mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-24 13:21:37 +00:00
402 lines
11 KiB
C
402 lines
11 KiB
C
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*
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=============================================================================
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SINGLE PLAYER POSTGAME MENU
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=============================================================================
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*/
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#include "ui_local.h"
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#define MAX_SCOREBOARD_CLIENTS 8
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#define AWARD_PRESENTATION_TIME 2000
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#define ID_AGAIN 10
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#define ID_NEXT 11
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#define ID_MENU 12
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typedef struct {
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menuframework_s menu;
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menubitmap_s item_again;
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menubitmap_s item_next;
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menubitmap_s item_menu;
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int phase;
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int ignoreKeysTime;
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int starttime;
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int scoreboardtime;
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int serverId;
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int clientNums[MAX_SCOREBOARD_CLIENTS];
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int ranks[MAX_SCOREBOARD_CLIENTS];
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int scores[MAX_SCOREBOARD_CLIENTS];
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char placeNames[3][64];
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int level;
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int numClients;
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int won;
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int numAwards;
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int awardsEarned[6];
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int awardsLevels[6];
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qboolean playedSound[6];
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int lastTier;
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sfxHandle_t winnerSound;
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} postgameMenuInfo_t;
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static postgameMenuInfo_t postgameMenuInfo;
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static char arenainfo[MAX_INFO_VALUE];
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char *ui_medalNames[] =
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{
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"Efficiency", // AWARD_EFFICIENCY, Accuracy
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"Sharpshooter", // AWARD_SHARPSHOOTER, Most compression rifle frags
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"Untouchable", // AWARD_UNTOUCHABLE, Perfect (no deaths)
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"Logistics", // AWARD_LOGISTICS, Most pickups
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"Tactician", // AWARD_TACTICIAN, Kills with all weapons
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"Demolitionist", // AWARD_DEMOLITIONIST, Most explosive damage kills
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"Streak", // AWARD_STREAK, Ace/Expert/Master/Champion
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"Role", // AWARD_TEAM, MVP/Defender/Warrior/Carrier/Interceptor/Bravery
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"Section 31" // AWARD_SECTION31 All-around god
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};
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char *ui_medalPicNames[] = {
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"menu/medals/medal_efficiency", // AWARD_EFFICIENCY,
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"menu/medals/medal_sharpshooter", // AWARD_SHARPSHOOTER,
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"menu/medals/medal_untouchable", // AWARD_UNTOUCHABLE,
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"menu/medals/medal_logistics", // AWARD_LOGISTICS,
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"menu/medals/medal_tactician", // AWARD_TACTICIAN,
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"menu/medals/medal_demolitionist", // AWARD_DEMOLITIONIST,
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"menu/medals/medal_ace", // AWARD_STREAK,
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"menu/medals/medal_teammvp", // AWARD_TEAM,
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"menu/medals/medal_section31" // AWARD_SECTION31
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};
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char *ui_medalSounds[] = {
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"sound/voice/computer/misc/effic.wav", // AWARD_EFFICIENCY,
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"sound/voice/computer/misc/sharp.wav", // AWARD_SHARPSHOOTER,
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"sound/voice/computer/misc/untouch.wav", // AWARD_UNTOUCHABLE,
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"sound/voice/computer/misc/log.wav", // AWARD_LOGISTICS,
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"sound/voice/computer/misc/tact.wav", // AWARD_TACTICIAN,
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"sound/voice/computer/misc/demo.wav", // AWARD_DEMOLITIONIST,
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"sound/voice/computer/misc/ace.wav", // AWARD_STREAK,
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"sound/voice/computer/misc/mvp.wav", // AWARD_TEAM,
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"sound/voice/computer/misc/sec31.wav", // AWARD_SECTION31
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};
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/*
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=================
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UI_SPPostgameMenu_AgainEvent
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=================
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*/
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static void UI_SPPostgameMenu_AgainEvent( void* ptr, int event )
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{
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if (event != QM_ACTIVATED) {
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return;
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}
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UI_PopMenu();
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trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" );
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}
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/*
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=================
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UI_SPPostgameMenu_NextEvent
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=================
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*/
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static void UI_SPPostgameMenu_NextEvent( void* ptr, int event ) {
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// int currentSet;
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int levelSet;
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int level;
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// int currentLevel;
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const char *arenaInfo;
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int gametype;
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gametype = trap_Cvar_VariableValue("g_gametype" );
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//------------------------------------------- GAME TYPES
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//0 GT_FFA, // free for all
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//1 GT_TOURNAMENT, // one on one tournament
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//2 GT_SINGLE_PLAYER, // single player tournament
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//3 GT_TEAM, // team deathmatch
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//4 GT_CTF, // capture the flag
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if (event != QM_ACTIVATED) {
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return;
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}
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UI_PopMenu();
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// if (gametype!=2) // FOR ALL NON 'GT_SINGLE_PLAYER' GAMES
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// { return;
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// }
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// handle specially if we just won the training map
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if( postgameMenuInfo.won == 0 ) {
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level = 0;
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}
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else {
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level = postgameMenuInfo.level + 1;
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}
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if (uis.demoversion) {
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levelSet = level / 2;
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} else {
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levelSet = level / ARENAS_PER_TIER;
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}
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#if 0
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currentLevel = UI_GetCurrentGame();
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if( currentLevel == -1 ) {
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currentLevel = postgameMenuInfo.level;
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}
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currentSet = currentLevel / ARENAS_PER_TIER;
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if( levelSet > currentSet || levelSet == UI_GetNumSPTiers() ) {
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level = currentLevel;
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}
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#else
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level = UI_GetCurrentGame(postgameMenuInfo.level);
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if (level == UI_GetNumSPArenas())
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{
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level = 0;
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}
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#endif
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arenaInfo = UI_GetArenaInfoByNumber( level );
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if ( !arenaInfo ) {
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return;
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}
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UI_SPArena_Start( arenaInfo );
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}
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/*
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=================
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UI_SPPostgameMenu_MenuEvent
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=================
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*/
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static void UI_SPPostgameMenu_MenuEvent( void* ptr, int event )
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{
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if (event != QM_ACTIVATED) {
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return;
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}
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UI_PopMenu();
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trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect; levelselect\n" );
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}
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/*
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=================
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UI_SPPostgameMenu_MenuKey
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=================
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*/
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static sfxHandle_t UI_SPPostgameMenu_MenuKey( int key ) {
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if ( uis.realtime < postgameMenuInfo.ignoreKeysTime ) {
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return 0;
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}
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postgameMenuInfo.starttime = uis.realtime;
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postgameMenuInfo.ignoreKeysTime = uis.realtime + 250;
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// NO ESCAPE FOR YOU!!!
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if( key == K_ESCAPE || key == K_MOUSE2 ) {
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return 0;
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}
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return Menu_DefaultKey( &postgameMenuInfo.menu, key );
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}
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// ____________________________________________________________________ FIX ME!!!!
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/*
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static int medalLocations[6] = {144, 448, 88, 504, 32, 560};
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static void UI_SPPostgameMenu_DrawAwardsMedals( int max ) {
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}
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static void UI_SPPostgameMenu_DrawAwardsPresentation( int timer ) {
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}
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static void UI_SPPostgameMenu_MenuDrawScoreLine( int n, int y ) {
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}
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*/
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/*
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=================
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UI_SPPostgameMenu_MenuDraw
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=================
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*/
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/*
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static void UI_SPPostgameMenu_MenuDraw( void ) {
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int serverId;
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char info[MAX_INFO_STRING];
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trap_GetConfigString( CS_SYSTEMINFO, info, sizeof(info) );
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serverId = atoi( Info_ValueForKey( info, "sv_serverid" ) );
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if( serverId != postgameMenuInfo.serverId ) {
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UI_PopMenu();
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return;
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}
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postgameMenuInfo.item_again.generic.flags &= ~QMF_INACTIVE;
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postgameMenuInfo.item_next.generic.flags &= ~QMF_INACTIVE;
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postgameMenuInfo.item_menu.generic.flags &= ~QMF_INACTIVE;
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Menu_Draw( &postgameMenuInfo.menu );
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}
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*/
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/*
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=================
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UI_SPPostgameMenu_Cache
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=================
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*/
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void UI_SPPostgameMenu_Cache( void ) {
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qboolean buildscript;
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buildscript = trap_Cvar_VariableValue("com_buildscript");
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if( buildscript ) { //cache these for the pack file!
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trap_Cmd_ExecuteText( EXEC_APPEND, "music music/win\n" );
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trap_Cmd_ExecuteText( EXEC_APPEND, "music music/loss\n" );
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}
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}
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/*
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=================
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UI_SPPostgameMenu_Init
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=================
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Sets up the exact look of the menu buttons at the bottom
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*/
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static void UI_SPPostgameMenu_Init( void ) {
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postgameMenuInfo.menu.wrapAround = qtrue;
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postgameMenuInfo.menu.key = UI_SPPostgameMenu_MenuKey;
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// postgameMenuInfo.menu.draw = UI_SPPostgameMenu_MenuDraw;
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postgameMenuInfo.ignoreKeysTime = uis.realtime + 1500;
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UI_SPPostgameMenu_Cache();
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postgameMenuInfo.item_menu.generic.type = MTYPE_BITMAP;
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postgameMenuInfo.item_menu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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postgameMenuInfo.item_menu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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postgameMenuInfo.item_menu.generic.x = 33;
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postgameMenuInfo.item_menu.generic.y = 446;
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postgameMenuInfo.item_menu.generic.callback = UI_SPPostgameMenu_MenuEvent;
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postgameMenuInfo.item_menu.generic.id = ID_MENU;
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postgameMenuInfo.item_menu.width = MENU_BUTTON_MED_WIDTH;
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postgameMenuInfo.item_menu.height = MENU_BUTTON_MED_HEIGHT;
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postgameMenuInfo.item_menu.color = CT_DKPURPLE1;
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postgameMenuInfo.item_menu.color2 = CT_LTPURPLE1;
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postgameMenuInfo.item_menu.textX = 5;
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postgameMenuInfo.item_menu.textY = 1;
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postgameMenuInfo.item_menu.textEnum = MBT_RETURNMENU;
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postgameMenuInfo.item_menu.textcolor = CT_BLACK;
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postgameMenuInfo.item_menu.textcolor2 = CT_WHITE;
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postgameMenuInfo.item_again.generic.type = MTYPE_BITMAP;
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postgameMenuInfo.item_again.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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postgameMenuInfo.item_again.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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postgameMenuInfo.item_again.generic.x = 256;
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postgameMenuInfo.item_again.generic.y = 446;
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postgameMenuInfo.item_again.generic.callback = UI_SPPostgameMenu_AgainEvent;
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postgameMenuInfo.item_again.generic.id = ID_AGAIN;
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postgameMenuInfo.item_again.width = MENU_BUTTON_MED_WIDTH;
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postgameMenuInfo.item_again.height = MENU_BUTTON_MED_HEIGHT;
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postgameMenuInfo.item_again.color = CT_DKPURPLE1;
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postgameMenuInfo.item_again.color2 = CT_LTPURPLE1;
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postgameMenuInfo.item_again.textX = 5;
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postgameMenuInfo.item_again.textY = 1;
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postgameMenuInfo.item_again.textEnum = MBT_REPLAY;
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postgameMenuInfo.item_again.textcolor = CT_BLACK;
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postgameMenuInfo.item_again.textcolor2 = CT_WHITE;
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postgameMenuInfo.item_next.generic.type = MTYPE_BITMAP;
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postgameMenuInfo.item_next.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
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postgameMenuInfo.item_next.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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postgameMenuInfo.item_next.generic.x = 477;
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postgameMenuInfo.item_next.generic.y = 446;
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postgameMenuInfo.item_next.generic.callback = UI_SPPostgameMenu_NextEvent;
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postgameMenuInfo.item_next.generic.id = ID_NEXT;
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postgameMenuInfo.item_next.width = MENU_BUTTON_MED_WIDTH;
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postgameMenuInfo.item_next.height = MENU_BUTTON_MED_HEIGHT;
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postgameMenuInfo.item_next.color = CT_DKPURPLE1;
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postgameMenuInfo.item_next.color2 = CT_LTPURPLE1;
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postgameMenuInfo.item_next.textX = 5;
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postgameMenuInfo.item_next.textY = 1;
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postgameMenuInfo.item_next.textEnum = MBT_NEXTMATCH;
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postgameMenuInfo.item_next.textcolor = CT_BLACK;
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postgameMenuInfo.item_next.textcolor2 = CT_WHITE;
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Menu_AddItem( &postgameMenuInfo.menu, ( void * )&postgameMenuInfo.item_menu );
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Menu_AddItem( &postgameMenuInfo.menu, ( void * )&postgameMenuInfo.item_next );
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Menu_AddItem( &postgameMenuInfo.menu, ( void * )&postgameMenuInfo.item_again );
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}
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/*
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=================
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UI_SPPostgameMenu_f
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=================
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*/
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void UI_SPPostgameMenu_f( void ) {
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int playerGameRank;
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// int oldFrags, newFrags;
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const char *arena;
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char map[MAX_QPATH];
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char info[MAX_INFO_STRING];
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Mouse_Show();
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memset( &postgameMenuInfo, 0, sizeof(postgameMenuInfo) );
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trap_GetConfigString( CS_SYSTEMINFO, info, sizeof(info) );
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postgameMenuInfo.serverId = atoi( Info_ValueForKey( info, "sv_serverid" ) );
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postgameMenuInfo.menu.nobackground = qtrue;
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trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
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Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
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arena = UI_GetArenaInfoByMap( map );
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if ( !arena ) {
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return;
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}
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Q_strncpyz( arenainfo, arena, sizeof(arenainfo) );
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postgameMenuInfo.level = atoi( Info_ValueForKey( arenainfo, "num" ) );
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playerGameRank = 8; // in case they ended game as a spectator
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playerGameRank = atoi( UI_Argv(1));
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UI_SetBestScore( postgameMenuInfo.level, playerGameRank+1 );
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postgameMenuInfo.starttime = uis.realtime;
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postgameMenuInfo.scoreboardtime = uis.realtime;
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trap_Key_SetCatcher( KEYCATCH_UI );
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uis.menusp = 0;
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UI_SPPostgameMenu_Init();
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UI_PushMenu( &postgameMenuInfo.menu );
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if (playerGameRank == 0)
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{
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postgameMenuInfo.won = 1;
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Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_next );
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}
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else {
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Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_menu );
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}
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// trap_Cmd_ExecuteText( EXEC_APPEND, "music music/win\n" ); //?? always win? should this be deleted and playing cg_scoreboard now?
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postgameMenuInfo.lastTier = UI_GetNumSPTiers();
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if ( UI_GetSpecialArenaInfo( "final" ) ) {
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postgameMenuInfo.lastTier++;
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}
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}
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