rpg-x2/game/ai_chat.c
2011-06-01 14:20:56 +02:00

1161 lines
31 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_chat.c
*
* desc: Quake3 bot AI
*
* $Archive: /StarTrek/Code-DM/game/ai_chat.c $
* $Author: Mgummelt $
* $Revision: 7 $
* $Modtime: 3/09/01 11:52a $
* $Date: 3/09/01 12:02p $
*
*****************************************************************************/
#include "g_local.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_ea.h"
#include "be_ai_char.h"
#include "be_ai_chat.h"
#include "be_ai_gen.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
#include "ai_chat.h"
#include "ai_cmd.h"
#include "ai_dmnet.h"
//
#include "chars.h" //characteristics
#include "inv.h" //indexes into the inventory
#include "syn.h" //synonyms
#include "match.h" //string matching types and vars
/*
==================
BotNumActivePlayers
==================
*/
int BotNumActivePlayers(void) {
int i, num;
char buf[MAX_INFO_STRING];
static int maxclis;
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
num = 0;
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
num++;
}
return num;
}
/*
==================
BotIsFirstInRankings
==================
*/
int BotIsFirstInRankings(bot_state_t *bs) {
int i, score;
char buf[MAX_INFO_STRING];
static int maxclis;
playerState_t ps;
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
score = bs->cur_ps.persistant[PERS_SCORE];
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
if (score < ps.persistant[PERS_SCORE]) return qfalse;
}
return qtrue;
}
/*
==================
BotIsLastInRankings
==================
*/
int BotIsLastInRankings(bot_state_t *bs) {
int i, score;
char buf[MAX_INFO_STRING];
static int maxclis;
playerState_t ps;
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
score = bs->cur_ps.persistant[PERS_SCORE];
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
if (score > ps.persistant[PERS_SCORE]) return qfalse;
}
return qtrue;
}
/*
==================
BotFirstClientInRankings
==================
*/
char *BotFirstClientInRankings(void) {
int i, bestscore, bestclient;
char buf[MAX_INFO_STRING];
static char name[32];
static int maxclis;
playerState_t ps;
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
bestscore = -999999;
bestclient = 0;
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
if (ps.persistant[PERS_SCORE] > bestscore) {
bestscore = ps.persistant[PERS_SCORE];
bestclient = i;
}
}
EasyClientName(bestclient, name, 32);
return name;
}
/*
==================
BotLastClientInRankings
==================
*/
char *BotLastClientInRankings(void) {
int i, worstscore, bestclient;
char buf[MAX_INFO_STRING];
static char name[32];
static int maxclis;
playerState_t ps;
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
worstscore = 999999;
bestclient = 0;
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
if (ps.persistant[PERS_SCORE] < worstscore) {
worstscore = ps.persistant[PERS_SCORE];
bestclient = i;
}
}
EasyClientName(bestclient, name, 32);
return name;
}
/*
==================
BotRandomOpponentName
==================
*/
char *BotRandomOpponentName(bot_state_t *bs) {
int i, count;
char buf[MAX_INFO_STRING];
int opponents[MAX_CLIENTS], numopponents;
static int maxclis;
static char name[32];
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
numopponents = 0;
opponents[0] = 0;
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
if (i == bs->client) continue;
//
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//skip team mates
if (BotSameTeam(bs, i)) continue;
//
opponents[numopponents] = i;
numopponents++;
}
count = random() * numopponents;
for (i = 0; i < numopponents; i++) {
count--;
if (count <= 0) {
EasyClientName(opponents[i], name, sizeof(name));
return name;
}
}
EasyClientName(opponents[0], name, sizeof(name));
return name;
}
/*
==================
BotMapTitle
==================
*/
char *BotMapTitle(void) {
char info[1024];
static char mapname[128];
trap_GetServerinfo(info, sizeof(info));
strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
mapname[sizeof(mapname)-1] = '\0';
return mapname;
}
/*
==================
BotWeaponNameForMeansOfDeath
==================
*/
char *BotWeaponNameForMeansOfDeath(int mod) {
switch(mod) {
case MOD_PHASER:
case MOD_PHASER_ALT: return "Phaser";
case MOD_CRIFLE:
case MOD_CRIFLE_SPLASH:
case MOD_CRIFLE_ALT:
case MOD_CRIFLE_ALT_SPLASH: return "Compression Rifle";
case MOD_IMOD:
case MOD_IMOD_ALT: return "Infinity Modulator";
case MOD_SCAVENGER:
case MOD_SCAVENGER_ALT:
case MOD_SCAVENGER_ALT_SPLASH: return "Scavenger Rifle";
case MOD_STASIS:
case MOD_STASIS_ALT: return "Stasis Weapon";
case MOD_GRENADE:
case MOD_GRENADE_SPLASH:
case MOD_GRENADE_ALT_SPLASH: return "Grenade Launcher";
case MOD_TETRION:
case MOD_TETRION_ALT: return "Tetryon Disruptor";
case MOD_DREADNOUGHT:
case MOD_DREADNOUGHT_ALT: return "Arc Welder";
case MOD_QUANTUM:
case MOD_QUANTUM_SPLASH:
case MOD_QUANTUM_ALT:
case MOD_QUANTUM_ALT_SPLASH: return "Photon Burst Cannon";
case MOD_KNOCKOUT: return "Hypo";
default: return "[unknown weapon]";
}
}
/*
==================
BotRandomWeaponName
==================
*/
char *BotRandomWeaponName(void) {
int rnd;
rnd = random() * 8.9;
switch(rnd) {
case 0: return "Phaser";
case 1: return "Compression Rifle";
case 2: return "Infinity Modulator";
case 3: return "Scavenger Rifle";
case 4: return "Stasis Weapon";
case 5: return "Grenade Launcher";
case 6: return "Tetryon Disruptor";
case 7: return "Dermal Regenerator";
default: return "Photon Burst Cannon";
}
}
/*
==================
BotVisibleEnemies
==================
*/
int BotVisibleEnemies(bot_state_t *bs) {
float vis, dist;
int i;
vec3_t dir;
aas_entityinfo_t entinfo;
for (i = 0; i < MAX_CLIENTS; i++) {
if (i == bs->client) continue;
//
BotEntityInfo(i, &entinfo);
//
if (!entinfo.valid) continue;
//if the enemy isn't dead and the enemy isn't the bot self
if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
//if the enemy is invisible and not shooting
if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
continue;
}
//calculate the distance towards the enemy
VectorSubtract(entinfo.origin, bs->origin, dir);
dist = VectorLength(dir);
//if on the same team
if (BotSameTeam(bs, i)) continue;
//check if the enemy is visible
vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
if (vis > 0) return qtrue;
}
return qfalse;
}
/*
==================
BotValidChatPosition
==================
*/
int BotValidChatPosition(bot_state_t *bs) {
vec3_t point, start, end, mins, maxs;
bsp_trace_t trace;
//if the bot is dead all positions are valid
if (BotIsDead(bs)) return qtrue;
//never start chatting with a powerup
if (bs->inventory[INVENTORY_QUAD] ||
bs->inventory[INVENTORY_HASTE] ||
bs->inventory[INVENTORY_INVISIBILITY] ||
bs->inventory[INVENTORY_REGEN] ||
bs->inventory[INVENTORY_FLIGHT]) return qfalse;
//must be on the ground
//if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
//do not chat if in lava or slime
VectorCopy(bs->origin, point);
point[2] -= 24;
if (trap_PointContents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse;
//do not chat if under water
VectorCopy(bs->origin, point);
point[2] += 32;
if (trap_PointContents(point,bs->entitynum) & MASK_WATER) return qfalse;
//must be standing on the world entity
VectorCopy(bs->origin, start);
VectorCopy(bs->origin, end);
start[2] += 1;
end[2] -= 10;
trap_AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID);
if (trace.ent != ENTITYNUM_WORLD) return qfalse;
//the bot is in a position where it can chat
return qtrue;
}
/*
==================
BotChat_EnterGame
==================
*/
int BotChat_EnterGame(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
rnd = 0;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
if (!BotValidChatPosition(bs)) return qfalse;
BotAI_BotInitialChat(bs, "game_enter",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_ExitGame
==================
*/
int BotChat_ExitGame(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
rnd = 0;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
BotAI_BotInitialChat(bs, "game_exit",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_StartLevel
==================
*/
int BotChat_StartLevel(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
rnd = 0;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
BotAI_BotInitialChat(bs, "level_start",
EasyClientName(bs->client, name, 32), // 0
NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
rnd = 0;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
if (BotIsFirstInRankings(bs)) {
BotAI_BotInitialChat(bs, "level_end_victory",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
}
else if (BotIsLastInRankings(bs)) {
BotAI_BotInitialChat(bs, "level_end_lose",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
}
else {
BotAI_BotInitialChat(bs, "level_end",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
}
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_Death
==================
*/
int BotChat_Death(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
rnd = 0;
//if fast chatting is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
if (bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS)
EasyClientName(bs->lastkilledby, name, 32);
else
strcpy(name, "[world]");
//
if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) {
if (bs->lastkilledby == bs->client) return qfalse;
BotAI_BotInitialChat(bs, "death_teammate", name, NULL);
bs->chatto = CHAT_TEAM;
}
else
{
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//
if (bs->botdeathtype == MOD_WATER)
BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_SLIME)
BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_LAVA)
BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_FALLING)
BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL);
else if (bs->botsuicide || //all other suicides by own weapon
bs->botdeathtype == MOD_CRUSH ||
bs->botdeathtype == MOD_SUICIDE ||
bs->botdeathtype == MOD_RESPAWN ||
bs->botdeathtype == MOD_TARGET_LASER ||
bs->botdeathtype == MOD_TRIGGER_HURT ||
bs->botdeathtype == MOD_UNKNOWN ||
bs->botdeathtype == MOD_EXPLOSION)
BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_TELEFRAG)
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
else {
#if 0
if ((bs->botdeathtype == MOD_GAUNTLET ||
bs->botdeathtype == MOD_RAILGUN ||
bs->botdeathtype == MOD_BFG ||
bs->botdeathtype == MOD_BFG_SPLASH) && random() < 0.5) {
if (bs->botdeathtype == MOD_GAUNTLET)
BotAI_BotInitialChat(bs, "death_gauntlet",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
else if (bs->botdeathtype == MOD_RAILGUN)
BotAI_BotInitialChat(bs, "death_rail",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
else
BotAI_BotInitialChat(bs, "death_bfg",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
}
//choose between insult and praise
else
#endif //0
if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
BotAI_BotInitialChat(bs, "death_insult",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
}
else {
BotAI_BotInitialChat(bs, "death_praise",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
}
}
bs->chatto = CHAT_ALL;
}
bs->lastchat_time = trap_AAS_Time();
return qtrue;
}
/*
==================
BotChat_Kill
==================
*/
int BotChat_Kill(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
rnd = 0;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (bs->lastkilledplayer == bs->client) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
EasyClientName(bs->lastkilledplayer, name, 32);
//
bs->chatto = CHAT_ALL;
if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {
BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
bs->chatto = CHAT_TEAM;
}
else
{
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//
#if 0
if (bs->enemydeathtype == MOD_GAUNTLET) {
BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
}
else if (bs->enemydeathtype == MOD_RAILGUN) {
BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
}
#endif // 0
else if (bs->enemydeathtype == MOD_TELEFRAG) {
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
}
//choose between insult and praise
else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
}
}
bs->lastchat_time = trap_AAS_Time();
return qtrue;
}
/*
==================
BotChat_EnemySuicide
==================
*/
int BotChat_EnemySuicide(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
//
rnd = 0;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
else strcpy(name, "");
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_HitTalking
==================
*/
int BotChat_HitTalking(bot_state_t *bs) {
char name[32], *weap;
int lasthurt_client;
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
if (!lasthurt_client) return qfalse;
if (lasthurt_client == bs->client) return qfalse;
//
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
//
rnd = 0;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
//
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_HitNoDeath
==================
*/
int BotChat_HitNoDeath(bot_state_t *bs) {
char name[32], *weap;
float rnd;
int lasthurt_client;
aas_entityinfo_t entinfo;
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
if (!lasthurt_client) return qfalse;
if (lasthurt_client == bs->client) return qfalse;
//
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
//
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
rnd = 0;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
BotEntityInfo(bs->enemy, &entinfo);
if (EntityIsShooting(&entinfo)) return qfalse;
//
ClientName(lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
//
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_HitNoKill
==================
*/
int BotChat_HitNoKill(bot_state_t *bs) {
char name[32], *weap;
float rnd;
aas_entityinfo_t entinfo;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
rnd = 0;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
BotEntityInfo(bs->enemy, &entinfo);
if (EntityIsShooting(&entinfo)) return qfalse;
//
ClientName(bs->enemy, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
//
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_Random
==================
*/
int BotChat_Random(bot_state_t *bs) {
float rnd;
char name[32];
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > trap_AAS_Time() - 3) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
//don't chat when doing something important :)
if (bs->ltgtype == LTG_TEAMHELP ||
bs->ltgtype == LTG_TEAMACCOMPANY ||
bs->ltgtype == LTG_RUSHBASE) return qfalse;
//
rnd = 0;
if (random() > bs->thinktime * 0.1) return qfalse;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
if (random() > 0.25) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
if (!BotValidChatPosition(bs)) return qfalse;
//
if (bs->lastkilledplayer == bs->client) {
strcpy(name, BotRandomOpponentName(bs));
}
else {
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
}
//
if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
BotAI_BotInitialChat(bs, "random_misc",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
}
else {
BotAI_BotInitialChat(bs, "random_insult",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
}
bs->lastchat_time = trap_AAS_Time();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChatTime
==================
*/
float BotChatTime(bot_state_t *bs) {
int cpm;
cpm = 4000;
return 4000;
}
/*
==================
BotChatTest
==================
*/
void BotChatTest(bot_state_t *bs) {
char name[32];
char *weap;
int num, i;
num = trap_BotNumInitialChats(bs->cs, "game_enter");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "game_enter",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "game_exit");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "game_exit",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_start");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_start",
EasyClientName(bs->client, name, 32), // 0
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_end_victory");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end_victory",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_end_lose");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end_lose",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "level_end");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
EasyClientName(bs->lastkilledby, name, sizeof(name));
num = trap_BotNumInitialChats(bs->cs, "death_drown");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "death_drown", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_slime");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_slime", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_lava");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_lava", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_cratered");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_suicide");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_telefrag");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_gauntlet");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_gauntlet",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_rail");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_rail",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_bfg");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_bfg",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_insult",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "death_praise");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_praise",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
//
EasyClientName(bs->lastkilledplayer, name, 32);
//
num = trap_BotNumInitialChats(bs->cs, "kill_gauntlet");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_rail");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_telefrag");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "kill_praise");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "enemy_suicide");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
num = trap_BotNumInitialChats(bs->cs, "hit_talking");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "hit_nodeath");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "hit_nokill");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
//
if (bs->lastkilledplayer == bs->client) {
strcpy(name, BotRandomOpponentName(bs));
}
else {
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
}
//
num = trap_BotNumInitialChats(bs->cs, "random_misc");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "random_misc",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
num = trap_BotNumInitialChats(bs->cs, "random_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "random_insult",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL);
}
}