rpg-x2/ui/ui_addbots.c

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2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=======================================================================
ADD BOTS MENU
=======================================================================
*/
#include "ui_local.h"
#define BOTS_VIEWABLE 11
#define ID_BACK 10
#define ID_GO 11
#define ID_LIST 12
#define ID_UP 13
#define ID_DOWN 14
#define ID_SKILL 15
#define ID_TEAM 16
#define ID_BOTNAME0 20
#define ID_BOTNAME1 21
#define ID_BOTNAME2 22
#define ID_BOTNAME3 23
#define ID_BOTNAME4 24
#define ID_BOTNAME5 25
#define ID_BOTNAME6 26
#define ID_PCLASS 27
typedef struct {
menuframework_s menu;
menubitmap_s arrows;
menubitmap_s up;
menubitmap_s down;
menutext_s bots[BOTS_VIEWABLE];
menulist_s skill;
menulist_s team;
menulist_s pclass;
menubitmap_s go;
menubitmap_s back;
int numBots;
int delay;
int baseBotNum;
int selectedBotNum;
int sortedBotNums[MAX_BOTS];
char botnames[BOTS_VIEWABLE][32];
} addBotsMenuInfo_t;
static addBotsMenuInfo_t addBotsMenuInfo;
/*
=================
UI_AddBotsMenu_BotEvent
=================
*/
static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = colorTable[CT_DKGOLD1];
addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0;
addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = colorTable[CT_YELLOW];
}
/*
=================
UI_AddBotsMenu_BackEvent
=================
*/
static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
UI_PopMenu();
}
/*
=================
UI_AddBotsMenu_SetBotNames
=================
*/
static void UI_AddBotsMenu_SetBotNames( void ) {
int n;
const char *info;
for ( n = 0; n < BOTS_VIEWABLE; n++ )
{
info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
}
}
/*
=================
UI_AddBotsMenu_UpEvent
=================
*/
static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
if( addBotsMenuInfo.baseBotNum > 0 ) {
addBotsMenuInfo.baseBotNum--;
UI_AddBotsMenu_SetBotNames();
}
}
/*
=================
UI_AddBotsMenu_DownEvent
=================
*/
static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) {
if (event != QM_ACTIVATED) {
return;
}
if( addBotsMenuInfo.baseBotNum + BOTS_VIEWABLE < addBotsMenuInfo.numBots ) {
addBotsMenuInfo.baseBotNum++;
UI_AddBotsMenu_SetBotNames();
}
}
/*
=================
UI_AddBotsMenu_GetSortedBotNums
=================
*/
static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
int num1, num2;
const char *info1, *info2;
const char *name1, *name2;
num1 = *(int *)arg1;
num2 = *(int *)arg2;
info1 = UI_GetBotInfoByNumber( num1 );
info2 = UI_GetBotInfoByNumber( num2 );
name1 = Info_ValueForKey( info1, "name" );
name2 = Info_ValueForKey( info2, "name" );
return Q_stricmp( name1, name2 );
}
static void UI_AddBotsMenu_GetSortedBotNums( void ) {
int n;
// initialize the array
for( n = 0; n < addBotsMenuInfo.numBots; n++ ) {
addBotsMenuInfo.sortedBotNums[n] = n;
}
qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
}
/*
=================
UI_AddBotsMenu_Draw
=================
*/
static void UI_AddBotsMenu_Draw( void )
{
UI_MenuFrame(&addBotsMenuInfo.menu);
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(30,201, 47, 90, uis.whiteShader); //Left side of frame
UI_DrawHandlePic(30,293, 47, 97, uis.whiteShader);
// Bot name frame
trap_R_SetColor( colorTable[CT_DKBLUE1]);
UI_DrawHandlePic( 81, 172, 225, 18, uis.whiteShader); // Top
UI_DrawHandlePic(288, 189, 18, 246, uis.whiteShader); // Side
UI_DrawProportionalString( 90, 173, menu_normal_text[MNT_HOLOGRAPHIC_CHARS],UI_SMALLFONT,colorTable[CT_BLACK]); // Top
// Bot settings frame
trap_R_SetColor( colorTable[CT_DKBLUE1]);
UI_DrawHandlePic( 316, 172, 295, 18, uis.whiteShader); // Top
UI_DrawHandlePic( 316, 185, 18, 94, uis.whiteShader); // Side
UI_DrawHandlePic( 316, 282, 295, 18, uis.whiteShader); // Bottom
UI_DrawProportionalString( 340, 173, menu_normal_text[MNT_SETTINGS],UI_SMALLFONT,colorTable[CT_BLACK]); // Top
// standard menu drawing
Menu_Draw( &addBotsMenuInfo.menu );
}
/*
=================
UI_AddBotsMenu_Init
=================
*/
static int skillNames[] =
{
MNT_BABYLEVEL,
MNT_EASYLEVEL,
MNT_MEDIUMLEVEL,
MNT_HARDLEVEL,
MNT_NIGHTMARELEVEL,
0
};
static int teamNames1[] =
{
MNT_FREE,
0
};
static int teamNames2[] =
{
MNT_TEAM_RED,
MNT_TEAM_BLUE,
0
};
static char* Game_teamNames1[] =
{
"free",
};
static char* Game_teamNames2[] =
{
"red",
"blue",
};
static int pClassNames[] =
{
MNT_PC_INFILTRATOR,
MNT_PC_SNIPER,
MNT_PC_HEAVY,
MNT_PC_DEMO,
MNT_PC_MEDIC,
MNT_PC_TECH,
0
};
static int pClassNames2[] =
{
MNT_PC_NOCLASS,
0
};
static char* Game_pClassNames[] =
{
"infiltrator",
"sniper",
"heavy",
"demo",
"medic",
"tech"
};
static char* Game_pClassNames2[] =
{
"noclass"
};
/*
=================
UI_AddBotsMenu_FightEvent
=================
*/
static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) {
const char *team;
const char *pclass;
int skill;
if (event != QM_ACTIVATED) {
return;
}
// team = menu_normal_text[addBotsMenuInfo.team.listnames[addBotsMenuInfo.team.curvalue]];
// pclass = menu_normal_text[addBotsMenuInfo.pclass.listnames[addBotsMenuInfo.pclass.curvalue]];
//can't translate these, game code is in english only
if (addBotsMenuInfo.team.listnames == teamNames1) {
team = Game_teamNames1[addBotsMenuInfo.team.curvalue];
} else {
team = Game_teamNames2[addBotsMenuInfo.team.curvalue];
}
if (addBotsMenuInfo.pclass.listnames == pClassNames) {
pclass = Game_pClassNames[addBotsMenuInfo.pclass.curvalue];
} else {
pclass = Game_pClassNames2[addBotsMenuInfo.pclass.curvalue];
}
skill = addBotsMenuInfo.skill.curvalue + 1;
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %s %i\n",
addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, pclass, addBotsMenuInfo.delay) );
addBotsMenuInfo.delay += 1500;
}
static void UI_AddBotsMenu_Init( void )
{
int n;
int y,x;
int gametype, specialties;
int count;
char info[MAX_INFO_STRING];
trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
specialties = atoi( Info_ValueForKey( info,"g_pModSpecialties" ) );
memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
addBotsMenuInfo.menu.fullscreen = qtrue;
addBotsMenuInfo.menu.wrapAround = qtrue;
addBotsMenuInfo.delay = 1000;
addBotsMenuInfo.menu.descX = MENU_DESC_X;
addBotsMenuInfo.menu.descY = MENU_DESC_Y;
addBotsMenuInfo.menu.titleX = MENU_TITLE_X;
addBotsMenuInfo.menu.titleY = MENU_TITLE_Y;
addBotsMenuInfo.menu.titleI = MNT_ADD_HCS_TITLE;
addBotsMenuInfo.menu.footNoteEnum = MNT_ADD_HCS;
UI_AddBots_Cache();
addBotsMenuInfo.numBots = UI_GetNumBots();
count = addBotsMenuInfo.numBots < BOTS_VIEWABLE ? addBotsMenuInfo.numBots : BOTS_VIEWABLE;
addBotsMenuInfo.up.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.up.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
addBotsMenuInfo.up.generic.x = 289;
addBotsMenuInfo.up.generic.y = 196;
addBotsMenuInfo.up.generic.id = ID_UP;
addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent;
addBotsMenuInfo.up.width = 16;
addBotsMenuInfo.up.height = 16;
addBotsMenuInfo.up.color = CT_DKGOLD1;
addBotsMenuInfo.up.color2 = CT_LTGOLD1;
addBotsMenuInfo.up.generic.name = "menu/common/arrow_up_16.tga";
addBotsMenuInfo.down.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.down.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
addBotsMenuInfo.down.generic.x = 289;
addBotsMenuInfo.down.generic.y = 407;
addBotsMenuInfo.down.generic.id = ID_DOWN;
addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent;
addBotsMenuInfo.down.width = 16;
addBotsMenuInfo.down.height = 16;
addBotsMenuInfo.down.color = CT_DKGOLD1;
addBotsMenuInfo.down.color2 = CT_LTGOLD1;
addBotsMenuInfo.down.generic.name = "menu/common/arrow_dn_16.tga";
for( n = 0, y = 194; n < count; n++, y += 20 )
{
addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT;
addBotsMenuInfo.bots[n].generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n;
addBotsMenuInfo.bots[n].generic.x = 108;
addBotsMenuInfo.bots[n].generic.y = y;
addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent;
addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n];
addBotsMenuInfo.bots[n].color = colorTable[CT_DKGOLD1];
addBotsMenuInfo.bots[n].color2 = colorTable[CT_LTGOLD1];
addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT;
}
y = 204;
x = 348;
//team button
UI_InitSpinControl(&addBotsMenuInfo.team);
addBotsMenuInfo.team.generic.x = x;
addBotsMenuInfo.team.generic.y = y;
addBotsMenuInfo.team.textEnum = MBT_TEAM;
addBotsMenuInfo.team.generic.id = ID_TEAM;
if( gametype >= GT_TEAM )
{
addBotsMenuInfo.team.listnames = teamNames2;
}
else
{
addBotsMenuInfo.team.listnames = teamNames1;
addBotsMenuInfo.team.generic.flags = QMF_GRAYED;
}
//MCG ADDED:
//class button
y += SMALLCHAR_HEIGHT + 8;
UI_InitSpinControl(&addBotsMenuInfo.pclass);
addBotsMenuInfo.pclass.generic.x = x;
addBotsMenuInfo.pclass.generic.y = y;
addBotsMenuInfo.pclass.textEnum = MBT_PLAYERCLASS;
addBotsMenuInfo.pclass.generic.id = ID_PCLASS;
if ( specialties )
{
addBotsMenuInfo.pclass.listnames = pClassNames;
}
else
{
addBotsMenuInfo.pclass.listnames = pClassNames2;
addBotsMenuInfo.pclass.generic.flags = QMF_GRAYED;
}
//MCG END
//skill button
y += SMALLCHAR_HEIGHT + 8;
UI_InitSpinControl(&addBotsMenuInfo.skill);
addBotsMenuInfo.skill.generic.x = x;
addBotsMenuInfo.skill.generic.y = y;
addBotsMenuInfo.skill.generic.id = ID_SKILL;
addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 );
addBotsMenuInfo.skill.textEnum = MBT_SKILL;
//addBotsMenuInfo.skill.generic.id = ID_TEAM;
addBotsMenuInfo.skill.listnames = skillNames;
//go button
addBotsMenuInfo.go.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.go.generic.name = GRAPHIC_SQUARE;
addBotsMenuInfo.go.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
addBotsMenuInfo.go.generic.id = ID_GO;
addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent;
addBotsMenuInfo.go.generic.x = 356;
addBotsMenuInfo.go.generic.y = 342;
addBotsMenuInfo.go.width = MENU_BUTTON_MED_WIDTH;
addBotsMenuInfo.go.height = MENU_BUTTON_MED_HEIGHT * 2;
addBotsMenuInfo.go.color = CT_DKPURPLE1;
addBotsMenuInfo.go.color2 = CT_LTPURPLE1;
addBotsMenuInfo.go.textX = MENU_BUTTON_TEXT_X;
addBotsMenuInfo.go.textY = MENU_BUTTON_TEXT_Y;
addBotsMenuInfo.go.textEnum = MBT_ACCEPT;
addBotsMenuInfo.go.textcolor = CT_BLACK;
addBotsMenuInfo.go.textcolor2 = CT_WHITE;
//back button
addBotsMenuInfo.back.generic.type = MTYPE_BITMAP;
addBotsMenuInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
addBotsMenuInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
addBotsMenuInfo.back.generic.id = ID_BACK;
addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent;
addBotsMenuInfo.back.generic.x = 482;
addBotsMenuInfo.back.generic.y = 136;
addBotsMenuInfo.back.width = MENU_BUTTON_MED_WIDTH;
addBotsMenuInfo.back.height = MENU_BUTTON_MED_HEIGHT;
addBotsMenuInfo.back.color = CT_DKPURPLE1;
addBotsMenuInfo.back.color2 = CT_LTPURPLE1;
addBotsMenuInfo.back.textX = MENU_BUTTON_TEXT_X;
addBotsMenuInfo.back.textY = MENU_BUTTON_TEXT_Y;
addBotsMenuInfo.back.textEnum = MBT_INGAMEMENU;
addBotsMenuInfo.back.textcolor = CT_BLACK;
addBotsMenuInfo.back.textcolor2 = CT_WHITE;
addBotsMenuInfo.baseBotNum = 0;
addBotsMenuInfo.selectedBotNum = 0;
// addBotsMenuInfo.bots[0].color = color_white;
UI_AddBotsMenu_GetSortedBotNums();
UI_AddBotsMenu_SetBotNames();
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
for( n = 0; n < count; n++ )
{
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] );
}
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.pclass );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go );
Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back );
}
/*
=================
UI_AddBots_Cache
=================
*/
void UI_AddBots_Cache( void )
{
trap_R_RegisterShaderNoMip( "menu/common/arrow_up_16.tga" );
trap_R_RegisterShaderNoMip( "menu/common/arrow_dn_16.tga" );
}
/*
=================
UI_AddBotsMenu
=================
*/
void UI_AddBotsMenu( void )
{
UI_AddBotsMenu_Init();
UI_PushMenu( &addBotsMenuInfo.menu );
}