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46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: ai_dmnet.h
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*
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* desc: Quake3 bot AI
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*
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* $Archive: /StarTrek/Code-DM/game/ai_dmnet.h $
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* $Author: Jmonroe $
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* $Revision: 1 $
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* $Modtime: 1/21/00 10:12p $
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* $Date: 1/25/00 6:26p $
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*
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*****************************************************************************/
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#define MAX_NODESWITCHES 50
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void AIEnter_Intermission(bot_state_t *bs);
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void AIEnter_Observer(bot_state_t *bs);
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void AIEnter_Respawn(bot_state_t *bs);
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void AIEnter_Stand(bot_state_t *bs);
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void AIEnter_Seek_ActivateEntity(bot_state_t *bs);
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void AIEnter_Seek_NBG(bot_state_t *bs);
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void AIEnter_Seek_LTG(bot_state_t *bs);
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void AIEnter_Seek_Camp(bot_state_t *bs);
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void AIEnter_Battle_Fight(bot_state_t *bs);
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void AIEnter_Battle_Chase(bot_state_t *bs);
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void AIEnter_Battle_Retreat(bot_state_t *bs);
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void AIEnter_Battle_NBG(bot_state_t *bs);
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int AINode_Intermission(bot_state_t *bs);
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int AINode_Observer(bot_state_t *bs);
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int AINode_Respawn(bot_state_t *bs);
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int AINode_Stand(bot_state_t *bs);
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int AINode_Seek_ActivateEntity(bot_state_t *bs);
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int AINode_Seek_NBG(bot_state_t *bs);
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int AINode_Seek_LTG(bot_state_t *bs);
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int AINode_Battle_Fight(bot_state_t *bs);
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int AINode_Battle_Chase(bot_state_t *bs);
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int AINode_Battle_Retreat(bot_state_t *bs);
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int AINode_Battle_NBG(bot_state_t *bs);
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void BotResetNodeSwitches(void);
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void BotDumpNodeSwitches(bot_state_t *bs);
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