mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-16 01:41:34 +00:00
588 lines
16 KiB
C
588 lines
16 KiB
C
/*
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** $Id: ltable.c,v 2.53 2010/11/11 15:38:43 roberto Exp $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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/*
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** Implementation of tables (aka arrays, objects, or hash tables).
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** Tables keep its elements in two parts: an array part and a hash part.
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** Non-negative integer keys are all candidates to be kept in the array
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** part. The actual size of the array is the largest `n' such that at
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** least half the slots between 0 and n are in use.
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** Hash uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** Hence even when the load factor reaches 100%, performance remains good.
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*/
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#include <string.h>
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#define ltable_c
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#define LUA_CORE
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#include "lua.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lgc.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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/*
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** max size of array part is 2^MAXBITS
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*/
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#if LUAI_BITSINT >= 32
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#define MAXBITS 30
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#else
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#define MAXBITS (LUAI_BITSINT-2)
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#endif
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#define MAXASIZE (1 << MAXBITS)
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#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t))))
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#define hashstr(t,str) hashpow2(t, (str)->tsv.hash)
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#define hashboolean(t,p) hashpow2(t, p)
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/*
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** for some types, it is better to avoid modulus by power of 2, as
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** they tend to have many 2 factors.
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*/
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#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1))))
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#define hashpointer(t,p) hashmod(t, IntPoint(p))
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/*
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** number of ints inside a lua_Number
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*/
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#define numints cast_int(sizeof(lua_Number)/sizeof(int))
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#define dummynode (&dummynode_)
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#define isdummy(n) ((n) == dummynode)
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static const Node dummynode_ = {
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{NILCONSTANT}, /* value */
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{{NILCONSTANT, NULL}} /* key */
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};
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/*
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** hash for lua_Numbers
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*/
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static Node *hashnum (const Table *t, lua_Number n) {
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int i;
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luai_hashnum(i, n);
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if (i < 0) {
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i = -i; /* must be a positive value */
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if (i < 0) i = 0; /* handle INT_MIN */
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}
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return hashmod(t, i);
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}
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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static Node *mainposition (const Table *t, const TValue *key) {
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switch (ttype(key)) {
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case LUA_TNUMBER:
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return hashnum(t, nvalue(key));
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case LUA_TSTRING:
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return hashstr(t, rawtsvalue(key));
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case LUA_TBOOLEAN:
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return hashboolean(t, bvalue(key));
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case LUA_TLIGHTUSERDATA:
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return hashpointer(t, pvalue(key));
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case LUA_TLCF:
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return hashpointer(t, fvalue(key));
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default:
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return hashpointer(t, gcvalue(key));
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}
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}
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/*
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** returns the index for `key' if `key' is an appropriate key to live in
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** the array part of the table, -1 otherwise.
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*/
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static int arrayindex (const TValue *key) {
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if (ttisnumber(key)) {
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lua_Number n = nvalue(key);
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int k;
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lua_number2int(k, n);
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if (luai_numeq(cast_num(k), n))
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return k;
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}
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return -1; /* `key' did not match some condition */
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}
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/*
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** returns the index of a `key' for table traversals. First goes all
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** elements in the array part, then elements in the hash part. The
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** beginning of a traversal is signaled by -1.
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*/
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static int findindex (lua_State *L, Table *t, StkId key) {
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int i;
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if (ttisnil(key)) return -1; /* first iteration */
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i = arrayindex(key);
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if (0 < i && i <= t->sizearray) /* is `key' inside array part? */
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return i-1; /* yes; that's the index (corrected to C) */
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else {
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Node *n = mainposition(t, key);
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do { /* check whether `key' is somewhere in the chain */
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/* key may be dead already, but it is ok to use it in `next' */
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if (luaO_rawequalObj(gkey(n), key) ||
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(ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) &&
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gcvalue(gkey(n)) == gcvalue(key))) {
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i = cast_int(n - gnode(t, 0)); /* key index in hash table */
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/* hash elements are numbered after array ones */
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return i + t->sizearray;
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}
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else n = gnext(n);
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} while (n);
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luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */
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return 0; /* to avoid warnings */
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}
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}
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int luaH_next (lua_State *L, Table *t, StkId key) {
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int i = findindex(L, t, key); /* find original element */
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for (i++; i < t->sizearray; i++) { /* try first array part */
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if (!ttisnil(&t->array[i])) { /* a non-nil value? */
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setnvalue(key, cast_num(i+1));
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setobj2s(L, key+1, &t->array[i]);
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return 1;
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}
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}
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for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */
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if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */
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setobj2s(L, key, gkey(gnode(t, i)));
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setobj2s(L, key+1, gval(gnode(t, i)));
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return 1;
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}
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}
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return 0; /* no more elements */
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}
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/*
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** {=============================================================
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** Rehash
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** ==============================================================
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*/
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static int computesizes (int nums[], int *narray) {
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int i;
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int twotoi; /* 2^i */
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int a = 0; /* number of elements smaller than 2^i */
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int na = 0; /* number of elements to go to array part */
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int n = 0; /* optimal size for array part */
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for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
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if (nums[i] > 0) {
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a += nums[i];
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if (a > twotoi/2) { /* more than half elements present? */
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n = twotoi; /* optimal size (till now) */
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na = a; /* all elements smaller than n will go to array part */
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}
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}
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if (a == *narray) break; /* all elements already counted */
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}
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*narray = n;
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lua_assert(*narray/2 <= na && na <= *narray);
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return na;
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}
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static int countint (const TValue *key, int *nums) {
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int k = arrayindex(key);
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if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */
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nums[luaO_ceillog2(k)]++; /* count as such */
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return 1;
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}
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else
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return 0;
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}
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static int numusearray (const Table *t, int *nums) {
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int lg;
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int ttlg; /* 2^lg */
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int ause = 0; /* summation of `nums' */
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int i = 1; /* count to traverse all array keys */
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for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */
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int lc = 0; /* counter */
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int lim = ttlg;
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if (lim > t->sizearray) {
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lim = t->sizearray; /* adjust upper limit */
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if (i > lim)
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break; /* no more elements to count */
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}
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/* count elements in range (2^(lg-1), 2^lg] */
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for (; i <= lim; i++) {
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if (!ttisnil(&t->array[i-1]))
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lc++;
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}
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nums[lg] += lc;
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ause += lc;
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}
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return ause;
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}
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static int numusehash (const Table *t, int *nums, int *pnasize) {
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int totaluse = 0; /* total number of elements */
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int ause = 0; /* summation of `nums' */
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int i = sizenode(t);
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while (i--) {
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Node *n = &t->node[i];
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if (!ttisnil(gval(n))) {
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ause += countint(gkey(n), nums);
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totaluse++;
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}
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}
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*pnasize += ause;
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return totaluse;
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}
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static void setarrayvector (lua_State *L, Table *t, int size) {
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int i;
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luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
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for (i=t->sizearray; i<size; i++)
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setnilvalue(&t->array[i]);
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t->sizearray = size;
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}
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static void setnodevector (lua_State *L, Table *t, int size) {
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int lsize;
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if (size == 0) { /* no elements to hash part? */
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t->node = cast(Node *, dummynode); /* use common `dummynode' */
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lsize = 0;
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}
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else {
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int i;
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lsize = luaO_ceillog2(size);
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if (lsize > MAXBITS)
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luaG_runerror(L, "table overflow");
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size = twoto(lsize);
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<size; i++) {
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Node *n = gnode(t, i);
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gnext(n) = NULL;
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setnilvalue(gkey(n));
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setnilvalue(gval(n));
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}
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}
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t->lsizenode = cast_byte(lsize);
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t->lastfree = gnode(t, size); /* all positions are free */
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}
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void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize) {
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int i;
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int oldasize = t->sizearray;
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int oldhsize = t->lsizenode;
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Node *nold = t->node; /* save old hash ... */
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if (nasize > oldasize) /* array part must grow? */
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setarrayvector(L, t, nasize);
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/* create new hash part with appropriate size */
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setnodevector(L, t, nhsize);
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if (nasize < oldasize) { /* array part must shrink? */
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t->sizearray = nasize;
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/* re-insert elements from vanishing slice */
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for (i=nasize; i<oldasize; i++) {
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if (!ttisnil(&t->array[i]))
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setobjt2t(L, luaH_setint(L, t, i+1), &t->array[i]);
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}
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/* shrink array */
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luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
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}
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/* re-insert elements from hash part */
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for (i = twoto(oldhsize) - 1; i >= 0; i--) {
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Node *old = nold+i;
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if (!ttisnil(gval(old)))
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setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old));
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}
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if (!isdummy(nold))
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luaM_freearray(L, nold, twoto(oldhsize)); /* free old array */
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}
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void luaH_resizearray (lua_State *L, Table *t, int nasize) {
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int nsize = isdummy(t->node) ? 0 : sizenode(t);
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luaH_resize(L, t, nasize, nsize);
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}
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static void rehash (lua_State *L, Table *t, const TValue *ek) {
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int nasize, na;
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int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */
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int i;
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int totaluse;
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for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */
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nasize = numusearray(t, nums); /* count keys in array part */
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totaluse = nasize; /* all those keys are integer keys */
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totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */
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/* count extra key */
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nasize += countint(ek, nums);
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totaluse++;
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/* compute new size for array part */
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na = computesizes(nums, &nasize);
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/* resize the table to new computed sizes */
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luaH_resize(L, t, nasize, totaluse - na);
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}
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/*
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** }=============================================================
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*/
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Table *luaH_new (lua_State *L) {
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Table *t = &luaC_newobj(L, LUA_TTABLE, sizeof(Table), NULL, 0)->h;
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t->metatable = NULL;
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t->flags = cast_byte(~0);
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t->array = NULL;
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t->sizearray = 0;
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setnodevector(L, t, 0);
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return t;
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}
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void luaH_free (lua_State *L, Table *t) {
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if (!isdummy(t->node))
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luaM_freearray(L, t->node, sizenode(t));
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luaM_freearray(L, t->array, t->sizearray);
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luaM_free(L, t);
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}
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static Node *getfreepos (Table *t) {
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while (t->lastfree > t->node) {
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t->lastfree--;
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if (ttisnil(gkey(t->lastfree)))
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return t->lastfree;
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}
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return NULL; /* could not find a free place */
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}
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/*
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** inserts a new key into a hash table; first, check whether key's main
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** position is free. If not, check whether colliding node is in its main
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** position or not: if it is not, move colliding node to an empty place and
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** put new key in its main position; otherwise (colliding node is in its main
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** position), new key goes to an empty position.
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*/
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static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
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Node *mp = mainposition(t, key);
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if (!ttisnil(gval(mp)) || isdummy(mp)) { /* main position is taken? */
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Node *othern;
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Node *n = getfreepos(t); /* get a free place */
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if (n == NULL) { /* cannot find a free place? */
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rehash(L, t, key); /* grow table */
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return luaH_set(L, t, key); /* re-insert key into grown table */
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}
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lua_assert(!isdummy(n));
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othern = mainposition(t, gkey(mp));
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if (othern != mp) { /* is colliding node out of its main position? */
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/* yes; move colliding node into free position */
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while (gnext(othern) != mp) othern = gnext(othern); /* find previous */
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gnext(othern) = n; /* redo the chain with `n' in place of `mp' */
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*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
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gnext(mp) = NULL; /* now `mp' is free */
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setnilvalue(gval(mp));
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}
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else { /* colliding node is in its own main position */
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/* new node will go into free position */
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gnext(n) = gnext(mp); /* chain new position */
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gnext(mp) = n;
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mp = n;
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}
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}
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setobj2t(L, gkey(mp), key);
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luaC_barrierback(L, obj2gco(t), key);
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lua_assert(ttisnil(gval(mp)));
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return gval(mp);
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}
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/*
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** search function for integers
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*/
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const TValue *luaH_getint (Table *t, int key) {
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/* (1 <= key && key <= t->sizearray) */
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if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
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return &t->array[key-1];
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else {
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lua_Number nk = cast_num(key);
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Node *n = hashnum(t, nk);
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do { /* check whether `key' is somewhere in the chain */
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if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
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return gval(n); /* that's it */
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else n = gnext(n);
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} while (n);
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return luaO_nilobject;
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}
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}
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/*
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** search function for strings
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*/
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const TValue *luaH_getstr (Table *t, TString *key) {
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Node *n = hashstr(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (ttisstring(gkey(n)) && eqstr(rawtsvalue(gkey(n)), key))
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return gval(n); /* that's it */
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else n = gnext(n);
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} while (n);
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return luaO_nilobject;
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}
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/*
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** main search function
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*/
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const TValue *luaH_get (Table *t, const TValue *key) {
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switch (ttype(key)) {
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case LUA_TNIL: return luaO_nilobject;
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case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key));
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case LUA_TNUMBER: {
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int k;
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lua_Number n = nvalue(key);
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lua_number2int(k, n);
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if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */
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return luaH_getint(t, k); /* use specialized version */
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/* else go through */
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}
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default: {
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Node *n = mainposition(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_rawequalObj(gkey(n), key))
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return gval(n); /* that's it */
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else n = gnext(n);
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} while (n);
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return luaO_nilobject;
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}
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}
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}
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TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
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const TValue *p = luaH_get(t, key);
|
|
t->flags = 0;
|
|
if (p != luaO_nilobject)
|
|
return cast(TValue *, p);
|
|
else {
|
|
if (ttisnil(key)) luaG_runerror(L, "table index is nil");
|
|
else if (ttisnumber(key) && luai_numisnan(L, nvalue(key)))
|
|
luaG_runerror(L, "table index is NaN");
|
|
return newkey(L, t, key);
|
|
}
|
|
}
|
|
|
|
|
|
TValue *luaH_setint (lua_State *L, Table *t, int key) {
|
|
const TValue *p = luaH_getint(t, key);
|
|
if (p != luaO_nilobject)
|
|
return cast(TValue *, p);
|
|
else {
|
|
TValue k;
|
|
setnvalue(&k, cast_num(key));
|
|
return newkey(L, t, &k);
|
|
}
|
|
}
|
|
|
|
|
|
TValue *luaH_setstr (lua_State *L, Table *t, TString *key) {
|
|
const TValue *p = luaH_getstr(t, key);
|
|
if (p != luaO_nilobject)
|
|
return cast(TValue *, p);
|
|
else {
|
|
TValue k;
|
|
setsvalue(L, &k, key);
|
|
return newkey(L, t, &k);
|
|
}
|
|
}
|
|
|
|
|
|
static int unbound_search (Table *t, unsigned int j) {
|
|
unsigned int i = j; /* i is zero or a present index */
|
|
j++;
|
|
/* find `i' and `j' such that i is present and j is not */
|
|
while (!ttisnil(luaH_getint(t, j))) {
|
|
i = j;
|
|
j *= 2;
|
|
if (j > cast(unsigned int, MAX_INT)) { /* overflow? */
|
|
/* table was built with bad purposes: resort to linear search */
|
|
i = 1;
|
|
while (!ttisnil(luaH_getint(t, i))) i++;
|
|
return i - 1;
|
|
}
|
|
}
|
|
/* now do a binary search between them */
|
|
while (j - i > 1) {
|
|
unsigned int m = (i+j)/2;
|
|
if (ttisnil(luaH_getint(t, m))) j = m;
|
|
else i = m;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
|
|
/*
|
|
** Try to find a boundary in table `t'. A `boundary' is an integer index
|
|
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
|
|
*/
|
|
int luaH_getn (Table *t) {
|
|
unsigned int j = t->sizearray;
|
|
if (j > 0 && ttisnil(&t->array[j - 1])) {
|
|
/* there is a boundary in the array part: (binary) search for it */
|
|
unsigned int i = 0;
|
|
while (j - i > 1) {
|
|
unsigned int m = (i+j)/2;
|
|
if (ttisnil(&t->array[m - 1])) j = m;
|
|
else i = m;
|
|
}
|
|
return i;
|
|
}
|
|
/* else must find a boundary in hash part */
|
|
else if (isdummy(t->node)) /* hash part is empty? */
|
|
return j; /* that is easy... */
|
|
else return unbound_search(t, j);
|
|
}
|
|
|
|
|
|
|
|
#if defined(LUA_DEBUG)
|
|
|
|
Node *luaH_mainposition (const Table *t, const TValue *key) {
|
|
return mainposition(t, key);
|
|
}
|
|
|
|
int luaH_isdummy (Node *n) { return isdummy(n); }
|
|
|
|
#endif
|