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Removed old unused code from g_weapon.c
Backup copy of the code in /old_code/g_weapon.c.
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parent
0acb013a7a
commit
caaa5786b1
5 changed files with 1133 additions and 1204 deletions
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@ -908,8 +908,8 @@ void target_turbolift_start( gentity_t *ent );
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qboolean LogAccuracyHit( gentity_t *target, gentity_t *attacker );
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void CalcMuzzlePoint ( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint, float projsize);
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void SnapVectorTowards( vec3_t v, vec3_t to );
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qboolean SeekerAcquiresTarget ( gentity_t *ent, vec3_t pos );
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void FireSeeker( gentity_t *owner, gentity_t *target, vec3_t origin);
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//qboolean SeekerAcquiresTarget ( gentity_t *ent, vec3_t pos );
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//void FireSeeker( gentity_t *owner, gentity_t *target, vec3_t origin);
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//
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// g_client.c
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@ -314,6 +314,7 @@ qboolean G_LuaStartVM(lvm_t * vm)
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Luaopen_Entity(vm->L);
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Luaopen_Cinematic(vm->L);
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Luaopen_Sound(vm->L);
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Luaopen_Trace(vm->L);
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res = luaL_loadbuffer(vm->L, vm->code, vm->code_size, vm->filename);
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if(res == LUA_ERRSYNTAX)
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1200
game/g_weapon.c
1200
game/g_weapon.c
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1128
old_code/g_weapon.c
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1128
old_code/g_weapon.c
Normal file
File diff suppressed because it is too large
Load diff
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stefgame.suo
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stefgame.suo
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