mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-16 09:51:20 +00:00
163 lines
2.9 KiB
C
163 lines
2.9 KiB
C
/*
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** $Id: lbitlib.c,v 1.13 2010/11/22 18:06:33 roberto Exp $
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** Standard library for bitwise operations
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** See Copyright Notice in lua.h
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*/
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#define lbitlib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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/* number of bits to consider in a number */
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#define NBITS 32
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#define ALLONES (~(((~(lua_Unsigned)0) << (NBITS - 1)) << 1))
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/* mask to trim extra bits */
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#define trim(x) ((x) & ALLONES)
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typedef lua_Unsigned b_uint;
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#define getuintarg(L,arg) luaL_checkunsigned(L,arg)
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static b_uint andaux (lua_State *L) {
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int i, n = lua_gettop(L);
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b_uint r = ~(b_uint)0;
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for (i = 1; i <= n; i++)
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r &= getuintarg(L, i);
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return trim(r);
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}
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static int b_and (lua_State *L) {
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b_uint r = andaux(L);
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lua_pushunsigned(L, r);
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return 1;
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}
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static int b_test (lua_State *L) {
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b_uint r = andaux(L);
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lua_pushboolean(L, r != 0);
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return 1;
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}
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static int b_or (lua_State *L) {
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int i, n = lua_gettop(L);
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b_uint r = 0;
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for (i = 1; i <= n; i++)
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r |= getuintarg(L, i);
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lua_pushunsigned(L, trim(r));
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return 1;
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}
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static int b_xor (lua_State *L) {
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int i, n = lua_gettop(L);
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b_uint r = 0;
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for (i = 1; i <= n; i++)
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r ^= getuintarg(L, i);
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lua_pushunsigned(L, trim(r));
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return 1;
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}
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static int b_not (lua_State *L) {
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b_uint r = ~getuintarg(L, 1);
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lua_pushunsigned(L, trim(r));
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return 1;
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}
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static int b_shift (lua_State *L, b_uint r, int i) {
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if (i < 0) { /* shift right? */
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i = -i;
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r = trim(r);
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if (i >= NBITS) r = 0;
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else r >>= i;
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}
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else { /* shift left */
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if (i >= NBITS) r = 0;
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else r <<= i;
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r = trim(r);
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}
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lua_pushunsigned(L, r);
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return 1;
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}
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static int b_lshift (lua_State *L) {
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return b_shift(L, getuintarg(L, 1), luaL_checkint(L, 2));
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}
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static int b_rshift (lua_State *L) {
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return b_shift(L, getuintarg(L, 1), -luaL_checkint(L, 2));
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}
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static int b_arshift (lua_State *L) {
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b_uint r = getuintarg(L, 1);
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int i = luaL_checkint(L, 2);
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if (i < 0 || !(r & ((b_uint)1 << (NBITS - 1))))
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return b_shift(L, r, -i);
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else { /* arithmetic shift for 'negative' number */
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if (i >= NBITS) r = ALLONES;
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else
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r = trim((r >> i) | ~(~(b_uint)0 >> i)); /* add signal bit */
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lua_pushunsigned(L, r);
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return 1;
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}
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}
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static int b_rot (lua_State *L, int i) {
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b_uint r = getuintarg(L, 1);
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i &= (NBITS - 1); /* i = i % NBITS */
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r = trim(r);
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r = (r << i) | (r >> (NBITS - i));
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lua_pushunsigned(L, trim(r));
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return 1;
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}
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static int b_lrot (lua_State *L) {
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return b_rot(L, luaL_checkint(L, 2));
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}
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static int b_rrot (lua_State *L) {
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return b_rot(L, -luaL_checkint(L, 2));
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}
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static const luaL_Reg bitlib[] = {
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{"arshift", b_arshift},
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{"band", b_and},
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{"bnot", b_not},
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{"bor", b_or},
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{"bxor", b_xor},
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{"lrotate", b_lrot},
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{"lshift", b_lshift},
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{"rrotate", b_rrot},
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{"rshift", b_rshift},
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{"btest", b_test},
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{NULL, NULL}
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};
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LUAMOD_API int luaopen_bit32 (lua_State *L) {
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luaL_newlib(L, bitlib);
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return 1;
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}
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