rpg-x2/ui/ui_mfield.c
2011-06-01 14:20:56 +02:00

564 lines
11 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "ui_local.h"
/*
===================
MField_Draw
Handles horizontal scrolling and cursor blinking
x, y, are in pixels
===================
*/
void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color,int cursor ) {
int len;
int charw,charh;
int drawLen;
int prestep;
int cursorChar;
char str[MAX_STRING_CHARS];
drawLen = edit->widthInChars;
len = strlen( edit->buffer ) + 1;
// guarantee that cursor will be visible
if ( len <= drawLen )
{
prestep = 0;
}
else
{
if ( edit->scroll + drawLen > len )
{
edit->scroll = len - drawLen;
if ( edit->scroll < 0 )
{
edit->scroll = 0;
}
}
prestep = edit->scroll;
}
if ( prestep + drawLen > len )
{
drawLen = len - prestep;
}
// extract <drawLen> characters from the field at <prestep>
if ( drawLen >= MAX_STRING_CHARS )
{
trap_Error( "drawLen >= MAX_STRING_CHARS" );
}
memcpy( str, edit->buffer + prestep, drawLen );
str[ drawLen ] = 0;
UI_DrawString( x, y, str, style, color, qtrue );
// draw the cursor
if (!cursor)
{
return;
}
if ( trap_Key_GetOverstrikeMode() )
{
cursorChar = 11;
}
else
{
cursorChar = 10;
}
if (style & UI_SMALLFONT)
{
charh = SMALLCHAR_HEIGHT;
charw = SMALLCHAR_WIDTH;
}
else if (style & UI_GIANTFONT)
{
charh = GIANTCHAR_HEIGHT;
charw = GIANTCHAR_WIDTH;
}
else
{
charh = BIGCHAR_HEIGHT;
charw = BIGCHAR_WIDTH;
}
str[edit->cursor - prestep ] = '\0';
len = UI_ProportionalStringWidth( str, UI_SMALLFONT );
if (style & UI_CENTER)
{
x = x + (len/2);
//x = x + ( edit->cursor - prestep ) * charw;
//len = strlen(str);
//x -= (len * (charw/2));
//x = x - (len * (charw/2));
//Com_Printf( "Dist is: %i, len is %i, width = %i\n", x, len, charw );
}
else if (style & UI_RIGHT)
{
len = strlen(str);
x = x - len*charw;
}
else {
x = x + len;
//x = x + ( edit->cursor - prestep ) * charw;
}
if(!((uis.realtime/BLINK_DIVISOR) & 1))
{
char buff[2];
buff[0] = (unsigned char)cursorChar;
buff[1] = '\0';
UI_DrawChar( x, y+2, cursorChar, style & ~(UI_CENTER|UI_RIGHT), color );
//UI_DrawProportionalString ( x, y+2, buff, style, color );
}
}
/*
================
MField_Paste
================
*/
void MField_Paste( mfield_t *edit ) {
char pasteBuffer[64];
int pasteLen, i;
trap_GetClipboardData( pasteBuffer, 64 );
// send as if typed, so insert / overstrike works properly
pasteLen = strlen( pasteBuffer );
for ( i = 0 ; i < pasteLen ; i++ ) {
MField_CharEvent( edit, pasteBuffer[i] );
}
}
/*
=================
MField_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void MField_KeyDownEvent( mfield_t *edit, int key ) {
int len;
// shift-insert is paste
if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && trap_Key_IsDown( K_SHIFT ) ) {
MField_Paste( edit );
return;
}
len = strlen( edit->buffer );
if ( key == K_DEL || key == K_KP_DEL ) {
if ( edit->cursor < len ) {
memmove( edit->buffer + edit->cursor,
edit->buffer + edit->cursor + 1, len - edit->cursor );
}
return;
}
if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW )
{
if ( edit->cursor < len ) {
edit->cursor++;
}
if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
{
edit->scroll++;
}
return;
}
if ( key == K_LEFTARROW || key == K_KP_LEFTARROW )
{
if ( edit->cursor > 0 ) {
edit->cursor--;
}
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
return;
}
if ( key == K_HOME || key == K_KP_HOME || ( tolower(key) == 'a' && trap_Key_IsDown( K_CTRL ) ) ) {
edit->cursor = 0;
edit->scroll = 0;
return;
}
if ( key == K_END || key == K_KP_END || ( tolower(key) == 'e' && trap_Key_IsDown( K_CTRL ) ) ) {
edit->cursor = len;
edit->scroll = len - edit->widthInChars + 1;
if (edit->scroll < 0)
edit->scroll = 0;
return;
}
if ( key == K_INS || key == K_KP_INS ) {
trap_Key_SetOverstrikeMode( !trap_Key_GetOverstrikeMode() );
return;
}
}
/*
==================
MField_CharEvent
==================
*/
void MField_CharEvent( mfield_t *edit, int ch ) {
int len;
if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste
MField_Paste( edit );
return;
}
if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field
MField_Clear( edit );
return;
}
len = strlen( edit->buffer );
if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
if ( edit->cursor > 0 ) {
memmove( edit->buffer + edit->cursor - 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->cursor--;
if ( edit->cursor < edit->scroll )
{
edit->scroll--;
}
}
return;
}
if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars + 1;
if (edit->scroll < 0)
edit->scroll = 0;
return;
}
//
// ignore any other non printable chars
//
if ( ch < 32 ) {
return;
}
if ( !trap_Key_GetOverstrikeMode() ) {
if ((edit->cursor == MAX_EDIT_LINE - 1) || (edit->maxchars && edit->cursor >= edit->maxchars))
return;
} else {
// insert mode
if (( len == MAX_EDIT_LINE - 1 ) || (edit->maxchars && len >= edit->maxchars))
return;
memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor );
}
edit->buffer[edit->cursor] = ch;
if (!edit->maxchars || edit->cursor < edit->maxchars-1)
edit->cursor++;
if ( edit->cursor >= edit->widthInChars )
{
edit->scroll++;
}
if ( edit->cursor == len + 1) {
edit->buffer[edit->cursor] = 0;
}
}
/*
==================
MField_Clear
==================
*/
void MField_Clear( mfield_t *edit ) {
edit->buffer[0] = 0;
edit->cursor = 0;
edit->scroll = 0;
}
/*
==================
MenuField_Init
==================
*/
void MenuField_Init( menufield_s* m ) {
int l;
int w;
int h;
MField_Clear( &m->field );
if (m->field.style & UI_TINYFONT)
{
w = TINYCHAR_WIDTH;
h = TINYCHAR_HEIGHT;
}
else if (m->field.style & UI_BIGFONT)
{
w = BIGCHAR_WIDTH;
h = BIGCHAR_HEIGHT;
}
else if (m->field.style & UI_GIANTFONT)
{
w = GIANTCHAR_WIDTH;
h = GIANTCHAR_HEIGHT;
}
else
{
w = SMALLCHAR_WIDTH;
h = SMALLCHAR_HEIGHT;
}
//TiM: This is leftover from Quake III. We'll be using this variable elsewhere now :)
/*if (m->generic.name) {
l = (strlen( m->generic.name )+1) * w;
}
else {*/
l = 0;
//}
if ( m->field.style & UI_CENTER ) {
m->generic.right = m->generic.x + (w + ( m->field.widthInChars*w ) ) / 2;
m->generic.bottom = m->generic.y + h;
m->generic.left = m->generic.x - ( ( m->generic.right - m->generic.x ) );
m->generic.top = m->generic.y;
}
else {
m->generic.left = m->generic.x - l;
m->generic.top = m->generic.y;
m->generic.right = m->generic.x + w + m->field.widthInChars*w;
m->generic.bottom = m->generic.y + h;
}
if ( m->generic.name ) {
m->generic.bottom += MENU_BUTTON_MED_HEIGHT + 4;
}
}
/*
==================
MenuField_Draw
==================
*/
void MenuField_Draw( menufield_s *f )
{
int x;
int y;
int w;
int h;
int style;
qboolean focus;
int color,titleColor;
menuframework_s *menu;
int offset;
x = f->generic.x;
y = f->generic.y;
if ( f->generic.name )
offset = MENU_BUTTON_MED_HEIGHT + 4;
else
offset = 0;
if (f->field.style & UI_TINYFONT)
{
w = TINYCHAR_WIDTH;
h = TINYCHAR_HEIGHT;
//style = UI_TINYFONT;
style = f->field.style;
}
else if (f->field.style & UI_BIGFONT)
{
w = BIGCHAR_WIDTH;
h = BIGCHAR_HEIGHT;
//style = UI_BIGFONT;
style = f->field.style;
}
else if (f->field.style & UI_GIANTFONT)
{
w = GIANTCHAR_WIDTH;
h = GIANTCHAR_HEIGHT;
//style = UI_GIANTFONT;
style = f->field.style;
}
else
{
w = SMALLCHAR_WIDTH;
h = SMALLCHAR_HEIGHT;
//style = UI_SMALLFONT;
style = f->field.style;
}
if (Menu_ItemAtCursor( f->generic.parent ) == f)
{
focus = qtrue;
style |= UI_SHOWCOLOR;
}
else {
focus = qfalse;
}
if ( f->generic.name && ( f->field.style & UI_CENTER ) ) {
int width;
int color;
width = ( ( (MENU_BUTTON_MED_HEIGHT*2) - 16 ) + (strlen(f->generic.name) * w) + 2*w);
//Draw a bar to place the title
if ( focus )
trap_R_SetColor( colorTable[CT_LTPURPLE1] );
else if ( f->generic.flags & QMF_GRAYED )
trap_R_SetColor( colorMdGrey );
else
trap_R_SetColor( colorTable[CT_DKPURPLE1] );
UI_DrawHandlePic( x - ( width >> 1), y, 19, 19, uis.graphicButtonLeftEnd );
UI_DrawHandlePic( ( x + ( width >> 1) ) - 19, y, -19, 19, uis.graphicButtonLeftEnd );
UI_DrawHandlePic( ( x - ( width >> 1) ) + (19-8), y, width - ( (19*2) - 16 ), 19, uis.whiteShader );
if ( focus )
color = CT_WHITE;
else
color = CT_BLACK;
UI_DrawProportionalString( x, y + 2, f->generic.name, UI_CENTER | UI_SMALLFONT, colorTable[color] );
}
if (f->generic.flags & QMF_GRAYED)
{
color = CT_DKGREY;
}
else if (focus)
{
color = f->field.textcolor2;
}
else
{
color = f->field.textcolor;
}
// draw higlighted box
if ( focus )
{
UI_FillRect( f->generic.left, f->generic.top+offset, f->generic.right-f->generic.left+1,
(f->generic.bottom-f->generic.top+1)-offset, listbar_color );
// Print description
if (menu_button_text[f->field.titleEnum][1])
{
menu = f->generic.parent;
UI_DrawProportionalString( menu->descX, menu->descY, menu_button_text[f->field.titleEnum][1], UI_LEFT|UI_TINYFONT, colorTable[CT_BLACK]);
}
}
if ( f->field.titleEnum )
{
if (f->field.titlecolor)
{
titleColor = f->field.titlecolor;
}
else
{
titleColor = CT_BLACK;
}
if ( f->generic.flags & QMF_GRAYED )
titleColor = CT_DKGREY;
UI_DrawProportionalString( x - 5, y, menu_button_text[f->field.titleEnum][0],UI_RIGHT | UI_SMALLFONT, colorTable[titleColor]);
}// TiM 5 = 10 previously
//TiM: This is leftover from Quake III. We'll be using this variable elsewhere now :)
/*if ( f->generic.name )
{
UI_DrawString( x - w, y, f->generic.name, style|UI_RIGHT, colorTable[color] );
}*/
MField_Draw( &f->field, x, y+offset, style, colorTable[color],focus );
}
/*
==================
MenuField_Key
==================
*/
sfxHandle_t MenuField_Key( menufield_s* m, int* key )
{
int keycode;
keycode = *key;
switch ( keycode )
{
case K_KP_ENTER:
case K_ENTER:
case K_JOY1:
case K_JOY2:
case K_JOY3:
case K_JOY4:
// have enter go to next cursor point
*key = K_TAB;
break;
case K_TAB:
case K_KP_DOWNARROW:
case K_DOWNARROW:
case K_KP_UPARROW:
case K_UPARROW:
break;
default:
if ( keycode & K_CHAR_FLAG )
{
keycode &= ~K_CHAR_FLAG;
if ((m->generic.flags & QMF_UPPERCASE) && Q_islower( keycode ))
keycode -= 'a' - 'A';
else if ((m->generic.flags & QMF_LOWERCASE) && Q_isupper( keycode ))
keycode -= 'A' - 'a';
else if ((m->generic.flags & QMF_NUMBERSONLY) && Q_isalpha( keycode ))
return (menu_buzz_sound);
MField_CharEvent( &m->field, keycode);
}
else
MField_KeyDownEvent( &m->field, keycode );
//TiM - Send a callback call just in case
if ( m->generic.callback != NULL )
m->generic.callback( &m, QM_ACTIVATED );
break;
}
return (0);
}