mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-12-18 08:32:32 +00:00
19dc95e05d
*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that. *added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there' *also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...) *minor mod to game-makefile that prevented me from compiling Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
122 lines
No EOL
3.6 KiB
Lua
122 lines
No EOL
3.6 KiB
Lua
-- Startup
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function InitGame(levelTime, randomSeed, restart)
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game.Print("--Lift D...");
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game.Print("---Segment reclassification ...");
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ent = entity.FindBModel(52)
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ent:SetClassname("func_static");
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--ent:SetTargetname("dual_lift_upper");
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ent:SetLuaReached("liftdreachedsound");
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entity.CallSpawn(ent);
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ent = entity.FindBModel(54)
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ent:SetClassname("func_static");
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--ent:SetTargetname("dual_lift_lower");
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ent:SetLuaReached("liftdreachedsound");
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entity.CallSpawn(ent);
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game.Print("---Metascripts ...");
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game.Print("---down1 ...");
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ent = entity.Spawn();
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ent:SetClassname("target_relay");
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ent:SetTargetname("down1");
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ent:SetLuaUse("liftddown1");
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entity.CallSpawn(ent);
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ent = entity.Spawn();
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ent:SetClassname("target_delay");
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ent:SetTargetname("down1");
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ent:SetTarget("down2");
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ent:SetWait(5);
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entity.CallSpawn(ent);
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game.Print("---down2 ...");
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ent = entity.Spawn();
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ent:SetClassname("target_relay");
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ent:SetTargetname("down2");
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ent:SetLuaUse("liftddown2");
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entity.CallSpawn(ent);
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ent = entity.Spawn();
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ent:SetClassname("target_delay");
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ent:SetTargetname("down2");
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ent:SetTarget("up2");
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ent:SetWait(5);
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entity.CallSpawn(ent);
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game.Print("---up2 ...");
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ent = entity.Spawn();
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ent:SetClassname("target_relay");
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ent:SetTargetname("up2");
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ent:SetLuaUse("liftdup2");
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entity.CallSpawn(ent);
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ent = entity.Spawn();
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ent:SetClassname("target_delay");
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ent:SetTargetname("up2");
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ent:SetTarget("up1");
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ent:SetWait(5);
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entity.CallSpawn(ent);
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game.Print("---up1 ...");
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ent = entity.Spawn();
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ent:SetClassname("target_relay");
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ent:SetTargetname("up1");
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ent:SetLuaUse("liftdup1");
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entity.CallSpawn(ent);
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ent = entity.Spawn();
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ent:SetClassname("target_delay");
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ent:SetTargetname("up1");
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ent:SetTarget("down1");
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ent:SetWait(5);
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entity.CallSpawn(ent);
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game.Print("---init ...");
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ent = entity.Spawn();
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ent:SetClassname("target_relay");
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ent:SetTarget("down1");
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entity.CallSpawn(ent);
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entity.Use(ent)
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game.Print("---fx-startspawn ...");
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--ent = entity.Spawn();
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--ent:SetClassname("fx_borg_bolt");
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--ent:SetMessage("dual_lift_upper");
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--ent:SetTarget("dual_lift_lower");
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--entity.CallSpawn(ent);
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end
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-- Functions Lift D
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function liftddown1(ent, other, activator)
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ent = entity.FindBModel(52);
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mover.ToPosition(ent, 12, 768, -1984, 224);
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sound.PlaySound(ent, "sound/movers/doors/largedoorstart.mp3", 0);
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end
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function liftddown2(ent, other, activator)
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ent = entity.FindBModel(52);
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mover.ToPosition(ent, 30, 768, -1984, 104);
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sound.PlaySound(ent, "sound/movers/doors/largedoorstart.mp3", 0);
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ent = entity.FindBModel(54);
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mover.ToPosition(ent, 30, 768, -1984, 104);
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sound.PlaySound(ent, "sound/movers/doors/largedoorstart.mp3", 0);
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end
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function liftdup2(ent, other, activator)
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ent = entity.FindBModel(52);
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mover.ToPosition(ent, 30, 768, -1984, 224);
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sound.PlaySound(ent, "sound/movers/doors/largedoorstart.mp3", 0);
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ent = entity.FindBModel(54);
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mover.ToPosition(ent, 30, 768, -1984, 224);
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sound.PlaySound(ent, "sound/movers/doors/largedoorstart.mp3", 0);
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end
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function liftdup1(ent, other, activator)
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ent = entity.FindBModel(52);
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mover.ToPosition(ent, 12, 768, -1984, 272);
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sound.PlaySound(ent, "sound/movers/doors/largedoorstart.mp3", 0);
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end
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function liftdreachedsound(ent, other, activator)
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sound.PlaySound(entity.FindBModel(52), "sound/movers/doors/largedoorstop.mp3", 0);
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end |