mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-23 21:02:11 +00:00
52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
//
|
|
|
|
/*****************************************************************************
|
|
* name: be_ea.h
|
|
*
|
|
* desc: elementary actions
|
|
*
|
|
* $Archive: /StarTrek/Code-DM/game/be_ea.h $
|
|
* $Author: Dkramer $
|
|
* $Revision: 2 $
|
|
* $Modtime: 4/21/00 2:20p $
|
|
* $Date: 4/24/00 11:25a $
|
|
*
|
|
*****************************************************************************/
|
|
|
|
//ClientCommand elementary actions
|
|
void EA_Say(int client, char *str);
|
|
void EA_SayTeam(int client, char *str);
|
|
void EA_SayClass(int client, char *str);
|
|
void EA_UseItem(int client, char *it);
|
|
void EA_DropItem(int client, char *it);
|
|
void EA_UseInv(int client, char *inv);
|
|
void EA_DropInv(int client, char *inv);
|
|
void EA_Command(int client, char *command );
|
|
//regular elementary actions
|
|
void EA_SelectWeapon(int client, int weapon);
|
|
void EA_Attack(int client);
|
|
void EA_Alt_Attack(int client);
|
|
void EA_Respawn(int client);
|
|
void EA_Talk(int client);
|
|
void EA_Gesture(int client);
|
|
void EA_Use(int client);
|
|
void EA_Jump(int client);
|
|
void EA_DelayedJump(int client);
|
|
void EA_Crouch(int client);
|
|
void EA_Walk(int client);
|
|
void EA_MoveUp(int client);
|
|
void EA_MoveDown(int client);
|
|
void EA_MoveForward(int client);
|
|
void EA_MoveBack(int client);
|
|
void EA_MoveLeft(int client);
|
|
void EA_MoveRight(int client);
|
|
void EA_Move(int client, vec3_t dir, float speed);
|
|
void EA_View(int client, vec3_t viewangles);
|
|
//send regular input to the server
|
|
void EA_EndRegular(int client, float thinktime);
|
|
void EA_GetInput(int client, float thinktime, bot_input_t *input);
|
|
void EA_ResetInput(int client);
|
|
//setup and shutdown routines
|
|
int EA_Setup(void);
|
|
void EA_Shutdown(void);
|