rpg-x2/game/inv.h
2011-06-01 14:20:56 +02:00

109 lines
3 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMOR 1
//weapons
#define INVENTORY_GRENADELAUNCHER 2
#define INVENTORY_STASIS 3
#define INVENTORY_PHASER 4
#define INVENTORY_DREADNOUGHT 5
#define INVENTORY_IMOD 6
#define INVENTORY_COMPRESSION 7
#define INVENTORY_TETRION 8
#define INVENTORY_SCAVENGER 9
#define INVENTORY_QUANTUM 10
//ammo
#define INVENTORY_GRENADES 11
#define INVENTORY_STASISAMMO 12
#define INVENTORY_PHASERAMMO 13 //!< not a pickup but perhaps useful for bots
#define INVENTORY_DREADNOUGHTAMMO 14
#define INVENTORY_IMODAMMO 15
#define INVENTORY_COMPRESSIONAMMO 16
#define INVENTORY_TETRIONAMMO 17
#define INVENTORY_SCAVENGERAMMO 18
#define INVENTORY_QUANTUMAMMO 19
//powerups
#define INVENTORY_HEALTH 24
#define INVENTORY_TRANSPORTER 25
#define INVENTORY_MEDKIT 26
#define INVENTORY_QUAD 27
#define INVENTORY_ENVIRONMENTSUIT 28
#define INVENTORY_HASTE 29
#define INVENTORY_INVISIBILITY 30
#define INVENTORY_REGEN 31
#define INVENTORY_FLIGHT 32
#define INVENTORY_REDFLAG 33
#define INVENTORY_BLUEFLAG 34
#define INVENTORY_DETPACK 35
#define INVENTORY_SEEKER 36
#define INVENTORY_SHIELD 37
#define INVENTORY_DECOY 38 //!< decoy temp
#define INVENTORY_DETPACK_PLACED 39
#define INVENTORY_HYPO 40
#define INVENTORY_ASSIMILATOR 41
#define INVENTORY_BORG_WEAPON 42
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
// ALSO: make sure this list is the same as the one in \botfiles\inv.h
#define MODELINDEX_NONE 0
#define MODELINDEX_PHASER 1
#define MODELINDEX_COMPRESSION 2
#define MODELINDEX_IMOD 3
#define MODELINDEX_SCAVENGER 4
#define MODELINDEX_STASISWEAPON 5
#define MODELINDEX_GRENADELAUNCHER 6
#define MODELINDEX_TETRION 7
#define MODELINDEX_QUANTUM 8
#define MODELINDEX_DREADNOUGHT 9
#define MODELINDEX_COMPRESSIONAMMO 10
#define MODELINDEX_IMODAMMO 11
#define MODELINDEX_SCAVAMMO 12
#define MODELINDEX_STASISAMMO 13
#define MODELINDEX_GRENADES 14
#define MODELINDEX_TETRIONAMMO 15
#define MODELINDEX_QUANTUMAMMO 16
#define MODELINDEX_DREADNOUGHTAMMO 17
#define MODELINDEX_ARMORSHARD 18
#define MODELINDEX_ARMORCOMBAT 19
#define MODELINDEX_ARMORBODY 20
#define MODELINDEX_HEALTHSMALL 21
#define MODELINDEX_HEALTH 22
#define MODELINDEX_TELEPORTER 23
#define MODELINDEX_MEDKIT 24
#define MODELINDEX_QUAD 25
#define MODELINDEX_ENVIRONMENTSUIT 26
#define MODELINDEX_HASTE 27
#define MODELINDEX_INVISIBILITY 28
#define MODELINDEX_REGEN 29
#define MODELINDEX_FLIGHT 30
#define MODELINDEX_REDFLAG 31
#define MODELINDEX_BLUEFLAG 32
#define MODELINDEX_DETPACK 33
#define MODELINDEX_SEEKER 34
#define MODELINDEX_SHIELD 35
#define MODELINDEX_DECOY 36 //!< decoy temp
#define MODELINDEX_HYPO 37
#define MODELINDEX_ASSIMILATOR 38
#define MODELINDEX_BORG_WEAPON 39