|
MBT_SKILL,
|
|
|
|
MBT_REMOVE_HOLO,
|
|
|
|
MBT_ARROW_UP,
|
|
MBT_ARROW_DOWN,
|
|
|
|
MBT_REMOVE,
|
|
|
|
MBT_ADDRESS,
|
|
MBT_PORT,
|
|
|
|
MBT_REPLAY,
|
|
MBT_NEXTMATCH,
|
|
|
|
MBT_RETURNMENU,
|
|
|
|
MBT_LANGUAGE,
|
|
|
|
MBT_FEDERATION_LABEL,
|
|
MBT_CARDASSIA_LABEL,
|
|
MBT_FERENGI_LABEL,
|
|
MBT_ROMULAN_LABEL,
|
|
MBT_KLINGON_LABEL,
|
|
MBT_DOMINION_LABEL,
|
|
MBT_VOYAGER_LABEL1,
|
|
MBT_VOYAGER_LABEL2,
|
|
MBT_BORG_LABEL1,
|
|
MBT_BORG_LABEL2,
|
|
MBT_WORMHOLE_LABEL1,
|
|
MBT_WORMHOLE_LABEL2,
|
|
MBT_GALACTICCORE_LABEL,
|
|
|
|
MBT_ALPHA,
|
|
MBT_BETA,
|
|
MBT_DELTA,
|
|
MBT_GAMMA,
|
|
MBT_QUADRANT,
|
|
|
|
MBT_V_PHASER_LABEL,
|
|
MBT_V_TORPEDOS_LABEL,
|
|
MBT_V_TORPEDOS_LABEL2,
|
|
MBT_V_TORPEDOS_LABEL3,
|
|
MBT_V_VENTRAL_LABEL,
|
|
MBT_V_MIDHULL_LABEL,
|
|
MBT_V_MIDHULL_LABEL2,
|
|
MBT_V_BUSSARD_LABEL,
|
|
MBT_V_NACELLES_LABEL,
|
|
MBT_V_THRUSTERS_LABEL,
|
|
MBT_V_VOYAGER_LABEL,
|
|
MBT_V_BRIDGE_LABEL,
|
|
MBT_SCREENSHOT,
|
|
MBT_SKINDEFAULT,
|
|
MBT_SKINRED,
|
|
MBT_SKINBLUE,
|
|
|
|
MBT_LIGHTFLARES,
|
|
MBT_ADVANCEDSERVER,
|
|
MBT_AUTOJOIN,
|
|
MBT_AUTOBALANCE,
|
|
MBT_MAXCLIENTS,
|
|
MBT_FALLINGDAMAGE,
|
|
MBT_RESPAWNTIME,
|
|
MBT_RUNSPEED,
|
|
MBT_GRAVITY,
|
|
MBT_KNOCKBACK,
|
|
MBT_DMGMULT,
|
|
MBT_SIMPLESHADER,
|
|
MBT_BOT_MINPLAYERS,
|
|
MBT_WEAPON1,
|
|
MBT_WEAPON2,
|
|
MBT_WEAPON3,
|
|
MBT_WEAPON4,
|
|
MBT_WEAPON5,
|
|
MBT_WEAPON6,
|
|
MBT_WEAPON7,
|
|
MBT_WEAPON8,
|
|
MBT_WEAPON9,
|
|
MBT_ANISOTROPICFILTERING,
|
|
MBT_COMPRESSEDTEXTURES,
|
|
MBT_ADAPTITEMRESPAWN,
|
|
MBT_HOLODECKINTRO,
|
|
MBT_FORCEPLAYERRESPAWN,
|
|
MBT_RESPAWNINVULNERABILITY,
|
|
MBT_WARMUP,
|
|
MBT_BLUETEAMGROUP,
|
|
MBT_REDTEAMGROUP,
|
|
MBT_TEXTLANGUAGE,
|
|
MBT_VOICELANGUAGE,
|
|
MBT_RESETPROGRESS,
|
|
MBT_GROUPFILTER,
|
|
MBT_CHECKKEYLATER,
|
|
MBT_FONTSSMALL,
|
|
MBT_FONTSMEDIUM,
|
|
MBT_FONTSLARGE,
|
|
MBT_FONTSGRID,
|
|
MBT_KEYBOARDLANGUAGE,
|
|
MBT_X_AXIS,
|
|
MBT_Y_AXIS,
|
|
MBT_ASSIMILATION,
|
|
MBT_SPECIALTIES,
|
|
MBT_DISINTEGRATION,
|
|
MBT_ACTIONHERO,
|
|
MBT_ELIMINATION,
|
|
MBT_PLAYERCLASS,
|
|
MBT_TEAMCLASS,
|
|
MBT_AUTOTEAM,
|
|
MBT_NOJOINTIMEOUT,
|
|
MBT_CLASSCHANGE,
|
|
MBT_CLASS,
|
|
MBT_RANK,
|
|
MBT_OTHER,
|
|
|
|
//Player Settings
|
|
MBT_AGE,
|
|
MBT_RACE,
|
|
MBT_HEIGHT,
|
|
MBT_WEIGHT,
|
|
MBT_COMMIT,
|
|
MBT_RANKSETS,
|
|
MBT_CLASSSETS,
|
|
MBT_CHARMODEL,
|
|
MBT_CHARSKIN,
|
|
MBT_RACEFILTER,
|
|
MBT_GENDERFILTER,
|
|
MBT_PROFILESCROLL,
|
|
MBT_LOADPROFILE,
|
|
MBT_PROFILENAME,
|
|
MBT_SAVEPROFILE,
|
|
|
|
//RPG-X Emotes
|
|
MBT_EMOTES_MENU,
|
|
MBT_RECENT_FILTER,
|
|
MBT_FAV_FILTER,
|
|
MBT_ALL_FILTER,
|
|
MBT_SITTING_FILTER,
|
|
MBT_CONSOLE_FILTER,
|
|
MBT_GESTURE_FILTER,
|
|
MBT_FULLMOTION_FILTER,
|
|
MBT_INJURED_FILTER,
|
|
MBT_MISC_FILTER,
|
|
MBT_MODEL_OFFSET,
|
|
MBT_KEY_BIND,
|
|
MBT_PRESS_KEY,
|
|
MBT_FAV_EMOTE,
|
|
MBT_KILL_FAV_EMOTE,
|
|
MBT_DO_EMOTE,
|
|
MBT_CHANGE_OFFSET,
|
|
|
|
MBT_ADMIN_MENU,
|
|
MBT_ADMIN_MAIN,
|
|
MBT_ADMIN_CLIENTS,
|
|
MBT_ADMIN_AUDIO,
|
|
|
|
MBT_ADMIN_EXECUTE,
|
|
|
|
MBT_ADMIN_GOD,
|
|
MBT_ADMIN_NOCLIP,
|
|
MBT_ADMIN_CLOAK,
|
|
MBT_ADMIN_FLIGHT,
|
|
|
|
MBT_ADMIN_ITEM,
|
|
|
|
MBT_ADMIN_REVIVE,
|
|
|
|
MBT_ADMIN_MESSAGE,
|
|
|
|
MBT_ADMIN_ENTITY,
|
|
|
|
MBT_ADMIN_BEAMLOC,
|
|
MBT_ADMIN_BEAMPLAYER,
|
|
|
|
MBT_ADMIN_FX,
|
|
MBT_ADMIN_PARM1,
|
|
MBT_ADMIN_PARM2,
|
|
MBT_ADMIN_PARM3,
|
|
|
|
MBT_ADMIN_SPAWN,
|
|
MBT_ADMIN_REMOVE,
|
|
|
|
MBT_ADMIN_SPAWNB,
|
|
MBT_ADMIN_USEENTB,
|
|
MBT_ADMIN_KICKB,
|
|
|
|
MBT_CLIENT_SELECT,
|
|
|
|
MBT_CLIENT_KICK,
|
|
MBT_CLIENT_FORCE,
|
|
MBT_CLIENT_PARAM,
|
|
|
|
MBT_AUDIO_PLAYSONG,
|
|
MBT_AUDIO_STOPSONG,
|
|
|
|
MBT_AUDIO_PLAYSND,
|
|
|
|
MBT_DECK,
|
|
|
|
MBT_CONTINUE,
|
|
|
|
MBT_MOTD, // RPG-X | Marcin | 03/01/2009
|
|
MBT_RESPAWN,// RPG-X | Marcin | 03/01/2009
|
|
|
|
MBT_TRANS_EXTERN,
|
|
MBT_TRANS_DELAY,
|
|
MBT_TRANS_DELAY_PARAM,
|
|
|
|
MBT_HOLODECK_LIST,
|
|
MBT_HOLODECK_START,
|
|
MBT_HOLODECK_LEAVE,
|
|
|
|
MBT_MAX
|
|
|
|
} menuButtonTextType_t;
|
|
|
|
|
|
#define GRAPHIC_BUTTONRIGHT "menu/new/bar1.tga"
|
|
#define GRAPHIC_BUTTONLEFT "menu/new/bar2.tga"
|
|
#define GRAPHIC_BUTTONSLIDER "menu/common/slider.tga"
|
|
#define GRAPHIC_BUTTONROUND "button_round.tga"
|
|
|
|
#define MENU_BUTTON_MED_HEIGHT 18
|
|
#define MENU_BUTTON_MED_WIDTH 130
|
|
#define MENU_TITLE_X 611
|
|
#define MENU_TITLE_Y 24
|
|
#define MENU_DESC_X 100
|
|
#define MENU_DESC_Y 444
|
|
#define MENU_BUTTON_TEXT_X 5
|
|
#define MENU_BUTTON_TEXT_Y 1
|
|
|
|
#define MG_OFF 0
|
|
#define MG_STRING 1
|
|
#define MG_GRAPHIC 2
|
|
#define MG_NUMBER 3
|
|
#define MG_NONE 4
|
|
#define MG_VAR 5
|
|
|
|
extern const char *menu_button_text[MBT_MAX][2];
|
|
|
|
|
|
extern vmCvar_t ui_ffa_fraglimit;
|
|
extern vmCvar_t ui_ffa_timelimit;
|
|
|
|
extern vmCvar_t ui_tourney_fraglimit;
|
|
extern vmCvar_t ui_tourney_timelimit;
|
|
|
|
extern vmCvar_t ui_team_fraglimit;
|
|
extern vmCvar_t ui_team_timelimit;
|
|
extern vmCvar_t ui_team_friendly;
|
|
|
|
extern vmCvar_t ui_ctf_capturelimit;
|
|
extern vmCvar_t ui_ctf_timelimit;
|
|
extern vmCvar_t ui_ctf_friendly;
|
|
|
|
extern vmCvar_t ui_arenasFile;
|
|
extern vmCvar_t ui_botsFile;
|
|
extern vmCvar_t ui_botminplayers;
|
|
extern vmCvar_t ui_spScores1;
|
|
extern vmCvar_t ui_spScores2;
|
|
extern vmCvar_t ui_spScores3;
|
|
extern vmCvar_t ui_spScores4;
|
|
extern vmCvar_t ui_spScores5;
|
|
extern vmCvar_t ui_spAwards;
|
|
extern vmCvar_t ui_spVideos;
|
|
extern vmCvar_t ui_spSkill;
|
|
|
|
extern vmCvar_t ui_weaponrespawn;
|
|
extern vmCvar_t ui_speed;
|
|
extern vmCvar_t ui_gravity;
|
|
extern vmCvar_t ui_knockback;
|
|
extern vmCvar_t ui_dmgmult;
|
|
extern vmCvar_t ui_adaptRespawn;
|
|
extern vmCvar_t ui_holoIntro;
|
|
extern vmCvar_t ui_forcerespawn;
|
|
extern vmCvar_t ui_respawnGhostTime;
|
|
extern vmCvar_t ui_warmup;
|
|
extern vmCvar_t ui_dowarmup;
|
|
extern vmCvar_t ui_team_race_blue;
|
|
extern vmCvar_t ui_team_race_red;
|
|
|
|
extern vmCvar_t ui_spSelection;
|
|
|
|
extern vmCvar_t ui_browserMaster;
|
|
extern vmCvar_t ui_browserGameType;
|
|
extern vmCvar_t ui_browserSortKey;
|
|
extern vmCvar_t ui_browserShowFull;
|
|
extern vmCvar_t ui_browserShowEmpty;
|
|
|
|
extern vmCvar_t ui_brassTime;
|
|
extern vmCvar_t ui_drawCrosshair;
|
|
extern vmCvar_t ui_drawCrosshairNames;
|
|
extern vmCvar_t ui_marks;
|
|
|
|
extern vmCvar_t ui_defaultChar;
|
|
|
|
extern vmCvar_t ui_server1;
|
|
extern vmCvar_t ui_server2;
|
|
extern vmCvar_t ui_server3;
|
|
extern vmCvar_t ui_server4;
|
|
extern vmCvar_t ui_server5;
|
|
extern vmCvar_t ui_server6;
|
|
extern vmCvar_t ui_server7;
|
|
extern vmCvar_t ui_server8;
|
|
extern vmCvar_t ui_server9;
|
|
extern vmCvar_t ui_server10;
|
|
extern vmCvar_t ui_server11;
|
|
extern vmCvar_t ui_server12;
|
|
extern vmCvar_t ui_server13;
|
|
extern vmCvar_t ui_server14;
|
|
extern vmCvar_t ui_server15;
|
|
extern vmCvar_t ui_server16;
|
|
extern vmCvar_t ui_server17;
|
|
extern vmCvar_t ui_server18;
|
|
extern vmCvar_t ui_server19;
|
|
extern vmCvar_t ui_server20;
|
|
extern vmCvar_t ui_server21;
|
|
extern vmCvar_t ui_server22;
|
|
extern vmCvar_t ui_server23;
|
|
extern vmCvar_t ui_server24;
|
|
extern vmCvar_t ui_server25;
|
|
extern vmCvar_t ui_server26;
|
|
extern vmCvar_t ui_server27;
|
|
extern vmCvar_t ui_server28;
|
|
extern vmCvar_t ui_server29;
|
|
extern vmCvar_t ui_server30;
|
|
extern vmCvar_t ui_server31;
|
|
extern vmCvar_t ui_server32;
|
|
|
|
extern vmCvar_t ui_cdkeychecked;
|
|
extern vmCvar_t ui_cdkeychecked2;
|
|
extern vmCvar_t ui_playerClass;
|
|
extern vmCvar_t ui_playerRank;
|
|
|
|
extern vmCvar_t ui_allowvote;
|
|
extern vmCvar_t ui_chatsallowed;
|
|
extern vmCvar_t ui_allowsuicide;
|
|
extern vmCvar_t ui_selfdamage;
|
|
extern vmCvar_t ui_rpg;
|
|
extern vmCvar_t ui_kickspammers;
|
|
extern vmCvar_t ui_kicksuiciders;
|
|
extern vmCvar_t ui_allowspmaps;
|
|
extern vmCvar_t ui_rangetricorder;
|
|
extern vmCvar_t ui_rangehypo;
|
|
extern vmCvar_t ui_norpgclasses;
|
|
extern vmCvar_t ui_forceclasscolor;
|
|
extern vmCvar_t ui_nosecurity;
|
|
extern vmCvar_t ui_nomarine;
|
|
extern vmCvar_t ui_nomedical;
|
|
extern vmCvar_t ui_noscience;
|
|
extern vmCvar_t ui_nocommand;
|
|
extern vmCvar_t ui_noengineer;
|
|
extern vmCvar_t ui_noalien;
|
|
extern vmCvar_t ui_nomaker;
|
|
extern vmCvar_t ui_nocloak;
|
|
extern vmCvar_t ui_noflight;
|
|
extern vmCvar_t ui_phaserdmg;
|
|
extern vmCvar_t ui_rifledmg;
|
|
extern vmCvar_t ui_stasisdmg;
|
|
extern vmCvar_t ui_imoddmg;
|
|
extern vmCvar_t ui_noweapons;
|
|
extern vmCvar_t ui_alienflags;
|
|
extern vmCvar_t ui_marineflags;
|
|
extern vmCvar_t ui_securityflags;
|
|
extern vmCvar_t ui_makerflags;
|
|
extern vmCvar_t ui_medicalflags;
|
|
extern vmCvar_t ui_scienceflags;
|
|
extern vmCvar_t ui_commandflags;
|
|
extern vmCvar_t ui_engineerflags;
|
|
extern vmCvar_t ui_dynamicCrosshair;
|
|
extern vmCvar_t ui_dynamicLensFlares;
|
|
extern vmCvar_t ui_currentRankSet;
|
|
extern vmCvar_t ui_currentClassSet;
|
|
|
|
extern vmCvar_t ui_age;
|
|
extern vmCvar_t ui_height;
|
|
extern vmCvar_t ui_weight;
|
|
extern vmCvar_t ui_race;
|
|
|
|
//Emote related CVARs
|
|
extern vmCvar_t ui_recentEmote1;
|
|
extern vmCvar_t ui_recentEmote2;
|
|
extern vmCvar_t ui_recentEmote3;
|
|
extern vmCvar_t ui_recentEmote4;
|
|
extern vmCvar_t ui_recentEmote5;
|
|
extern vmCvar_t ui_recentEmote6;
|
|
extern vmCvar_t ui_recentEmote7;
|
|
extern vmCvar_t ui_recentEmote8;
|
|
extern vmCvar_t ui_recentEmote9;
|
|
extern vmCvar_t ui_recentEmote10;
|
|
extern vmCvar_t ui_recentEmote11;
|
|
extern vmCvar_t ui_recentEmote12;
|
|
extern vmCvar_t ui_recentEmote13;
|
|
extern vmCvar_t ui_recentEmote14;
|
|
extern vmCvar_t ui_recentEmote15;
|
|
extern vmCvar_t ui_recentEmote16;
|
|
|
|
//-Users can have up to 16 favorite emotes
|
|
extern vmCvar_t ui_favoriteEmote1;
|
|
extern vmCvar_t ui_favoriteEmote2;
|
|
extern vmCvar_t ui_favoriteEmote3;
|
|
extern vmCvar_t ui_favoriteEmote4;
|
|
extern vmCvar_t ui_favoriteEmote5;
|
|
extern vmCvar_t ui_favoriteEmote6;
|
|
extern vmCvar_t ui_favoriteEmote7;
|
|
extern vmCvar_t ui_favoriteEmote8;
|
|
extern vmCvar_t ui_favoriteEmote9;
|
|
extern vmCvar_t ui_favoriteEmote10;
|
|
extern vmCvar_t ui_favoriteEmote11;
|
|
extern vmCvar_t ui_favoriteEmote12;
|
|
extern vmCvar_t ui_favoriteEmote13;
|
|
extern vmCvar_t ui_favoriteEmote14;
|
|
extern vmCvar_t ui_favoriteEmote15;
|
|
extern vmCvar_t ui_favoriteEmote16;
|
|
|
|
//TiM - Ban system
|
|
extern vmCvar_t sv_securityHash;
|
|
extern vmCvar_t sv_securityCode;
|
|
|
|
extern vmCvar_t ui_handleWidescreen;
|
|
|
|
#define GRAPHIC_SQUARE "menu/common/square.tga"
|
|
#define BUTTON_GRAPHIC_LONGRIGHT "menu/common/bar1.tga"
|
|
|
|
//
|
|
// ui_qmenu.c
|
|
//
|
|
|
|
#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
|
|
#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
|
|
|
|
#define SLIDER_RANGE 10
|
|
#define MAX_EDIT_LINE 256
|
|
|
|
#define MAX_MENUDEPTH 8
|
|
#define MAX_MENUITEMS 64
|
|
|
|
#define MTYPE_NULL 0
|
|
#define MTYPE_SLIDER 1
|
|
#define MTYPE_ACTION 2
|
|
#define MTYPE_SPINCONTROL 3
|
|
#define MTYPE_FIELD 4
|
|
#define MTYPE_RADIOBUTTON 5
|
|
#define MTYPE_BITMAP 6
|
|
#define MTYPE_TEXT 7
|
|
#define MTYPE_SCROLLLIST 8
|
|
#define MTYPE_PTEXT 9
|
|
#define MTYPE_BTEXT 10
|
|
|
|
#define QMF_BLINK 0x00000001
|
|
#define QMF_SMALLFONT 0x00000002
|
|
#define QMF_LEFT_JUSTIFY 0x00000004
|
|
#define QMF_CENTER_JUSTIFY 0x00000008
|
|
#define QMF_RIGHT_JUSTIFY 0x00000010
|
|
#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
|
|
#define QMF_HIGHLIGHT 0x00000040
|
|
#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
|
|
#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
|
|
#define QMF_HASMOUSEFOCUS 0x00000200
|
|
#define QMF_NOONOFFTEXT 0x00000400
|
|
#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
|
|
#define QMF_HIDDEN 0x00001000 // skips drawing
|
|
#define QMF_GRAYED 0x00002000 // grays and disables
|
|
#define QMF_INACTIVE 0x00004000 // disables any input
|
|
#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
|
|
#define QMF_OWNERDRAW 0x00010000
|
|
#define QMF_PULSE 0x00020000
|
|
#define QMF_LOWERCASE 0x00040000 // edit field is all lower case
|
|
#define QMF_UPPERCASE 0x00080000 // edit field is all upper case
|
|
#define QMF_SILENT 0x00100000
|
|
#define QMF_ALTERNATE 0x00200000 // use sqare buttion instead of round one
|
|
#define QMF_ALTERNATE2 0x00400000
|
|
|
|
// callback notifications
|
|
#define QM_GOTFOCUS 1
|
|
#define QM_LOSTFOCUS 2
|
|
#define QM_ACTIVATED 3
|
|
|
|
typedef struct _tag_menuframework
|
|
{
|
|
int cursor;
|
|
int cursor_prev;
|
|
|
|
int nitems;
|
|
void *items[MAX_MENUITEMS];
|
|
|
|
void (*draw) (void);
|
|
sfxHandle_t (*key) (int key);
|
|
|
|
qboolean wrapAround;
|
|
qboolean fullscreen;
|
|
qboolean nobackground;
|
|
qboolean initialized; // Have the structures for this menu been initialized?
|
|
int descX; // Description x pos
|
|
int descY; // Description y pos
|
|
int listX; // Beginning X position of list
|
|
int listY; // Beginning Y position of list
|
|
int titleX; // Title x pos
|
|
int titleY; // Title y pos
|
|
int titleI; // The title
|
|
int footNoteEnum; // Footnote text
|
|
|
|
void *displaySpinList; //if not NULL, display the list from this one (must be typecast as menulist_s when used)
|
|
qboolean noNewSelecting; //used when we want to stop other buttons getting selected. mainly for the spin list, and slider dragging
|
|
} menuframework_s;
|
|
|
|
typedef struct
|
|
{
|
|
int type;
|
|
const char *name;
|
|
int id;
|
|
int x, y;
|
|
int left;
|
|
int top;
|
|
int right;
|
|
int bottom;
|
|
menuframework_s *parent;
|
|
int menuPosition;
|
|
unsigned flags;
|
|
|
|
void (*callback)( void *self, int event );
|
|
void (*statusbar)( void *self );
|
|
void (*ownerdraw)( void *self );
|
|
} menucommon_s;
|
|
|
|
typedef struct {
|
|
int cursor;
|
|
int scroll;
|
|
int widthInChars;
|
|
char buffer[MAX_EDIT_LINE];
|
|
int maxchars;
|
|
int style;
|
|
int titleEnum; // Label
|
|
int titlecolor; // Normal color
|
|
int textcolor; // Normal color
|
|
int textcolor2; // Highlight color
|
|
} mfield_t;
|
|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
mfield_t field;
|
|
} menufield_s;
|
|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
|
|
float minvalue;
|
|
float maxvalue;
|
|
float curvalue;
|
|
float defvalue; //RPG-X: TiM | I'm going to make it if u click the button part, it'll reset to this default value
|
|
|
|
int focusWidth; // For graph
|
|
int focusHeight; // For graph
|
|
int color; // Normal color
|
|
int color2; // Highlight color
|
|
int shader; // Graph shader
|
|
int width; // Graph bitmap width
|
|
int height; // Graph bitmap height
|
|
char *thumbName; // Thumb file name
|
|
int thumbShader; // THumb shader
|
|
int thumbWidth; // Width of thumb graphic
|
|
int thumbHeight; // Height of thumb graphic
|
|
int thumbColor; // Normal color
|
|
int thumbColor2; // Highlight color
|
|
int thumbGraphicWidth; // Width of visible part of graphic
|
|
char *picName;
|
|
int picShader;
|
|
int picWidth;
|
|
int picHeight;
|
|
int picX;
|
|
int picY;
|
|
int textX;
|
|
int textY;
|
|
int textEnum; // Label on pic
|
|
int textcolor; // Normal color
|
|
int textcolor2; // Highlight color
|
|
|
|
float range;
|
|
|
|
qboolean mouseDown;
|
|
} menuslider_s;
|
|
|
|
typedef struct {
|
|
int left;
|
|
int right;
|
|
int up;
|
|
int down;
|
|
|
|
int xOffset; //offsets in case the calculated box will exceed the darn screen lol
|
|
int yOffset; //Stored here, so they may be applied to the text as well
|
|
} drawList_t;
|
|
|
|
#define MAX_LIST 30
|
|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
|
|
int oldvalue;
|
|
int curvalue;
|
|
int numitems;
|
|
int top;
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|
|
|
const char **itemnames;
|
|
int *listnames;
|
|
int *listshaders;
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|
|
|
int width;
|
|
int height;
|
|
int columns;
|
|
int seperation;
|
|
int color; // Normal color
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|
int color2; // Highlight color
|
|
int textEnum;
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|
int textX;
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int textY;
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int textFlags;
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|
int textcolor; // Normal color
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|
int textcolor2; // Highlight color
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|
byte updated; // 1 if changed
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int focusWidth; //
|
|
int focusHeight; //
|
|
int listX;
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|
int listY;
|
|
int listFlags;
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|
int listcolor;
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|
int maxChars; //TiM - max number of characters it can display
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|
|
|
//TiM - draw list params
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drawList_t drawList;
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qboolean ignoreList; //maybe don't show the list :P
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} menulist_s;
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|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
int color; // Normal color
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|
int color2; // Highlight color
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int color3; // Greyed color
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int textEnum;
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int textEnum2; // If there's a second line of text
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int textX;
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int textY;
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int textcolor; // Normal color
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int textcolor2; // Highlight color
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int textcolor3; // Grayed color
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int width;
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int height;
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|
byte updated; // 1 if changed
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|
} menuaction_s;
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|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
int curvalue;
|
|
} menuradiobutton_s;
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|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
char* focuspic;
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char* errorpic;
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qhandle_t shader;
|
|
qhandle_t focusshader;
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|
|
|
int focusX;
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|
int focusY;
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|
int focusWidth;
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int focusHeight;
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|
|
|
int width;
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|
int height;
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|
float* focuscolor;
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|
|
|
int color; // Normal color
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|
int color2; // Highlight color
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|
|
|
char *textPtr; // In case an enum doesn't work
|
|
int textEnum;
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|
int textEnum2; // If there's a second line of text
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|
int textX;
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int textY;
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int textcolor; // Normal color
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int textcolor2; // Highlight color
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int textStyle; // Style of text (UI_SMALLFONT)
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|
|
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} menubitmap_s;
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|
|
|
typedef struct
|
|
{
|
|
menucommon_s generic;
|
|
char* string; // A normal string
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|
int normaltextEnum; // Enum from normal menu text
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|
int buttontextEnum; // Enum from button text
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|
int normaltextEnum2; // Enum from normal menu text
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|
int buttontextEnum2; // Enum from button text
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|
int normaltextEnum3; // Enum from normal menu text
|
|
int buttontextEnum3; // Enum from button text
|
|
int style;
|
|
float *color; // Normal color
|
|
float *color2; // Highlight color
|
|
int focusX;
|
|
int focusY;
|
|
int focusWidth;
|
|
int focusHeight;
|
|
} menutext_s;
|
|
|
|
typedef struct
|
|
{
|
|
int type; // STRING or GRAPHIC
|
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float timer; // When it changes
|
|
int x; // X position
|
|
int y; // Y positon
|
|
int width; // Graphic width
|
|
int height; // Graphic height
|
|
const char *file; // File name of graphic/ text if STRING
|
|
int normaltextEnum; // Text comes from Menu_Normal_text
|
|
qhandle_t graphic; // Handle of graphic if GRAPHIC
|
|
int min; //
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|
int max;
|
|
int target; // Final value
|
|
int inc;
|
|
int style;
|
|
int color; // Normal color
|
|
void *pointer; // To an address
|
|
} menugraphics_s;
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|
|
|
extern void Mouse_Hide(void);
|
|
extern void Mouse_Show(void);
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|
|
|
extern void UI_HolomatchInMenu_Cache (void);
|
|
extern void Menu_Cache( void );
|
|
extern void Menu_Focus( menucommon_s *m );
|
|
extern void Menu_AddItem( menuframework_s *menu, void *item );
|
|
extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
|
|
extern void Menu_Draw( menuframework_s *menu );
|
|
extern void *Menu_ItemAtCursor( menuframework_s *m );
|
|
extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
|
|
extern void Menu_SetCursor( menuframework_s *s, int cursor );
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|
extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
|
|
extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
|
|
extern void Bitmap_Init( menubitmap_s *b );
|
|
extern void Bitmap_Draw( menubitmap_s *b );
|
|
extern void ScrollList_Draw( menulist_s *l );
|
|
extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
|
|
extern sfxHandle_t menu_in_sound;
|
|
extern sfxHandle_t menu_move_sound;
|
|
extern sfxHandle_t menu_out_sound;
|
|
extern sfxHandle_t menu_buzz_sound;
|
|
extern sfxHandle_t menu_null_sound;
|
|
extern sfxHandle_t menu_rpgx_theme; //J2J
|
|
extern vec4_t menu_text_color;
|
|
extern vec4_t menu_grayed_color;
|
|
extern vec4_t menu_dark_color;
|
|
extern vec4_t menu_highlight_color;
|
|
extern vec4_t menu_red_color;
|
|
extern vec4_t menu_black_color;
|
|
extern vec4_t menu_dim_color;
|
|
extern vec4_t color_white;
|
|
extern vec4_t color_yellow;
|
|
extern vec4_t color_blue;
|
|
extern vec4_t color_orange;
|
|
extern vec4_t color_red;
|
|
extern vec4_t color_dim;
|
|
extern vec4_t name_color;
|
|
extern vec4_t list_color;
|
|
extern vec4_t listbar_color;
|
|
extern vec4_t text_color_disabled;
|
|
extern vec4_t text_color_normal;
|
|
extern vec4_t text_color_highlight;
|
|
|
|
extern char *ui_medalNames[];
|
|
extern char *ui_medalPicNames[];
|
|
extern char *ui_medalSounds[];
|
|
|
|
//
|
|
// ui_mfield.c
|
|
//
|
|
extern void MField_Clear( mfield_t *edit );
|
|
extern void MField_KeyDownEvent( mfield_t *edit, int key );
|
|
extern void MField_CharEvent( mfield_t *edit, int ch );
|
|
extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color,int cursor );
|
|
extern void MenuField_Init( menufield_s* m );
|
|
extern void MenuField_Draw( menufield_s *f );
|
|
extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
|
|
|
|
//
|
|
// ui_menu.c
|
|
//
|
|
extern void MainMenu_Cache( void );
|
|
extern void UI_MainMenu(void);
|
|
extern void UI_RegisterCvars( void );
|
|
extern void UI_UpdateCvars( void );
|
|
extern void UI_Setup_MenuButtons(void);
|
|
extern void UI_QuitMenu( void );
|
|
extern void UI_ChooseServerTypeMenu( void );
|
|
extern void UI_QuitMenu_Cache(void);
|
|
|
|
//
|
|
// ui_demo2.c
|
|
//
|
|
extern void UI_DemosMenu_Cache(void);
|
|
|
|
//
|
|
// ui_ingame.c
|
|
//
|
|
extern int ingameFlag; // true when ingame menu is in use
|
|
|
|
extern void InGame_Cache( void );
|
|
extern void UI_InGameMenu(void);
|
|
|
|
//
|
|
// ui_confirm.c
|
|
//
|
|
extern void ConfirmMenu_Cache( void );
|
|
extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
|
|
|
|
//
|
|
// ui_team.c
|
|
//
|
|
//extern void UI_TeamMainMenu( void );
|
|
//extern void TeamMain_Cache( void );
|
|
|
|
//
|
|
// ui_connect.c
|
|
//
|
|
extern void UI_DrawConnectScreen( qboolean overlay );
|
|
|
|
//
|
|
// ui_controls2.c
|
|
//
|
|
extern void Controls_Cache( void );
|
|
extern void UI_ControlsMouseJoyStickMenu_Cache(void);
|
|
|
|
void SetupMenu_TopButtons(menuframework_s *menu,int menuType,menuaction_s *s_video_apply_action);
|
|
#define MENU_CONTROLS 1
|
|
#define MENU_VIDEO 2
|
|
#define MENU_SOUND 3
|
|
#define MENU_GAME 4
|
|
#define MENU_CDKEY 5
|
|
#define MENU_PLAYER 6
|
|
#define MENU_FONTS 7
|
|
#define MENU_DEFAULT 8
|
|
#define MENU_CONTROLS_WEAPON 9
|
|
#define MENU_CONTROLS_LOOK 10
|
|
#define MENU_CONTROLS_MOVEMENT 11
|
|
#define MENU_CONTROLS_COMMAND 12
|
|
#define MENU_CONTROLS_MODELVIEW 17 //RPG-X TiM
|
|
#define MENU_CONTROLS_MOUSE 13
|
|
#define MENU_CONTROLS_OTHER 14
|
|
#define MENU_NETWORK 15
|
|
#define MENU_VIDEODATA 16
|
|
|
|
//
|
|
// ui_motd.c
|
|
//
|
|
extern void UI_MotdMenu( void );
|
|
extern void UI_MotdMenu_Cache( void );
|
|
extern void MotdReceiveLine( const char *txt );
|
|
extern void MotdReset( void );
|
|
|
|
//
|
|
// ui_holodeck.c
|
|
//
|
|
extern void HoloDataReceived(const char *data);
|
|
|
|
|
|
|
|
//
|
|
// ui_admin.c
|
|
//
|
|
extern void UI_AdminMenu( qboolean fromConsole );
|
|
extern void UI_AdminMenu_Cache( void );
|
|
|
|
//
|
|
// ui_transporter.c
|
|
//
|
|
extern void UI_TransporterMenu(int trNum);
|
|
extern void TransDataReceived(const char *data);
|
|
|
|
//
|
|
// ui_login.c
|
|
//
|
|
extern void UI_LoginSetSqlkey(int key);
|
|
|
|
//
|
|
// ui_demo2.c
|
|
//
|
|
extern void UI_DemosMenu( void );
|
|
|
|
//
|
|
// ui_mods.c
|
|
//
|
|
extern void UI_ModsMenu( void );
|
|
extern void UI_ModsMenu_Cache( void );
|
|
|
|
//
|
|
// ui_credits.c
|
|
//
|
|
extern void UI_CreditsMenu( void );
|
|
extern void UI_CreditsMenu_Cache( void );
|
|
|
|
//
|
|
//ui_library.c
|
|
//
|
|
//extern void UI_LibraryMenu( void );
|
|
//extern void UI_LibraryMenu_Cache( void );
|
|
//extern void UI_AccessingMenu( void );
|
|
//extern void UI_AccessingMenu_Cache (void);
|
|
|
|
//
|
|
// ui_mods.c
|
|
//
|
|
extern void UI_ModsMenu( void );
|
|
extern void UI_ModsMenu_Cache( void );
|
|
|
|
// ui_emotes.c
|
|
extern void UI_EmotesMenu ( qboolean fromConsole );
|
|
extern void UI_PlayerEmotes_Cache( void );
|
|
|
|
//
|
|
// ui_cdkey.c
|
|
//
|
|
extern void UI_CDKeyMenu( void );
|
|
extern void UI_CDKeyMenu_Cache( void );
|
|
extern void UI_CDKeyMenu_f( void );
|
|
extern void UI_CDKeyMenu2( void );
|
|
|
|
//
|
|
// ui_playermodel.c
|
|
//
|
|
extern void UI_PlayerModelMenu(int menuFrom);
|
|
extern void PlayerModel_Cache( void );
|
|
|
|
//
|
|
// ui_playersettings.c
|
|
//
|
|
extern void UI_PlayerSettingsMenu(int menuFrom);
|
|
extern void PlayerSettings_Cache( void );
|
|
|
|
#define PS_MENU_CONTROLS 0
|
|
#define PS_MENU_SINGLEPLAYER 1
|
|
#define PS_MENU_SERVER 2
|
|
|
|
//
|
|
// ui_preferences.c
|
|
//
|
|
//extern void UI_PreferencesMenu( void );
|
|
//extern void Preferences_Cache( void );
|
|
extern void UI_GameOptionsMenu( void );
|
|
extern void UI_GameOptionsMenu_Cache(void);
|
|
extern int s_textlanguage_Names[];
|
|
extern int s_voicelanguage_Names[];
|
|
|
|
//
|
|
// ui_specifyserver.c
|
|
//
|
|
extern void UI_SpecifyServerMenu( void );
|
|
extern void SpecifyServer_Cache( void );
|
|
|
|
//
|
|
// ui_servers2.c
|
|
//
|
|
#define MAX_FAVORITESERVERS 32
|
|
|
|
extern void UI_ArenaServersMenu( void );
|
|
extern void ArenaServers_Cache( void );
|
|
extern void UI_ChooseServerTypeMenu_Cache( void );
|
|
|
|
//
|
|
// ui_startserver.c
|
|
//
|
|
extern void UI_StartServerMenu( qboolean multiplayer );
|
|
extern void StartServer_Cache( void );
|
|
extern void ServerOptions_Cache( void );
|
|
extern void UI_BotSelectMenu( char *bot );
|
|
extern void UI_BotSelectMenu_Cache( void );
|
|
|
|
//
|
|
// ui_serverinfo.c
|
|
//
|
|
extern void UI_ServerInfoMenu( void );
|
|
extern void ServerInfo_Cache( void );
|
|
|
|
// ui_turbolift.c
|
|
|
|
extern void UI_TurboliftMenu ( int liftNum );
|
|
extern void UI_TurboliftMenu_Cache (void);
|
|
|
|
//
|
|
// ui_video.c
|
|
//
|
|
//extern void GraphicsOptions_Cache( void );
|
|
extern void DriverInfo_Cache( void );
|
|
extern void UI_VideoDataMenu( void );
|
|
extern void UI_VideoDataMenu_Cache(void);
|
|
extern void UI_VideoData2Menu_Cache(void);
|
|
extern void UI_VideoDriverMenu_Cache(void);
|
|
|
|
//
|
|
// ui_players.c
|
|
//
|
|
|
|
//FIXME ripped from cg_local.h
|
|
typedef struct {
|
|
int oldFrame;
|
|
int oldFrameTime; // time when ->oldFrame was exactly on
|
|
|
|
int frame;
|
|
int frameTime; // time when ->frame will be exactly on
|
|
|
|
float backlerp;
|
|
|
|
float yawAngle;
|
|
qboolean yawing;
|
|
float pitchAngle;
|
|
qboolean pitching;
|
|
|
|
int animationNumber; // may include ANIM_TOGGLEBIT
|
|
animation_t *animation;
|
|
int animationTime; // time when the first frame of the animation will be exact
|
|
} lerpFrame_t;
|
|
|
|
//TiM : Model system relevent parameters
|
|
#define MAX_BOLTONS 10
|
|
#define MAX_TALK_SKINS 4
|
|
|
|
typedef enum {
|
|
BOLTON_HEAD = 0,
|
|
BOLTON_TORSO,
|
|
BOLTON_LEGS,
|
|
BOLTON_MAX
|
|
} boltonLoc_t;
|
|
|
|
//min and max value for any timed events
|
|
typedef struct {
|
|
int nextTime;
|
|
|
|
int minSeconds;
|
|
int maxSeconds;
|
|
} charSecs_t;
|
|
|
|
//bolton info
|
|
typedef struct {
|
|
int modelBase;
|
|
char tagName[MAX_QPATH];
|
|
qhandle_t tagModel;
|
|
} boltonTags_t;
|
|
|
|
typedef struct {
|
|
// model info
|
|
char modelName[MAX_QPATH];
|
|
|
|
gender_t gender;
|
|
|
|
float height;
|
|
float weight;
|
|
|
|
qhandle_t legsModel;
|
|
qhandle_t legsSkin;
|
|
lerpFrame_t legs;
|
|
|
|
qhandle_t torsoModel;
|
|
qhandle_t torsoSkin;
|
|
lerpFrame_t torso;
|
|
|
|
qhandle_t headModel;
|
|
qhandle_t headSkin;
|
|
|
|
//TiM : model system data
|
|
qhandle_t headSkinBlink;
|
|
qhandle_t headSkinTalk[MAX_TALK_SKINS];
|
|
boltonTags_t boltonTags[MAX_BOLTONS];
|
|
qboolean hasRanks;
|
|
charSecs_t headBlinkTime;
|
|
int nextTalkTime;
|
|
qhandle_t currentTalkSkin;
|
|
|
|
qboolean upperEmoting;
|
|
qboolean lowerEmoting; //set to qtrue when performing a non-loop emote.
|
|
//so as to let the code know to cancel it when the timer ends
|
|
|
|
char race[256];
|
|
|
|
animation_t animations[MAX_ANIMATIONS];
|
|
|
|
qhandle_t weaponModel;
|
|
qhandle_t barrelModel;
|
|
qhandle_t flashModel;
|
|
vec3_t flashDlightColor;
|
|
int muzzleFlashTime;
|
|
|
|
// currently in use drawing parms
|
|
vec3_t viewAngles;
|
|
vec3_t moveAngles;
|
|
weapon_t currentWeapon;
|
|
int legsAnim;
|
|
int torsoAnim;
|
|
|
|
// animation vars
|
|
weapon_t weapon;
|
|
weapon_t lastWeapon;
|
|
weapon_t pendingWeapon;
|
|
int weaponTimer;
|
|
int pendingLegsAnim;
|
|
int torsoAnimationTimer;
|
|
|
|
int pendingTorsoAnim;
|
|
int legsAnimationTimer;
|
|
|
|
qboolean chat;
|
|
qboolean newModel;
|
|
|
|
qboolean barrelSpinning;
|
|
float barrelAngle;
|
|
int barrelTime;
|
|
|
|
//TiM - Just to give this thing a little spice. :)
|
|
qboolean randomEmote; //if qtrue, player will play STAND1_* random gestures every minute or so
|
|
int nextEmoteTime;
|
|
|
|
int upperLoopEmote; //Model just finished emoting, so put them into the new loop animation
|
|
int lowerLoopEmote;
|
|
|
|
int realWeapon;
|
|
} playerInfo_t;
|
|
|
|
void UI_DrawPlayer( float x, float y, float w, float h, vec3_t pOrigin, playerInfo_t *pi, int time ); //RPG-X : TiM- origin
|
|
void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
|
|
void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, float height, float weight, qboolean chat );
|
|
qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
|
|
|
|
//
|
|
// ui_atoms.c
|
|
//
|
|
void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
|
|
|
|
//typedef char string[128];
|
|
|
|
typedef struct {
|
|
int frametime;
|
|
int realtime;
|
|
|
|
//RPG-X : TiM
|
|
int cursorpx;
|
|
qboolean spinView;
|
|
int lastYaw;
|
|
|
|
qboolean playCinematic;
|
|
|
|
//Ranks Data
|
|
rankSets_t rankSet; //Main Storage for all the current rankset data
|
|
int currentRank;
|
|
// /RPG-X
|
|
|
|
//RPG-X Class Data
|
|
classData_t classData[MAX_CLASSES];
|
|
char classList[MAX_CLASSSETS][MAX_NAMELENGTH];
|
|
char classSetName[36];
|
|
|
|
int cursorx;
|
|
int cursory;
|
|
int menusp;
|
|
menuframework_s* activemenu;
|
|
menuframework_s* stack[MAX_MENUDEPTH];
|
|
glconfig_t glconfig;
|
|
qboolean debug;
|
|
qhandle_t whiteShader;
|
|
qhandle_t menuBackShader;
|
|
qhandle_t charset;
|
|
qhandle_t charsetPropTiny;
|
|
qhandle_t charsetPropBig;
|
|
qhandle_t charsetProp;
|
|
// qhandle_t charsetPropGlow;
|
|
qboolean cursorDraw;
|
|
qhandle_t charsetPropB;
|
|
qhandle_t cursor;
|
|
qhandle_t rb_on;
|
|
qhandle_t rb_off;
|
|
float scalex;
|
|
float scaley;
|
|
// float bias;
|
|
qboolean demoversion;
|
|
qboolean firstdraw;
|
|
|
|
//widescreen data
|
|
widescreen_t widescreen;
|
|
|
|
// Common Menu Graphics
|
|
qhandle_t smallNumbers[10];
|
|
qhandle_t graphicButtonLeftEnd; // Rounded left button end
|
|
qhandle_t graphicCircle; // Solid circle
|
|
qhandle_t graphicBracket1CornerLU; // Thin Left side upper corner
|
|
qhandle_t corner_12_18;
|
|
qhandle_t halfroundr_22;
|
|
qhandle_t graphicButtonLeft;
|
|
|
|
sfxHandle_t menu_choice1_snd;
|
|
sfxHandle_t menu_datadisp1_snd;
|
|
sfxHandle_t menu_datadisp2_snd;
|
|
sfxHandle_t menu_datadisp3_snd;
|
|
|
|
} uiStatic_t;
|
|
|
|
extern void UI_LoadMenuText(void);
|
|
extern void UI_LoadButtonText(void);
|
|
extern void UI_InitSpinControl(menulist_s *spincontrol);
|
|
extern void UI_Init( void );
|
|
extern void UI_Shutdown( void );
|
|
extern void UI_KeyEvent( int key );
|
|
extern void UI_MouseEvent( int dx, int dy );
|
|
extern void UI_Refresh( int realtime );
|
|
extern qboolean UI_ConsoleCommand( void );
|
|
extern float UI_ClampCvar( float min, float max, float value );
|
|
extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
|
|
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
|
|
extern void UI_DrawHandleStretchPic( float x, float y, float w, float h, float s0, float t0, float s1, float t1, qhandle_t hShader );
|
|
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
|
|
extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
|
|
//extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
|
extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern float UI_ProportionalSizeScale( int style );
|
|
extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
|
|
extern int UI_ProportionalStringWidth( const char* str,int style );
|
|
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color, qboolean highRes );
|
|
extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
|
|
extern qboolean UI_CursorInRect (int x, int y, int width, int height);
|
|
extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
|
|
|
|
//extern void UI_DrawTextBox (int x, int y, int width, int lines);
|
|
extern qboolean UI_IsFullscreen( void );
|
|
extern void UI_SetActiveMenu( uiMenuCommand_t menu );
|
|
extern void UI_PushMenu ( menuframework_s *menu );
|
|
extern void UI_PopMenu (void);
|
|
extern void UI_ForceMenuOff (void);
|
|
extern char *UI_Argv( int arg );
|
|
extern char *UI_Cvar_VariableString( const char *var_name );
|
|
extern void UI_Refresh( int time );
|
|
extern void UI_KeyEvent( int key );
|
|
//extern int UI_RandomNumbers(int max);
|
|
extern void UI_PrecacheMenuGraphics(menugraphics_s *menuGraphics,int maxI);
|
|
extern void UI_MenuFrame(menuframework_s *menu);
|
|
extern void UI_MenuFrame2(menuframework_s *menu);
|
|
|
|
extern int UI_PopulateRanksArray( char* ranks[] ); //RPG-X: TiM
|
|
extern int UI_PopulateRankSetArray( char *rankSets[] );
|
|
extern void UI_InitRanksData( char* ranksName );
|
|
extern int UI_LoadClassString( void );
|
|
extern int UI_PopulateClassSetArray( char *classSets[] );
|
|
extern int UI_PopulateClassArray( char *classes[] );
|
|
extern int UI_InitClassData( char* fileName );
|
|
|
|
extern qboolean m_entersound;
|
|
extern uiStatic_t uis;
|
|
|
|
//
|
|
// ui_spLevel.c
|
|
//
|
|
void UI_SPLevelMenu_Cache( void );
|
|
void UI_SPLevelMenu( void );
|
|
void UI_SPLevelMenu_f( void );
|
|
void UI_SPLevelMenu_ReInit( void );
|
|
extern void UI_ResetGameMenu_Cache(void);
|
|
|
|
//
|
|
// ui_spArena.c
|
|
//
|
|
void UI_SPArena_Start( const char *arenaInfo );
|
|
|
|
//
|
|
// ui_spPostgame.c
|
|
//
|
|
void UI_SPPostgameMenu_Cache( void );
|
|
void UI_SPPostgameMenu_f( void );
|
|
|
|
//
|
|
// ui_spSkill.c
|
|
//
|
|
void UI_SPSkillMenu( const char *arenaInfo );
|
|
void UI_SPSkillMenu_Cache( void );
|
|
|
|
//
|
|
// ui_syscalls.c
|
|
//
|
|
void trap_Print( const char *string );
|
|
void trap_Error( const char *string );
|
|
int trap_Milliseconds( void );
|
|
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
|
void trap_Cvar_Update( vmCvar_t *vmCvar );
|
|
void trap_Cvar_Set( const char *var_name, const char *value );
|
|
float trap_Cvar_VariableValue( const char *var_name );
|
|
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
void trap_Cvar_SetValue( const char *var_name, float value );
|
|
void trap_Cvar_Reset( const char *name );
|
|
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
|
|
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
|
|
int trap_Argc( void );
|
|
void trap_Argv( int n, char *buffer, int bufferLength );
|
|
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
|
|
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_FCloseFile( fileHandle_t f );
|
|
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
qhandle_t trap_R_RegisterModel( const char *name );
|
|
qhandle_t trap_R_RegisterSkin( const char *name );
|
|
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
|
|
void trap_R_ClearScene( void );
|
|
void trap_R_AddRefEntityToScene( const refEntity_t *re );
|
|
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
|
|
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
|
|
void trap_R_RenderScene( const refdef_t *fd );
|
|
void trap_R_SetColor( const float *rgba );
|
|
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
|
void trap_UpdateScreen( void );
|
|
void trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
|
|
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
|
|
sfxHandle_t trap_S_RegisterSound( const char *sample );
|
|
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
|
|
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
|
|
void trap_Key_SetBinding( int keynum, const char *binding );
|
|
qboolean trap_Key_IsDown( int keynum );
|
|
qboolean trap_Key_GetOverstrikeMode( void );
|
|
void trap_Key_SetOverstrikeMode( qboolean state );
|
|
void trap_Key_ClearStates( void );
|
|
int trap_Key_GetCatcher( void );
|
|
void trap_Key_SetCatcher( int catcher );
|
|
void trap_GetClipboardData( char *buf, int bufsize );
|
|
void trap_GetClientState( uiClientState_t *state );
|
|
void trap_GetGlconfig( glconfig_t *glconfig );
|
|
int trap_GetConfigString( int index, char* buff, int buffsize );
|
|
int trap_LAN_GetLocalServerCount( void );
|
|
void trap_LAN_GetLocalServerAddressString( int n, char *buf, int buflen );
|
|
int trap_LAN_GetGlobalServerCount( void );
|
|
void trap_LAN_GetGlobalServerAddressString( int n, char *buf, int buflen );
|
|
int trap_LAN_GetPingQueueCount( void );
|
|
void trap_LAN_ClearPing( int n );
|
|
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
|
|
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
|
|
int trap_MemoryRemaining( void );
|
|
qboolean trap_SetCDKey( char *buf );
|
|
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
|
|
|
|
//
|
|
// ui_addbots.c
|
|
//
|
|
void UI_AddBots_Cache( void );
|
|
void UI_AddBotsMenu( void );
|
|
|
|
//
|
|
// ui_removebots.c
|
|
//
|
|
void UI_RemoveBots_Cache( void );
|
|
void UI_RemoveBotsMenu( void );
|
|
|
|
//
|
|
// ui_teamorders.c
|
|
//
|
|
extern void UI_TeamOrdersMenu( int fromMenu );
|
|
extern void UI_TeamOrdersMenu_f( void );
|
|
extern void UI_TeamOrdersMenu_Cache( void );
|
|
|
|
//
|
|
// ui_display.c
|
|
//
|
|
//void UI_DisplayOptionsMenu_Cache( void );
|
|
void UI_DisplayOptionsMenu( void );
|
|
|
|
//
|
|
// ui_sound.c
|
|
//
|
|
//void UI_SoundOptionsMenu_Cache( void );
|
|
//void UI_SoundOptionsMenu( void );
|
|
extern float setup_menubuttons[8][2];
|
|
void UI_SoundMenu( void);
|
|
void UI_SoundMenu_Cache(void);
|
|
|
|
//
|
|
// ui_fonts.c
|
|
//
|
|
void UI_FontsMenu( void);
|
|
|
|
//
|
|
// ui_cvars.c
|
|
//
|
|
extern void GammaCallback( void *s, int notification );
|
|
extern void ScreensizeCallback( void *s, int notification );
|
|
|
|
//
|
|
// ui_network.c
|
|
//
|
|
void UI_NetworkOptionsMenu_Cache( void );
|
|
void UI_NetworkOptionsMenu( void );
|
|
|
|
//
|
|
// ui_gameinfo.c
|
|
//
|
|
typedef enum {
|
|
AWARD_EFFICIENCY, // Accuracy
|
|
AWARD_SHARPSHOOTER, // Most compression rifle frags
|
|
AWARD_UNTOUCHABLE, // Perfect (no deaths)
|
|
AWARD_LOGISTICS, // Most pickups
|
|
AWARD_TACTICIAN, // Kills with all weapons
|
|
AWARD_DEMOLITIONIST, // Most explosive damage kills
|
|
AWARD_STREAK, // Ace/Expert/Master/Champion
|
|
AWARD_TEAM, // MVP/Defender/Warrior/Carrier/Interceptor/Bravery
|
|
AWARD_SECTION31, // All-around god
|
|
AWARD_MAX
|
|
} awardType_t;
|
|
|
|
const char *UI_GetArenaInfoByNumber( int num );
|
|
const char *UI_GetArenaInfoByMap( const char *map );
|
|
const char *UI_GetSpecialArenaInfo( const char *tag );
|
|
int UI_GetNumArenas( void );
|
|
int UI_GetNumSPArenas( void );
|
|
int UI_GetNumSPTiers( void );
|
|
|
|
void UI_ServerAdvancedOptions(int fromMenu);
|
|
|
|
char *UI_GetBotInfoByNumber( int num );
|
|
char *UI_GetBotInfoByName( const char *name );
|
|
int UI_GetNumBots( void );
|
|
|
|
void UI_GetBestScore( int level, int *score, int *skill );
|
|
void UI_SetBestScore( int level, int score );
|
|
int UI_TierCompleted( int levelWon );
|
|
qboolean UI_ShowTierVideo( int tier );
|
|
qboolean UI_CanShowTierVideo( int tier );
|
|
int UI_GetCurrentGame( int curLevel );
|
|
void UI_NewGame( void );
|
|
void UI_LogAwardData( int award, int data );
|
|
int UI_GetAwardLevel( int award );
|
|
|
|
void UI_InitGameinfo( void );
|
|
|
|
|
|
void UI_MenuBottomLineEnd_Graphics (const char *string,int color, qboolean *space );
|
|
void UI_PrintMenuGraphics(menugraphics_s *menuGraphics,int maxI);
|
|
|
|
//
|
|
// ui_cvars.c
|
|
//
|
|
extern void InvertMouseCallback(void *s, int notification);
|
|
extern void MouseSpeedCallback( void *s, int notification );
|
|
extern void SmoothMouseCallback( void *s, int notification );
|
|
extern void AnisotropicFilteringCallback( void *s, int notification );
|
|
extern void JoyXButtonCallback( void *s, int notification );
|
|
extern void JoyYButtonCallback( void *s, int notification );
|
|
|
|
//
|
|
// ui_admin.c -- additional
|
|
//
|
|
typedef struct {
|
|
int id;
|
|
char name[36];
|
|
} clientData_t;
|
|
|
|
//Generic data, used in more than one menu
|
|
typedef struct {
|
|
char locList[MAX_LOCATIONS][32];
|
|
char *locListPtr[MAX_LOCATIONS+1]; //ghey....
|
|
int numLocs;
|
|
|
|
clientData_t charList[MAX_CLIENTS];
|
|
char *charListPtr[MAX_CLIENTS+1]; //really ghey
|
|
int numChars;
|
|
|
|
char* giveItems[25];
|
|
|
|
} adminGeneric_t;
|
|
|
|
#endif
|