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https://github.com/UberGames/RPG-X2.git
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78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
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/*****************************************************************************
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* name: botai.h
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*
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* desc: bot AI
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*
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* $Archive: /StarTrek/Code-DM/game/botai.h $
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* $Author: Jmonroe $
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* $Revision: 1 $
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* $Modtime: 1/21/00 10:12p $
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* $Date: 1/25/00 6:27p $
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*
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*****************************************************************************/
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//some maxs
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#define MAX_NETNAME 36
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#define MAX_FILEPATH 144
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//bot settings
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typedef struct bot_settings_s
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{
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char characterfile[MAX_FILEPATH];
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int skill;
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char team[MAX_FILEPATH];
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} bot_settings_t;
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#ifndef BSPTRACE
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#define BSPTRACE
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//bsp_trace_t hit surface
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typedef struct bsp_surface_s
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{
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char name[16];
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int flags;
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int value;
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} bsp_surface_t;
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//remove the bsp_trace_s structure definition l8r on
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//a trace is returned when a box is swept through the world
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typedef struct bsp_trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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float exp_dist; // expanded plane distance
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int sidenum; // number of the brush side hit
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bsp_surface_t surface; // the hit point surface
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int contents; // contents on other side of surface hit
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int ent; // number of entity hit
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} bsp_trace_t;
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#endif // BSPTRACE
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// ai_main.c
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int BotAISetupClient( int client, bot_settings_t *settings );
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//
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// imported functions used for the BotAI
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//
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// from the server
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/*
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void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
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void trap_Cvar_Update( vmCvar_t *cvar );
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void trap_Cvar_Set( const char *var_name, const char *value );
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int trap_Cvar_VariableIntegerValue( const char *var_name );
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void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
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void trap_GetConfigstring( int num, char *buffer, int bufferSize );
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void trap_GetServerinfo( char *buffer, int bufferSize );
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int trap_PointContents( const vec3_t point, int passEntityNum );
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qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 );
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int trap_BotAllocateClient( void );
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void trap_BotFreeClient( int clientNum );
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*/
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