mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-27 14:42:13 +00:00
109 lines
3 KiB
C
109 lines
3 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
//
|
|
|
|
|
|
#define INVENTORY_NONE 0
|
|
|
|
//armor
|
|
#define INVENTORY_ARMOR 1
|
|
|
|
//weapons
|
|
|
|
#define INVENTORY_GRENADELAUNCHER 2
|
|
#define INVENTORY_STASIS 3
|
|
#define INVENTORY_PHASER 4
|
|
#define INVENTORY_DREADNOUGHT 5
|
|
#define INVENTORY_IMOD 6
|
|
#define INVENTORY_COMPRESSION 7
|
|
#define INVENTORY_TETRION 8
|
|
#define INVENTORY_SCAVENGER 9
|
|
#define INVENTORY_QUANTUM 10
|
|
|
|
//ammo
|
|
|
|
#define INVENTORY_GRENADES 11
|
|
#define INVENTORY_STASISAMMO 12
|
|
#define INVENTORY_PHASERAMMO 13 //!< not a pickup but perhaps useful for bots
|
|
#define INVENTORY_DREADNOUGHTAMMO 14
|
|
#define INVENTORY_IMODAMMO 15
|
|
#define INVENTORY_COMPRESSIONAMMO 16
|
|
#define INVENTORY_TETRIONAMMO 17
|
|
#define INVENTORY_SCAVENGERAMMO 18
|
|
#define INVENTORY_QUANTUMAMMO 19
|
|
|
|
//powerups
|
|
#define INVENTORY_HEALTH 24
|
|
#define INVENTORY_TRANSPORTER 25
|
|
#define INVENTORY_MEDKIT 26
|
|
#define INVENTORY_QUAD 27
|
|
#define INVENTORY_ENVIRONMENTSUIT 28
|
|
#define INVENTORY_HASTE 29
|
|
#define INVENTORY_INVISIBILITY 30
|
|
#define INVENTORY_REGEN 31
|
|
#define INVENTORY_FLIGHT 32
|
|
#define INVENTORY_REDFLAG 33
|
|
#define INVENTORY_BLUEFLAG 34
|
|
#define INVENTORY_DETPACK 35
|
|
#define INVENTORY_SEEKER 36
|
|
#define INVENTORY_SHIELD 37
|
|
#define INVENTORY_DECOY 38 //!< decoy temp
|
|
#define INVENTORY_DETPACK_PLACED 39
|
|
|
|
#define INVENTORY_HYPO 40
|
|
#define INVENTORY_ASSIMILATOR 41
|
|
#define INVENTORY_BORG_WEAPON 42
|
|
|
|
//enemy stuff
|
|
#define ENEMY_HORIZONTAL_DIST 200
|
|
#define ENEMY_HEIGHT 201
|
|
#define NUM_VISIBLE_ENEMIES 202
|
|
#define NUM_VISIBLE_TEAMMATES 203
|
|
|
|
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
|
|
// ALSO: make sure this list is the same as the one in \botfiles\inv.h
|
|
|
|
#define MODELINDEX_NONE 0
|
|
|
|
#define MODELINDEX_PHASER 1
|
|
#define MODELINDEX_COMPRESSION 2
|
|
#define MODELINDEX_IMOD 3
|
|
#define MODELINDEX_SCAVENGER 4
|
|
#define MODELINDEX_STASISWEAPON 5
|
|
#define MODELINDEX_GRENADELAUNCHER 6
|
|
#define MODELINDEX_TETRION 7
|
|
#define MODELINDEX_QUANTUM 8
|
|
#define MODELINDEX_DREADNOUGHT 9
|
|
|
|
#define MODELINDEX_COMPRESSIONAMMO 10
|
|
#define MODELINDEX_IMODAMMO 11
|
|
#define MODELINDEX_SCAVAMMO 12
|
|
#define MODELINDEX_STASISAMMO 13
|
|
#define MODELINDEX_GRENADES 14
|
|
#define MODELINDEX_TETRIONAMMO 15
|
|
#define MODELINDEX_QUANTUMAMMO 16
|
|
#define MODELINDEX_DREADNOUGHTAMMO 17
|
|
|
|
#define MODELINDEX_ARMORSHARD 18
|
|
#define MODELINDEX_ARMORCOMBAT 19
|
|
#define MODELINDEX_ARMORBODY 20
|
|
#define MODELINDEX_HEALTHSMALL 21
|
|
#define MODELINDEX_HEALTH 22
|
|
|
|
#define MODELINDEX_TELEPORTER 23
|
|
#define MODELINDEX_MEDKIT 24
|
|
#define MODELINDEX_QUAD 25
|
|
#define MODELINDEX_ENVIRONMENTSUIT 26
|
|
#define MODELINDEX_HASTE 27
|
|
#define MODELINDEX_INVISIBILITY 28
|
|
#define MODELINDEX_REGEN 29
|
|
#define MODELINDEX_FLIGHT 30
|
|
#define MODELINDEX_REDFLAG 31
|
|
#define MODELINDEX_BLUEFLAG 32
|
|
#define MODELINDEX_DETPACK 33
|
|
#define MODELINDEX_SEEKER 34
|
|
#define MODELINDEX_SHIELD 35
|
|
#define MODELINDEX_DECOY 36 //!< decoy temp
|
|
|
|
#define MODELINDEX_HYPO 37
|
|
#define MODELINDEX_ASSIMILATOR 38
|
|
#define MODELINDEX_BORG_WEAPON 39
|