rpg-x2/ui/ui_local.h
Walter Julius Hennecke c8f750721c Updated README.txt
2012-05-05 14:13:02 +02:00

2450 lines
54 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__
#include "../game/q_shared.h"
#include "../cgame/tr_types.h"
#include "ui_public.h"
#include "keycodes.h"
#include "../game/bg_public.h"
//RPG-X : TiM
//Defines for animation code in UI module
// RPG-X
int UI_GetAnim ( int anim, int weapon, qboolean upper );
#define ANIM_IDLE 0
#define ANIM_RUN 1
#define ANIM_WALK 2
#define ANIM_BACK 3
#define ANIM_JUMP 4
#define ANIM_CROUCH 5
#define ANIM_STEPLEFT 6
#define ANIM_STEPRIGHT 7
#define ANIM_TURNLEFT 8
#define ANIM_TURNRIGHT 9
#define ANIM_LOOKUP 10
#define ANIM_LOOKDOWN 11
#define ANIM_WEAPON1 12
#define ANIM_WEAPON2 13
#define ANIM_WEAPON3 14
#define ANIM_WEAPON4 15
#define ANIM_WEAPON5 16
#define ANIM_WEAPON6 17
#define ANIM_WEAPON7 18
#define ANIM_WEAPON8 19
#define ANIM_WEAPON9 20
#define ANIM_WEAPON10 21
#define ANIM_ATTACK 22
#define ANIM_GESTURE 23
#define ANIM_DIE 24
#define ANIM_CHAT 25
//Ranks
#define MAX_RANKSETS 16
#define MAX_NAMELENGTH 24
//Classes
#define MAX_CLASSSETS 16
//TiM - Struct to hold all the data on rank sets
typedef struct {
char rankSetNames[MAX_RANKSETS][128]; //Character pointers piss me off sooooo bad. >:(
char rankSetName[MAX_NAMELENGTH];
rankNames_t rankNames[MAX_RANKS];
} rankSets_t;
//TiM - UI Struct to hold all the data on current
//class settings
typedef struct {
char classNameFull[25];
char classNameConsole[15];
} classData_t;
// Menu Normal Text enum
typedef enum
{
MNT_NONE,
// Main Screen Headings
MNT_MAINMENU_TITLE,
MNT_CDKEYMENU_TITLE,
MNT_DEMOS_TITLE,
MNT_CONTROLSMENU_TITLE,
MNT_SINGLEPLAYER_TITLE,
MNT_MULTIPLAYER_TITLE,
MNT_MODS_TITLE,
MNT_CREDITS_TITLE, //TiM:
MNT_QUITMENU_TITLE,
MNT_INGAMEMAIN_TITLE,
MNT_TEAMMENU_TITLE,
MNT_EMOTES_MENU,
MNT_ADMIN_MENU,
MNT_CLIENT_MENU,
MNT_AUDIO_MENU,
// Ingame Menu
MNT_INGAME_MENU,
// Team Menu
MNT_TEAM_MENU,
// Demos Screen
MNT_DEMOS,
MNT_CURRENTFILE,
MNT_CURRENTDEMOSAVAILABLE,
// Main Menu
MNT_ALPHA,
MNT_STELLAR_CARTOGRAPHY,
MNT_FEDERATION_TXT,
MNT_CARDASSIA_TXT,
MNT_FERENGI_TXT,
MNT_ROMULAN_TXT,
MNT_KLINGON_TXT,
MNT_DOMINION_TXT,
MNT_VOYAGER_TXT,
MNT_BORG_TXT,
MNT_WORMHOLE_TXT,
MNT_GALACTICCORE_TXT,
MNT_ALPHAQUAD_TXT,
MNT_BETAQUAD_TXT,
MNT_DELTAQUAD_TXT,
MNT_GAMMAQUAD_TXT,
// Video Setup Menu
MNT_VIDEOSETUP,
MNT_VIDEO_HIGH_QUALITY,
MNT_VIDEO_NORMAL,
MNT_VIDEO_FAST,
MNT_VIDEO_FASTEST,
MNT_VIDEO_CUSTOM,
MNT_VIDEO_DRIVER_DEFAULT,
MNT_VIDEO_DRIVER_VOODOO,
MNT_4X3,
MNT_16X9,
MNT_16X10,
MNT_OFF,
MNT_ON,
MNT_320X200,
MNT_400X300,
MNT_512X384,
MNT_640X480,
MNT_800X600,
MNT_960X720,
MNT_1024X768,
MNT_1152X864,
MNT_1280X960,
MNT_1600X1200,
MNT_2048X1536,
MNT_856x480WIDE,
MNT_DEFAULT,
MNT_16BIT,
MNT_32BIT,
MNT_LIGHTMAP,
MNT_VERTEX,
MNT_LOW,
MNT_MEDIUM,
MNT_HIGH,
MNT_VERY_HIGH,
MNT_BILINEAR,
MNT_TRILINEAR,
// Player setup
MNT_CHANGEPLAYER_TITLE,
MNT_PLAYERSETUP,
MNT_HANDICAP_NONE,
MNT_HANDICAP_95,
MNT_HANDICAP_90,
MNT_HANDICAP_85,
MNT_HANDICAP_80,
MNT_HANDICAP_75,
MNT_HANDICAP_70,
MNT_HANDICAP_65,
MNT_HANDICAP_60,
MNT_HANDICAP_55,
MNT_HANDICAP_50,
MNT_HANDICAP_45,
MNT_HANDICAP_40,
MNT_HANDICAP_35,
MNT_HANDICAP_30,
MNT_HANDICAP_25,
MNT_HANDICAP_20,
MNT_HANDICAP_15,
MNT_HANDICAP_10,
MNT_HANDICAP_05,
// Video Driver Menu
MNT_VIDEODRIVER,
MNT_VIDEODRIVERS,
MNT_VENDOR,
MNT_VERSION,
MNT_RENDERER,
MNT_PIXELFORMAT,
MNT_EXTENSIONS,
// Setup / Controls / Weapons
MNT_WEAPONKEY_SETUP,
// Sound Menu
MNT_SOUND_SETUP,
// Game Options
MNT_CROSSHAIR_NONE,
MNT_GAMEOPTION_LABEL,
// Quit screen
MNT_SHIP_SYSTEMS,
MNT_QUIT_ELITE_FORCE,
// Multiplayer Server
MNT_MASTER_ITEMS_LOCAL,
MNT_MASTER_ITEMS_MPLAYER,
MNT_MASTER_ITEMS_INTERNET1,
MNT_MASTER_ITEMS_FAVORITES,
MNT_SERVERTYPE_ALL,
MNT_SERVERTYPE_FREE_FOR_ALL,
MNT_SERVERTYPE_TEAM_DEATHMATCH,
MNT_SERVERTYPE_TOURNAMENT,
MNT_SERVERTYPE_CAPTURETHEFLAG,
MNT_SERVERTYPE_EXCESSIVE,
MNT_SERVERTYPE_FEDERATION,
MNT_SERVERTYPE_GLADIATOR,
MNT_SERVERTYPE_IN2TAGIB,
MNT_SERVERTYPE_PINBALL,
MNT_SERVERTYPE_Q32EF,
MNT_SERVERTYPE_RPG,
MNT_SERVERTYPE_TEAMELITE,
MNT_SERVERTYPE_RPGX, //RPG-X: TiM - Cycle RPG-X as a gtype option as well :)
MNT_SORTKEY_SERVER_NAME,
MNT_SORTKEY_MAP_NAME,
MNT_SORTKEY_OPENPLAYER,
MNT_SORTKEY_GAMETYPE,
MNT_SORTKEY_PINGTIME,
MNT_FINDSERVER,
MNT_CREATESERVER,
MNT_SPECIFYSERVER,
// Specify server
MNT_SERVER_ADDRESS,
MNT_SERVER_PORT,
MNT_TYPE_FREEFORALL,
MNT_TYPE_TEAMDEATHMATCH,
MNT_TYPE_TOURNAMENT,
MNT_TYPE_CAPTURETHEFLAG,
MNT_NO,
MNT_YES,
// Mods Menu
MNT_ELITEFORCE_HOLOMATCH,
MNT_MODS,
MNT_AVAILABLEMODS,
// Single Player Menu
MNT_SINGLEPLAYER,
MNT_TIER,
MNT_ACCESSDENIED,
MNT_OPPONENTS,
MNT_PLAYER_DATA,
// Change Player Menu
MNT_CHANGEPLAYER,
// Single Player Reset Menu
MNT_RESETPLAYER,
// Setup / Controls / Attack/Look
MNT_ATTACKLOOKKEY_SETUP,
// Setup / Controls / Movement
MNT_MOVEMENTKEYS_SETUP,
// Setup / Controls / Mouse/JoyStick
MNT_MOUSEJOYSTICK_SETUP,
MNT_MOUSE,
MNT_JOYSTICK,
// Skill levels
MNT_BABYLEVEL,
MNT_EASYLEVEL,
MNT_MEDIUMLEVEL,
MNT_HARDLEVEL,
MNT_NIGHTMARELEVEL,
// Dedicated server
MNT_DEDICATED_NO,
MNT_DEDICATED_LAN,
MNT_DEDICATED_INTERNET,
// Player type
MNT_OPEN,
MNT_BOT,
MNT_CLOSED,
// Player team
MNT_TEAM_BLUE,
MNT_TEAM_RED,
// Single Player Reset
MNT_PLAYER_RESET1,
MNT_PLAYER_RESET2,
MNT_PLAYER_RESET3,
MNT_RESET_PLAYER,
//Demo screen
MNT_NO_DEMOS_FOUND,
MNT_ENTER_CDKEY,
MNT_VALID_CDKEY,
MNT_CDKEY_INVALID,
MNT_LOADING,
MNT_CONNECTINGTO,
MNT_PRESSESCAPETOABORT,
MNT_WAITINGFORNEWKEY,
MNT_CLICKTOCHANGE,
MNT_BACKSPACETOCLEAR,
MNT_USEARROWKEYS,
MNT_RESET1,
MNT_RESET2,
MNT_QUIT1,
MNT_QUIT2,
MNT_NAME,
MNT_EFFECTS,
MNT_ENTERFILENAME,
MNT_HOSTNAME,
MNT_MAP,
MNT_PLAYERS,
MNT_TYPE,
MNT_PORT,
MNT_PING,
MNT_DEFAULT1,
MNT_DEFAULT2,
MNT_ELIMINATED,
MNT_TIE,
MNT_COMPLETERESET1,
MNT_COMPLETERESET2,
MNT_COMPLETERESET3,
MNT_COMPLETERESET4,
MNT_NOLIMIT,
MNT_SHORTCUT_KEY,
MNT_SHORTCUT_SCORES,
MNT_SHORTCUT_USE,
MNT_SHORTCUT_RUNWALK,
MNT_SHORTCUT_WALKFORWARD,
MNT_SHORTCUT_BACKPEDAL,
MNT_SHORTCUT_STEPLEFT,
MNT_SHORTCUT_STEPRIGHT,
MNT_SHORTCUT_UPJUMP,
MNT_SHORTCUT_DOWNCROUCH,
MNT_SHORTCUT_TURNLEFT,
MNT_SHORTCUT_TURNRIGHT,
MNT_SHORTCUT_SIDESTEPTURN,
MNT_SHORTCUT_LOOKUP,
MNT_SHORTCUT_LOOKDOWN,
MNT_SHORTCUT_MOUSELOOK,
MNT_SHORTCUT_CENTERVIEW,
MNT_SHORTCUT_ZOOMVIEW,
MNT_SHORTCUT_WEAPON0,
MNT_SHORTCUT_WEAPON1,
MNT_SHORTCUT_WEAPON2,
MNT_SHORTCUT_WEAPON3,
MNT_SHORTCUT_WEAPON4,
MNT_SHORTCUT_WEAPON5,
MNT_SHORTCUT_WEAPON6,
MNT_SHORTCUT_WEAPON7,
MNT_SHORTCUT_WEAPON8,
MNT_SHORTCUT_WEAPON9,
MNT_SHORTCUT_ATTACK,
MNT_SHORTCUT_ALTATTCK,
MNT_SHORTCUT_PREVWEAPON,
MNT_SHORTCUT_NEXTWEAPON,
MNT_SHORTCUT_GESTURE,
MNT_SHORTCUT_EQUIP,
MNT_SHORTCUT_DROP, // RPG-X | Marcin | 04/12/2008
MNT_SHORTCUT_CHAT,
MNT_SHORTCUT_CHATTEAM,
MNT_SHORTCUT_CHATTARGET,
MNT_SHORTCUT_CHATATTACKER,
MNT_SHORTCUT_CHATCLASS,
//TiM - 3rd Person view commands (Not necessarily modelview related )
MNT_SHORTCUT_TOGGLE3RDPERSON,
MNT_SHORTCUT_COMMITANGLES,
MNT_SHORTCUT_REVERTANGLES,
MNT_SHORTCUT_RESETANGLES,
//RPG-X TiM - Modelview Buttonzors
MNT_SHORTCUT_MODELVIEW_FORWARD,
MNT_SHORTCUT_MODELVIEW_BACKWARD,
MNT_SHORTCUT_MODELVIEW_LEFT,
MNT_SHORTCUT_MODELVIEW_RIGHT,
MNT_SHORTCUT_MODELVIEW_UP,
MNT_SHORTCUT_MODELVIEW_DOWN,
MNT_SHORTCUT_MODELVIEW_ROTLEFT,
MNT_SHORTCUT_MODELVIEW_ROTRIGHT,
MNT_SHORTCUT_MODELVIEW_PITCHUP,
MNT_SHORTCUT_MODELVIEW_PITCHDOWN,
MNT_MODELVIEW_SETUP, //RPG-X TiM
MNT_DEFAULT_WARNING1,
MNT_DEFAULT_WARNING2,
MNT_DEFAULT_WARNING3,
MNT_CONTINUE_WARNING,
MNT_DEFAULT_SETUP,
MNT_OTHEROPTIONS_SETUP,
MNT_COMMANDKEYS_SETUP,
MNT_TO_OFF,
MNT_TO_UPPER_RIGHT,
MNT_TO_LOWER_RIGHT,
MNT_TO_LOWER_LEFT,
MNT_NW_28,
MNT_NW_33,
MNT_NW_56,
MNT_NW_ISDN,
MNT_NW_CABLE,
MNT_NETWORKSETUP,
MNT_SERVERINFO,
MNT_SERVEROPTIONS,
MNT_HCSELECT,
MNT_SERVERINFO_TITLE,
MNT_FREE,
MNT_ADD_HCS_TITLE,
MNT_ADD_HCS,
MNT_HOLOGRAPHIC_CHARS,
MNT_SETTINGS,
MNT_REMOVE_HCS_TITLE,
MNT_REMOVE_HCS,
MNT_TEAM_ORDERS_TITLE,
MNT_TEAM_ORDERS,
MNT_ORDER_IMLEADER,
MNT_ORDER_DEFEND,
MNT_ORDER_FOLLOW,
MNT_ORDER_GETFLAG,
MNT_ORDER_CAMP,
MNT_ORDER_REPORT,
MNT_ORDER_IRELINQUISH,
MNT_ORDER_ROAM,
MNT_ORDER_NAME_DEFEND,
MNT_ORDER_NAME_FOLLOW,
MNT_ORDER_NAME_GETFLAG,
MNT_ORDER_NAME_CAMP,
MNT_ORDER_NAME_REPORT,
MNT_ORDER_NAME_ROAM,
MNT_NETWORK,
MNT_SOUND,
MNT_CNT_SERVERS,
MNT_SPACETOSTOP,
MNT_NORESPONSE_MASTER,
MNT_NO_SERVERS,
MNT_HITREFRESH,
MNT_SCANNINGFORSERVERS,
MNT_CURRENTMAP,
MNT_SORTPARMS,
MNT_SERVERINFORMATION,
MNT_WINNERS1,
MNT_WINNERS2,
MNT_ENGLISH,
MNT_GERMAN,
MNT_BRIDGE_DESC1,
MNT_PHASER_STRIP1_DESC1,
MNT_TORPEDOS_DESC1,
MNT_VENTRAL_DESC1,
MNT_MIDHULL_DESC1,
MNT_BUSSARD_DESC1,
MNT_NACELLES_DESC1,
MNT_THRUSTERS_DESC1,
MNT_VOYAGER_DESC1,
MNT_SOLOMATCHTYPES,
MNT_LEVELS,
MNT_SKILLLEVEL,
MNT_POINTLIMIT,
MNT_HUMAN,
MNT_SERVERPLAYERS,
MNT_ACCESSING,
MNT_HOLOCHARSLINE,
MNT_SAFE,
MNT_BEST,
MNT_MODELS,
MNT_CDKEY,
MNT_AWAITINGCHALLENGE,
MNT_AWAITINGAUTHORIZATION,
MNT_AWAITINGCONNECTION,
MNT_AWAITINGGAMESTATE,
MNT_DUTCH,
MNT_NOMAPSFOUND,
MNT_ADVANCEDSERVER,
MNT_ADV_ERROR,
MNT_ADV_STATUS1_RESPAWN,
MNT_ADV_STATUS1_MAXCLIENTS,
MNT_ADV_STATUS1_RUNSPEED,
MNT_ADV_STATUS1_GRAVITY,
MNT_ADV_STATUS1_KNOCKBACK,
MNT_ADV_STATUS1_DMGMULT,
MNT_ADV_STATUS1_BOT_MINPLAYERS,
MNT_HOLODECK1,
MNT_WELCOMETOHOLMATCH,
MNT_HOLOTITLE1,
MNT_HOLOTITLE2,
MNT_HOLOTITLE3,
MNT_HOLOTITLE4,
MNT_HOLOTITLE5,
MNT_HOLOTITLE6,
MNT_HOLOTITLE7,
MNT_HOLOTITLE8,
MNT_HOLOTITLE9,
MNT_HOLOTITLE10,
MNT_HOLOTITLE11,
MNT_HOLOTITLE12,
MNT_HOLOTITLE13,
MNT_HOLOTITLE14,
MNT_HOLOTITLE15,
MNT_HOLOTITLE16,
MNT_HOLOTITLE17,
MNT_HOLOTITLE18,
MNT_HOLOMATCH,
MNT_PARAMOUNT_LEGAL,
MNT_ID_LEGAL,
MNT_LEAVINGHOLMATCH,
MNT_OR,
MNT_CONFIRMATIONMENU_TITLE,
MNT_CONFIRMATION,
MNT_RESTART_MATCH,
MNT_MASTER_ITEMS_INTERNET2,
MNT_MASTER_ITEMS_INTERNET3,
MNT_MASTER_ITEMS_INTERNET4,
MNT_MASTER_ITEMS_INTERNET5,
MNT_ADV_STATUS2_RESPAWN,
MNT_ADV_STATUS2_MAXCLIENTS,
MNT_ADV_STATUS2_RUNSPEED,
MNT_ADV_STATUS2_GRAVITY,
MNT_ADV_STATUS2_KNOCKBACK,
MNT_ADV_STATUS2_DMGMULT,
MNT_ADV_STATUS2_BOT_MINPLAYERS,
MNT_STARTREK1,
MNT_STARTREK2,
MNT_FORMOREINFO,
MNT_UBERGAMES,
MNT_UBERGAMES2,
MNT_UBERGAMESINFO,
MNT_BACKSPACE,
MNT_GAMMA_LINE1,
MNT_GAMMA_LINE2,
MNT_GAMMA_LINE3,
MNT_INITIALSETUP_TITLE,
MNT_INITIALSETUP,
MNT_WEAPON1_DESC,
MNT_WEAPON2_DESC,
MNT_WEAPON3_DESC,
MNT_WEAPON4_DESC,
MNT_WEAPON5_DESC,
MNT_WEAPON6_DESC,
MNT_WEAPON7_DESC,
MNT_WEAPON8_DESC,
MNT_WEAPON9_DESC,
MNT_ACCESSINGLCARS,
MNT_CLOSINGLCARS,
MNT_INSERTCD,
MNT_BADCDKEY,
MNT_ADV_STATUS1_FORCEPLAYERRESPAWN,
MNT_ADV_STATUS2_FORCEPLAYERRESPAWN,
MNT_ADV_STATUS1_RESPAWNINVULNERABILITY,
MNT_ADV_STATUS2_RESPAWNINVULNERABILITY,
MNT_ADV_STATUS1_DOWARMUP,
MNT_ADV_STATUS2_DOWARMUP,
MNT_HOLODECKSIMULATION,
MNT_HOLOMATCHWEAPONRY,
MNT_BLUE,
MNT_RED,
MNT_SCREEN,
MNT_OF,
MNT_DOWNLOADING,
MNT_ESTIMATEDTIMELEFT,
MNT_TRANSFERRATE,
MNT_ESTIMATING,
MNT_OFCOPIED,
MNT_COPIED,
MNT_SEC,
MNT_ANVANCEDMENU_TITLE,
MNT_LEAVE_MATCH,
MNT_FONTS_DEVELOPER,
MNT_THISWILLRESETMENU,
MNT_GAMMA2_LINE1,
MNT_GAMMA2_LINE2,
MNT_RECOMMENDEDPLAYERS,
MNT_LOOSEVIDSETTINGS,
MNT_UNPURECLIENT,
MNT_CANNOTVALIDATE,
MNT_KICKED,
MNT_TIMEDOUT,
MNT_SERVERSHUTDOWN,
MNT_DISCONNECTED,
MNT_BROKENDOWNLOAD,
MNT_SERVERCOMMANDOVERFLOW,
MNT_LOSTRELIABLECOMMANDS,
MNT_A3DNOTAVAILABLE,
MNT_PC_NOCLASS,
MNT_PC_INFILTRATOR,
MNT_PC_SNIPER,
MNT_PC_HEAVY,
MNT_PC_DEMO,
MNT_PC_MEDIC,
MNT_PC_TECH,
MNT_PC_BORG,
MNT_SHORTCUT_USEINVENTORY,
MNT_SHORTCUT_USEOBJECT,
MNT_SHORTCUT_OBJECTIVES,
MNT_PARAMETERS,
MNT_ADV_STATUS1_NOJOINTIMEOUT,
MNT_ADV_STATUS2_NOJOINTIMEOUT,
MNT_ADV_STATUS1_CLASSCHANGETIMEOUT,
MNT_ADV_STATUS2_CLASSCHANGETIMEOUT,
MNT_ACTIONHERO,
//RPG-X: Redtechie - For added class support in UI Menu
// Credits Menu
MNT_CREDITS,
//Emotes,
MNT_EMOTES,
//ADmin
MNT_ADMIN,
MNT_PC_ALPHAOMEGA22,
MNT_PC_N00B,
MNT_CHANGEAPPLIED,
MNT_CHARS,
MNT_CHARDATA,
MNT_CHOOSEEMOTE,
MNT_MODELOFFSET,
MNT_EMOTELIST,
MNT_EMOTEPARAM,
MNT_PLAYERSTATS,
MNT_CLASS,
MNT_RANK,
MNT_AGE,
MNT_RACE,
MNT_HEIGHT,
MNT_WEIGHT,
MNT_MODEL,
MNT_ID,
MNT_PLAYERSTATUS,
MNT_QUICKCONNECT,
MNT_QUICKMESSAGE,
MNT_QUICKMESSAGE2,
MNT_MAIN_CMDS,
MNT_GIVE_CMDS,
MNT_REVIVE_CMDS,
MNT_BROADCAST_CMDS,
MNT_USEENT_CMDS,
MNT_BEAM_CMDS,
MNT_FXGUN_CMDS,
MNT_SPAWN_CMDS,
MNT_BIND_CMDS,
MNT_MYSELF,
MNT_EVERYONE,
MNT_MINE,
MNT_ALL,
MNT_RADIUS,
MNT_CHUNKTYPE,
MNT_SPARKINTERVAL,
MNT_TIMELENGTH,
MNT_DRIPTYPE,
MNT_DRIPINTENSITY,
MNT_SHAKEINTENSITY,
MNT_KEYBINDINGS,
MNT_CLIENT_INFO_CMDS,
MNT_KICK_CLIENT_CMDS,
MNT_FORCE_PARAM_CMDS,
MNT_PLAYMUSIC,
MNT_PLAYSOUND,
MNT_TURBOLIFT,
MNT_SPECFICYDECK,
MNT_TRANSPORTER,
MNT_HOLODECK,
MNT_ID_NOTTHERE,
MNT_ID_WRONGSIZE,
MNT_ID_INVALID,
MNT_MAX
} menuNormalTextType_t;
extern const char *menu_normal_text[MNT_MAX];
// Menu Button Text enum
typedef enum
{
MBT_NONE,
// Main Menu
MBT_MULTIPLAYER,
MBT_SETUP,
MBT_DEMO,
MBT_QUIT,
MBT_MODS,
MBT_CREDITS,
// Generic Stuff
MBT_GENERIC_NO,
MBT_GENERIC_YES,
// Demos Screen
MBT_MAINMENU,
MBT_ENGAGEDEMO,
MBT_DEMOLINE,
//Credits
MBT_LEADS,
MBT_CODERS,
MBT_2D,
MBT_3D,
MBT_MAPPING,
MBT_SOUNDS,
MBT_EXTRAS,
MBT_BETAS,
MBT_THANKS,
// Settings Top Buttons
MBT_VIDEOSETTINGS,
MBT_CONTROLS,
MBT_SOUNDSETTINGS,
MBT_GAMEOPTIONS,
MBT_CDKEY,
MBT_PLAYER,
MBT_FONTS,
// Video Data
MBT_VIDEOOPTIONS,
//MBT_VIDEODRIVER,
MBT_ASPECTRATIO,
MBT_VIDEOGLEXTENTIONS,
MBT_VIDEOMODE,
MBT_VIDEOCOLORDEPTH,
MBT_VIDEOFULLSCREEN,
MBT_VIDEOLIGHTING,
MBT_VIDEOGEOMETRY,
MBT_VIDEOTEXTUREDETAIL,
MBT_VIDEOTEXTUREBITS,
MBT_VIDEOTEXTUREFILTER,
MBT_VIDEOAPPLYCHANGES,
MBT_VIDEODATA,
MBT_VIDEODATA2,
MBT_VIDEODRIVERS,
// Video 2 Data
MBT_BRIGHTNESS,
MBT_SCREENSIZE,
// Setup / Sound
MBT_EFFECTSVOLUME,
MBT_MUSICVOLUME,
MBT_VOICEVOLUME,
MBT_SOUNDQUALITY,
MBT_A3D,
MBT_WAITFORKEY,
MBT_WEAPONKEYS,
MBT_LOOKKEYS,
MBT_MOVEMENTKEYS,
MBT_COMMANDKEYS,
MBT_MODELVIEWKEYS,
MBT_MOUSECONFIG,
MBT_OTHEROPTIONS,
MBT_ON,
MBT_OFF,
// Player settings
MBT_PLAYER_HANDICAP,
MBT_PLAYER_NAME,
// Game Options
MBT_WALLMARKS1,
MBT_WALLMARKS2,
MBT_DYNAMICLIGHTS1,
MBT_DYNAMICLIGHTS2,
MBT_LIGHTFLARES1,
MBT_LIGHTFLARES2,
MBT_IDENTIFYTARGET1,
MBT_IDENTIFYTARGET2,
MBT_SYNCEVERYFRAME1,
MBT_SYNCEVERYFRAME2,
MBT_CROSSHAIR,
// Quit Game
MBT_QUITGAME_YES,
MBT_QUITGAME_NO,
// Single Player Server
/*MBT_RESETSTANDINGS,
MBT_CREATEMATCH,
MBT_PRESETGAME,
MBT_NEXTGRADE,
MBT_PREVGRADE,
MBT_PLAYERINFO,
MBT_STARTMATCH1,
MBT_STARTMATCH2,
MBT_ABORT,*/
MBT_ENGAGE,
// Skill levels
MBT_BABYLEVEL,
MBT_EASYLEVEL,
MBT_MEDIUMLEVEL,
MBT_HARDLEVEL,
MBT_NIGHTMARELEVEL,
// Multiplayer Server
MBT_SERVERS,
MBT_SERVERTYPE_GAMETYPE,
MBT_SORTTYPE,
MBT_SHOWFULL,
MBT_SHOWEMPTY,
MBT_REFRESH,
MBT_STOPREFRESH,
MBT_GAMETYPE,
MBT_SEARCHSERVER,
MBT_SPECIFY,
MBT_CREATE,
MBT_ENGAGEMULTIPLAYER,
MBT_LOADMOD,
// Single Player reset
MBT_YESRESET,
MBT_NORESET,
MBT_CHANGEMODEL,
// Ingame menu
MBT_INGAMETEAM,
MBT_INGAMEADDSIMULANTS,
MBT_INGAMEREMOVESIMULANTS,
MBT_INGAMETEAMORDERS,
MBT_INGAMESETUP,
MBT_INGAMESERVERDATA,
MBT_INGAMERESTART,
MBT_INGAMERESUME,
MBT_INGAMELEAVE,
MBT_GAMEQUIT,
// Team menu
MBT_REDTEAM,
MBT_BLUETEAM,
MBT_JOINMATCH,
MBT_OBSERVER,
MBT_INGAMEMENU,
// Setup/ Controls / Mouse Config
MBT_MOUSEFREELOOK,
MBT_MOUSESPEED,
MBT_MOUSEINVERT,
MBT_MOUSESMOOTH,
MBT_JOYSTICKENABLE,
MBT_JOYSTICKTHRESHOLD,
MBT_FORCEFEEDBACK,
MBT_BACK,
MBT_PLAYERDATA,
MBT_NEXTPAGE,
MBT_PREVPAGE,
// Ingame Quit Screen
MBT_QUIT_NO,
MBT_QUIT_YES,
MBT_CDKEY2,
MBT_MISSION,
MBT_SETDEFAULT,
MBT_DEFAULT_NO,
MBT_DEFAULT_YES,
MBT_KEYTURNSPEED,
MBT_ALWAYSRUN,
MBT_LOOKSPRING,
MBT_AUTOSWITCHWEAPONS,
MBT_FORCEMODEL,
MBT_DRAWTEAMOVERLAY,
MBT_ALLOWDOWNLOAD,
MBT_SIMPLEITEMS,
MBT_NETWORK,
MBT_DATARATE,
MBT_ADDTOFAVS,
MBT_PREVMAPS,
MBT_NEXTMAPS,
MBT_SETPARAMETERS,
MBT_POINTLIMIT,
MBT_CAPTURELIMIT,
MBT_TIMELIMIT,
MBT_FRIENDLYFIRE,
MBT_PURESERVER,
MBT_DEDICATEDSERVER,
MBT_HOSTNAME,
MBT_HCSKILL,
MBT_PLAYER1,
MBT_PLAYER2,
MBT_PLAYER3,
MBT_PLAYER4,
MBT_PLAYER5,
MBT_PLAYER6,
MBT_PLAYER7,
MBT_PLAYER8,
MBT_PLAYER9,
MBT_PLAYER10,
MBT_PLAYER11,
MBT_PLAYER12,
MBT_CHOOSEMAP,
MBT_PREVHC,
MBT_NEXTHC,
MBT_ACCEPT,
MBT_TEAM,
MBT_SKILL,
MBT_REMOVE_HOLO,
MBT_ARROW_UP,
MBT_ARROW_DOWN,
MBT_REMOVE,
MBT_ADDRESS,
MBT_PORT,
MBT_REPLAY,
MBT_NEXTMATCH,
MBT_RETURNMENU,
MBT_LANGUAGE,
MBT_FEDERATION_LABEL,
MBT_CARDASSIA_LABEL,
MBT_FERENGI_LABEL,
MBT_ROMULAN_LABEL,
MBT_KLINGON_LABEL,
MBT_DOMINION_LABEL,
MBT_VOYAGER_LABEL1,
MBT_VOYAGER_LABEL2,
MBT_BORG_LABEL1,
MBT_BORG_LABEL2,
MBT_WORMHOLE_LABEL1,
MBT_WORMHOLE_LABEL2,
MBT_GALACTICCORE_LABEL,
MBT_ALPHA,
MBT_BETA,
MBT_DELTA,
MBT_GAMMA,
MBT_QUADRANT,
MBT_V_PHASER_LABEL,
MBT_V_TORPEDOS_LABEL,
MBT_V_TORPEDOS_LABEL2,
MBT_V_TORPEDOS_LABEL3,
MBT_V_VENTRAL_LABEL,
MBT_V_MIDHULL_LABEL,
MBT_V_MIDHULL_LABEL2,
MBT_V_BUSSARD_LABEL,
MBT_V_NACELLES_LABEL,
MBT_V_THRUSTERS_LABEL,
MBT_V_VOYAGER_LABEL,
MBT_V_BRIDGE_LABEL,
MBT_SCREENSHOT,
MBT_SKINDEFAULT,
MBT_SKINRED,
MBT_SKINBLUE,
MBT_LIGHTFLARES,
MBT_ADVANCEDSERVER,
MBT_AUTOJOIN,
MBT_AUTOBALANCE,
MBT_MAXCLIENTS,
MBT_FALLINGDAMAGE,
MBT_RESPAWNTIME,
MBT_RUNSPEED,
MBT_GRAVITY,
MBT_KNOCKBACK,
MBT_DMGMULT,
MBT_SIMPLESHADER,
MBT_BOT_MINPLAYERS,
MBT_WEAPON1,
MBT_WEAPON2,
MBT_WEAPON3,
MBT_WEAPON4,
MBT_WEAPON5,
MBT_WEAPON6,
MBT_WEAPON7,
MBT_WEAPON8,
MBT_WEAPON9,
MBT_ANISOTROPICFILTERING,
MBT_COMPRESSEDTEXTURES,
MBT_ADAPTITEMRESPAWN,
MBT_HOLODECKINTRO,
MBT_FORCEPLAYERRESPAWN,
MBT_RESPAWNINVULNERABILITY,
MBT_WARMUP,
MBT_BLUETEAMGROUP,
MBT_REDTEAMGROUP,
MBT_TEXTLANGUAGE,
MBT_VOICELANGUAGE,
MBT_RESETPROGRESS,
MBT_GROUPFILTER,
MBT_CHECKKEYLATER,
MBT_FONTSSMALL,
MBT_FONTSMEDIUM,
MBT_FONTSLARGE,
MBT_FONTSGRID,
MBT_KEYBOARDLANGUAGE,
MBT_X_AXIS,
MBT_Y_AXIS,
MBT_ASSIMILATION,
MBT_SPECIALTIES,
MBT_DISINTEGRATION,
MBT_ACTIONHERO,
MBT_ELIMINATION,
MBT_PLAYERCLASS,
MBT_TEAMCLASS,
MBT_AUTOTEAM,
MBT_NOJOINTIMEOUT,
MBT_CLASSCHANGE,
MBT_CLASS,
MBT_RANK,
MBT_OTHER,
//Player Settings
MBT_AGE,
MBT_RACE,
MBT_HEIGHT,
MBT_WEIGHT,
MBT_COMMIT,
MBT_RANKSETS,
MBT_CLASSSETS,
MBT_CHARMODEL,
MBT_CHARSKIN,
MBT_RACEFILTER,
MBT_GENDERFILTER,
MBT_PROFILESCROLL,
MBT_LOADPROFILE,
MBT_PROFILENAME,
MBT_SAVEPROFILE,
//RPG-X Emotes
MBT_EMOTES_MENU,
MBT_RECENT_FILTER,
MBT_FAV_FILTER,
MBT_ALL_FILTER,
MBT_SITTING_FILTER,
MBT_CONSOLE_FILTER,
MBT_GESTURE_FILTER,
MBT_FULLMOTION_FILTER,
MBT_INJURED_FILTER,
MBT_MISC_FILTER,
MBT_MODEL_OFFSET,
MBT_KEY_BIND,
MBT_PRESS_KEY,
MBT_FAV_EMOTE,
MBT_KILL_FAV_EMOTE,
MBT_DO_EMOTE,
MBT_CHANGE_OFFSET,
MBT_ADMIN_MENU,
MBT_ADMIN_MAIN,
MBT_ADMIN_CLIENTS,
MBT_ADMIN_AUDIO,
MBT_ADMIN_EXECUTE,
MBT_ADMIN_GOD,
MBT_ADMIN_NOCLIP,
MBT_ADMIN_CLOAK,
MBT_ADMIN_FLIGHT,
MBT_ADMIN_ITEM,
MBT_ADMIN_REVIVE,
MBT_ADMIN_MESSAGE,
MBT_ADMIN_ENTITY,
MBT_ADMIN_BEAMLOC,
MBT_ADMIN_BEAMPLAYER,
MBT_ADMIN_FX,
MBT_ADMIN_PARM1,
MBT_ADMIN_PARM2,
MBT_ADMIN_PARM3,
MBT_ADMIN_SPAWN,
MBT_ADMIN_REMOVE,
MBT_ADMIN_SPAWNB,
MBT_ADMIN_USEENTB,
MBT_ADMIN_KICKB,
MBT_CLIENT_SELECT,
MBT_CLIENT_KICK,
MBT_CLIENT_FORCE,
MBT_CLIENT_PARAM,
MBT_AUDIO_PLAYSONG,
MBT_AUDIO_STOPSONG,
MBT_AUDIO_PLAYSND,
MBT_DECK,
MBT_CONTINUE,
MBT_MOTD, // RPG-X | Marcin | 03/01/2009
MBT_RESPAWN,// RPG-X | Marcin | 03/01/2009
MBT_TRANS_EXTERN,
MBT_TRANS_DELAY,
MBT_TRANS_DELAY_PARAM,
MBT_HOLODECK_LIST,
MBT_HOLODECK_START,
MBT_HOLODECK_LEAVE,
MBT_MAX
} menuButtonTextType_t;
#define GRAPHIC_BUTTONRIGHT "menu/new/bar1.tga"
#define GRAPHIC_BUTTONLEFT "menu/new/bar2.tga"
#define GRAPHIC_BUTTONSLIDER "menu/common/slider.tga"
#define GRAPHIC_BUTTONROUND "button_round.tga"
#define MENU_BUTTON_MED_HEIGHT 18
#define MENU_BUTTON_MED_WIDTH 130
#define MENU_TITLE_X 611
#define MENU_TITLE_Y 24
#define MENU_DESC_X 100
#define MENU_DESC_Y 444
#define MENU_BUTTON_TEXT_X 5
#define MENU_BUTTON_TEXT_Y 1
#define MG_OFF 0
#define MG_STRING 1
#define MG_GRAPHIC 2
#define MG_NUMBER 3
#define MG_NONE 4
#define MG_VAR 5
extern const char *menu_button_text[MBT_MAX][2];
extern vmCvar_t ui_ffa_fraglimit;
extern vmCvar_t ui_ffa_timelimit;
extern vmCvar_t ui_tourney_fraglimit;
extern vmCvar_t ui_tourney_timelimit;
extern vmCvar_t ui_team_fraglimit;
extern vmCvar_t ui_team_timelimit;
extern vmCvar_t ui_team_friendly;
extern vmCvar_t ui_ctf_capturelimit;
extern vmCvar_t ui_ctf_timelimit;
extern vmCvar_t ui_ctf_friendly;
extern vmCvar_t ui_arenasFile;
extern vmCvar_t ui_botsFile;
extern vmCvar_t ui_botminplayers;
extern vmCvar_t ui_spScores1;
extern vmCvar_t ui_spScores2;
extern vmCvar_t ui_spScores3;
extern vmCvar_t ui_spScores4;
extern vmCvar_t ui_spScores5;
extern vmCvar_t ui_spAwards;
extern vmCvar_t ui_spVideos;
extern vmCvar_t ui_spSkill;
extern vmCvar_t ui_weaponrespawn;
extern vmCvar_t ui_speed;
extern vmCvar_t ui_gravity;
extern vmCvar_t ui_knockback;
extern vmCvar_t ui_dmgmult;
extern vmCvar_t ui_adaptRespawn;
extern vmCvar_t ui_holoIntro;
extern vmCvar_t ui_forcerespawn;
extern vmCvar_t ui_respawnGhostTime;
extern vmCvar_t ui_warmup;
extern vmCvar_t ui_dowarmup;
extern vmCvar_t ui_team_race_blue;
extern vmCvar_t ui_team_race_red;
extern vmCvar_t ui_spSelection;
extern vmCvar_t ui_browserMaster;
extern vmCvar_t ui_browserGameType;
extern vmCvar_t ui_browserSortKey;
extern vmCvar_t ui_browserShowFull;
extern vmCvar_t ui_browserShowEmpty;
extern vmCvar_t ui_brassTime;
extern vmCvar_t ui_drawCrosshair;
extern vmCvar_t ui_drawCrosshairNames;
extern vmCvar_t ui_marks;
extern vmCvar_t ui_defaultChar;
extern vmCvar_t ui_server1;
extern vmCvar_t ui_server2;
extern vmCvar_t ui_server3;
extern vmCvar_t ui_server4;
extern vmCvar_t ui_server5;
extern vmCvar_t ui_server6;
extern vmCvar_t ui_server7;
extern vmCvar_t ui_server8;
extern vmCvar_t ui_server9;
extern vmCvar_t ui_server10;
extern vmCvar_t ui_server11;
extern vmCvar_t ui_server12;
extern vmCvar_t ui_server13;
extern vmCvar_t ui_server14;
extern vmCvar_t ui_server15;
extern vmCvar_t ui_server16;
extern vmCvar_t ui_server17;
extern vmCvar_t ui_server18;
extern vmCvar_t ui_server19;
extern vmCvar_t ui_server20;
extern vmCvar_t ui_server21;
extern vmCvar_t ui_server22;
extern vmCvar_t ui_server23;
extern vmCvar_t ui_server24;
extern vmCvar_t ui_server25;
extern vmCvar_t ui_server26;
extern vmCvar_t ui_server27;
extern vmCvar_t ui_server28;
extern vmCvar_t ui_server29;
extern vmCvar_t ui_server30;
extern vmCvar_t ui_server31;
extern vmCvar_t ui_server32;
extern vmCvar_t ui_cdkeychecked;
extern vmCvar_t ui_cdkeychecked2;
extern vmCvar_t ui_playerClass;
extern vmCvar_t ui_playerRank;
extern vmCvar_t ui_allowvote;
extern vmCvar_t ui_chatsallowed;
extern vmCvar_t ui_allowsuicide;
extern vmCvar_t ui_selfdamage;
extern vmCvar_t ui_rpg;
extern vmCvar_t ui_kickspammers;
extern vmCvar_t ui_kicksuiciders;
extern vmCvar_t ui_allowspmaps;
extern vmCvar_t ui_rangetricorder;
extern vmCvar_t ui_rangehypo;
extern vmCvar_t ui_norpgclasses;
extern vmCvar_t ui_forceclasscolor;
extern vmCvar_t ui_nosecurity;
extern vmCvar_t ui_nomarine;
extern vmCvar_t ui_nomedical;
extern vmCvar_t ui_noscience;
extern vmCvar_t ui_nocommand;
extern vmCvar_t ui_noengineer;
extern vmCvar_t ui_noalien;
extern vmCvar_t ui_nomaker;
extern vmCvar_t ui_nocloak;
extern vmCvar_t ui_noflight;
extern vmCvar_t ui_phaserdmg;
extern vmCvar_t ui_rifledmg;
extern vmCvar_t ui_stasisdmg;
extern vmCvar_t ui_imoddmg;
extern vmCvar_t ui_noweapons;
extern vmCvar_t ui_alienflags;
extern vmCvar_t ui_marineflags;
extern vmCvar_t ui_securityflags;
extern vmCvar_t ui_makerflags;
extern vmCvar_t ui_medicalflags;
extern vmCvar_t ui_scienceflags;
extern vmCvar_t ui_commandflags;
extern vmCvar_t ui_engineerflags;
extern vmCvar_t ui_dynamicCrosshair;
extern vmCvar_t ui_dynamicLensFlares;
extern vmCvar_t ui_currentRankSet;
extern vmCvar_t ui_currentClassSet;
extern vmCvar_t ui_age;
extern vmCvar_t ui_height;
extern vmCvar_t ui_weight;
extern vmCvar_t ui_race;
//Emote related CVARs
extern vmCvar_t ui_recentEmote1;
extern vmCvar_t ui_recentEmote2;
extern vmCvar_t ui_recentEmote3;
extern vmCvar_t ui_recentEmote4;
extern vmCvar_t ui_recentEmote5;
extern vmCvar_t ui_recentEmote6;
extern vmCvar_t ui_recentEmote7;
extern vmCvar_t ui_recentEmote8;
extern vmCvar_t ui_recentEmote9;
extern vmCvar_t ui_recentEmote10;
extern vmCvar_t ui_recentEmote11;
extern vmCvar_t ui_recentEmote12;
extern vmCvar_t ui_recentEmote13;
extern vmCvar_t ui_recentEmote14;
extern vmCvar_t ui_recentEmote15;
extern vmCvar_t ui_recentEmote16;
//-Users can have up to 16 favorite emotes
extern vmCvar_t ui_favoriteEmote1;
extern vmCvar_t ui_favoriteEmote2;
extern vmCvar_t ui_favoriteEmote3;
extern vmCvar_t ui_favoriteEmote4;
extern vmCvar_t ui_favoriteEmote5;
extern vmCvar_t ui_favoriteEmote6;
extern vmCvar_t ui_favoriteEmote7;
extern vmCvar_t ui_favoriteEmote8;
extern vmCvar_t ui_favoriteEmote9;
extern vmCvar_t ui_favoriteEmote10;
extern vmCvar_t ui_favoriteEmote11;
extern vmCvar_t ui_favoriteEmote12;
extern vmCvar_t ui_favoriteEmote13;
extern vmCvar_t ui_favoriteEmote14;
extern vmCvar_t ui_favoriteEmote15;
extern vmCvar_t ui_favoriteEmote16;
//TiM - Ban system
extern vmCvar_t sv_securityHash;
extern vmCvar_t sv_securityCode;
extern vmCvar_t ui_handleWidescreen;
#define GRAPHIC_SQUARE "menu/common/square.tga"
#define BUTTON_GRAPHIC_LONGRIGHT "menu/common/bar1.tga"
//
// ui_qmenu.c
//
#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
#define SLIDER_RANGE 10
#define MAX_EDIT_LINE 256
#define MAX_MENUDEPTH 8
#define MAX_MENUITEMS 64
#define MTYPE_NULL 0
#define MTYPE_SLIDER 1
#define MTYPE_ACTION 2
#define MTYPE_SPINCONTROL 3
#define MTYPE_FIELD 4
#define MTYPE_RADIOBUTTON 5
#define MTYPE_BITMAP 6
#define MTYPE_TEXT 7
#define MTYPE_SCROLLLIST 8
#define MTYPE_PTEXT 9
#define MTYPE_BTEXT 10
#define QMF_BLINK 0x00000001
#define QMF_SMALLFONT 0x00000002
#define QMF_LEFT_JUSTIFY 0x00000004
#define QMF_CENTER_JUSTIFY 0x00000008
#define QMF_RIGHT_JUSTIFY 0x00000010
#define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
#define QMF_HIGHLIGHT 0x00000040
#define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
#define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
#define QMF_HASMOUSEFOCUS 0x00000200
#define QMF_NOONOFFTEXT 0x00000400
#define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
#define QMF_HIDDEN 0x00001000 // skips drawing
#define QMF_GRAYED 0x00002000 // grays and disables
#define QMF_INACTIVE 0x00004000 // disables any input
#define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
#define QMF_OWNERDRAW 0x00010000
#define QMF_PULSE 0x00020000
#define QMF_LOWERCASE 0x00040000 // edit field is all lower case
#define QMF_UPPERCASE 0x00080000 // edit field is all upper case
#define QMF_SILENT 0x00100000
#define QMF_ALTERNATE 0x00200000 // use sqare buttion instead of round one
#define QMF_ALTERNATE2 0x00400000
// callback notifications
#define QM_GOTFOCUS 1
#define QM_LOSTFOCUS 2
#define QM_ACTIVATED 3
typedef struct _tag_menuframework
{
int cursor;
int cursor_prev;
int nitems;
void *items[MAX_MENUITEMS];
void (*draw) (void);
sfxHandle_t (*key) (int key);
qboolean wrapAround;
qboolean fullscreen;
qboolean nobackground;
qboolean initialized; // Have the structures for this menu been initialized?
int descX; // Description x pos
int descY; // Description y pos
int listX; // Beginning X position of list
int listY; // Beginning Y position of list
int titleX; // Title x pos
int titleY; // Title y pos
int titleI; // The title
int footNoteEnum; // Footnote text
void *displaySpinList; //if not NULL, display the list from this one (must be typecast as menulist_s when used)
qboolean noNewSelecting; //used when we want to stop other buttons getting selected. mainly for the spin list, and slider dragging
} menuframework_s;
typedef struct
{
int type;
const char *name;
int id;
int x, y;
int left;
int top;
int right;
int bottom;
menuframework_s *parent;
int menuPosition;
unsigned flags;
void (*callback)( void *self, int event );
void (*statusbar)( void *self );
void (*ownerdraw)( void *self );
} menucommon_s;
typedef struct {
int cursor;
int scroll;
int widthInChars;
char buffer[MAX_EDIT_LINE];
int maxchars;
int style;
int titleEnum; // Label
int titlecolor; // Normal color
int textcolor; // Normal color
int textcolor2; // Highlight color
} mfield_t;
typedef struct
{
menucommon_s generic;
mfield_t field;
} menufield_s;
typedef struct
{
menucommon_s generic;
float minvalue;
float maxvalue;
float curvalue;
float defvalue; //RPG-X: TiM | I'm going to make it if u click the button part, it'll reset to this default value
int focusWidth; // For graph
int focusHeight; // For graph
int color; // Normal color
int color2; // Highlight color
int shader; // Graph shader
int width; // Graph bitmap width
int height; // Graph bitmap height
char *thumbName; // Thumb file name
int thumbShader; // THumb shader
int thumbWidth; // Width of thumb graphic
int thumbHeight; // Height of thumb graphic
int thumbColor; // Normal color
int thumbColor2; // Highlight color
int thumbGraphicWidth; // Width of visible part of graphic
char *picName;
int picShader;
int picWidth;
int picHeight;
int picX;
int picY;
int textX;
int textY;
int textEnum; // Label on pic
int textcolor; // Normal color
int textcolor2; // Highlight color
float range;
qboolean mouseDown;
} menuslider_s;
typedef struct {
int left;
int right;
int up;
int down;
int xOffset; //offsets in case the calculated box will exceed the darn screen lol
int yOffset; //Stored here, so they may be applied to the text as well
} drawList_t;
#define MAX_LIST 30
typedef struct
{
menucommon_s generic;
int oldvalue;
int curvalue;
int numitems;
int top;
const char **itemnames;
int *listnames;
int *listshaders;
int width;
int height;
int columns;
int seperation;
int color; // Normal color
int color2; // Highlight color
int textEnum;
int textX;
int textY;
int textFlags;
int textcolor; // Normal color
int textcolor2; // Highlight color
byte updated; // 1 if changed
int focusWidth; //
int focusHeight; //
int listX;
int listY;
int listFlags;
int listcolor;
int maxChars; //TiM - max number of characters it can display
//TiM - draw list params
drawList_t drawList;
qboolean ignoreList; //maybe don't show the list :P
} menulist_s;
typedef struct
{
menucommon_s generic;
int color; // Normal color
int color2; // Highlight color
int color3; // Greyed color
int textEnum;
int textEnum2; // If there's a second line of text
int textX;
int textY;
int textcolor; // Normal color
int textcolor2; // Highlight color
int textcolor3; // Grayed color
int width;
int height;
byte updated; // 1 if changed
} menuaction_s;
typedef struct
{
menucommon_s generic;
int curvalue;
} menuradiobutton_s;
typedef struct
{
menucommon_s generic;
char* focuspic;
char* errorpic;
qhandle_t shader;
qhandle_t focusshader;
int focusX;
int focusY;
int focusWidth;
int focusHeight;
int width;
int height;
float* focuscolor;
int color; // Normal color
int color2; // Highlight color
char *textPtr; // In case an enum doesn't work
int textEnum;
int textEnum2; // If there's a second line of text
int textX;
int textY;
int textcolor; // Normal color
int textcolor2; // Highlight color
int textStyle; // Style of text (UI_SMALLFONT)
} menubitmap_s;
typedef struct
{
menucommon_s generic;
char* string; // A normal string
int normaltextEnum; // Enum from normal menu text
int buttontextEnum; // Enum from button text
int normaltextEnum2; // Enum from normal menu text
int buttontextEnum2; // Enum from button text
int normaltextEnum3; // Enum from normal menu text
int buttontextEnum3; // Enum from button text
int style;
float *color; // Normal color
float *color2; // Highlight color
int focusX;
int focusY;
int focusWidth;
int focusHeight;
} menutext_s;
typedef struct
{
int type; // STRING or GRAPHIC
float timer; // When it changes
int x; // X position
int y; // Y positon
int width; // Graphic width
int height; // Graphic height
const char *file; // File name of graphic/ text if STRING
int normaltextEnum; // Text comes from Menu_Normal_text
qhandle_t graphic; // Handle of graphic if GRAPHIC
int min; //
int max;
int target; // Final value
int inc;
int style;
int color; // Normal color
void *pointer; // To an address
} menugraphics_s;
extern void Mouse_Hide(void);
extern void Mouse_Show(void);
extern void UI_HolomatchInMenu_Cache (void);
extern void Menu_Cache( void );
extern void Menu_Focus( menucommon_s *m );
extern void Menu_AddItem( menuframework_s *menu, void *item );
extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
extern void Menu_Draw( menuframework_s *menu );
extern void *Menu_ItemAtCursor( menuframework_s *m );
extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
extern void Menu_SetCursor( menuframework_s *s, int cursor );
extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
extern void Bitmap_Init( menubitmap_s *b );
extern void Bitmap_Draw( menubitmap_s *b );
extern void ScrollList_Draw( menulist_s *l );
extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
extern sfxHandle_t menu_in_sound;
extern sfxHandle_t menu_move_sound;
extern sfxHandle_t menu_out_sound;
extern sfxHandle_t menu_buzz_sound;
extern sfxHandle_t menu_null_sound;
extern sfxHandle_t menu_rpgx_theme; //J2J
extern vec4_t menu_text_color;
extern vec4_t menu_grayed_color;
extern vec4_t menu_dark_color;
extern vec4_t menu_highlight_color;
extern vec4_t menu_red_color;
extern vec4_t menu_black_color;
extern vec4_t menu_dim_color;
extern vec4_t color_white;
extern vec4_t color_yellow;
extern vec4_t color_blue;
extern vec4_t color_orange;
extern vec4_t color_red;
extern vec4_t color_dim;
extern vec4_t name_color;
extern vec4_t list_color;
extern vec4_t listbar_color;
extern vec4_t text_color_disabled;
extern vec4_t text_color_normal;
extern vec4_t text_color_highlight;
extern char *ui_medalNames[];
extern char *ui_medalPicNames[];
extern char *ui_medalSounds[];
//
// ui_mfield.c
//
extern void MField_Clear( mfield_t *edit );
extern void MField_KeyDownEvent( mfield_t *edit, int key );
extern void MField_CharEvent( mfield_t *edit, int ch );
extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color,int cursor );
extern void MenuField_Init( menufield_s* m );
extern void MenuField_Draw( menufield_s *f );
extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
//
// ui_menu.c
//
extern void MainMenu_Cache( void );
extern void UI_MainMenu(void);
extern void UI_RegisterCvars( void );
extern void UI_UpdateCvars( void );
extern void UI_Setup_MenuButtons(void);
extern void UI_QuitMenu( void );
extern void UI_ChooseServerTypeMenu( void );
extern void UI_QuitMenu_Cache(void);
//
// ui_demo2.c
//
extern void UI_DemosMenu_Cache(void);
//
// ui_ingame.c
//
extern int ingameFlag; // true when ingame menu is in use
extern void InGame_Cache( void );
extern void UI_InGameMenu(void);
//
// ui_confirm.c
//
extern void ConfirmMenu_Cache( void );
extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
//
// ui_team.c
//
//extern void UI_TeamMainMenu( void );
//extern void TeamMain_Cache( void );
//
// ui_connect.c
//
extern void UI_DrawConnectScreen( qboolean overlay );
//
// ui_controls2.c
//
extern void Controls_Cache( void );
extern void UI_ControlsMouseJoyStickMenu_Cache(void);
void SetupMenu_TopButtons(menuframework_s *menu,int menuType,menuaction_s *s_video_apply_action);
#define MENU_CONTROLS 1
#define MENU_VIDEO 2
#define MENU_SOUND 3
#define MENU_GAME 4
#define MENU_CDKEY 5
#define MENU_PLAYER 6
#define MENU_FONTS 7
#define MENU_DEFAULT 8
#define MENU_CONTROLS_WEAPON 9
#define MENU_CONTROLS_LOOK 10
#define MENU_CONTROLS_MOVEMENT 11
#define MENU_CONTROLS_COMMAND 12
#define MENU_CONTROLS_MODELVIEW 17 //RPG-X TiM
#define MENU_CONTROLS_MOUSE 13
#define MENU_CONTROLS_OTHER 14
#define MENU_NETWORK 15
#define MENU_VIDEODATA 16
//
// ui_motd.c
//
extern void UI_MotdMenu( void );
extern void UI_MotdMenu_Cache( void );
extern void MotdReceiveLine( const char *txt );
extern void MotdReset( void );
//
// ui_holodeck.c
//
extern void HoloDataReceived(const char *data);
//
// ui_admin.c
//
extern void UI_AdminMenu( qboolean fromConsole );
extern void UI_AdminMenu_Cache( void );
//
// ui_transporter.c
//
extern void UI_TransporterMenu(int trNum);
extern void TransDataReceived(const char *data);
//
// ui_login.c
//
extern void UI_LoginSetSqlkey(int key);
//
// ui_demo2.c
//
extern void UI_DemosMenu( void );
//
// ui_mods.c
//
extern void UI_ModsMenu( void );
extern void UI_ModsMenu_Cache( void );
//
// ui_credits.c
//
extern void UI_CreditsMenu( void );
extern void UI_CreditsMenu_Cache( void );
//
//ui_library.c
//
//extern void UI_LibraryMenu( void );
//extern void UI_LibraryMenu_Cache( void );
//extern void UI_AccessingMenu( void );
//extern void UI_AccessingMenu_Cache (void);
//
// ui_mods.c
//
extern void UI_ModsMenu( void );
extern void UI_ModsMenu_Cache( void );
// ui_emotes.c
extern void UI_EmotesMenu ( qboolean fromConsole );
extern void UI_PlayerEmotes_Cache( void );
//
// ui_cdkey.c
//
extern void UI_CDKeyMenu( void );
extern void UI_CDKeyMenu_Cache( void );
extern void UI_CDKeyMenu_f( void );
extern void UI_CDKeyMenu2( void );
//
// ui_playermodel.c
//
extern void UI_PlayerModelMenu(int menuFrom);
extern void PlayerModel_Cache( void );
//
// ui_playersettings.c
//
extern void UI_PlayerSettingsMenu(int menuFrom);
extern void PlayerSettings_Cache( void );
#define PS_MENU_CONTROLS 0
#define PS_MENU_SINGLEPLAYER 1
#define PS_MENU_SERVER 2
//
// ui_preferences.c
//
//extern void UI_PreferencesMenu( void );
//extern void Preferences_Cache( void );
extern void UI_GameOptionsMenu( void );
extern void UI_GameOptionsMenu_Cache(void);
extern int s_textlanguage_Names[];
extern int s_voicelanguage_Names[];
//
// ui_specifyserver.c
//
extern void UI_SpecifyServerMenu( void );
extern void SpecifyServer_Cache( void );
//
// ui_servers2.c
//
#define MAX_FAVORITESERVERS 32
extern void UI_ArenaServersMenu( void );
extern void ArenaServers_Cache( void );
extern void UI_ChooseServerTypeMenu_Cache( void );
//
// ui_startserver.c
//
extern void UI_StartServerMenu( qboolean multiplayer );
extern void StartServer_Cache( void );
extern void ServerOptions_Cache( void );
extern void UI_BotSelectMenu( char *bot );
extern void UI_BotSelectMenu_Cache( void );
//
// ui_serverinfo.c
//
extern void UI_ServerInfoMenu( void );
extern void ServerInfo_Cache( void );
// ui_turbolift.c
extern void UI_TurboliftMenu ( int liftNum );
extern void UI_TurboliftMenu_Cache (void);
//
// ui_video.c
//
//extern void GraphicsOptions_Cache( void );
extern void DriverInfo_Cache( void );
extern void UI_VideoDataMenu( void );
extern void UI_VideoDataMenu_Cache(void);
extern void UI_VideoData2Menu_Cache(void);
extern void UI_VideoDriverMenu_Cache(void);
//
// ui_players.c
//
//FIXME ripped from cg_local.h
typedef struct {
int oldFrame;
int oldFrameTime; // time when ->oldFrame was exactly on
int frame;
int frameTime; // time when ->frame will be exactly on
float backlerp;
float yawAngle;
qboolean yawing;
float pitchAngle;
qboolean pitching;
int animationNumber; // may include ANIM_TOGGLEBIT
animation_t *animation;
int animationTime; // time when the first frame of the animation will be exact
} lerpFrame_t;
//TiM : Model system relevent parameters
#define MAX_BOLTONS 10
#define MAX_TALK_SKINS 4
typedef enum {
BOLTON_HEAD = 0,
BOLTON_TORSO,
BOLTON_LEGS,
BOLTON_MAX
} boltonLoc_t;
//min and max value for any timed events
typedef struct {
int nextTime;
int minSeconds;
int maxSeconds;
} charSecs_t;
//bolton info
typedef struct {
int modelBase;
char tagName[MAX_QPATH];
qhandle_t tagModel;
} boltonTags_t;
typedef struct {
// model info
char modelName[MAX_QPATH];
gender_t gender;
float height;
float weight;
qhandle_t legsModel;
qhandle_t legsSkin;
lerpFrame_t legs;
qhandle_t torsoModel;
qhandle_t torsoSkin;
lerpFrame_t torso;
qhandle_t headModel;
qhandle_t headSkin;
//TiM : model system data
qhandle_t headSkinBlink;
qhandle_t headSkinTalk[MAX_TALK_SKINS];
boltonTags_t boltonTags[MAX_BOLTONS];
qboolean hasRanks;
charSecs_t headBlinkTime;
int nextTalkTime;
qhandle_t currentTalkSkin;
qboolean upperEmoting;
qboolean lowerEmoting; //set to qtrue when performing a non-loop emote.
//so as to let the code know to cancel it when the timer ends
char race[256];
animation_t animations[MAX_ANIMATIONS];
qhandle_t weaponModel;
qhandle_t barrelModel;
qhandle_t flashModel;
vec3_t flashDlightColor;
int muzzleFlashTime;
// currently in use drawing parms
vec3_t viewAngles;
vec3_t moveAngles;
weapon_t currentWeapon;
int legsAnim;
int torsoAnim;
// animation vars
weapon_t weapon;
weapon_t lastWeapon;
weapon_t pendingWeapon;
int weaponTimer;
int pendingLegsAnim;
int torsoAnimationTimer;
int pendingTorsoAnim;
int legsAnimationTimer;
qboolean chat;
qboolean newModel;
qboolean barrelSpinning;
float barrelAngle;
int barrelTime;
//TiM - Just to give this thing a little spice. :)
qboolean randomEmote; //if qtrue, player will play STAND1_* random gestures every minute or so
int nextEmoteTime;
int upperLoopEmote; //Model just finished emoting, so put them into the new loop animation
int lowerLoopEmote;
int realWeapon;
} playerInfo_t;
void UI_DrawPlayer( float x, float y, float w, float h, vec3_t pOrigin, playerInfo_t *pi, int time ); //RPG-X : TiM- origin
void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, float height, float weight, qboolean chat );
qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
//
// ui_atoms.c
//
void UI_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
//typedef char string[128];
typedef struct {
int frametime;
int realtime;
//RPG-X : TiM
int cursorpx;
qboolean spinView;
int lastYaw;
qboolean playCinematic;
//Ranks Data
rankSets_t rankSet; //Main Storage for all the current rankset data
int currentRank;
// /RPG-X
//RPG-X Class Data
classData_t classData[MAX_CLASSES];
char classList[MAX_CLASSSETS][MAX_NAMELENGTH];
char classSetName[36];
int cursorx;
int cursory;
int menusp;
menuframework_s* activemenu;
menuframework_s* stack[MAX_MENUDEPTH];
glconfig_t glconfig;
qboolean debug;
qhandle_t whiteShader;
qhandle_t menuBackShader;
qhandle_t charset;
qhandle_t charsetPropTiny;
qhandle_t charsetPropBig;
qhandle_t charsetProp;
// qhandle_t charsetPropGlow;
qboolean cursorDraw;
qhandle_t charsetPropB;
qhandle_t cursor;
qhandle_t rb_on;
qhandle_t rb_off;
float scalex;
float scaley;
// float bias;
qboolean demoversion;
qboolean firstdraw;
//widescreen data
widescreen_t widescreen;
// Common Menu Graphics
qhandle_t smallNumbers[10];
qhandle_t graphicButtonLeftEnd; // Rounded left button end
qhandle_t graphicCircle; // Solid circle
qhandle_t graphicBracket1CornerLU; // Thin Left side upper corner
qhandle_t corner_12_18;
qhandle_t halfroundr_22;
qhandle_t graphicButtonLeft;
sfxHandle_t menu_choice1_snd;
sfxHandle_t menu_datadisp1_snd;
sfxHandle_t menu_datadisp2_snd;
sfxHandle_t menu_datadisp3_snd;
} uiStatic_t;
extern void UI_LoadMenuText(void);
extern void UI_LoadButtonText(void);
extern void UI_InitSpinControl(menulist_s *spincontrol);
extern void UI_Init( void );
extern void UI_Shutdown( void );
extern void UI_KeyEvent( int key );
extern void UI_MouseEvent( int dx, int dy );
extern void UI_Refresh( int realtime );
extern qboolean UI_ConsoleCommand( void );
extern float UI_ClampCvar( float min, float max, float value );
extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
extern void UI_DrawHandleStretchPic( float x, float y, float w, float h, float s0, float t0, float s1, float t1, qhandle_t hShader );
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
//extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
extern float UI_ProportionalSizeScale( int style );
extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
extern int UI_ProportionalStringWidth( const char* str,int style );
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color, qboolean highRes );
extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
extern qboolean UI_CursorInRect (int x, int y, int width, int height);
extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
//extern void UI_DrawTextBox (int x, int y, int width, int lines);
extern qboolean UI_IsFullscreen( void );
extern void UI_SetActiveMenu( uiMenuCommand_t menu );
extern void UI_PushMenu ( menuframework_s *menu );
extern void UI_PopMenu (void);
extern void UI_ForceMenuOff (void);
extern char *UI_Argv( int arg );
extern char *UI_Cvar_VariableString( const char *var_name );
extern void UI_Refresh( int time );
extern void UI_KeyEvent( int key );
//extern int UI_RandomNumbers(int max);
extern void UI_PrecacheMenuGraphics(menugraphics_s *menuGraphics,int maxI);
extern void UI_MenuFrame(menuframework_s *menu);
extern void UI_MenuFrame2(menuframework_s *menu);
extern int UI_PopulateRanksArray( char* ranks[] ); //RPG-X: TiM
extern int UI_PopulateRankSetArray( char *rankSets[] );
extern void UI_InitRanksData( char* ranksName );
extern int UI_LoadClassString( void );
extern int UI_PopulateClassSetArray( char *classSets[] );
extern int UI_PopulateClassArray( char *classes[] );
extern int UI_InitClassData( char* fileName );
extern qboolean m_entersound;
extern uiStatic_t uis;
//
// ui_spLevel.c
//
void UI_SPLevelMenu_Cache( void );
void UI_SPLevelMenu( void );
void UI_SPLevelMenu_f( void );
void UI_SPLevelMenu_ReInit( void );
extern void UI_ResetGameMenu_Cache(void);
//
// ui_spArena.c
//
void UI_SPArena_Start( const char *arenaInfo );
//
// ui_spPostgame.c
//
void UI_SPPostgameMenu_Cache( void );
void UI_SPPostgameMenu_f( void );
//
// ui_spSkill.c
//
void UI_SPSkillMenu( const char *arenaInfo );
void UI_SPSkillMenu_Cache( void );
//
// ui_syscalls.c
//
void trap_Print( const char *string );
void trap_Error( const char *string );
int trap_Milliseconds( void );
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
void trap_Cvar_Update( vmCvar_t *vmCvar );
void trap_Cvar_Set( const char *var_name, const char *value );
float trap_Cvar_VariableValue( const char *var_name );
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void trap_Cvar_SetValue( const char *var_name, float value );
void trap_Cvar_Reset( const char *name );
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
int trap_Argc( void );
void trap_Argv( int n, char *buffer, int bufferLength );
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
qhandle_t trap_R_RegisterModel( const char *name );
qhandle_t trap_R_RegisterSkin( const char *name );
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
void trap_R_ClearScene( void );
void trap_R_AddRefEntityToScene( const refEntity_t *re );
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void trap_R_RenderScene( const refdef_t *fd );
void trap_R_SetColor( const float *rgba );
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void trap_UpdateScreen( void );
void trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
sfxHandle_t trap_S_RegisterSound( const char *sample );
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
qboolean trap_Key_IsDown( int keynum );
qboolean trap_Key_GetOverstrikeMode( void );
void trap_Key_SetOverstrikeMode( qboolean state );
void trap_Key_ClearStates( void );
int trap_Key_GetCatcher( void );
void trap_Key_SetCatcher( int catcher );
void trap_GetClipboardData( char *buf, int bufsize );
void trap_GetClientState( uiClientState_t *state );
void trap_GetGlconfig( glconfig_t *glconfig );
int trap_GetConfigString( int index, char* buff, int buffsize );
int trap_LAN_GetLocalServerCount( void );
void trap_LAN_GetLocalServerAddressString( int n, char *buf, int buflen );
int trap_LAN_GetGlobalServerCount( void );
void trap_LAN_GetGlobalServerAddressString( int n, char *buf, int buflen );
int trap_LAN_GetPingQueueCount( void );
void trap_LAN_ClearPing( int n );
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
int trap_MemoryRemaining( void );
qboolean trap_SetCDKey( char *buf );
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
//
// ui_addbots.c
//
void UI_AddBots_Cache( void );
void UI_AddBotsMenu( void );
//
// ui_removebots.c
//
void UI_RemoveBots_Cache( void );
void UI_RemoveBotsMenu( void );
//
// ui_teamorders.c
//
extern void UI_TeamOrdersMenu( int fromMenu );
extern void UI_TeamOrdersMenu_f( void );
extern void UI_TeamOrdersMenu_Cache( void );
//
// ui_display.c
//
//void UI_DisplayOptionsMenu_Cache( void );
void UI_DisplayOptionsMenu( void );
//
// ui_sound.c
//
//void UI_SoundOptionsMenu_Cache( void );
//void UI_SoundOptionsMenu( void );
extern float setup_menubuttons[8][2];
void UI_SoundMenu( void);
void UI_SoundMenu_Cache(void);
//
// ui_fonts.c
//
void UI_FontsMenu( void);
//
// ui_cvars.c
//
extern void GammaCallback( void *s, int notification );
extern void ScreensizeCallback( void *s, int notification );
//
// ui_network.c
//
void UI_NetworkOptionsMenu_Cache( void );
void UI_NetworkOptionsMenu( void );
//
// ui_gameinfo.c
//
typedef enum {
AWARD_EFFICIENCY, // Accuracy
AWARD_SHARPSHOOTER, // Most compression rifle frags
AWARD_UNTOUCHABLE, // Perfect (no deaths)
AWARD_LOGISTICS, // Most pickups
AWARD_TACTICIAN, // Kills with all weapons
AWARD_DEMOLITIONIST, // Most explosive damage kills
AWARD_STREAK, // Ace/Expert/Master/Champion
AWARD_TEAM, // MVP/Defender/Warrior/Carrier/Interceptor/Bravery
AWARD_SECTION31, // All-around god
AWARD_MAX
} awardType_t;
const char *UI_GetArenaInfoByNumber( int num );
const char *UI_GetArenaInfoByMap( const char *map );
const char *UI_GetSpecialArenaInfo( const char *tag );
int UI_GetNumArenas( void );
int UI_GetNumSPArenas( void );
int UI_GetNumSPTiers( void );
void UI_ServerAdvancedOptions(int fromMenu);
char *UI_GetBotInfoByNumber( int num );
char *UI_GetBotInfoByName( const char *name );
int UI_GetNumBots( void );
void UI_GetBestScore( int level, int *score, int *skill );
void UI_SetBestScore( int level, int score );
int UI_TierCompleted( int levelWon );
qboolean UI_ShowTierVideo( int tier );
qboolean UI_CanShowTierVideo( int tier );
int UI_GetCurrentGame( int curLevel );
void UI_NewGame( void );
void UI_LogAwardData( int award, int data );
int UI_GetAwardLevel( int award );
void UI_InitGameinfo( void );
void UI_MenuBottomLineEnd_Graphics (const char *string,int color, qboolean *space );
void UI_PrintMenuGraphics(menugraphics_s *menuGraphics,int maxI);
//
// ui_cvars.c
//
extern void InvertMouseCallback(void *s, int notification);
extern void MouseSpeedCallback( void *s, int notification );
extern void SmoothMouseCallback( void *s, int notification );
extern void AnisotropicFilteringCallback( void *s, int notification );
extern void JoyXButtonCallback( void *s, int notification );
extern void JoyYButtonCallback( void *s, int notification );
//
// ui_admin.c -- additional
//
typedef struct {
int id;
char name[36];
} clientData_t;
//Generic data, used in more than one menu
typedef struct {
char locList[MAX_LOCATIONS][32];
char *locListPtr[MAX_LOCATIONS+1]; //ghey....
int numLocs;
clientData_t charList[MAX_CLIENTS];
char *charListPtr[MAX_CLIENTS+1]; //really ghey
int numChars;
char* giveItems[25];
} adminGeneric_t;
#endif