rpg-x2/ui/ui_team.c
2011-06-01 14:20:56 +02:00

549 lines
18 KiB
C

//// Copyright (C) 1999-2000 Id Software, Inc.
////
////
//// ui_team.c
////
//
#include "ui_local.h"
//
//#define ID_INGAMEMENU 50
//#define ID_JOINRED 100
//#define ID_JOINBLUE 101
//#define ID_JOINAUTO 102
//#define ID_JOINGAME 103
//#define ID_SPECTATE 104
//#define ID_PLAYERCLASS 105
//
////RPG-X: RedTechie - RPG-X Enhanced
//static int player_classes[] =
//{
// MNT_PC_INFILTRATOR,//RPG-X: RedTechie - Security
// MNT_PC_SNIPER,//RPG-X: RedTechie - Medical
// MNT_PC_HEAVY,//RPG-X: RedTechie - ALIEN
// MNT_PC_DEMO,//RPG-X: RedTechie - Command
// MNT_PC_MEDIC,//RPG-X: RedTechie - Science
// MNT_PC_TECH,//RPG-X: RedTechie - Engineer
// MNT_PC_NOCLASS,
// MNT_PC_ALPHAOMEGA22,
// MNT_PC_N00B,
// 0
//};
//
////RPG-X: RedTechie - Not needed anymore
///*static int player_classes2[] =
//{
// MNT_PC_INFILTRATOR,//RPG-X: RedTechie - Security
// MNT_PC_SNIPER,//RPG-X: RedTechie - Medical
// MNT_PC_HEAVY,//RPG-X: RedTechie - ALIEN
// MNT_PC_DEMO,//RPG-X: RedTechie - Command
// MNT_PC_MEDIC,//RPG-X: RedTechie - Science
// MNT_PC_TECH,//RPG-X: RedTechie - Engineer
// MNT_ACTIONHERO,
// MNT_PC_BORG,
// MNT_PC_NOCLASS,
// MNT_PC_ALPHAOMEGA22,
// MNT_PC_N00B,
// 0
//};*/
//
////RPG-X: RedTechie - RPG-X Enhanced
//// Class Text enum
//typedef enum
//{
// TM_INFILTRATOR,//RPG-X: RedTechie - Security
// TM_SNIPER,//RPG-X: RedTechie - Medical
// TM_HEAVY,//RPG-X: RedTechie - ALIEN
// TM_DEMO,//RPG-X: RedTechie - Command
// TM_MEDIC,//RPG-X: RedTechie - Science
// TM_TECH,//RPG-X: RedTechie - Engineer
// //TM_ACTIONHERO,
// //TM_BORG,
// TM_NOCLASS,
// TM_ALPHAOMEGA22,
// TM_N00B
//} teamClassType_t;
//
//
//
//
//typedef struct
//{
// menuframework_s menu;
// menubitmap_s ingamemenu;
// menubitmap_s joinred;
// menubitmap_s joinblue;
// menubitmap_s joinauto;
// menubitmap_s joingame;
// menubitmap_s spectate;
// menulist_s playerClass;
// int holdClass;
// qhandle_t pClassShaders[NUM_PLAYER_CLASSES];
//} teammain_t;
//
//static teammain_t s_teammain;
//
//static void UpdatePlayerClass(void)
//{
// // Hasn't changed so don't do anything
// if (s_teammain.holdClass == s_teammain.playerClass.curvalue)
// {
// return;
// }
//
//
// switch( s_teammain.playerClass.curvalue )
// {
// case TM_NOCLASS:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class noclass\n" );
// break;
// case TM_INFILTRATOR:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class security\n" );
// break;
// case TM_SNIPER:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class medical\n" );
// break;
// case TM_HEAVY:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class alien\n" );
// break;
// case TM_DEMO:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class command\n" );
// break;
// case TM_MEDIC:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class science\n" );
// break;
// case TM_TECH:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class engineer\n" );
// break;
// case TM_ALPHAOMEGA22:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class marine\n" );
// break;
// case TM_N00B:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class n00b\n" );
// break;
// /*case TM_BORG:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class Borg\n" );
// break;
// case TM_ACTIONHERO:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd class Hero\n" );
// break;*/
// //break;
// }
//
//
//}
//
///*
//===============
//TeamMain_MenuEvent
//===============
//*/
//static void TeamMain_MenuEvent( void* ptr, int event )
//{
// if( event != QM_ACTIVATED )
// {
// return;
// }
//
// switch( ((menucommon_s*)ptr)->id )
// {
// case ID_INGAMEMENU:
// UpdatePlayerClass();
// UI_PopMenu();
// break;
// case ID_JOINRED:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team red\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_JOINBLUE:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team blue\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_JOINAUTO:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team auto\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_PLAYERCLASS:
// break;
//
// case ID_JOINGAME:
// UpdatePlayerClass();
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
// UI_ForceMenuOff();
// break;
//
// case ID_SPECTATE:
// trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
// UI_ForceMenuOff();
// break;
//
// }
//}
//
///*
//=================
//UI_TeamMainMenu_Draw
//=================
//*/
//static void UI_TeamMainMenu_Draw( void )
//{
// UI_MenuFrame(&s_teammain.menu);
//
// trap_R_SetColor( colorTable[CT_LTBROWN1]);
// UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
//
//
// trap_R_SetColor( colorTable[CT_WHITE]);
// UI_DrawHandlePic(s_teammain.playerClass.generic.x + 160, s_teammain.playerClass.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, s_teammain.pClassShaders[s_teammain.playerClass.curvalue]);
//
// // Left rounded ends for buttons
// trap_R_SetColor( colorTable[CT_DKPURPLE1]);
// UI_DrawHandlePic(s_teammain.joinred.generic.x - 14, s_teammain.joinred.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.joinblue.generic.x - 14, s_teammain.joinblue.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.joinauto.generic.x - 14, s_teammain.joinauto.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.joingame.generic.x - 14, s_teammain.joingame.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// UI_DrawHandlePic(s_teammain.spectate.generic.x - 14, s_teammain.spectate.generic.y,
// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
//
// // standard menu drawing
// Menu_Draw( &s_teammain.menu );
//
//}
//
//static sfxHandle_t TeamMenu_MenuKey( int key )
//{
// switch (key)
// {
// case K_ESCAPE:
// UpdatePlayerClass();
// break;
// default :
// goto ignorekey;
// }
//
//ignorekey:
// return Menu_DefaultKey( &s_teammain.menu, key );
//}
//
//void SetServerButtons(int gameType,menulist_s *assimilation,menulist_s *specialties,menulist_s *disintegration,menulist_s *elimination,menulist_s *actionhero);
//
///*
//===============
//TeamMain_MenuInit
//===============
//*/
//void TeamMain_MenuInit( void )
//{
// int y,pad,x;
// int gametype;
// char info[MAX_INFO_STRING];
//
// memset( &s_teammain, 0, sizeof(s_teammain) );
//
// TeamMain_Cache();
//
// trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
//
// s_teammain.menu.wrapAround = qtrue;
// s_teammain.menu.fullscreen = qtrue;
// s_teammain.menu.descX = MENU_DESC_X;
// s_teammain.menu.descY = MENU_DESC_Y;
// s_teammain.menu.draw = UI_TeamMainMenu_Draw;
// s_teammain.menu.key = TeamMenu_MenuKey;
// s_teammain.menu.titleX = MENU_TITLE_X;
// s_teammain.menu.titleY = MENU_TITLE_Y;
// s_teammain.menu.titleI = MNT_TEAMMENU_TITLE;
// s_teammain.menu.footNoteEnum = MNT_TEAM_MENU;
//
// s_teammain.ingamemenu.generic.type = MTYPE_BITMAP;
// s_teammain.ingamemenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.ingamemenu.generic.x = 482;
// s_teammain.ingamemenu.generic.y = 136;
// s_teammain.ingamemenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.ingamemenu.generic.id = ID_INGAMEMENU;
// s_teammain.ingamemenu.generic.callback = TeamMain_MenuEvent;
// s_teammain.ingamemenu.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.ingamemenu.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.ingamemenu.color = CT_DKPURPLE1;
// s_teammain.ingamemenu.color2 = CT_LTPURPLE1;
// s_teammain.ingamemenu.textX = 5;
// s_teammain.ingamemenu.textY = 2;
// s_teammain.ingamemenu.textEnum = MBT_INGAMEMENU;
// s_teammain.ingamemenu.textcolor = CT_BLACK;
// s_teammain.ingamemenu.textcolor2 = CT_WHITE;
//
// y = 200;
// x = 290;
// s_teammain.joinred.generic.type = MTYPE_BITMAP;
// s_teammain.joinred.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joinred.generic.x = x;
// s_teammain.joinred.generic.y = y;
// s_teammain.joinred.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joinred.generic.id = ID_JOINRED;
// s_teammain.joinred.generic.callback = TeamMain_MenuEvent;
// s_teammain.joinred.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joinred.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joinred.color = CT_DKPURPLE1;
// s_teammain.joinred.color2 = CT_LTPURPLE1;
// s_teammain.joinred.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joinred.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joinred.textEnum = MBT_REDTEAM;
// s_teammain.joinred.textcolor = CT_BLACK;
// s_teammain.joinred.textcolor2 = CT_WHITE;
//
// pad = 36;
// y += pad;
// s_teammain.joinblue.generic.type = MTYPE_BITMAP;
// s_teammain.joinblue.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joinblue.generic.x = x;
// s_teammain.joinblue.generic.y = y;
// s_teammain.joinblue.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joinblue.generic.id = ID_JOINBLUE;
// s_teammain.joinblue.generic.callback = TeamMain_MenuEvent;
// s_teammain.joinblue.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joinblue.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joinblue.color = CT_DKPURPLE1;
// s_teammain.joinblue.color2 = CT_LTPURPLE1;
// s_teammain.joinblue.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joinblue.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joinblue.textEnum = MBT_BLUETEAM;
// s_teammain.joinblue.textcolor = CT_BLACK;
// s_teammain.joinblue.textcolor2 = CT_WHITE;
//
// y += pad;
// s_teammain.joinauto.generic.type = MTYPE_BITMAP;
// s_teammain.joinauto.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joinauto.generic.x = x;
// s_teammain.joinauto.generic.y = y;
// s_teammain.joinauto.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joinauto.generic.id = ID_JOINAUTO;
// s_teammain.joinauto.generic.callback = TeamMain_MenuEvent;
// s_teammain.joinauto.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joinauto.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joinauto.color = CT_DKPURPLE1;
// s_teammain.joinauto.color2 = CT_LTPURPLE1;
// s_teammain.joinauto.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joinauto.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joinauto.textEnum = MBT_AUTOTEAM;
// s_teammain.joinauto.textcolor = CT_BLACK;
// s_teammain.joinauto.textcolor2 = CT_WHITE;
//
// y += pad;
// s_teammain.playerClass.generic.type = MTYPE_SPINCONTROL;
// s_teammain.playerClass.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.playerClass.generic.x = x - 14;
// s_teammain.playerClass.generic.y = y;
// s_teammain.playerClass.generic.name = GRAPHIC_SQUARE;
// s_teammain.playerClass.generic.id = ID_PLAYERCLASS;
// s_teammain.playerClass.generic.callback = TeamMain_MenuEvent;
// s_teammain.playerClass.color = CT_DKPURPLE1;
// s_teammain.playerClass.color2 = CT_LTPURPLE1;
// s_teammain.playerClass.textX = MENU_BUTTON_TEXT_X;
// s_teammain.playerClass.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.playerClass.textEnum = MBT_PLAYERCLASS;
// s_teammain.playerClass.textcolor = CT_BLACK;
// s_teammain.playerClass.textcolor2 = CT_WHITE;
//
// // If assimilation is on then use player_class2 which includes Borg as a class
///* if (atoi( Info_ValueForKey( info, "g_pModAssimilation" )) == 0)
// {
// s_teammain.playerClass.listnames = player_classes;
// }
// else
// {
// s_teammain.playerClass.listnames = player_classes2;
// }
//*/
//
// /*if (atoi( Info_ValueForKey( info, "g_pModSpecialties" )) == 0)
// {
// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
// s_teammain.playerClass.listnames = player_classes2;
// }
// else
// {
// s_teammain.playerClass.listnames = player_classes;
// }*/
//
// //RPG-X: RedTechie - Originaly was trying to grey out menu if n00b but this just remberes so nexts time they connect its still greyed out ROFL
// /*if (!Q_stricmp( ui_playerClass.string, "N00B" ))
// {
// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
// s_teammain.playerClass.listnames = player_classes;
// }
// else
// {*/
// s_teammain.playerClass.listnames = player_classes;
// /*}*/
//
// s_teammain.playerClass.listX = 188;
//
// y += pad;
// s_teammain.joingame.generic.type = MTYPE_BITMAP;
// s_teammain.joingame.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.joingame.generic.x = x;
// s_teammain.joingame.generic.y = y;
// s_teammain.joingame.generic.id = ID_JOINGAME;
// s_teammain.joingame.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.joingame.generic.callback = TeamMain_MenuEvent;
// s_teammain.joingame.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.joingame.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.joingame.color = CT_DKPURPLE1;
// s_teammain.joingame.color2 = CT_LTPURPLE1;
// s_teammain.joingame.textX = MENU_BUTTON_TEXT_X;
// s_teammain.joingame.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.joingame.textEnum = MBT_JOINMATCH;
// s_teammain.joingame.textcolor = CT_BLACK;
// s_teammain.joingame.textcolor2 = CT_WHITE;
//
// y += pad;
// s_teammain.spectate.generic.type = MTYPE_BITMAP;
// s_teammain.spectate.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
// s_teammain.spectate.generic.x = x;
// s_teammain.spectate.generic.y = y;
// s_teammain.spectate.generic.id = ID_SPECTATE;
// s_teammain.spectate.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
// s_teammain.spectate.generic.callback = TeamMain_MenuEvent;
// s_teammain.spectate.width = MENU_BUTTON_MED_WIDTH;
// s_teammain.spectate.height = MENU_BUTTON_MED_HEIGHT;
// s_teammain.spectate.color = CT_DKPURPLE1;
// s_teammain.spectate.color2 = CT_LTPURPLE1;
// s_teammain.spectate.textX = MENU_BUTTON_TEXT_X;
// s_teammain.spectate.textY = MENU_BUTTON_TEXT_Y;
// s_teammain.spectate.textEnum = MBT_OBSERVER;
// s_teammain.spectate.textcolor = CT_BLACK;
// s_teammain.spectate.textcolor2 = CT_WHITE;
//
//
// gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
//
// // set initial states
// switch( gametype )
// {
// case GT_SINGLE_PLAYER:
// case GT_FFA:
// case GT_TOURNAMENT:
// s_teammain.joinred.generic.flags |= QMF_GRAYED;
// s_teammain.joinblue.generic.flags |= QMF_GRAYED;
// s_teammain.joinauto.generic.flags |= QMF_GRAYED;
//// s_teammain.playerClass.generic.flags |= QMF_GRAYED;
// break;
//
// default:
// case GT_TEAM:
// case GT_CTF:
// s_teammain.joingame.generic.flags |= QMF_GRAYED;
// break;
// }
//
//
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.ingamemenu );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinred );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinblue );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joinauto );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.playerClass );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.joingame );
// Menu_AddItem( &s_teammain.menu, (void*) &s_teammain.spectate );
//
// // Set up current value based on class
// if ( !Q_stricmp( ui_playerClass.string, "NOCLASS" ) )
// {
// s_teammain.playerClass.curvalue = TM_NOCLASS;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "SECURITY" ) )
// {
// s_teammain.playerClass.curvalue = TM_INFILTRATOR;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "MEDICAL" ) )
// {
// s_teammain.playerClass.curvalue = TM_SNIPER;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "ALIEN" ) )
// {
// s_teammain.playerClass.curvalue = TM_HEAVY;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "COMMAND" ) )
// {
// s_teammain.playerClass.curvalue = TM_DEMO;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "SCIENCE" ) )
// {
// s_teammain.playerClass.curvalue = TM_MEDIC;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "ENGINEER" ) )
// {
// s_teammain.playerClass.curvalue = TM_TECH;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "MARINE" ) )
// {
// s_teammain.playerClass.curvalue = TM_ALPHAOMEGA22;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "N00B" ) )
// {
// s_teammain.playerClass.curvalue = TM_N00B;
// }
// else
// {
// /*else if ( !Q_stricmp( ui_playerClass.string, "BORG" ) )
// {
// s_teammain.playerClass.curvalue = TM_BORG;
// }
// else if ( !Q_stricmp( ui_playerClass.string, "HERO" ) )
// {
// s_teammain.playerClass.curvalue = TM_ACTIONHERO;
// }
// else
// {*/
// s_teammain.playerClass.curvalue = TM_NOCLASS;
// }
//
// s_teammain.holdClass = s_teammain.playerClass.curvalue;
//
//}
//
//
///*
//===============
//TeamMain_Cache
//===============
//*/
//void TeamMain_Cache( void )
//{
// s_teammain.pClassShaders[TM_NOCLASS] = trap_R_RegisterShaderNoMip( "menu/art/pc_noclass.tga" );//PC_NOCLASS,
// s_teammain.pClassShaders[TM_INFILTRATOR] = trap_R_RegisterShaderNoMip( "menu/art/pc_security.tga" );//PC_INFILTRATOR,//fast, low attack
// s_teammain.pClassShaders[TM_SNIPER] = trap_R_RegisterShaderNoMip( "menu/art/pc_medical.tga" );//PC_SNIPER,//sneaky, snipe only
// s_teammain.pClassShaders[TM_HEAVY] = trap_R_RegisterShaderNoMip( "menu/art/pc_alien.tga" );//PC_HEAVY,//slow, heavy attack
// s_teammain.pClassShaders[TM_DEMO] = trap_R_RegisterShaderNoMip( "menu/art/pc_command.tga" );//PC_DEMO,//go boom
// s_teammain.pClassShaders[TM_MEDIC] = trap_R_RegisterShaderNoMip( "menu/art/pc_science.tga" );//PC_MEDIC,//heal
// s_teammain.pClassShaders[TM_TECH] = trap_R_RegisterShaderNoMip( "menu/art/pc_engineer.tga" );//PC_TECH,//operate
// s_teammain.pClassShaders[TM_ALPHAOMEGA22] = trap_R_RegisterShaderNoMip( "menu/art/pc_marine.tga" );//PC_MEDIC,//heal
// s_teammain.pClassShaders[TM_N00B] = trap_R_RegisterShaderNoMip( "menu/art/pc_n00b.tga" );//PC_TECH,//operate
// /*s_teammain.pClassShaders[TM_BORG] = trap_R_RegisterShaderNoMip( "menu/art/pc_borg.tga" );//PC_BORG,//special weapons, slower, adapting shields
// s_teammain.pClassShaders[TM_ACTIONHERO] = trap_R_RegisterShaderNoMip( "menu/art/pc_hero.tga" );//PC_ACTIONHERO,//has everything*/
//}
//
//
///*
//===============
//UI_TeamMainMenu
//===============
//*/
//void UI_TeamMainMenu( void )
//{
// TeamMain_MenuInit();
// UI_PushMenu ( &s_teammain.menu );
//}