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https://github.com/UberGames/RPG-X2.git
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Continued work on client lua support
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0c24562b07
commit
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3 changed files with 19 additions and 0 deletions
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@ -4,6 +4,12 @@
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#ifdef G_LUA
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#ifdef G_LUA
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#if defined(__linux__) || defined(__WIN32__) || defined(__APPLE__) || 1 /* linux, mingw32, OS X - the 1 is temporary*/
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#include <dirent.h> /* Note the MSVC project assumes mingw is installed at C:\MinGW\include */
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#else // MSVC
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// TODO: I don't care much about MSVC as I user mingw on Windows to compile :P
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#endif
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lvm_t *lVM[NUM_VMS];
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lvm_t *lVM[NUM_VMS];
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fileHandle_t lualog;
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fileHandle_t lualog;
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@ -99,9 +105,21 @@ qboolean LoadLuaFile(char *path, int num_vm)
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qboolean CG_LuaInit()
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qboolean CG_LuaInit()
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{
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{
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#if defined(__linux__) || defined(__WIN32__) || defined(__APPLE__) || 1 /* linux, mingw32, OS X - the 1 is temporary*/
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DIR *pdir = NULL;
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struct dirent *pent = NULL;
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#else // MSVC
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#endif
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CG_Printf("------- CG_LuaInit -------\n");
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CG_Printf("------- CG_LuaInit -------\n");
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#if defined(__linux__) || defined(__WIN32__) || defined(__APPLE__) || 1 /* linux, mingw32, OS X - the 1 is temporary*/
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#else // MSVC
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#endif
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// not much to do for now
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// not much to do for now
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if(cg_logLua.integer) {
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if(cg_logLua.integer) {
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trap_FS_FOpenFile("./cg_lua.log", &lualog, FS_APPEND);
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trap_FS_FOpenFile("./cg_lua.log", &lualog, FS_APPEND);
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@ -48,6 +48,7 @@
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\MinGW\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<Midl>
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BIN
stefgame.suo
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stefgame.suo
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