mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-15 01:11:46 +00:00
770 lines
15 KiB
C
770 lines
15 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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//
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// gameinfo.c
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//
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#include "ui_local.h"
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//
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// arena and bot info
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//
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#define DIRLIST_SIZE 16384
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#define POOLSIZE 48 * DIRLIST_SIZE
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//#define POOLSIZE 128 * 1024
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int ui_numBots;
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static char *ui_botInfos[MAX_BOTS];
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static int ui_numArenas;
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static char *ui_arenaInfos[MAX_ARENAS];
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static int ui_numSinglePlayerArenas;
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static int ui_numSpecialSinglePlayerArenas;
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static char dirlist[DIRLIST_SIZE];
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static char memoryPool[POOLSIZE];
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static int allocPoint, outOfMemory;
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/*
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===============
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UI_Alloc
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===============
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*/
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void *UI_Alloc( int size ) {
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char *p;
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if ( allocPoint + size > POOLSIZE ) {
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outOfMemory = qtrue;
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return NULL;
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}
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p = &memoryPool[allocPoint];
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allocPoint += ( size + 31 ) & ~31;
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return p;
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}
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/*
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===============
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UI_InitMemory
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===============
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*/
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void UI_InitMemory( void ) {
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allocPoint = 0;
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outOfMemory = qfalse;
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}
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/*
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===============
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UI_ParseInfos
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===============
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*/
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int UI_ParseInfos( char *buf, int max, char *infos[] ) {
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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while ( 1 ) {
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token = COM_Parse( &buf );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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info[0] = '\0';
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while ( 1 ) {
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token = COM_ParseExt( &buf, qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( &buf, qfalse );
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if ( !token[0] ) {
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strcpy( token, "<NULL>" );
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}
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Info_SetValueForKey( info, key, token );
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}
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//NOTE: extra space for arena number
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infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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UI_LoadArenasFromFile
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===============
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*/
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static void UI_LoadArenasFromFile( char *filename ) {
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( !f ) {
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trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
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return;
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}
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if ( len >= MAX_ARENAS_TEXT ) {
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trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
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trap_FS_FCloseFile( f );
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return;
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}
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trap_FS_Read( buf, len, f );
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buf[len] = 0;
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trap_FS_FCloseFile( f );
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ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
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}
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/*
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===============
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UI_LoadArenas
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===============
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*/
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static void UI_LoadArenas( void ) {
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int numdirs;
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vmCvar_t arenasFile;
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char filename[128];
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char* dirptr;
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int i, n;
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int dirlen;
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char *type;
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char *tag;
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int singlePlayerNum, specialNum, otherNum;
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ui_numArenas = 0;
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trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
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if( *arenasFile.string )
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{
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UI_LoadArenasFromFile(arenasFile.string);
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}
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else
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{
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UI_LoadArenasFromFile("scripts/arenas.txt");
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}
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, DIRLIST_SIZE );
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dirptr = dirlist;
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for (i = 0; i < numdirs && ui_numArenas < 1024; i++, dirptr += dirlen+1)
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{
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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UI_LoadArenasFromFile(filename);
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}
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trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
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if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all arenas\n");
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// set initial numbers
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for( n = 0; n < ui_numArenas; n++ ) {
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Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", n ) );
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}
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// go through and count single players levels
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ui_numSinglePlayerArenas = 0;
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ui_numSpecialSinglePlayerArenas = 0;
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for( n = 0; n < ui_numArenas; n++ ) {
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// determine type
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type = Info_ValueForKey( ui_arenaInfos[n], "type" );
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// if no type specified, it will be treated as "ffa"
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if( !*type ) {
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continue;
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}
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if( strstr( type, "single" ) ) {
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// check for special single player arenas (training, final)
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tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
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if( *tag ) {
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ui_numSpecialSinglePlayerArenas++;
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continue;
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}
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ui_numSinglePlayerArenas++;
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}
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}
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// n = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
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// if( n != 0 ) {
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// ui_numSinglePlayerArenas -= n;
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// trap_Print( va( "%i arenas ignored to make count divisible by %i\n", n, ARENAS_PER_TIER ) );
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// }
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// go through once more and assign number to the levels
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singlePlayerNum = 0;
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specialNum = singlePlayerNum + ui_numSinglePlayerArenas;
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otherNum = specialNum + ui_numSpecialSinglePlayerArenas;
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for( n = 0; n < ui_numArenas; n++ ) {
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// determine type
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type = Info_ValueForKey( ui_arenaInfos[n], "type" );
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// if no type specified, it will be treated as "ffa"
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if( *type ) {
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if( strstr( type, "single" ) ) {
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// check for special single player arenas (training, final)
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tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
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if( *tag ) {
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Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", specialNum++ ) );
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continue;
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}
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Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", singlePlayerNum++ ) );
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continue;
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}
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}
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Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", otherNum++ ) );
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}
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}
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/*
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===============
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UI_GetArenaInfoByNumber
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===============
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*/
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const char *UI_GetArenaInfoByNumber( int num ) {
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int n;
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char *value;
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if( num < 0 || num >= ui_numArenas ) {
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trap_Print( va( S_COLOR_RED "Invalid arena number: %i\n", num ) );
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return NULL;
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}
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for( n = 0; n < ui_numArenas; n++ ) {
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value = Info_ValueForKey( ui_arenaInfos[n], "num" );
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if( *value && atoi(value) == num ) {
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return ui_arenaInfos[n];
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}
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}
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return NULL;
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}
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/*
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===============
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UI_GetArenaInfoByMap
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===============
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*/
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const char *UI_GetArenaInfoByMap( const char *map ) {
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int n;
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for( n = 0; n < ui_numArenas; n++ ) {
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if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "map" ), map ) == 0 ) {
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return ui_arenaInfos[n];
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}
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}
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return NULL;
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}
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/*
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===============
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UI_GetSpecialArenaInfo
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===============
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*/
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const char *UI_GetSpecialArenaInfo( const char *tag ) {
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int n;
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for( n = 0; n < ui_numArenas; n++ ) {
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if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "special" ), tag ) == 0 ) {
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return ui_arenaInfos[n];
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}
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}
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return NULL;
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}
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/*
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===============
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UI_LoadBotsFromFile
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===============
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*/
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static void UI_LoadBotsFromFile( char *filename ) {
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int len;
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fileHandle_t f;
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char buf[MAX_BOTS_TEXT];
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( !f ) {
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trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
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return;
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}
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if ( len >= MAX_BOTS_TEXT ) {
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trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
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trap_FS_FCloseFile( f );
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return;
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}
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trap_FS_Read( buf, len, f );
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buf[len] = 0;
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trap_FS_FCloseFile( f );
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ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
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if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all bots\n");
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}
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/*
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===============
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UI_LoadBots
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===============
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*/
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static void UI_LoadBots( void ) {
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vmCvar_t botsFile;
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int numdirs;
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char filename[128];
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char* dirptr;
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int i;
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int dirlen;
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ui_numBots = 0;
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trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
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if( *botsFile.string ) {
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UI_LoadBotsFromFile(botsFile.string);
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}
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else {
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UI_LoadBotsFromFile("scripts/bots.txt");
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}
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// get all bots from .bot files
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numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, DIRLIST_SIZE );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1)
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{
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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UI_LoadBotsFromFile(filename);
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}
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trap_Print( va( "%i bots parsed\n", ui_numBots ) );
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}
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/*
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===============
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UI_GetBotInfoByNumber
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===============
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*/
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char *UI_GetBotInfoByNumber( int num ) {
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if( num < 0 || num >= ui_numBots ) {
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trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
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return NULL;
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}
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return ui_botInfos[num];
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}
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/*
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===============
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UI_GetBotInfoByName
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===============
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*/
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char *UI_GetBotInfoByName( const char *name ) {
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int n;
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char *value;
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for ( n = 0; n < ui_numBots ; n++ ) {
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value = Info_ValueForKey( ui_botInfos[n], "name" );
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if ( !Q_stricmp( value, name ) ) {
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return ui_botInfos[n];
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}
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}
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return NULL;
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}
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//
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// single player game info
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//
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/*
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===============
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UI_GetBestScore
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Returns the player's best finish on a given level, 0 if the have not played the level
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===============
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*/
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void UI_GetBestScore( int level, int *score, int *skill ) {
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int n;
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int skillScore;
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int bestScore;
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int bestScoreSkill;
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char arenaKey[16];
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char scores[MAX_INFO_VALUE];
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if( !score || !skill ) {
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return;
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}
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if( level < 0 || level > ui_numArenas ) {
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return;
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}
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bestScore = 0;
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bestScoreSkill = 0;
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for( n = 1; n <= 5; n++ ) {
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trap_Cvar_VariableStringBuffer( va( "g_spScores%i", n ), scores, MAX_INFO_VALUE );
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Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
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skillScore = atoi( Info_ValueForKey( scores, arenaKey ) );
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if( skillScore < 1 || skillScore > 8 ) {
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continue;
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}
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if( !bestScore || skillScore <= bestScore ) {
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bestScore = skillScore;
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bestScoreSkill = n;
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}
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}
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*score = bestScore;
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*skill = bestScoreSkill;
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}
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/*
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===============
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UI_SetBestScore
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Set the player's best finish for a level
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===============
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*/
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void UI_SetBestScore( int level, int score ) {
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int skill;
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int oldScore;
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char arenaKey[16];
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char scores[MAX_INFO_VALUE];
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// validate score
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if( score < 1 || score > 8 ) {
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return;
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}
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// validate skill
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skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
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if( skill < 1 || skill > 5 ) {
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return;
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}
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// get scores
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trap_Cvar_VariableStringBuffer( va( "g_spScores%i", skill ), scores, MAX_INFO_VALUE );
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// see if this is better
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Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
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oldScore = atoi( Info_ValueForKey( scores, arenaKey ) );
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if( oldScore && oldScore <= score ) {
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return;
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}
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// update scores
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Info_SetValueForKey( scores, arenaKey, va( "%i", score ) );
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trap_Cvar_Set( va( "g_spScores%i", skill ), scores );
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}
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/*
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===============
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UI_LogAwardData
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===============
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*/
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void UI_LogAwardData( int award, int data ) {
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char key[16];
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char awardData[MAX_INFO_VALUE];
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int oldValue;
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if( data == 0 ) {
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return;
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}
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if( award >= AWARD_MAX ) {
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trap_Print( va( S_COLOR_RED "Bad award %i in UI_LogAwardData\n", award ) );
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return;
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}
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trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
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Com_sprintf( key, sizeof(key), "a%i", award );
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oldValue = atoi( Info_ValueForKey( awardData, key ) );
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Info_SetValueForKey( awardData, key, va( "%i", oldValue + data ) );
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trap_Cvar_Set( "g_spAwards", awardData );
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}
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/*
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===============
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UI_GetAwardLevel
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===============
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*/
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int UI_GetAwardLevel( int award ) {
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char key[16];
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char awardData[MAX_INFO_VALUE];
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trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
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Com_sprintf( key, sizeof(key), "a%i", award );
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return atoi( Info_ValueForKey( awardData, key ) );
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}
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/*
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===============
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UI_TierCompleted
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===============
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*/
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int UI_TierCompleted( int levelWon ) {
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int level;
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int n;
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int tier;
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int score;
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int skill;
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int maxarenas;
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const char *info;
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tier = levelWon / ARENAS_PER_TIER;
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level = tier * ARENAS_PER_TIER;
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if( tier == UI_GetNumSPTiers() ) {
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info = UI_GetSpecialArenaInfo( "training" );
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if( levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
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return 0;
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}
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|
info = UI_GetSpecialArenaInfo( "final" );
|
|
if( !info || levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
|
|
return tier + 1;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if (uis.demoversion) {
|
|
maxarenas = 2;
|
|
} else {
|
|
maxarenas = ARENAS_PER_TIER;
|
|
}
|
|
for( n = 0; n < maxarenas; n++, level++ ) {
|
|
UI_GetBestScore( level, &score, &skill );
|
|
if ( score != 1 ) {
|
|
return -1;
|
|
}
|
|
}
|
|
return tier + 1;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_GetCurrentGame
|
|
|
|
Returns the next level the player has not won
|
|
===============
|
|
*/
|
|
int UI_GetCurrentGame( int curLevel ) {
|
|
int level;
|
|
int rank;
|
|
int skill;
|
|
const char *info;
|
|
|
|
info = UI_GetSpecialArenaInfo( "training" );
|
|
if( info ) {
|
|
level = atoi( Info_ValueForKey( info, "num" ) );
|
|
UI_GetBestScore( level, &rank, &skill );
|
|
if ( !rank || rank > 1 ) {
|
|
return level;
|
|
}
|
|
}
|
|
|
|
// kef 7/31/00 -- we think we'd like to just send you to the next map, not the first map you haven't won
|
|
|
|
if (curLevel == -1)
|
|
{
|
|
// -1 is a special value, the meaning of which is not currently clear to me
|
|
for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
|
|
UI_GetBestScore( level, &rank, &skill );
|
|
if ( !rank || rank > 1 )
|
|
{
|
|
return level;
|
|
}
|
|
}
|
|
info = UI_GetSpecialArenaInfo( "final" );
|
|
if( !info ) {
|
|
return -1;
|
|
}
|
|
return atoi( Info_ValueForKey( info, "num" ) );
|
|
}
|
|
else if ((curLevel >= 0) && (curLevel < (ui_numSinglePlayerArenas-1)))
|
|
{
|
|
// go to next map
|
|
return curLevel+1;
|
|
}
|
|
else if (curLevel == (ui_numSinglePlayerArenas-1))
|
|
{
|
|
// finished final map...back to the beginning
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
// bogus value for curLevel
|
|
info = UI_GetSpecialArenaInfo( "final" );
|
|
if( !info ) {
|
|
return -1;
|
|
}
|
|
return atoi( Info_ValueForKey( info, "num" ) );
|
|
}
|
|
|
|
/*
|
|
if ((curLevel != -1) && (curLevel == (ui_numSinglePlayerArenas-1)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
|
|
UI_GetBestScore( level, &rank, &skill );
|
|
if ( !rank || rank > 1 )
|
|
{
|
|
if (curLevel != -1)
|
|
{
|
|
if (level > curLevel)
|
|
{
|
|
return level;
|
|
}
|
|
continue;
|
|
}
|
|
return level;
|
|
}
|
|
}
|
|
|
|
info = UI_GetSpecialArenaInfo( "final" );
|
|
if( !info ) {
|
|
return -1;
|
|
}
|
|
return atoi( Info_ValueForKey( info, "num" ) );
|
|
*/
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_NewGame
|
|
|
|
Clears the scores and sets the difficutly level
|
|
===============
|
|
*/
|
|
void UI_NewGame( void ) {
|
|
trap_Cvar_Set( "g_spScores1", "" );
|
|
trap_Cvar_Set( "g_spScores2", "" );
|
|
trap_Cvar_Set( "g_spScores3", "" );
|
|
trap_Cvar_Set( "g_spScores4", "" );
|
|
trap_Cvar_Set( "g_spScores5", "" );
|
|
trap_Cvar_Set( "g_spAwards", "" );
|
|
trap_Cvar_Set( "g_spVideos", "" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_GetNumArenas
|
|
===============
|
|
*/
|
|
int UI_GetNumArenas( void ) {
|
|
return ui_numArenas;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_GetNumSPArenas
|
|
===============
|
|
*/
|
|
int UI_GetNumSPArenas( void ) {
|
|
return ui_numSinglePlayerArenas;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_GetNumSPTiers
|
|
===============
|
|
*/
|
|
int UI_GetNumSPTiers( void )
|
|
{
|
|
int remainder;
|
|
|
|
remainder = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
|
|
|
|
if (remainder)
|
|
{
|
|
remainder = 1;
|
|
}
|
|
|
|
return ((ui_numSinglePlayerArenas / ARENAS_PER_TIER) + remainder);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_GetNumBots
|
|
===============
|
|
*/
|
|
int UI_GetNumBots( void ) {
|
|
return ui_numBots;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
UI_InitGameinfo
|
|
===============
|
|
*/
|
|
void UI_InitGameinfo( void ) {
|
|
|
|
UI_InitMemory();
|
|
UI_LoadArenas();
|
|
UI_LoadBots();
|
|
|
|
if( (trap_Cvar_VariableValue( "fs_restrict" )) || (ui_numSpecialSinglePlayerArenas == 0 && ui_numSinglePlayerArenas == 2) ) {
|
|
uis.demoversion = qtrue;
|
|
}
|
|
else {
|
|
uis.demoversion = qfalse;
|
|
}
|
|
}
|