rpg-x2/ui/ui_startserver.c

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2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Raven Software
//
/*
=============================================================================
START SERVER MENU *****
=============================================================================
*/
#include "ui_local.h"
#define GAMESERVER_SELECT "menu/art/maps_select"
#define GAMESERVER_SELECTED "menu/art/maps_selected"
#define GAMESERVER_UNKNOWNMAP "levelshots/unknownmap"
#define MAX_SKINS_FOR_RACE 128
#define MAX_MAPROWS 2
#define MAX_MAPCOLS 2
#define MAX_MAPSPERPAGE 6
#define MAX_SERVERSTEXT 8192
#define MAX_SERVERMAPS 1024
//#define MAX_NAMELENGTH 24
#define ID_GAMETYPE 10
#define ID_PICTURES 11 // 12, 13, 14
#define ID_PREVPAGE 15
#define ID_NEXTPAGE 16
#define ID_STARTSERVERBACK 17
#define ID_STARTSERVERNEXT 18
#define ID_MAINMENU 100
#define ID_AUTOJOIN 5
#define ID_AUTOBALANCE 6
#define ID_FRIENDLYFIRE 7
#define ID_FALLINGDAMAGE 8
#define ID_RESPAWNTIME 9
#define ID_ADVMAXCLIENTS 10
#define ID_RUNSPEED 11
#define ID_GRAVITY 12
#define ID_KNOCKBACK 13
#define ID_DMGMULT 14
#define ID_BOT_MINPLAYERS 15
#define ID_ADAPTITEMRESPAWN 16
#define ID_HOLODECKINTRO 17
#define ID_FORCEPLAYERRESPAWN 18
#define ID_RESPAWNINVULNERABILITY 19
#define ID_DOWARMUP 20
#define ID_BLUETEAM 21
#define ID_REDTEAM 22
#define ID_PMOD_ASSIMILIATION 23
#define ID_PMOD_DISINTEGRATION 24
#define ID_PMOD_ACTIONHERO 25
#define ID_PMOD_SPECIALTIES 26
#define ID_PMOD_ELIMINATION 27
#define ID_PLAYER_TYPE 28
#define ID_MAXCLIENTS 29
#define ID_DEDICATED 30
#define ID_GO 31
#define ID_BACK 32
#define ID_PLAYER_TEAM 33
#define ID_ADVANCED 34
#define ID_NOJOINTIMEOUT 35
#define ID_CLASSCHANGETIMEOUT 36
#define ID_PLAYER_CLASS 37
#define ERR_RESPAWNTIME 1
#define ERR_MAXCLIENTS 2
#define ERR_RUNSPEED 3
#define ERR_GRAVITY 4
#define ERR_KNOCKBACK 5
#define ERR_DMGMULT 6
#define ERR_BOT_MINPLAYERS 7
#define ERR_FORCEPLAYERRESPAWN 8
#define ERR_RESPAWNINVULNERABILITY 9
#define ERR_DOWARMUP 10
#define ERR_NOJOINTIMEOUT 11
#define ERR_CLASSCHANGETIMEOUT 12
void UI_BuildGroupTable(void);
void SetPlayerMod(void);
extern int s_OffOnNone_Names[];
static const char *s_skinsForRace[MAX_SKINS_FOR_RACE];
static char skinsForRace[MAX_SKINS_FOR_RACE][128];
typedef struct
{
menuframework_s menu;
menubitmap_s mainmenu;
menubitmap_s back;
menulist_s autojoin;
menulist_s autobalance;
menulist_s friendlyfire;
menulist_s fallingdamage;
menufield_s repawntime;
menufield_s maxclients;
menufield_s runspeed;
menufield_s gravity;
menufield_s knockback;
menufield_s dmgmult;
menufield_s bot_minplayers;
menufield_s classchangetimeout;
// Second column
menulist_s adaptitemrespawn;
menulist_s holodeckintro;
menufield_s forceplayerrespawn;
menufield_s respawninvulnerability;
menufield_s dowarmup;
menulist_s blueteam;
menulist_s redteam;
menulist_s assimilation;
menulist_s specialties;
menulist_s disintegration;
menulist_s actionhero;
menulist_s elimination;
menutext_s errorText;
int errorFlag;
} advancedserver_t;
static advancedserver_t s_advancedserver;
typedef struct
{
menuframework_s menu;
menubitmap_s mainmenu;
menulist_s gametype;
menubitmap_s mappics[MAX_MAPSPERPAGE];
menubitmap_s mapbuttons[MAX_MAPSPERPAGE];
menubitmap_s arrows;
menubitmap_s prevpage;
menubitmap_s nextpage;
menubitmap_s back;
menubitmap_s next;
menulist_s assimilation;
menulist_s specialties;
menulist_s disintegration;
menulist_s actionhero;
menulist_s elimination;
menutext_s mapname;
menubitmap_s item_null;
qhandle_t corner_ll;
qhandle_t corner_lr;
qboolean multiplayer;
int currentmap;
int nummaps;
int page;
int maxpages;
char maplist[MAX_SERVERMAPS][MAX_NAMELENGTH];
int mapGamebits[MAX_SERVERMAPS];
char maplongname[MAX_SERVERMAPS][MAX_NAMELENGTH];
int maprecommended[MAX_SERVERMAPS];
} startserver_t;
static startserver_t s_startserver;
/*
static const char *gametype_items[] = {
"Free For All",
"Team Deathmatch",
"Tournament",
"Capture the Flag",
0
};
*/
static int gametype_items[] =
{
MNT_TYPE_FREEFORALL,
MNT_TYPE_TEAMDEATHMATCH,
MNT_TYPE_TOURNAMENT,
MNT_TYPE_CAPTURETHEFLAG,
0
};
static int gametype_remap[] = {GT_FFA, GT_TEAM, GT_TOURNAMENT, GT_CTF};
2011-06-15 06:46:11 +00:00
//static int gametype_remap2[] = {0, 2, 0, 1, 3};
2011-06-01 12:20:56 +00:00
static void UI_ServerOptionsMenu( qboolean multiplayer );
static int UI_SearchGroupTable(char *current_race);
static void UI_BlankGroupTable(void);
void StartServerSetModButtons(void);
/*
=================
GametypeBits
=================
*/
static int GametypeBits( char *string ) {
int bits;
char *p;
char *token;
bits = 0;
p = string;
while( 1 ) {
token = COM_ParseExt( &p, qfalse );
if( token[0] == 0 )
{
break;
}
if( Q_stricmp( token, "ffa" ) == 0 )
{
bits |= 1 << GT_FFA;
bits |= 1 << GT_TOURNAMENT;
continue;
}
if( Q_stricmp( token, "tourney" ) == 0 )
{
bits |= 1 << GT_TOURNAMENT;
continue;
}
if( Q_stricmp( token, "single" ) == 0 )
{
bits |= 1 << GT_SINGLE_PLAYER;
bits |= 1 << GT_TOURNAMENT;
continue;
}
if( Q_stricmp( token, "team" ) == 0 )
{
bits |= 1 << GT_TEAM;
continue;
}
if( Q_stricmp( token, "ctf" ) == 0 )
{
bits |= 1 << GT_CTF;
continue;
}
}
return bits;
}
/*
=================
StartServer_Update
=================
*/
static void StartServer_Update( void ) {
int i;
int top;
static char picname[MAX_MAPSPERPAGE][64];
top = s_startserver.page*MAX_MAPSPERPAGE;
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
if (top+i >= s_startserver.nummaps)
break;
Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", s_startserver.maplist[top+i] );
s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_startserver.mappics[i].generic.name = picname[i];
s_startserver.mappics[i].shader = 0;
// reset
s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
s_startserver.mapbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
for (; i<MAX_MAPSPERPAGE; i++)
{
s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT;
s_startserver.mappics[i].generic.name = NULL;
s_startserver.mappics[i].shader = 0;
// disable
s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
s_startserver.mapbuttons[i].generic.flags |= QMF_INACTIVE;
}
// no servers to start
if( !s_startserver.nummaps ) {
s_startserver.next.generic.flags |= QMF_INACTIVE;
// set the map name
strcpy( s_startserver.mapname.string, menu_normal_text[MNT_NOMAPSFOUND] );
}
else {
// set the highlight
s_startserver.next.generic.flags &= ~QMF_INACTIVE;
i = s_startserver.currentmap - top;
if ( i >=0 && i < MAX_MAPSPERPAGE )
{
s_startserver.mappics[i].generic.flags |= QMF_HIGHLIGHT;
s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
}
// set the map name
strcpy( s_startserver.mapname.string, s_startserver.maplist[s_startserver.currentmap] );
}
Q_strupr( s_startserver.mapname.string );
}
/*
=================
StartServer_MapEvent
=================
*/
static void StartServer_MapEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED) {
return;
}
s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES);
StartServer_Update();
}
static void StartServer_Settings(void)
{
s_startserver.actionhero.curvalue= 0;
s_startserver.assimilation.curvalue= 0;
s_startserver.disintegration.curvalue= 0;
s_startserver.elimination.curvalue= 0;
s_startserver.specialties.curvalue= 0;
s_startserver.actionhero.generic.flags &= ~QMF_GRAYED;
s_startserver.assimilation.generic.flags &= ~QMF_GRAYED;
s_startserver.disintegration.generic.flags &= ~QMF_GRAYED;
s_startserver.elimination.generic.flags &= ~QMF_GRAYED;
s_startserver.specialties.generic.flags &= ~QMF_GRAYED;
// Set assimilation button
if (gametype_remap[s_startserver.gametype.curvalue]== GT_TEAM )
{
s_startserver.assimilation.generic.flags &= ~QMF_HIDDEN;
}
else
{
s_startserver.assimilation.generic.flags |= QMF_HIDDEN;
}
// Set specialties button
// if (gametype_remap[s_startserver.gametype.curvalue]>= GT_TEAM )
// {
// s_startserver.specialties.generic.flags &= ~QMF_HIDDEN;
// }
// else
// {
// s_startserver.specialties.generic.flags |= QMF_HIDDEN;
// }
// Set assimilation button
s_startserver.disintegration.generic.flags &= ~QMF_HIDDEN;
// Set elimination button
if (gametype_remap[s_startserver.gametype.curvalue]< GT_CTF )
{
s_startserver.elimination.generic.flags &= ~QMF_HIDDEN;
}
else
{
s_startserver.elimination.generic.flags |= QMF_HIDDEN;
}
// Set action hero button
if (gametype_remap[s_startserver.gametype.curvalue]< GT_TEAM )
{
s_startserver.actionhero.generic.flags &= ~QMF_HIDDEN;
}
else
{
s_startserver.actionhero.generic.flags |= QMF_HIDDEN;
}
}
/*
=================
StartServer_GametypeEvent
=================
*/
extern vmCvar_t ui_language;
static void StartServer_GametypeEvent( void* ptr, int event ) {
int i;
int count;
int gamebits;
int matchbits;
const char *info;
if( event != QM_ACTIVATED) {
return;
}
count = UI_GetNumArenas();
s_startserver.nummaps = 0;
matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue];
if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) {
matchbits |= ( 1 << GT_SINGLE_PLAYER );
}
for( i = 0; i < count; i++ ) {
info = UI_GetArenaInfoByNumber( i );
gamebits = GametypeBits( Info_ValueForKey( info, "type") );
if( !( gamebits & matchbits ) ) {
continue;
}
Q_strncpyz( s_startserver.maplist[s_startserver.nummaps], Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( s_startserver.maplist[s_startserver.nummaps] );
if (ui_language.string[0] == 0 || Q_stricmp ("ENGLISH",ui_language.string)==0 ) {
Q_strncpyz( s_startserver.maplongname[s_startserver.nummaps], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH );
} else {
Q_strncpyz( s_startserver.maplongname[s_startserver.nummaps], Info_ValueForKey( info, va("longname_%s",ui_language.string) ), MAX_NAMELENGTH );
if (!s_startserver.maplongname[s_startserver.nummaps][0]) {
Q_strncpyz( s_startserver.maplongname[s_startserver.nummaps], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH );
}
}
Q_strupr( s_startserver.maplongname[s_startserver.nummaps] );
s_startserver.maprecommended[s_startserver.nummaps] = atoi(Info_ValueForKey( info, "recommended"));
s_startserver.mapGamebits[s_startserver.nummaps] = gamebits;
s_startserver.nummaps++;
}
s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
s_startserver.page = 0;
s_startserver.currentmap = 0;
StartServer_Settings();
StartServer_Update();
// Zero these bad boys out.
trap_Cvar_SetValue( "g_pModAssimilation", 0);
trap_Cvar_SetValue( "g_pModActionHero", 0);
trap_Cvar_SetValue( "g_pModDisintegration", 0);
trap_Cvar_SetValue( "g_pModElimination", 0);
trap_Cvar_SetValue( "g_pModSpecialties", 0);
StartServerSetModButtons();
}
/*
=================
GetStartServerMods
=================
*/
void GetStartServerMods(void)
{
s_startserver.assimilation.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModAssimilation"));
s_startserver.disintegration.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModDisintegration"));
s_startserver.actionhero.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModActionHero"));
s_startserver.specialties.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModSpecialties"));
s_startserver.elimination.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModElimination"));
s_startserver.assimilation.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModAssimilation"));
}
/*
=================
SetServerButtons - where buttons are turned on/off or activated/grayed
=================
*/
void SetServerButtons(int gameType,menulist_s *assimilation,menulist_s *specialties,menulist_s *disintegration,menulist_s *elimination,menulist_s *actionhero)
{
//Lots of checks because NULL could be sent for one of the buttons
if (gameType == GT_TEAM )
{
if (assimilation)
{
assimilation->generic.flags &= ~QMF_HIDDEN;
}
}
else
{
if (assimilation)
{
assimilation->generic.flags |= QMF_HIDDEN;
}
}
// Set elimination button
if (gameType < GT_CTF )
{
if (elimination)
{
elimination->generic.flags &= ~QMF_HIDDEN;
}
}
else
{
if (elimination)
{
elimination->generic.flags |= QMF_HIDDEN;
}
}
// Set action hero button
if (gameType < GT_TEAM )
{
if (actionhero)
{
actionhero->generic.flags &= ~QMF_HIDDEN;
}
}
else
{
if (actionhero)
{
actionhero->generic.flags |= QMF_HIDDEN;
}
}
// Ungray everything
if (actionhero)
{
actionhero->generic.flags &= ~QMF_GRAYED;
}
if (assimilation)
{
assimilation->generic.flags &= ~QMF_GRAYED;
}
if (disintegration)
{
disintegration->generic.flags &= ~QMF_GRAYED;
}
if (elimination)
{
elimination->generic.flags &= ~QMF_GRAYED;
}
if (specialties)
{
specialties->generic.flags &= ~QMF_GRAYED;
}
// If action hero is ON
if (actionhero)
{
if (actionhero->curvalue==1)
{ // Gray these out
if (assimilation)
{
assimilation->generic.flags |= QMF_GRAYED;
}
if (disintegration)
{
disintegration->generic.flags |= QMF_GRAYED;
}
if (elimination)
{
elimination->generic.flags |= QMF_GRAYED;
}
if (specialties)
{
specialties->generic.flags |= QMF_GRAYED;
}
}
}
// If assimilation is ON
if (assimilation)
{
if (assimilation->curvalue==1)
{
if (actionhero)
{
actionhero->generic.flags |= QMF_GRAYED;
}
if (disintegration)
{
disintegration->generic.flags |= QMF_GRAYED;
}
if (elimination)
{
elimination->generic.flags |= QMF_GRAYED;
}
if (specialties)
{
specialties->generic.flags |= QMF_GRAYED;
}
}
}
// If disintegration is ON
if (disintegration)
{
if (disintegration->curvalue==1)
{
if (actionhero)
{
actionhero->generic.flags |= QMF_GRAYED;
}
if (assimilation)
{
assimilation->generic.flags |= QMF_GRAYED;
}
if (specialties)
{
specialties->generic.flags |= QMF_GRAYED;
}
}
}
// If elimination is ON
if (elimination)
{
if (elimination->curvalue==1)
{
if (actionhero)
{
actionhero->generic.flags |= QMF_GRAYED;
}
if (assimilation)
{
assimilation->generic.flags |= QMF_GRAYED;
}
}
}
// If specialties is ON
if (specialties)
{
if (specialties->curvalue==1)
{
if (assimilation)
{
assimilation->generic.flags |= QMF_GRAYED;
}
if (actionhero)
{
actionhero->generic.flags |= QMF_GRAYED;
}
if (disintegration)
{
disintegration->generic.flags |= QMF_GRAYED;
}
}
}
}
//
// Where all the mods are set up
//
/*
=================
ServerGameMods - where game mod rules are
=================
*/
void ServerGameMods(int gametype,int *pModAssimilation,int *pModSpecialties,int *pModDisintegration,int *pModElimination,int *pModActionHero)
{
//Check gametype first
// Check assimilation
if ( gametype != GT_TEAM )
{
trap_Cvar_SetValue( "g_pModAssimilation", 0);
}
// Check elimination
if ( gametype >= GT_CTF )
{
trap_Cvar_SetValue( "g_pModElimination", 0);
}
// Check action hero
if ( gametype >= GT_TEAM )
{
trap_Cvar_SetValue( "g_pModActionHero", 0);
}
//now get these game mod values again
*pModAssimilation = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModAssimilation"));
*pModDisintegration = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModDisintegration"));
*pModActionHero = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModActionHero"));
*pModSpecialties = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModSpecialties"));
*pModElimination = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_pModElimination"));
//now check gamemods
// Check Assimilation
if ( *pModAssimilation )
{
trap_Cvar_SetValue( "g_pModDisintegration", 0);
trap_Cvar_SetValue( "g_pModElimination", 0);
trap_Cvar_SetValue( "g_pModActionHero", 0);
trap_Cvar_SetValue( "g_pModSpecialties", 0);
}
// Check Specialties
if ( *pModSpecialties )
{
trap_Cvar_SetValue( "g_pModDisintegration", 0);
trap_Cvar_SetValue( "g_pModActionHero", 0);
trap_Cvar_SetValue( "g_pModAssimilation", 0);
}
// Check Disintegration
if ( *pModDisintegration )
{
trap_Cvar_SetValue( "g_pModAssimilation", 0);
trap_Cvar_SetValue( "g_pModActionHero", 0);
trap_Cvar_SetValue( "g_pModSpecialties", 0);
}
// Check Elimination
if ( *pModElimination )
{
trap_Cvar_SetValue( "g_pModAssimilation", 0);
trap_Cvar_SetValue( "g_pModActionHero", 0);
}
// Check Action Hero
if ( *pModActionHero )
{
trap_Cvar_SetValue( "g_pModAssimilation", 0);
trap_Cvar_SetValue( "g_pModSpecialties", 0);
trap_Cvar_SetValue( "g_pModElimination", 0);
trap_Cvar_SetValue( "g_pModDisintegration", 0);
}
}
// Calls for the StartServer screen
void StartServerSetModButtons(void)
{
ServerGameMods(gametype_remap[s_startserver.gametype.curvalue],
&s_startserver.assimilation.curvalue,
&s_startserver.specialties.curvalue,
&s_startserver.disintegration.curvalue,
&s_startserver.elimination.curvalue,
&s_startserver.actionhero.curvalue);
SetServerButtons(gametype_remap[s_startserver.gametype.curvalue],
&s_startserver.assimilation,
&s_startserver.specialties,
&s_startserver.disintegration,
&s_startserver.elimination,
&s_startserver.actionhero);
}
/*
=================
StartServer_MenuEvent
=================
*/
static void StartServer_MenuEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_PMOD_ASSIMILIATION:
trap_Cvar_SetValue( "g_pModAssimilation", s_startserver.assimilation.curvalue);
StartServerSetModButtons();
break;
case ID_PMOD_DISINTEGRATION:
trap_Cvar_SetValue( "g_pModDisintegration", s_startserver.disintegration.curvalue);
StartServerSetModButtons();
break;
case ID_PMOD_ACTIONHERO:
trap_Cvar_SetValue( "g_pModActionHero", s_startserver.actionhero.curvalue);
StartServerSetModButtons();
break;
case ID_PMOD_SPECIALTIES:
trap_Cvar_SetValue( "g_pModSpecialties", s_startserver.specialties.curvalue);
StartServerSetModButtons();
break;
case ID_PMOD_ELIMINATION:
trap_Cvar_SetValue( "g_pModElimination", s_startserver.elimination.curvalue);
StartServerSetModButtons();
break;
case ID_PREVPAGE:
if( s_startserver.page > 0 ) {
s_startserver.page--;
StartServer_Update();
}
break;
case ID_NEXTPAGE:
if( s_startserver.page < s_startserver.maxpages - 1 ) {
s_startserver.page++;
StartServer_Update();
}
break;
case ID_STARTSERVERNEXT:
SetPlayerMod();
trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] );
UI_ServerOptionsMenu( s_startserver.multiplayer );
break;
case ID_STARTSERVERBACK:
UI_PopMenu();
break;
case ID_MAINMENU:
UI_PopMenu();
UI_MainMenu();
break;
}
}
/*
===============
StartServer_LevelshotDraw
===============
*/
static void StartServer_LevelshotDraw( void *self ) {
menubitmap_s *b;
int x;
int y;
int n;
int color = CT_DKGOLD1;
b = (menubitmap_s *)self;
if( !b->generic.name ) {
return;
}
if( b->generic.name && !b->shader ) {
b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
if( !b->shader && b->errorpic ) {
b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
}
}
if( b->focuspic && !b->focusshader ) {
b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
}
x = b->generic.x;
y = b->generic.y;
if( b->shader ) {
UI_DrawHandlePic( x, y, b->width, b->height, b->shader );
}
n = (s_startserver.page * MAX_MAPSPERPAGE) + (b->generic.id - ID_PICTURES);
if (n == s_startserver.currentmap)
{
color = CT_LTGOLD1;
}
y += b->height;
x += b->width / 2;
y += 4;
UI_DrawProportionalString( x, y, s_startserver.maplongname[n], UI_CENTER|UI_TINYFONT, colorTable[CT_WHITE] );
UI_DrawProportionalString( x, y+12, s_startserver.maplist[n], UI_CENTER|UI_TINYFONT, colorTable[CT_LTGOLD1] );
x = b->generic.x;
y = b->generic.y;
if( b->generic.flags & QMF_HIGHLIGHT ) {
UI_DrawHandlePic( x, y, b->width, b->height + 28, b->focusshader );
}
}
#define START_X_POS 150 //25
/*
=================
StartServer_Graphics
=================
*/
void StartServer_Graphics (void)
{
int x;
UI_MenuFrame2(&s_startserver.menu);
// trap_R_SetColor( colorTable[CT_DKBROWN1]);
// UI_DrawHandlePic(30,331, 47, 58, uis.whiteShader);
trap_R_SetColor( colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Middle left line
UI_DrawProportionalString( 74, 150, "5164",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
//trap_R_SetColor( colorTable[CT_BLACK]);
//UI_DrawHandlePic(30,55, 47, 280, uis.whiteShader);
// Level pics frame
trap_R_SetColor( colorTable[CT_DKBROWN1]);
x = START_X_POS;
UI_DrawProportionalString( 74, 30, "6801",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 207, "615222",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
// Left rounded ends for buttons
trap_R_SetColor( colorTable[s_startserver.mainmenu.color]);
UI_DrawHandlePic(s_startserver.mainmenu.generic.x - 14, s_startserver.mainmenu.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[s_startserver.back.color]);
UI_DrawHandlePic(s_startserver.back.generic.x - 14, s_startserver.back.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[CT_DKBROWN1]);
//UI_DrawHandlePic(s_startserver.assimilation.generic.x - 24, 56, 170, 18, uis.whiteShader); // Top
//UI_DrawHandlePic(s_startserver.assimilation.generic.x - 34, 46,32, -32,s_startserver.corner_ll);
//UI_DrawHandlePic(s_startserver.assimilation.generic.x - 34, 64, 18, 278, uis.whiteShader); // Side
//UI_DrawProportionalString( s_startserver.assimilation.generic.x, 57, menu_normal_text[MNT_PARAMETERS],UI_SMALLFONT, colorTable[CT_BLACK]);
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
//left bracket 'round server icons
UI_DrawHandlePic(129 ,65, 16, 16, uis.graphicBracket1CornerLU);
UI_DrawHandlePic(129, 81, 8, 276, uis.whiteShader);
UI_DrawHandlePic(129,357, 16, -16, uis.graphicBracket1CornerLU);
//right bracket
UI_DrawHandlePic(565 ,65, -16, 16, uis.graphicBracket1CornerLU);
UI_DrawHandlePic(573, 81, 8, 276, uis.whiteShader);
UI_DrawHandlePic(565,357, -16, -16, uis.graphicBracket1CornerLU);
}
static void MapName_Draw( void *self )
{
if (!Q_stricmp(s_startserver.mapname.string,menu_normal_text[MNT_NOMAPSFOUND]))
{
UI_DrawProportionalString( s_startserver.mapname.generic.x, s_startserver.mapname.generic.y,
s_startserver.mapname.string,s_startserver.mapname.style, s_startserver.mapname.color);
}
else
{
UI_DrawProportionalString( s_startserver.mapname.generic.x, s_startserver.mapname.generic.y,
s_startserver.maplongname[s_startserver.currentmap],s_startserver.mapname.style, s_startserver.mapname.color);
}
}
/*
=================
StartServer_MenuDraw
=================
*/
static void StartServer_MenuDraw( void )
{
StartServer_Graphics();
Menu_Draw( &s_startserver.menu );
}
/*
=================
StartServer_MenuInit
=================
*/
static void StartServer_MenuInit(int multiplayer) {
int i;
int x;
int y,pad;
static char mapnamebuffer[64];
int picWidth,picHeight;
// zero set all our globals
memset( &s_startserver, 0 ,sizeof(startserver_t) );
s_startserver.multiplayer = multiplayer;
StartServer_Cache();
s_startserver.menu.wrapAround = qtrue;
s_startserver.menu.fullscreen = qtrue;
s_startserver.menu.draw = StartServer_MenuDraw;
s_startserver.menu.descX = MENU_DESC_X;
s_startserver.menu.descY = MENU_DESC_Y;
s_startserver.menu.titleX = MENU_TITLE_X;
s_startserver.menu.titleY = MENU_TITLE_Y;
if (s_startserver.multiplayer)
{
s_startserver.menu.titleI = MNT_MULTIPLAYER_TITLE;
}
else
{
s_startserver.menu.titleI = MNT_SINGLEPLAYER_TITLE;
}
s_startserver.menu.footNoteEnum = MNT_CREATESERVER;
s_startserver.mainmenu.generic.type = MTYPE_BITMAP;
s_startserver.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.mainmenu.generic.x = 110;
s_startserver.mainmenu.generic.y = 391;
s_startserver.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_startserver.mainmenu.generic.id = ID_MAINMENU;
s_startserver.mainmenu.generic.callback = StartServer_MenuEvent;
s_startserver.mainmenu.width = MENU_BUTTON_MED_WIDTH;
s_startserver.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
s_startserver.mainmenu.color = CT_DKPURPLE1;
s_startserver.mainmenu.color2 = CT_LTPURPLE1;
s_startserver.mainmenu.textX = 5;
s_startserver.mainmenu.textY = 2;
s_startserver.mainmenu.textEnum = MBT_MAINMENU;
s_startserver.mainmenu.textcolor = CT_BLACK;
s_startserver.mainmenu.textcolor2 = CT_WHITE;
s_startserver.back.generic.type = MTYPE_BITMAP;
s_startserver.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.back.generic.x = 110;
s_startserver.back.generic.y = 415;
s_startserver.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_startserver.back.generic.id = ID_STARTSERVERBACK;
s_startserver.back.generic.callback = StartServer_MenuEvent;
s_startserver.back.width = MENU_BUTTON_MED_WIDTH;
s_startserver.back.height = MENU_BUTTON_MED_HEIGHT;
s_startserver.back.color = CT_DKPURPLE1;
s_startserver.back.color2 = CT_LTPURPLE1;
s_startserver.back.textX = 5;
s_startserver.back.textY = 2;
s_startserver.back.textEnum = MBT_BACK;
s_startserver.back.textcolor = CT_BLACK;
s_startserver.back.textcolor2 = CT_WHITE;
s_startserver.gametype.generic.type = MTYPE_SPINCONTROL;
s_startserver.gametype.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.gametype.generic.callback = StartServer_GametypeEvent;
s_startserver.gametype.generic.id = ID_GAMETYPE;
s_startserver.gametype.generic.x = 249;
s_startserver.gametype.generic.y = 353;
s_startserver.gametype.textEnum = MBT_GAMETYPE;
s_startserver.gametype.textcolor = CT_BLACK;
s_startserver.gametype.textcolor2 = CT_WHITE;
s_startserver.gametype.color = CT_DKPURPLE1;
s_startserver.gametype.color2 = CT_LTPURPLE1;
s_startserver.gametype.width = 80;
s_startserver.gametype.textX = 5;
s_startserver.gametype.textY = 2;
s_startserver.gametype.listnames = gametype_items;
x = 475;
y = 90;
pad = 30;
s_startserver.assimilation.generic.type = MTYPE_SPINCONTROL;
s_startserver.assimilation.generic.name = "menu/common/bar1.tga";
s_startserver.assimilation.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.assimilation.generic.callback = StartServer_MenuEvent;
s_startserver.assimilation.generic.id = ID_PMOD_ASSIMILIATION;
s_startserver.assimilation.generic.x = x;
s_startserver.assimilation.generic.y = y;
s_startserver.assimilation.textEnum = MBT_ASSIMILATION;
s_startserver.assimilation.textcolor = CT_BLACK;
s_startserver.assimilation.textcolor2 = CT_WHITE;
s_startserver.assimilation.color = CT_DKPURPLE1;
s_startserver.assimilation.color2 = CT_LTPURPLE1;
s_startserver.assimilation.width = 80;
s_startserver.assimilation.textX = 5;
s_startserver.assimilation.textY = 2;
s_startserver.assimilation.listnames = s_OffOnNone_Names;
y += pad;
s_startserver.specialties.generic.type = MTYPE_SPINCONTROL;
s_startserver.specialties.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.specialties.generic.x = x;
s_startserver.specialties.generic.y = y;
s_startserver.specialties.generic.name = "menu/common/bar1.tga";
s_startserver.specialties.generic.id = ID_PMOD_SPECIALTIES;
s_startserver.specialties.generic.callback = StartServer_MenuEvent;
s_startserver.specialties.color = CT_DKPURPLE1;
s_startserver.specialties.color2 = CT_LTPURPLE1;
s_startserver.specialties.textX = MENU_BUTTON_TEXT_X;
s_startserver.specialties.textY = MENU_BUTTON_TEXT_Y;
s_startserver.specialties.textEnum = MBT_SPECIALTIES;
s_startserver.specialties.textcolor = CT_BLACK;
s_startserver.specialties.textcolor2 = CT_WHITE;
s_startserver.specialties.listnames = s_OffOnNone_Names;
s_startserver.specialties.width = 80;
y += pad;
s_startserver.disintegration.generic.type = MTYPE_SPINCONTROL;
s_startserver.disintegration.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.disintegration.generic.x = x;
s_startserver.disintegration.generic.y = y;
s_startserver.disintegration.generic.name = "menu/common/bar1.tga";
s_startserver.disintegration.generic.id = ID_PMOD_DISINTEGRATION;
s_startserver.disintegration.generic.callback = StartServer_MenuEvent;
s_startserver.disintegration.color = CT_DKPURPLE1;
s_startserver.disintegration.color2 = CT_LTPURPLE1;
s_startserver.disintegration.textX = MENU_BUTTON_TEXT_X;
s_startserver.disintegration.textY = MENU_BUTTON_TEXT_Y;
s_startserver.disintegration.textEnum = MBT_DISINTEGRATION;
s_startserver.disintegration.textcolor = CT_BLACK;
s_startserver.disintegration.textcolor2 = CT_WHITE;
s_startserver.disintegration.listnames = s_OffOnNone_Names;
s_startserver.disintegration.width = 80;
y += pad;
s_startserver.elimination.generic.type = MTYPE_SPINCONTROL;
s_startserver.elimination.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.elimination.generic.x = x;
s_startserver.elimination.generic.y = y;
s_startserver.elimination.generic.name = "menu/common/bar1.tga";
s_startserver.elimination.generic.id = ID_PMOD_ELIMINATION;
s_startserver.elimination.generic.callback = StartServer_MenuEvent;
s_startserver.elimination.color = CT_DKPURPLE1;
s_startserver.elimination.color2 = CT_LTPURPLE1;
s_startserver.elimination.textX = MENU_BUTTON_TEXT_X;
s_startserver.elimination.textY = MENU_BUTTON_TEXT_Y;
s_startserver.elimination.textEnum = MBT_ELIMINATION;
s_startserver.elimination.textcolor = CT_BLACK;
s_startserver.elimination.textcolor2 = CT_WHITE;
s_startserver.elimination.listnames = s_OffOnNone_Names;
s_startserver.elimination.width = 80;
y += pad;
s_startserver.actionhero.generic.type = MTYPE_SPINCONTROL;
s_startserver.actionhero.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.actionhero.generic.x = x;
s_startserver.actionhero.generic.y = y;
s_startserver.actionhero.generic.name = "menu/common/bar1.tga";
s_startserver.actionhero.generic.id = ID_PMOD_ACTIONHERO;
s_startserver.actionhero.generic.callback = StartServer_MenuEvent;
s_startserver.actionhero.color = CT_DKPURPLE1;
s_startserver.actionhero.color2 = CT_LTPURPLE1;
s_startserver.actionhero.textX = MENU_BUTTON_TEXT_X;
s_startserver.actionhero.textY = MENU_BUTTON_TEXT_Y;
s_startserver.actionhero.textEnum = MBT_ACTIONHERO;
s_startserver.actionhero.textcolor = CT_BLACK;
s_startserver.actionhero.textcolor2 = CT_WHITE;
s_startserver.actionhero.listnames = s_OffOnNone_Names;
s_startserver.actionhero.width = 80;
picWidth = 128;
picHeight = 96;
y = 83;
x = START_X_POS + 5;
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
s_startserver.mappics[i].generic.type = MTYPE_BITMAP;
s_startserver.mappics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_startserver.mappics[i].generic.x = x;
s_startserver.mappics[i].generic.y = y;
s_startserver.mappics[i].generic.id = ID_PICTURES+i;
s_startserver.mappics[i].width = picWidth;
s_startserver.mappics[i].height = picHeight;
s_startserver.mappics[i].focuspic = GAMESERVER_SELECTED;
s_startserver.mappics[i].errorpic = GAMESERVER_UNKNOWNMAP;
s_startserver.mappics[i].generic.ownerdraw = StartServer_LevelshotDraw;
s_startserver.mapbuttons[i].generic.type = MTYPE_BITMAP;
s_startserver.mapbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_NODEFAULTINIT;
s_startserver.mapbuttons[i].generic.id = ID_PICTURES+i;
s_startserver.mapbuttons[i].generic.callback = StartServer_MapEvent;
s_startserver.mapbuttons[i].generic.x = x - 30;
s_startserver.mapbuttons[i].generic.y = y - 32;
s_startserver.mapbuttons[i].width = 253;
s_startserver.mapbuttons[i].height = 247;
s_startserver.mapbuttons[i].generic.left = x;
s_startserver.mapbuttons[i].generic.top = y;
s_startserver.mapbuttons[i].generic.right = x + 128;
s_startserver.mapbuttons[i].generic.bottom = y + 128;
s_startserver.mapbuttons[i].focuspic = GAMESERVER_SELECT;
x += (picWidth+8);
if (i==2)
{
y += 130;
x = START_X_POS + 5;
}
}
s_startserver.prevpage.generic.type = MTYPE_BITMAP;
s_startserver.prevpage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.prevpage.generic.callback = StartServer_MenuEvent;
s_startserver.prevpage.generic.name = "menu/common/arrow_left_16.tga";
s_startserver.prevpage.generic.id = ID_PREVPAGE;
s_startserver.prevpage.generic.x = START_X_POS + 82; //114 //94
s_startserver.prevpage.generic.y = 347;
s_startserver.prevpage.width = 16;
s_startserver.prevpage.height = 16;
s_startserver.prevpage.color = CT_DKGOLD1;
s_startserver.prevpage.color2 = CT_LTGOLD1;
s_startserver.prevpage.textX = MENU_BUTTON_TEXT_X;
s_startserver.prevpage.textY = MENU_BUTTON_TEXT_Y;
s_startserver.prevpage.textEnum = MBT_PREVMAPS;
s_startserver.prevpage.textcolor = CT_BLACK;
s_startserver.prevpage.textcolor2 = CT_WHITE;
s_startserver.nextpage.generic.type = MTYPE_BITMAP;
s_startserver.nextpage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.nextpage.generic.callback = StartServer_MenuEvent;
s_startserver.nextpage.generic.name = "menu/common/arrow_right_16.tga";
s_startserver.nextpage.generic.id = ID_NEXTPAGE;
s_startserver.nextpage.generic.x = START_X_POS + 310; //342
s_startserver.nextpage.generic.y = 347;
s_startserver.nextpage.width = 16;
s_startserver.nextpage.height = 16;
s_startserver.nextpage.color = CT_DKGOLD1;
s_startserver.nextpage.color2 = CT_LTGOLD1;
s_startserver.nextpage.textX = MENU_BUTTON_TEXT_X;
s_startserver.nextpage.textY = MENU_BUTTON_TEXT_Y;
s_startserver.nextpage.textEnum = MBT_NEXTMAPS;
s_startserver.nextpage.textcolor = CT_BLACK;
s_startserver.nextpage.textcolor2 = CT_WHITE;
s_startserver.mapname.generic.type = MTYPE_PTEXT;
s_startserver.mapname.generic.flags = QMF_INACTIVE;
s_startserver.mapname.generic.x = START_X_POS + 205;
s_startserver.mapname.generic.y = 347;
s_startserver.mapname.string = mapnamebuffer;
s_startserver.mapname.style = UI_SMALLFONT | UI_CENTER;
s_startserver.mapname.color = colorTable[CT_WHITE];
s_startserver.mapname.generic.ownerdraw = MapName_Draw;
s_startserver.next.generic.type = MTYPE_BITMAP;
s_startserver.next.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_startserver.next.generic.callback = StartServer_MenuEvent;
s_startserver.next.generic.name = "menu/common/square.tga";
s_startserver.next.generic.id = ID_STARTSERVERNEXT;
s_startserver.next.generic.x = 462;
s_startserver.next.generic.y = 391;
s_startserver.next.width = 150;
s_startserver.next.height = 42;
s_startserver.next.color = CT_DKPURPLE1;
s_startserver.next.color2 = CT_LTPURPLE1;
s_startserver.next.textX = MENU_BUTTON_TEXT_X + 5;
s_startserver.next.textY = MENU_BUTTON_TEXT_Y + 2;
s_startserver.next.textEnum = MBT_SETPARAMETERS;
s_startserver.next.textcolor = CT_BLACK;
s_startserver.next.textcolor2 = CT_WHITE;
s_startserver.item_null.generic.type = MTYPE_BITMAP;
s_startserver.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
s_startserver.item_null.generic.x = 0;
s_startserver.item_null.generic.y = 0;
s_startserver.item_null.width = 640;
s_startserver.item_null.height = 480;
Menu_AddItem( &s_startserver.menu, &s_startserver.mainmenu );
Menu_AddItem( &s_startserver.menu, &s_startserver.back );
// Menu_AddItem( &s_startserver.menu, &s_startserver.gametype );
for (i=0; i<MAX_MAPSPERPAGE; i++)
{
Menu_AddItem( &s_startserver.menu, &s_startserver.mappics[i] );
Menu_AddItem( &s_startserver.menu, &s_startserver.mapbuttons[i] );
}
// if (ui_cdkeychecked2.integer == 1)
// {
// Menu_AddItem( &s_startserver.menu, &s_startserver.assimilation );
// Menu_AddItem( &s_startserver.menu, &s_startserver.specialties );
// Menu_AddItem( &s_startserver.menu, &s_startserver.disintegration );
// Menu_AddItem( &s_startserver.menu, &s_startserver.elimination );
// Menu_AddItem( &s_startserver.menu, &s_startserver.actionhero );
// }
Menu_AddItem( &s_startserver.menu, &s_startserver.prevpage );
Menu_AddItem( &s_startserver.menu, &s_startserver.nextpage );
Menu_AddItem( &s_startserver.menu, &s_startserver.next );
Menu_AddItem( &s_startserver.menu, &s_startserver.mapname );
Menu_AddItem( &s_startserver.menu, &s_startserver.item_null );
GetStartServerMods();
StartServer_Settings();
StartServer_GametypeEvent( NULL, QM_ACTIVATED );
}
/*
=================
StartServer_Cache
=================
*/
void StartServer_Cache( void )
{
int i;
const char *info;
qboolean precache;
char picname[64];
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
trap_R_RegisterShaderNoMip( GAMESERVER_SELECTED );
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
s_startserver.corner_ll = trap_R_RegisterShaderNoMip("menu/common/corner_ll_18_18.tga");
s_startserver.corner_lr = trap_R_RegisterShaderNoMip("menu/common/corner_lr_18_18.tga");
precache = trap_Cvar_VariableValue("com_buildscript");
s_startserver.nummaps = UI_GetNumArenas();
for( i = 0; i < s_startserver.nummaps; i++ ) {
info = UI_GetArenaInfoByNumber( i );
Q_strncpyz( s_startserver.maplist[i], Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
Q_strupr( s_startserver.maplist[i] );
s_startserver.mapGamebits[i] = GametypeBits( Info_ValueForKey( info, "type") );
if (ui_language.string[0] == 0 || Q_stricmp ("ENGLISH",ui_language.string)==0 ) {
Q_strncpyz( s_startserver.maplongname[i], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH );
} else {
Q_strncpyz( s_startserver.maplongname[i], Info_ValueForKey( info, va("longname_%s",ui_language.string) ), MAX_NAMELENGTH );
if (!s_startserver.maplongname[i][0]) {
Q_strncpyz( s_startserver.maplongname[i], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH );
}
}
Q_strupr( s_startserver.maplongname[i] );
s_startserver.maprecommended[i] = atoi(Info_ValueForKey( info, "recommended"));
if( precache ) {
Com_sprintf( picname, sizeof(picname), "levelshots/%s", s_startserver.maplist[i] );
trap_R_RegisterShaderNoMip(picname);
}
}
s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
}
/*
=================
UI_StartServerMenu
=================
*/
void UI_StartServerMenu( qboolean multiplayer )
{
StartServer_MenuInit(multiplayer);
UI_PushMenu( &s_startserver.menu );
Menu_SetCursorToItem( &s_startserver.menu, &s_startserver.next);
}
/*
=============================================================================
SERVER OPTIONS MENU *****
=============================================================================
*/
#define PLAYER_SLOTS 12
typedef enum
{
SO_TEAM_BLUE,
SO_TEAM_RED,
SO_NUM_TEAMS
} soTeamType_t;
typedef enum
{
SO_PC_INFILTRATOR,
SO_PC_SNIPER,
SO_PC_HEAVY,
SO_PC_DEMO,
SO_PC_MEDIC,
SO_PC_TECH,
SO_NUM_PLAYER_CLASSES
} soClassType_t;
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s mappic;
menulist_s dedicated;
menufield_s timelimit;
menufield_s fraglimit;
menufield_s flaglimit;
menulist_s friendlyfire;
menufield_s hostname;
menubitmap_s hostnamebackground1;
menubitmap_s hostnamebackground2;
menulist_s pure;
menulist_s botSkill;
qhandle_t corner_ur_12_18;
qhandle_t corner_lr_7_12;
qhandle_t teamShaders[SO_NUM_TEAMS];
qhandle_t pClassShaders[SO_NUM_PLAYER_CLASSES];
menutext_s player0;
menulist_s playerType[PLAYER_SLOTS];
menutext_s playerName[PLAYER_SLOTS];
menulist_s playerTeam[PLAYER_SLOTS];
menulist_s playerClass[PLAYER_SLOTS];
menubitmap_s go;
menubitmap_s back;
menubitmap_s mainmenu;
menubitmap_s advanced;
qboolean multiplayer;
int gametype;
qboolean specialties;
char mapnamebuffer[32];
char playerNameBuffers[PLAYER_SLOTS][16];
qboolean updatedPlayer;
int newUpdatedPlayer;
qboolean newBot;
int newBotIndex;
char newBotName[16];
} serveroptions_t;
static serveroptions_t s_serveroptions;
/*
static const char *dedicated_list[] = {
"No",
"LAN",
"Internet",
0
};
*/
static int dedicated_list[] =
{
MNT_DEDICATED_NO,
MNT_DEDICATED_LAN,
MNT_DEDICATED_INTERNET,
0
};
/*
static const char *playerType_list[] = {
"Open",
"Bot",
"----",
0
};*/
static int playerType_list[] =
{
MNT_OPEN,
MNT_BOT,
MNT_CLOSED,
0
};
/*
static const char *playerTeam_list[] = {
"Blue",
"Red",
0
};
*/
static int playerTeam_list[] =
{
MNT_TEAM_BLUE,
MNT_TEAM_RED,
0
};
static int playerClass_list[] =
{
MNT_PC_INFILTRATOR,
MNT_PC_SNIPER,
MNT_PC_HEAVY,
MNT_PC_DEMO,
MNT_PC_MEDIC,
MNT_PC_TECH,
0
};
/*
static const char *botSkill_list[] =
{
"I Can Win",
"Bring It On",
"Hurt Me Plenty",
"Hardcore",
"Nightmare!",
0
};
*/
static int botSkill_list[] =
{
MNT_BABYLEVEL,
MNT_EASYLEVEL,
MNT_MEDIUMLEVEL,
MNT_HARDLEVEL,
MNT_NIGHTMARELEVEL,
0
};
/*
=================
BotAlreadySelected
=================
*/
static qboolean BotAlreadySelected( const char *checkName ) {
int n;
for( n = 1; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue != 1 ) {
continue;
}
if( (s_serveroptions.gametype >= GT_TEAM) &&
(s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) {
continue;
}
if( ( s_serveroptions.specialties ) &&
(s_serveroptions.playerClass[n].curvalue != s_serveroptions.playerClass[s_serveroptions.newBotIndex].curvalue ) ) {
continue;
}
if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) {
return qtrue;
}
}
return qfalse;
}
/*
=================
ServerOptions_Start
=================
*/
static void ServerOptions_Start( void ) {
int timelimit;
int fraglimit;
int maxclients,holdMaxClients;
int dedicated;
int friendlyfire;
int flaglimit;
int pure;
int skill;
int n;
char buf[64];
char pClass[MAX_QPATH];
char pRank[MAX_QPATH];
timelimit = atoi( s_serveroptions.timelimit.field.buffer );
fraglimit = atoi( s_serveroptions.fraglimit.field.buffer );
flaglimit = atoi( s_serveroptions.flaglimit.field.buffer );
dedicated = s_serveroptions.dedicated.curvalue;
friendlyfire = s_serveroptions.friendlyfire.curvalue;
pure = s_serveroptions.pure.curvalue;
skill = s_serveroptions.botSkill.curvalue + 1;
holdMaxClients = Com_Clamp( 0, 64, trap_Cvar_VariableValue( "sv_maxclients" ));
//set maxclients
for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 ) {
continue;
}
if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) {
continue;
}
maxclients++;
}
if (holdMaxClients > maxclients)
{
maxclients = holdMaxClients;
}
switch( s_serveroptions.gametype ) {
case GT_FFA:
default:
trap_Cvar_SetValue( "ui_ffa_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_ffa_timelimit", timelimit );
break;
case GT_TOURNAMENT:
trap_Cvar_SetValue( "ui_tourney_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_tourney_timelimit", timelimit );
break;
case GT_TEAM:
trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_team_timelimit", timelimit );
trap_Cvar_SetValue( "ui_team_friendly", friendlyfire );
break;
case GT_CTF:
trap_Cvar_SetValue( "ui_ctf_fraglimit", fraglimit );
trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit );
trap_Cvar_SetValue( "ui_ctf_friendly", friendlyfire );
break;
}
trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 64, maxclients ) );
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) );
trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) );
trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) );
trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) );
trap_Cvar_SetValue( "g_friendlyfire", friendlyfire );
trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer );
if ( dedicated == 0 )
{
trap_Cvar_SetValue( "sv_pure", 0 );
}
else
{
trap_Cvar_SetValue( "sv_pure", pure );
}
// the wait commands will allow the dedicated to take effect
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", s_startserver.maplist[s_startserver.currentmap] ) );
// add bots
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" );
for( n = 1; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue != 1 ) {
continue;
}
if( s_serveroptions.playerNameBuffers[n][0] == 0 ) {
continue;
}
if( s_serveroptions.playerNameBuffers[n][0] == '-' ) {
continue;
}
if( s_serveroptions.gametype >= GT_TEAM ) {
Com_sprintf( buf, sizeof(buf), "addbot %s %i %s %s\n", s_serveroptions.playerNameBuffers[n], skill,
menu_normal_text[playerTeam_list[s_serveroptions.playerTeam[n].curvalue]], menu_normal_text[playerClass_list[s_serveroptions.playerClass[n].curvalue]] );
}
else {
Com_sprintf( buf, sizeof(buf), "addbot %s %i free %s\n", s_serveroptions.playerNameBuffers[n], skill, menu_normal_text[playerClass_list[s_serveroptions.playerClass[n].curvalue]] );
}
trap_Cmd_ExecuteText( EXEC_APPEND, buf );
}
trap_Cvar_VariableStringBuffer( "ui_playerClass", pClass, MAX_QPATH );
trap_Cvar_VariableStringBuffer( "ui_playerRank", pRank, MAX_QPATH );
// set player's team
if( dedicated == 0 )
{
if ( s_serveroptions.gametype >= GT_TEAM ) {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s; class %s; rank %s\n", menu_normal_text[playerTeam_list[s_serveroptions.playerTeam[0].curvalue]], pClass, pRank ) );
}
else {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; class %s; rank %s \n", pClass, pRank ) );
}
}
}
/*
=================
ServerOptions_InitPlayerItems
=================
*/
static void ServerOptions_InitPlayerItems( void ) {
int n;
int v;
// init types
if( s_serveroptions.multiplayer ) {
v = 0; // open
}
else {
v = 1; // bot
}
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].curvalue = v;
}
if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM) ) {
for( n = 8; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerType[n].curvalue = 2;
}
}
// if not a dedicated server, first slot is reserved for the human on the server
if( s_serveroptions.dedicated.curvalue == 0 )
{ // human
char buffer[32];
s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE;
s_serveroptions.playerType[0].curvalue = 0;
trap_Cvar_VariableStringBuffer( "name", buffer, sizeof(buffer) );
Q_CleanStr( buffer );
Q_strncpyz(s_serveroptions.playerNameBuffers[0], buffer, sizeof(s_serveroptions.playerNameBuffers[0]) );
}
// init teams
if( s_serveroptions.gametype >= GT_TEAM )
{
for( n = 0; n < (PLAYER_SLOTS / 2); n++ )
{
s_serveroptions.playerTeam[n].curvalue = 0;
}
for( ; n < PLAYER_SLOTS; n++ )
{
s_serveroptions.playerTeam[n].curvalue = 1;
}
}
else {
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
// init classes
for( n = 0; n < PLAYER_SLOTS; n++ ) {
s_serveroptions.playerClass[n].curvalue = 0;
if ( !s_serveroptions.specialties ) {
s_serveroptions.playerClass[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
}
/*
=================
ServerOptions_SetPlayerItems
=================
*/
static int ServerOptions_SetPlayerItems( void ) {
int start;
int n,maxClients,holdmaxClients;
// types
// for( n = 0; n < PLAYER_SLOTS; n++ ) {
// if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) {
// s_serveroptions.playerType[n].curvalue = 1;
// }
// }
holdmaxClients = Com_Clamp( 0, 64, trap_Cvar_VariableValue( "sv_maxclients" ));
// names
if( s_serveroptions.dedicated.curvalue == 0 )
{
s_serveroptions.player0.string = (char*)menu_normal_text[MNT_HUMAN];
s_serveroptions.playerName[0].generic.flags &= ~QMF_HIDDEN;
start = 1;
}
else
{
s_serveroptions.player0.string = (char*)menu_normal_text[MNT_OPEN];
start = 0;
}
maxClients = start;
for( n = start; n < PLAYER_SLOTS; n++ )
{
if (s_serveroptions.playerType[n].curvalue < 2)
{
maxClients++;
}
if( s_serveroptions.playerType[n].curvalue == 1 )
{
s_serveroptions.playerName[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
if (maxClients < holdmaxClients)
{
maxClients = holdmaxClients;
}
for( n = start; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 || !s_serveroptions.specialties ) {
//specialties not on or... slot closed
s_serveroptions.playerClass[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerClass[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
}
// teams
if( s_serveroptions.gametype < GT_TEAM ) {
return(maxClients);
}
for( n = start; n < PLAYER_SLOTS; n++ ) {
if( s_serveroptions.playerType[n].curvalue == 2 ) {
s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
else {
s_serveroptions.playerTeam[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
}
return(maxClients);
}
/*
=================
ServerOptions_Event
=================
*/
static void ServerOptions_Event( void* ptr, int event )
{
int maxClients;
switch( ((menucommon_s*)ptr)->id ) {
case ID_PLAYER_TEAM:
break;
case ID_PLAYER_CLASS:
break;
case ID_PLAYER_TYPE:
if( event != QM_ACTIVATED ) {
break;
}
maxClients = ServerOptions_SetPlayerItems();
trap_Cvar_SetValue( "sv_maxclients", maxClients );
break;
case ID_MAXCLIENTS:
case ID_DEDICATED:
ServerOptions_SetPlayerItems();
break;
case ID_GO:
if( event != QM_ACTIVATED ) {
break;
}
ServerOptions_Start();
break;
case ID_BACK:
if( event != QM_ACTIVATED ) {
break;
}
UI_PopMenu();
break;
case ID_ADVANCED:
if( event != QM_ACTIVATED )
{
break;
}
UI_ServerAdvancedOptions(0);
break;
case ID_MAINMENU:
if( event != QM_ACTIVATED ) {
break;
}
UI_PopMenu();
UI_MainMenu();
break;
}
}
static void ServerOptions_PlayerNameEvent( void* ptr, int event ) {
int n;
if( event != QM_ACTIVATED )
{
return;
}
n = ((menutext_s*)ptr)->generic.id;
s_serveroptions.newBotIndex = n;
if (((n==0) && ( s_serveroptions.dedicated.curvalue == 0 )) || // Player who started server
(s_serveroptions.playerType[n].curvalue == MNT_OPEN)) // Human player
{
s_serveroptions.updatedPlayer = qtrue;
s_serveroptions.newUpdatedPlayer = n;
UI_PlayerSettingsMenu(PS_MENU_SINGLEPLAYER);
}
else // Choosing a bot name
{
UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] );
}
}
/*
=================
ServerOptions_StatusBar
=================
*/
static void ServerOptions_StatusBar( void* ptr )
{
UI_DrawProportionalString( 320, 417, menu_normal_text[MNT_NOLIMIT], UI_CENTER|UI_SMALLFONT, colorTable[CT_WHITE]);
}
/*
===============
ServerOptions_LevelshotDraw
===============
*/
static void ServerOptions_LevelshotDraw( void *self ) {
menubitmap_s *b;
int x;
int y;
// Map background
trap_R_SetColor( colorTable[CT_DKGREY]);
UI_DrawHandlePic( (s_serveroptions.mappic.generic.x - 2), (s_serveroptions.mappic.generic.y - 2), (s_serveroptions.mappic.width + 4), 148, uis.whiteShader);
// strange place for this, but it works
if( s_serveroptions.newBot ) {
Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
s_serveroptions.newBot = qfalse;
}
if (s_serveroptions.updatedPlayer)
{
s_serveroptions.updatedPlayer = qfalse;
trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[s_serveroptions.newUpdatedPlayer], 16 );
}
trap_R_SetColor( colorTable[CT_WHITE]);
b = (menubitmap_s *)self;
Bitmap_Draw( b );
x = b->generic.x;
y = b->generic.y + b->height;
UI_FillRect( x, y, b->width, 24, colorBlack ); //40
x += b->width / 2;
y += 4;
UI_DrawProportionalString( x, y+3, s_startserver.maplongname[s_startserver.currentmap], UI_CENTER|UI_TINYFONT, colorTable[CT_WHITE] );
y += SMALLCHAR_HEIGHT;
//UI_DrawProportionalString( x, y, menu_normal_text[gametype_items[gametype_remap2[s_serveroptions.gametype]]], UI_CENTER|UI_SMALLFONT, colorTable[CT_DKBROWN1] );
}
static void ServerOptions_InitBotNames( void )
{
int count;
int n;
const char *arenaInfo;
const char *botInfo;
char *p;
char *bot;
char bots[MAX_INFO_STRING];
int max;
if ( s_serveroptions.gametype >= GT_TEAM )
{
Q_strncpyz( s_serveroptions.playerNameBuffers[1], "Janeway", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[2], "Seven", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[3], "Chakotay", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[6], "Paris", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[7], "Kim", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[8], "Tuvok", 16 );
Q_strncpyz( s_serveroptions.playerNameBuffers[9], "Doctor", 16 );
s_serveroptions.playerType[4].curvalue = 2;
s_serveroptions.playerType[5].curvalue = 2;
s_serveroptions.playerType[10].curvalue = 2;
s_serveroptions.playerType[11].curvalue = 2;
return;
}
count = 1; // skip the first slot, reserved for a human
// get info for this map
arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer );
// get the bot info - we'll seed with them if any are listed
Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) );
p = &bots[0];
while( *p && count < PLAYER_SLOTS )
{
//skip spaces
while( *p && *p == ' ' )
{
p++;
}
if( !p )
{
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' )
{
p++;
}
if( *p )
{
*p++ = 0;
}
botInfo = UI_GetBotInfoByName( bot );
bot = Info_ValueForKey( botInfo, "name" );
Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) );
count++;
}
max = Com_Clamp( 0, 64, trap_Cvar_VariableValue( "sv_maxclients" ));
if (max > PLAYER_SLOTS)
{
max = PLAYER_SLOTS;
}
// set the rest of the bot slots to "---"
for( n = count; n < max; n++ )
{
strcpy( s_serveroptions.playerNameBuffers[n], "--------" );
}
// pad up to #8 as open slots
for( ;count < max; count++ )
{
s_serveroptions.playerType[count].curvalue = 0;
}
// close off the rest by default
for( ;count < PLAYER_SLOTS; count++ )
{
// if( s_serveroptions.playerType[count].curvalue == 1 ) {
s_serveroptions.playerType[count].curvalue = 2;
// }
}
}
/*
=================
ServerOptions_SetMenuItems
=================
*/
static void ServerOptions_SetMenuItems( void )
{
static char picname[64];
switch( s_serveroptions.gametype )
{
case GT_FFA:
default:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_timelimit" ) ) );
break;
case GT_TOURNAMENT:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_timelimit" ) ) );
break;
case GT_TEAM:
Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) );
break;
case GT_CTF:
Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) );
Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) );
s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) );
break;
}
Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) );
s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) );
// set the map pic
Com_sprintf( picname, 64, "levelshots/%s", s_startserver.maplist[s_startserver.currentmap] );
s_serveroptions.mappic.generic.name = picname;
// set the map name
strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string );
Q_strupr( s_serveroptions.mapnamebuffer );
// get the player selections initialized
ServerOptions_InitPlayerItems();
ServerOptions_SetPlayerItems();
// seed bot names
ServerOptions_InitBotNames();
ServerOptions_SetPlayerItems();
}
/*
=================
PlayerName_Draw
=================
*/
static void PlayerName_Draw( void *item )
{
menutext_s *s;
float *color;
int x, y;
int style;
qboolean focus;
s = (menutext_s *)item;
x = s->generic.x;
y = s->generic.y;
style = UI_SMALLFONT;
focus = (s->generic.parent->cursor == s->generic.menuPosition);
if ( s->generic.flags & QMF_GRAYED )
{
color = text_color_disabled;
}
else if ( focus )
{
color = colorTable[CT_LTGOLD1];
style |= UI_PULSE;
}
else if ( s->generic.flags & QMF_BLINK )
{
color = colorTable[CT_LTGOLD1];
style |= UI_BLINK;
}
else
{
color = colorTable[CT_LTGOLD1];
}
if ( focus )
{
// draw cursor
UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color );
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
}
UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color, qtrue );
UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color, qtrue );
}
/*
=================
ServerOptionsMenu_Graphics
=================
*/
void ServerOptionsMenu_Graphics (void)
{
UI_MenuFrame2(&s_serveroptions.menu);
trap_R_SetColor( colorTable[CT_LTORANGE]);
UI_DrawHandlePic( 30, 203, 47, 69, uis.whiteShader); // Menu Frame
UI_DrawHandlePic( 30, 275, 47, 66, uis.whiteShader); // Menu Frame
UI_DrawHandlePic( 30, 344, 47, 45, uis.whiteShader); // Menu Frame
// Players frame
trap_R_SetColor( colorTable[CT_DKORANGE]);
UI_DrawHandlePic( 354, 100, 16, 32, s_serveroptions.corner_ur_12_18); // Corner at top
UI_DrawHandlePic( 355, 368, 16, 16, s_serveroptions.corner_lr_7_12); // Corner at bottom
UI_DrawHandlePic( 80, 100, 280, 18, uis.whiteShader); // Top
UI_DrawHandlePic( 358, 117, 12, 253, uis.whiteShader); // Right side
UI_DrawHandlePic( 80, 371, 281, 7, uis.whiteShader); // Bottom
UI_DrawProportionalString( 93, 101, menu_normal_text[MNT_SERVERPLAYERS], UI_SMALLFONT, colorTable[CT_BLACK] );
// Server frame
trap_R_SetColor( colorTable[CT_DKORANGE]);
UI_DrawHandlePic( 376, 60, -16, 32, s_serveroptions.corner_ur_12_18); // Corner at top
UI_DrawHandlePic( 375, 367, -16, 16, s_serveroptions.corner_lr_7_12); // Corner at bottom
UI_DrawHandlePic( 391, 60, 221, 18, uis.whiteShader); // Top
UI_DrawHandlePic( 376, 80, 12, 289, uis.whiteShader); // Left side
UI_DrawHandlePic( 391, 370, 221, 7, uis.whiteShader); // Bottom
UI_DrawProportionalString( 396, 61, menu_normal_text[MNT_SERVERINFO], UI_SMALLFONT, colorTable[CT_BLACK] );
trap_R_SetColor( colorTable[s_serveroptions.mainmenu.color]);
UI_DrawHandlePic(s_serveroptions.mainmenu.generic.x - 14, s_serveroptions.mainmenu.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[s_serveroptions.back.color]);
UI_DrawHandlePic(s_serveroptions.back.generic.x - 14, s_serveroptions.back.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[s_serveroptions.back.color]);
UI_DrawHandlePic(s_serveroptions.advanced.generic.x - 14, s_serveroptions.advanced.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
UI_DrawProportionalString( 74, 28, "6211",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 150, "6700",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 206, "1523",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 278, "23",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 347, "68311",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 395, "34-5",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
}
/*
=================
ServerOptions_MenuDraw
=================
*/
static void ServerOptions_MenuDraw (void)
{
ServerOptionsMenu_Graphics();
Menu_Draw( &s_serveroptions.menu );
}
/*
=================
ServerOptions_MenuInit2
=================
*/
static void ServerOptions_MenuInit2( int specialties)
{
int assim,n;
assim = trap_Cvar_VariableValue( "g_pModAssimilation");
s_serveroptions.specialties = specialties;
if (!assim) // No timelimit in assimilation
{
s_serveroptions.timelimit.generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
else
{
s_serveroptions.timelimit.generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
s_serveroptions.fraglimit.generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
if ( s_serveroptions.gametype != GT_CTF )
{
if (!assim) // No points in assimilation
{
s_serveroptions.fraglimit.generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
}
for( n = 0; n < PLAYER_SLOTS; n++ )
{
if ( specialties && s_serveroptions.playerType[n].curvalue != 2 )
{
s_serveroptions.playerClass[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN);
}
else
{
s_serveroptions.playerClass[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
}
}
}
/*
=================
ServerOptions_MenuInit
=================
*/
//#define OPTIONS_X 456
#define OPTIONS_X 488
static void ServerOptions_MenuInit( qboolean multiplayer )
{
int x,y,yInc;
int n,assim;
memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) );
s_serveroptions.multiplayer = multiplayer;
s_serveroptions.gametype = (int)Com_Clamp( 0, 5, trap_Cvar_VariableValue( "g_gameType" ) );
s_serveroptions.specialties = (qboolean)trap_Cvar_VariableValue( "g_pModSpecialties" );
ServerOptions_Cache();
s_serveroptions.menu.wrapAround = qtrue;
s_serveroptions.menu.fullscreen = qtrue;
s_serveroptions.menu.wrapAround = qtrue;
s_serveroptions.menu.draw = ServerOptions_MenuDraw;
s_serveroptions.menu.descX = MENU_DESC_X;
s_serveroptions.menu.descY = MENU_DESC_Y;
s_serveroptions.menu.listX = 230;
s_serveroptions.menu.listY = 188;
s_serveroptions.menu.titleX = MENU_TITLE_X;
s_serveroptions.menu.titleY = MENU_TITLE_Y;
s_serveroptions.menu.titleI = MNT_CONTROLSMENU_TITLE;
s_serveroptions.menu.footNoteEnum = MNT_SERVEROPTIONS;
s_serveroptions.mappic.generic.type = MTYPE_BITMAP;
s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_serveroptions.mappic.generic.x = 420;
s_serveroptions.mappic.generic.y = 100;
s_serveroptions.mappic.width = 160;
s_serveroptions.mappic.height = 120;
s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP;
s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw;
y = 248; //248 //254
yInc = BIGCHAR_HEIGHT + 8; //4 //6
if( s_serveroptions.gametype != GT_CTF )
{ // Frag limit (Point limit)
s_serveroptions.fraglimit.generic.type = MTYPE_FIELD;
s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_serveroptions.fraglimit.generic.x = OPTIONS_X;
s_serveroptions.fraglimit.generic.y = y;
s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.fraglimit.field.widthInChars = 3;
s_serveroptions.fraglimit.field.maxchars = 3;
s_serveroptions.fraglimit.field.style = UI_SMALLFONT;
s_serveroptions.fraglimit.field.titleEnum = MBT_POINTLIMIT;
s_serveroptions.fraglimit.field.titlecolor = CT_LTGOLD1;
s_serveroptions.fraglimit.field.textcolor = CT_DKGOLD1;
s_serveroptions.fraglimit.field.textcolor2 = CT_LTGOLD1;
}
else
{
// Capture Limit
s_serveroptions.flaglimit.generic.type = MTYPE_FIELD;
s_serveroptions.flaglimit.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_serveroptions.flaglimit.generic.x = OPTIONS_X + 12;
s_serveroptions.flaglimit.generic.y = y;
s_serveroptions.flaglimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.flaglimit.field.widthInChars = 3;
s_serveroptions.flaglimit.field.maxchars = 3;
s_serveroptions.flaglimit.field.style = UI_SMALLFONT;
s_serveroptions.flaglimit.field.titleEnum = MBT_CAPTURELIMIT;
s_serveroptions.flaglimit.field.titlecolor = CT_LTGOLD1;
s_serveroptions.flaglimit.field.textcolor = CT_DKGOLD1;
s_serveroptions.flaglimit.field.textcolor2 = CT_LTGOLD1;
}
//y += yInc;
// Time Limit
s_serveroptions.timelimit.generic.type = MTYPE_FIELD;
s_serveroptions.timelimit.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_serveroptions.timelimit.generic.x = OPTIONS_X;
s_serveroptions.timelimit.generic.y = y;
s_serveroptions.timelimit.generic.statusbar = ServerOptions_StatusBar;
s_serveroptions.timelimit.field.widthInChars = 3;
s_serveroptions.timelimit.field.maxchars = 3;
s_serveroptions.timelimit.field.style = UI_SMALLFONT;
s_serveroptions.timelimit.field.titleEnum = MBT_TIMELIMIT;
s_serveroptions.timelimit.field.titlecolor = CT_LTGOLD1;
s_serveroptions.timelimit.field.textcolor = CT_DKGOLD1;
s_serveroptions.timelimit.field.textcolor2 = CT_LTGOLD1;
if( s_serveroptions.gametype >= GT_TEAM )
{
y += BIGCHAR_HEIGHT+2;
// Friendly Fire
s_serveroptions.friendlyfire.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.friendlyfire.generic.flags = QMF_HIGHLIGHT_IF_FOCUS|QMF_SMALLFONT;
s_serveroptions.friendlyfire.generic.x = OPTIONS_X-96;
s_serveroptions.friendlyfire.generic.y = y;
s_serveroptions.friendlyfire.textEnum = MBT_FRIENDLYFIRE;
s_serveroptions.friendlyfire.textcolor = CT_BLACK;
s_serveroptions.friendlyfire.textcolor2 = CT_WHITE;
s_serveroptions.friendlyfire.color = CT_DKPURPLE1;
s_serveroptions.friendlyfire.color2 = CT_LTPURPLE1;
s_serveroptions.friendlyfire.textX = 5;
s_serveroptions.friendlyfire.textY = 2;
s_serveroptions.friendlyfire.listnames = s_OffOnNone_Names;
}
y += yInc;
// Pure Server
s_serveroptions.pure.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.pure.generic.flags = QMF_HIGHLIGHT_IF_FOCUS|QMF_SMALLFONT;
s_serveroptions.pure.generic.x = OPTIONS_X-96;
s_serveroptions.pure.generic.y = y;
s_serveroptions.pure.textEnum = MBT_PURESERVER;
s_serveroptions.pure.textcolor = CT_BLACK;
s_serveroptions.pure.textcolor2 = CT_WHITE;
s_serveroptions.pure.color = CT_DKPURPLE1;
s_serveroptions.pure.color2 = CT_LTPURPLE1;
s_serveroptions.pure.textX = 5;
s_serveroptions.pure.textY = 2;
s_serveroptions.pure.listnames = s_OffOnNone_Names;
if( s_serveroptions.multiplayer )
{
y += yInc;
s_serveroptions.dedicated.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.dedicated.generic.id = ID_DEDICATED;
s_serveroptions.dedicated.generic.flags = QMF_SMALLFONT;
s_serveroptions.dedicated.generic.callback = ServerOptions_Event;
s_serveroptions.dedicated.generic.x = OPTIONS_X-96;
s_serveroptions.dedicated.generic.y = y;
s_serveroptions.dedicated.listnames = dedicated_list;
s_serveroptions.dedicated.textEnum = MBT_DEDICATEDSERVER;
s_serveroptions.dedicated.textcolor = CT_BLACK;
s_serveroptions.dedicated.textcolor2 = CT_WHITE;
s_serveroptions.dedicated.color = CT_DKPURPLE1;
s_serveroptions.dedicated.color2 = CT_LTPURPLE1;
s_serveroptions.dedicated.textX = 5;
s_serveroptions.dedicated.textY = 2;
}
y += yInc;
s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL;
s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
s_serveroptions.botSkill.textEnum = MBT_HCSKILL;
s_serveroptions.botSkill.generic.x = OPTIONS_X-96;
s_serveroptions.botSkill.generic.y = y;
s_serveroptions.botSkill.listnames = botSkill_list;
s_serveroptions.botSkill.curvalue = 1;
s_serveroptions.botSkill.textcolor = CT_BLACK;
s_serveroptions.botSkill.textcolor2 = CT_WHITE;
s_serveroptions.botSkill.color = CT_DKPURPLE1;
s_serveroptions.botSkill.color2 = CT_LTPURPLE1;
s_serveroptions.botSkill.textX = 5;
s_serveroptions.botSkill.textY = 2;
if( s_serveroptions.multiplayer )
{
s_serveroptions.hostname.generic.type = MTYPE_FIELD;
s_serveroptions.hostname.generic.flags = QMF_SMALLFONT;
s_serveroptions.hostname.generic.x = 180;
s_serveroptions.hostname.generic.y = 63;
s_serveroptions.hostname.field.widthInChars = 18;
s_serveroptions.hostname.field.maxchars = 64;
s_serveroptions.hostname.field.style = UI_SMALLFONT;
s_serveroptions.hostname.field.titleEnum = MBT_HOSTNAME;
s_serveroptions.hostname.field.titlecolor = CT_BLACK;
s_serveroptions.hostname.field.textcolor = CT_DKGOLD1;
s_serveroptions.hostname.field.textcolor2 = CT_LTGOLD1;
s_serveroptions.hostnamebackground1.generic.type = MTYPE_BITMAP;
s_serveroptions.hostnamebackground1.generic.flags = QMF_INACTIVE;
s_serveroptions.hostnamebackground1.generic.x = 80;
s_serveroptions.hostnamebackground1.generic.y = 60;
s_serveroptions.hostnamebackground1.generic.name = GRAPHIC_SQUARE;
s_serveroptions.hostnamebackground1.width = 265;
s_serveroptions.hostnamebackground1.height = 22;
s_serveroptions.hostnamebackground1.color = CT_DKPURPLE1;
s_serveroptions.hostnamebackground1.textEnum = MBT_NONE;
s_serveroptions.hostnamebackground2.generic.type = MTYPE_BITMAP;
s_serveroptions.hostnamebackground2.generic.flags = QMF_INACTIVE;
s_serveroptions.hostnamebackground2.generic.x = 180;
s_serveroptions.hostnamebackground2.generic.y = 63;
s_serveroptions.hostnamebackground2.generic.name = GRAPHIC_SQUARE;
s_serveroptions.hostnamebackground2.width = 153;
s_serveroptions.hostnamebackground2.height = 17;
s_serveroptions.hostnamebackground2.color = CT_BLACK;
s_serveroptions.hostnamebackground2.textEnum = MBT_NONE;
}
y = 123;
x = 90;
s_serveroptions.player0.generic.type = MTYPE_TEXT;
s_serveroptions.player0.generic.flags = QMF_SMALLFONT | QMF_INACTIVE;
s_serveroptions.player0.generic.x = 90;
s_serveroptions.player0.generic.y = y;
s_serveroptions.player0.color = colorTable[CT_LTGOLD1];
s_serveroptions.player0.style = UI_LEFT|UI_SMALLFONT;
y = 123;
for( n = 0; n < PLAYER_SLOTS; n++ )
{
s_serveroptions.playerType[n].generic.type = MTYPE_SPINCONTROL;
s_serveroptions.playerType[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerType[n].generic.id = ID_PLAYER_TYPE;
s_serveroptions.playerType[n].generic.callback = ServerOptions_Event;
s_serveroptions.playerType[n].generic.x = x;
s_serveroptions.playerType[n].generic.y = y;
s_serveroptions.playerType[n].listnames = playerType_list;
s_serveroptions.playerType[n].focusWidth = 30;
s_serveroptions.playerType[n].focusHeight = 18;
s_serveroptions.playerType[n].color = CT_DKPURPLE1;
s_serveroptions.playerType[n].color2 = CT_LTPURPLE1;
s_serveroptions.playerType[n].textEnum = MBT_PLAYER1 + n;
s_serveroptions.playerType[n].textX = 3;
s_serveroptions.playerType[n].textY = 2;
s_serveroptions.playerType[n].textcolor = CT_BLACK;
s_serveroptions.playerType[n].textcolor2 = CT_WHITE;
s_serveroptions.playerName[n].generic.type = MTYPE_TEXT;
s_serveroptions.playerName[n].generic.flags = QMF_SMALLFONT;
s_serveroptions.playerName[n].generic.x = x + 46;
s_serveroptions.playerName[n].generic.y = y;
s_serveroptions.playerName[n].generic.callback = ServerOptions_PlayerNameEvent;
s_serveroptions.playerName[n].generic.id = n;
s_serveroptions.playerName[n].generic.ownerdraw = PlayerName_Draw;
s_serveroptions.playerName[n].color = colorTable[CT_LTGOLD1];
s_serveroptions.playerName[n].style = UI_SMALLFONT;
s_serveroptions.playerName[n].string = s_serveroptions.playerNameBuffers[n];
s_serveroptions.playerName[n].focusX = s_serveroptions.playerName[n].generic.x;
s_serveroptions.playerName[n].focusY = s_serveroptions.playerName[n].generic.y;
s_serveroptions.playerName[n].focusHeight = SMALLCHAR_HEIGHT;
s_serveroptions.playerName[n].focusWidth = 14 * SMALLCHAR_WIDTH;
s_serveroptions.playerTeam[n].generic.type = MTYPE_SPINCONTROL;
//s_serveroptions.playerTeam[n].generic.flags = QMF_GRAPHICLIST;
s_serveroptions.playerTeam[n].generic.callback = ServerOptions_Event;
s_serveroptions.playerTeam[n].generic.id = ID_PLAYER_TEAM;
s_serveroptions.playerTeam[n].generic.x = 296;
s_serveroptions.playerTeam[n].generic.y = y;
s_serveroptions.playerTeam[n].listnames = playerTeam_list;
s_serveroptions.playerTeam[n].listshaders = s_serveroptions.teamShaders;
s_serveroptions.playerTeam[n].listX = 1;
s_serveroptions.playerTeam[n].listY = 1;
s_serveroptions.playerTeam[n].focusWidth = 20;
s_serveroptions.playerTeam[n].focusHeight = 18;
s_serveroptions.playerTeam[n].width = 20;
s_serveroptions.playerTeam[n].height = 18;
//MCG ADD:
// if ( s_serveroptions.specialties )
// {
s_serveroptions.playerClass[n].generic.type = MTYPE_SPINCONTROL;
//s_serveroptions.playerClass[n].generic.flags = QMF_GRAPHICLIST;
s_serveroptions.playerClass[n].generic.callback = ServerOptions_Event;
s_serveroptions.playerClass[n].generic.id = ID_PLAYER_CLASS;
s_serveroptions.playerClass[n].generic.x = 322;
s_serveroptions.playerClass[n].generic.y = y;
s_serveroptions.playerClass[n].listnames = playerClass_list;
s_serveroptions.playerClass[n].listshaders = s_serveroptions.pClassShaders;
s_serveroptions.playerClass[n].listX = 1;
s_serveroptions.playerClass[n].listY = 1;
s_serveroptions.playerClass[n].focusWidth = 28;
s_serveroptions.playerClass[n].focusHeight = 18;
s_serveroptions.playerClass[n].width = 28;
s_serveroptions.playerClass[n].height = 18;
// }
//MCG END
y += ( SMALLCHAR_HEIGHT + 4 );
}
s_serveroptions.mainmenu.generic.type = MTYPE_BITMAP;
s_serveroptions.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_serveroptions.mainmenu.generic.x = 110;
s_serveroptions.mainmenu.generic.y = 391;
s_serveroptions.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_serveroptions.mainmenu.generic.id = ID_MAINMENU;
s_serveroptions.mainmenu.generic.callback = ServerOptions_Event;
s_serveroptions.mainmenu.width = MENU_BUTTON_MED_WIDTH;
s_serveroptions.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
s_serveroptions.mainmenu.color = CT_DKPURPLE1;
s_serveroptions.mainmenu.color2 = CT_LTPURPLE1;
s_serveroptions.mainmenu.textX = MENU_BUTTON_TEXT_X;
s_serveroptions.mainmenu.textY = MENU_BUTTON_TEXT_Y;
s_serveroptions.mainmenu.textEnum = MBT_MAINMENU;
s_serveroptions.mainmenu.textcolor = CT_BLACK;
s_serveroptions.mainmenu.textcolor2 = CT_WHITE;
s_serveroptions.back.generic.type = MTYPE_BITMAP;
s_serveroptions.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_serveroptions.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_serveroptions.back.generic.callback = ServerOptions_Event;
s_serveroptions.back.generic.id = ID_BACK;
s_serveroptions.back.generic.x = 110;
s_serveroptions.back.generic.y = 415;
s_serveroptions.back.width = MENU_BUTTON_MED_WIDTH;
s_serveroptions.back.height = MENU_BUTTON_MED_HEIGHT;
s_serveroptions.back.color = CT_DKPURPLE1;
s_serveroptions.back.color2 = CT_LTPURPLE1;
s_serveroptions.back.textX = 5;
s_serveroptions.back.textY = 2;
s_serveroptions.back.textEnum = MBT_BACK;
s_serveroptions.back.textcolor = CT_BLACK;
s_serveroptions.back.textcolor2 = CT_WHITE;
s_serveroptions.advanced.generic.type = MTYPE_BITMAP;
s_serveroptions.advanced.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_serveroptions.advanced.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_serveroptions.advanced.generic.callback = ServerOptions_Event;
s_serveroptions.advanced.generic.id = ID_ADVANCED;
s_serveroptions.advanced.generic.x = 293;
s_serveroptions.advanced.generic.y = 391;
s_serveroptions.advanced.width = MENU_BUTTON_MED_WIDTH;
s_serveroptions.advanced.height = MENU_BUTTON_MED_HEIGHT;
s_serveroptions.advanced.color = CT_DKPURPLE1;
s_serveroptions.advanced.color2 = CT_LTPURPLE1;
s_serveroptions.advanced.textX = 5;
s_serveroptions.advanced.textY = 2;
s_serveroptions.advanced.textEnum = MBT_ADVANCEDSERVER;
s_serveroptions.advanced.textcolor = CT_BLACK;
s_serveroptions.advanced.textcolor2 = CT_WHITE;
s_serveroptions.go.generic.type = MTYPE_BITMAP;
s_serveroptions.go.generic.name = GRAPHIC_SQUARE;
s_serveroptions.go.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_serveroptions.go.generic.callback = ServerOptions_Event;
s_serveroptions.go.generic.id = ID_GO;
s_serveroptions.go.generic.x = 462;
s_serveroptions.go.generic.y = 391;
s_serveroptions.go.width = 150;
s_serveroptions.go.height = 42;
s_serveroptions.go.color = CT_DKPURPLE1;
s_serveroptions.go.color2 = CT_LTPURPLE1;
s_serveroptions.go.textX = 5;
s_serveroptions.go.textY = 2;
s_serveroptions.go.textEnum = MBT_ENGAGE;
s_serveroptions.go.textcolor = CT_BLACK;
s_serveroptions.go.textcolor2 = CT_WHITE;
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 );
for( n = 0; n < PLAYER_SLOTS; n++ )
{
if( n != 0 )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] );
if( s_serveroptions.gametype >= GT_TEAM )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] );
}
//if( s_serveroptions.specialties )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerClass[n] );
}
}
assim = trap_Cvar_VariableValue( "g_pModAssimilation");
#if 0
if ( s_serveroptions.gametype != GT_CTF )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit );
}
else
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit );
}
#endif
// if (!assim) // No points in assimilation
// {
// Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit );
// }
if ( s_serveroptions.gametype >= GT_TEAM )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure );
if ( s_serveroptions.multiplayer )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dedicated );
}
if ( s_serveroptions.multiplayer )
{
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostnamebackground1 );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostnamebackground2 );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname );
}
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mainmenu );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.advanced );
Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go );
ServerOptions_SetMenuItems();
ServerOptions_MenuInit2(s_serveroptions.specialties);
}
/*
=================
ServerOptions_Cache
=================
*/
void ServerOptions_Cache( void )
{
trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
s_serveroptions.corner_ur_12_18 = trap_R_RegisterShaderNoMip("menu/common/corner_ur_18_12");
s_serveroptions.corner_lr_7_12 = trap_R_RegisterShaderNoMip("menu/common/corner_lr_7_12");
//register the team and pClass shaders
s_serveroptions.pClassShaders[SO_PC_INFILTRATOR] = trap_R_RegisterShaderNoMip( "menu/art/pc_infiltrator.tga" );//PC_INFILTRATOR,//fast, low attack
s_serveroptions.pClassShaders[SO_PC_SNIPER] = trap_R_RegisterShaderNoMip( "menu/art/pc_sniper.tga" );//PC_SNIPER,//sneaky, snipe only
s_serveroptions.pClassShaders[SO_PC_HEAVY] = trap_R_RegisterShaderNoMip( "menu/art/pc_heavy.tga" );//PC_HEAVY,//slow, heavy attack
s_serveroptions.pClassShaders[SO_PC_DEMO] = trap_R_RegisterShaderNoMip( "menu/art/pc_demo.tga" );//PC_DEMO,//go boom
s_serveroptions.pClassShaders[SO_PC_MEDIC] = trap_R_RegisterShaderNoMip( "menu/art/pc_medic.tga" );//PC_MEDIC,//heal
s_serveroptions.pClassShaders[SO_PC_TECH] = trap_R_RegisterShaderNoMip( "menu/art/pc_tech.tga" );//PC_TECH,//operate
s_serveroptions.teamShaders[SO_TEAM_BLUE] = trap_R_RegisterShaderNoMip( "sprites/team_blue" );
s_serveroptions.teamShaders[SO_TEAM_RED] = trap_R_RegisterShaderNoMip( "sprites/team_red" );
}
/*
=================
UI_ServerOptionsMenu
=================
*/
static void UI_ServerOptionsMenu( qboolean multiplayer )
{
ServerOptions_MenuInit( multiplayer );
UI_PushMenu( &s_serveroptions.menu );
}
/*
=============================================================================
BOT SELECT MENU *****
=============================================================================
*/
#define BOTSELECT_SELECT "menu/art/opponents_select"
#define BOTSELECT_SELECTED "menu/art/opponents_selected"
#define PLAYERGRID_COLS 5
#define PLAYERGRID_ROWS 3
#define MAX_MODELSPERPAGE (PLAYERGRID_ROWS * PLAYERGRID_COLS)
typedef struct {
menuframework_s menu;
menutext_s banner;
menubitmap_s pics[MAX_MODELSPERPAGE];
menubitmap_s picbuttons[MAX_MODELSPERPAGE];
menutext_s picnames[MAX_MODELSPERPAGE];
menubitmap_s arrows;
menubitmap_s left;
menubitmap_s right;
menutext_s chosenname;
menubitmap_s go;
menubitmap_s back;
menubitmap_s mainmenu;
qhandle_t corner_ll_18_18;
int numBots;
int modelpage;
int numpages;
int selectedmodel;
int sortedBotNums[MAX_BOTS];
char boticons[MAX_MODELSPERPAGE][MAX_QPATH];
char botnames[MAX_MODELSPERPAGE][16];
} botSelectInfo_t;
static botSelectInfo_t botSelectInfo;
/*
=================
UI_BotSelectMenu_SortCompare
=================
*/
static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) {
int num1, num2;
const char *info1, *info2;
const char *name1, *name2;
num1 = *(int *)arg1;
num2 = *(int *)arg2;
info1 = UI_GetBotInfoByNumber( num1 );
info2 = UI_GetBotInfoByNumber( num2 );
name1 = Info_ValueForKey( info1, "name" );
name2 = Info_ValueForKey( info2, "name" );
return Q_stricmp( name1, name2 );
}
/*
=================
UI_BotSelectMenu_BuildList
=================
*/
static void UI_BotSelectMenu_BuildList( void ) {
int n;
botSelectInfo.modelpage = 0;
botSelectInfo.numBots = UI_GetNumBots();
botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE;
if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) {
botSelectInfo.numpages++;
}
// initialize the array
for( n = 0; n < botSelectInfo.numBots; n++ ) {
botSelectInfo.sortedBotNums[n] = n;
}
// now sort it
qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare );
}
extern void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ); //from ui_splevel
/*
=================
UI_BotSelectMenu_UpdateGrid
=================
*/
static void UI_BotSelectMenu_UpdateGrid( void ) {
const char *info;
int i;
int j,len;
j = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) {
if( j < botSelectInfo.numBots ) {
info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] );
PlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH );
Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 );
Q_CleanStr( botSelectInfo.botnames[i] );
len = UI_ProportionalStringWidth(botSelectInfo.picnames[i].string,UI_SMALLFONT);
if (len > 1)
{
if (botSelectInfo.picnames[i].style & UI_SMALLFONT)
{
botSelectInfo.picnames[i].generic.y +=5;
botSelectInfo.picnames[i].style &= ~UI_SMALLFONT;
}
botSelectInfo.picnames[i].style |= UI_TINYFONT;
}
else
{
if (botSelectInfo.picnames[i].style & UI_TINYFONT)
{
botSelectInfo.picnames[i].generic.y -=5;
botSelectInfo.picnames[i].style &= ~UI_TINYFONT;
}
botSelectInfo.picnames[i].style |= UI_SMALLFONT;
}
botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i];
if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) {
botSelectInfo.picnames[i].color = colorTable[CT_LTGOLD1];
}
else {
botSelectInfo.picnames[i].color = colorTable[CT_DKGOLD1];
}
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else {
// dead slot
botSelectInfo.pics[i].generic.name = NULL;
botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE;
botSelectInfo.botnames[i][0] = 0;
}
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
botSelectInfo.pics[i].shader = 0;
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected model
i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE;
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
if( botSelectInfo.numpages > 1 ) {
if( botSelectInfo.modelpage > 0 ) {
botSelectInfo.left.generic.flags &= ~QMF_INACTIVE;
}
else {
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
}
if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) {
botSelectInfo.right.generic.flags &= ~QMF_INACTIVE;
}
else {
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
}
}
else {
// hide left/right markers
botSelectInfo.left.generic.flags |= QMF_INACTIVE;
botSelectInfo.right.generic.flags |= QMF_INACTIVE;
}
}
/*
=================
UI_BotSelectMenu_Default
=================
*/
static void UI_BotSelectMenu_Default( char *bot ) {
const char *botInfo;
const char *test;
int n;
int i;
for( n = 0; n < botSelectInfo.numBots; n++ ) {
botInfo = UI_GetBotInfoByNumber( n );
test = Info_ValueForKey( botInfo, "name" );
if( Q_stricmp( bot, test ) == 0 ) {
break;
}
}
if( n == botSelectInfo.numBots ) {
botSelectInfo.selectedmodel = 0;
return;
}
for( i = 0; i < botSelectInfo.numBots; i++ ) {
if( botSelectInfo.sortedBotNums[i] == n ) {
break;
}
}
if( i == botSelectInfo.numBots ) {
botSelectInfo.selectedmodel = 0;
return;
}
botSelectInfo.selectedmodel = i;
}
/*
=================
UI_BotSelectMenu_LeftEvent
=================
*/
static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
if( botSelectInfo.modelpage > 0 ) {
botSelectInfo.modelpage--;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
}
/*
=================
UI_BotSelectMenu_RightEvent
=================
*/
static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) {
botSelectInfo.modelpage++;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
}
/*
=================
UI_BotSelectMenu_BotEvent
=================
*/
static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) {
int i;
if( event != QM_ACTIVATED ) {
return;
}
for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) {
botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
}
// set selected
i = ((menucommon_s*)ptr)->id;
botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS;
botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i;
strcpy( botSelectInfo.chosenname.string, botSelectInfo.picnames[i].string);
}
/*
=================
UI_BotSelectMenu_BackEvent
=================
*/
static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
}
/*
=================
UI_BotSelectMenu_MainMenuEvent
=================
*/
static void UI_BotSelectMenu_MainMenuEvent( void* ptr, int event )
{
if( event != QM_ACTIVATED )
{
return;
}
UI_MainMenu();
}
/*
=================
UI_BotSelectMenu_SelectEvent
=================
*/
static void UI_BotSelectMenu_SelectEvent( void* ptr, int event )
{
if( event != QM_ACTIVATED )
{
return;
}
UI_PopMenu();
s_serveroptions.newBot = qtrue;
Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 );
}
/*
=================
M_BotSelectMenu_Graphics
=================
*/
void M_BotSelectMenu_Graphics (void)
{
UI_MenuFrame2(&botSelectInfo.menu);
trap_R_SetColor( colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Middle left line
// Frame
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic( 141, 345, 32, 32, botSelectInfo.corner_ll_18_18); // LL
UI_DrawHandlePic( 530, 345, -32, 32, botSelectInfo.corner_ll_18_18); // LR
UI_DrawHandlePic( 141, 49, 32, -32, botSelectInfo.corner_ll_18_18); // UL
UI_DrawHandlePic( 530, 49, -32, -32, botSelectInfo.corner_ll_18_18); // UR
UI_DrawHandlePic( 158, 59, 387, 18, uis.whiteShader); // Top
UI_DrawHandlePic( 141, 78, 18, 273, uis.whiteShader); // Left side
UI_DrawHandlePic( 544, 78, 18, 273, uis.whiteShader); // Right side
UI_DrawHandlePic( 163, 349, 8, 18, uis.whiteShader); // Left Bottom
UI_DrawHandlePic( 174, 349, 24, 18, uis.whiteShader); // Left Bottom Arrow
UI_DrawHandlePic( 201, 349, 300, 18, uis.whiteShader); // Bottom
UI_DrawHandlePic( 504, 349, 24, 18, uis.whiteShader); // Right Bottom Arrow
UI_DrawHandlePic( 531, 349, 13, 18, uis.whiteShader); // Right Bottom
UI_DrawProportionalString( 177, 60, menu_normal_text[MNT_HOLOGRAPHIC_CHARS],UI_SMALLFONT,colorTable[CT_BLACK]); // Top
// Left rounded ends for buttons
trap_R_SetColor( colorTable[botSelectInfo.mainmenu.color]);
UI_DrawHandlePic(botSelectInfo.mainmenu.generic.x - 14, botSelectInfo.mainmenu.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[botSelectInfo.back.color]);
UI_DrawHandlePic(botSelectInfo.back.generic.x - 14, botSelectInfo.back.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
UI_DrawProportionalString( 74, 28, "79088",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 150, "4545",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 206, "3624",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 395, "34",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
}
/*
=================
BotSelect_MenuDraw
=================
*/
static void BotSelect_MenuDraw (void)
{
M_BotSelectMenu_Graphics();
Menu_Draw( &botSelectInfo.menu );
}
/*
=================
UI_BotSelectMenu_Cache
=================
*/
void UI_BotSelectMenu_Cache( void )
{
trap_R_RegisterShaderNoMip( BOTSELECT_SELECT );
trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED );
botSelectInfo.corner_ll_18_18 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_18_18.tga");
}
static void UI_BotSelectMenu_Init( char *bot )
{
int i, j, k;
int x, y,len;
static char chosennamebuffer[64];
memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) );
botSelectInfo.menu.nitems = 0;
botSelectInfo.menu.wrapAround = qtrue;
botSelectInfo.menu.fullscreen = qtrue;
botSelectInfo.menu.draw = BotSelect_MenuDraw;
botSelectInfo.menu.fullscreen = qtrue;
botSelectInfo.menu.descX = MENU_DESC_X;
botSelectInfo.menu.descY = MENU_DESC_Y;
botSelectInfo.menu.listX = 230;
botSelectInfo.menu.listY = 188;
botSelectInfo.menu.titleX = MENU_TITLE_X;
botSelectInfo.menu.titleY = MENU_TITLE_Y;
botSelectInfo.menu.titleI = MNT_CONTROLSMENU_TITLE;
botSelectInfo.menu.footNoteEnum = MNT_HCSELECT;
UI_BotSelectMenu_Cache();
y = 84;
for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++)
{
x = 180;
for( j = 0; j < PLAYERGRID_COLS; j++, k++ )
{
botSelectInfo.pics[k].generic.type = MTYPE_BITMAP;
botSelectInfo.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
botSelectInfo.pics[k].generic.x = x;
botSelectInfo.pics[k].generic.y = y;
botSelectInfo.pics[k].generic.name = botSelectInfo.boticons[k];
botSelectInfo.pics[k].width = 64;
botSelectInfo.pics[k].height = 64;
botSelectInfo.pics[k].focuspic = BOTSELECT_SELECTED;
botSelectInfo.pics[k].focuscolor = colorTable[CT_WHITE];
botSelectInfo.picbuttons[k].generic.type = MTYPE_BITMAP;
botSelectInfo.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
botSelectInfo.picbuttons[k].generic.callback = UI_BotSelectMenu_BotEvent;
botSelectInfo.picbuttons[k].generic.id = k;
botSelectInfo.picbuttons[k].generic.x = x - 16;
botSelectInfo.picbuttons[k].generic.y = y - 16;
botSelectInfo.picbuttons[k].generic.left = x;
botSelectInfo.picbuttons[k].generic.top = y;
botSelectInfo.picbuttons[k].generic.right = x + 64;
botSelectInfo.picbuttons[k].generic.bottom = y + 64;
botSelectInfo.picbuttons[k].width = 128;
botSelectInfo.picbuttons[k].height = 128;
botSelectInfo.picbuttons[k].focuspic = BOTSELECT_SELECT;
botSelectInfo.picbuttons[k].focuscolor = colorTable[CT_WHITE];
botSelectInfo.picnames[k].generic.type = MTYPE_TEXT;
botSelectInfo.picnames[k].generic.flags = QMF_SMALLFONT;
botSelectInfo.picnames[k].generic.x = x + 32;
botSelectInfo.picnames[k].generic.y = y + 64;
botSelectInfo.picnames[k].string = botSelectInfo.botnames[k];
botSelectInfo.picnames[k].color = colorTable[CT_DKGOLD1];
botSelectInfo.picnames[k].style = UI_CENTER;
len = UI_ProportionalStringWidth(botSelectInfo.picnames[k].string,UI_SMALLFONT);
if (len > 70)
{
botSelectInfo.picnames[k].style |= UI_TINYFONT;
botSelectInfo.picnames[k].generic.y +=5;
}
else
{
botSelectInfo.picnames[k].style |= UI_SMALLFONT;
}
x += (64 + 6);
}
y += (64 + SMALLCHAR_HEIGHT + 6);
}
botSelectInfo.left.generic.type = MTYPE_BITMAP;
botSelectInfo.left.generic.name = "menu/common/arrow_left_16.tga";
botSelectInfo.left.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
botSelectInfo.left.generic.callback = UI_BotSelectMenu_LeftEvent;
botSelectInfo.left.generic.x = 178;
botSelectInfo.left.generic.y = 350;
botSelectInfo.left.width = 16;
botSelectInfo.left.height = 16;
botSelectInfo.left.color = CT_DKGOLD1;
botSelectInfo.left.color2 = CT_LTGOLD1;
botSelectInfo.left.textX = MENU_BUTTON_TEXT_X;
botSelectInfo.left.textY = MENU_BUTTON_TEXT_Y;
botSelectInfo.left.textEnum = MBT_PREVHC;
botSelectInfo.left.textcolor = CT_BLACK;
botSelectInfo.left.textcolor2 = CT_WHITE;
botSelectInfo.right.generic.type = MTYPE_BITMAP;
botSelectInfo.right.generic.name = "menu/common/arrow_right_16.tga";
botSelectInfo.right.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
botSelectInfo.right.generic.callback = UI_BotSelectMenu_RightEvent;
botSelectInfo.right.generic.x = 508;
botSelectInfo.right.generic.y = 350;
botSelectInfo.right.width = 16;
botSelectInfo.right.height = 16;
botSelectInfo.right.color = CT_DKGOLD1;
botSelectInfo.right.color2 = CT_LTGOLD1;
botSelectInfo.right.textX = MENU_BUTTON_TEXT_X;
botSelectInfo.right.textY = MENU_BUTTON_TEXT_Y;
botSelectInfo.right.textEnum = MBT_NEXTHC;
botSelectInfo.right.textcolor = CT_BLACK;
botSelectInfo.right.textcolor2 = CT_WHITE;
botSelectInfo.mainmenu.generic.type = MTYPE_BITMAP;
botSelectInfo.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
botSelectInfo.mainmenu.generic.x = 110;
botSelectInfo.mainmenu.generic.y = 391;
botSelectInfo.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
botSelectInfo.mainmenu.generic.id = ID_MAINMENU;
botSelectInfo.mainmenu.generic.callback = UI_BotSelectMenu_MainMenuEvent;
botSelectInfo.mainmenu.width = MENU_BUTTON_MED_WIDTH;
botSelectInfo.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
botSelectInfo.mainmenu.color = CT_DKPURPLE1;
botSelectInfo.mainmenu.color2 = CT_LTPURPLE1;
botSelectInfo.mainmenu.textX = 5;
botSelectInfo.mainmenu.textY = 2;
botSelectInfo.mainmenu.textEnum = MBT_MAINMENU;
botSelectInfo.mainmenu.textcolor = CT_BLACK;
botSelectInfo.mainmenu.textcolor2 = CT_WHITE;
botSelectInfo.back.generic.type = MTYPE_BITMAP;
botSelectInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
botSelectInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent;
botSelectInfo.back.generic.x = 110;
botSelectInfo.back.generic.y = 415;
botSelectInfo.back.width = MENU_BUTTON_MED_WIDTH;
botSelectInfo.back.height = MENU_BUTTON_MED_HEIGHT;
botSelectInfo.back.color = CT_DKPURPLE1;
botSelectInfo.back.color2 = CT_LTPURPLE1;
botSelectInfo.back.textX = MENU_BUTTON_TEXT_X;
botSelectInfo.back.textY = MENU_BUTTON_TEXT_Y;
botSelectInfo.back.textEnum = MBT_BACK;
botSelectInfo.back.textcolor = CT_BLACK;
botSelectInfo.back.textcolor2 = CT_WHITE;
botSelectInfo.go.generic.type = MTYPE_BITMAP;
botSelectInfo.go.generic.name = "menu/common/square.tga";
botSelectInfo.go.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent;
botSelectInfo.go.generic.x = 462;
botSelectInfo.go.generic.y = 391;
botSelectInfo.go.width = 150;
botSelectInfo.go.height = 42;
botSelectInfo.go.color = CT_DKPURPLE1;
botSelectInfo.go.color2 = CT_LTPURPLE1;
botSelectInfo.go.textX = MENU_BUTTON_TEXT_X;
botSelectInfo.go.textY = MENU_BUTTON_TEXT_Y;
botSelectInfo.go.textEnum = MBT_ACCEPT;
botSelectInfo.go.textcolor = CT_BLACK;
botSelectInfo.go.textcolor2 = CT_WHITE;
botSelectInfo.chosenname.generic.type = MTYPE_PTEXT;
botSelectInfo.chosenname.generic.flags = QMF_INACTIVE;
botSelectInfo.chosenname.generic.x = 212;
botSelectInfo.chosenname.generic.y = 351;
botSelectInfo.chosenname.string = chosennamebuffer;
botSelectInfo.chosenname.style = UI_SMALLFONT;
botSelectInfo.chosenname.color = colorTable[CT_LTBLUE2];
for( i = 0; i < MAX_MODELSPERPAGE; i++ )
{
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.pics[i] );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picbuttons[i] );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picnames[i] );
}
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.chosenname );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.mainmenu );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back );
Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go );
UI_BotSelectMenu_BuildList();
UI_BotSelectMenu_Default( bot );
botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE;
UI_BotSelectMenu_UpdateGrid();
}
/*
=================
UI_BotSelectMenu
=================
*/
void UI_BotSelectMenu( char *bot )
{
UI_BotSelectMenu_Init( bot );
UI_PushMenu( &botSelectInfo.menu );
}
/*
=================
SetPlayerMod
=================
*/
void SetPlayerMod(void)
{
trap_Cvar_SetValue( "g_pModAssimilation", s_startserver.assimilation.curvalue);
trap_Cvar_SetValue( "g_pModDisintegration", s_startserver.disintegration.curvalue);
trap_Cvar_SetValue( "g_pModActionHero", s_startserver.actionhero.curvalue);
trap_Cvar_SetValue( "g_pModSpecialties", s_startserver.specialties.curvalue);
trap_Cvar_SetValue( "g_pModElimination", s_startserver.elimination.curvalue);
}
/*
=================
AdvancedServer_Update
=================
*/
static void AdvancedServer_Update( void)
{
int holdInt;
float holdFloat;
// Set colors to normal
s_advancedserver.repawntime.field.titlecolor = CT_DKGOLD1;
s_advancedserver.maxclients.field.titlecolor = CT_DKGOLD1;
s_advancedserver.runspeed.field.titlecolor = CT_DKGOLD1;
s_advancedserver.gravity.field.titlecolor = CT_DKGOLD1;
s_advancedserver.knockback.field.titlecolor = CT_DKGOLD1;
s_advancedserver.dmgmult.field.titlecolor = CT_DKGOLD1;
s_advancedserver.bot_minplayers.field.titlecolor = CT_DKGOLD1;
s_advancedserver.forceplayerrespawn.field.titlecolor = CT_DKGOLD1;
s_advancedserver.respawninvulnerability.field.titlecolor = CT_DKGOLD1;
s_advancedserver.dowarmup.field.titlecolor = CT_DKGOLD1;
s_advancedserver.classchangetimeout.field.titlecolor = CT_DKGOLD1;
holdInt = atoi( s_advancedserver.repawntime.field.buffer );
if ((holdInt < 1) || (holdInt > 60))
{
s_advancedserver.errorFlag = ERR_RESPAWNTIME;
s_advancedserver.repawntime.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.repawntime);
return;
}
trap_Cvar_SetValue( "g_weaponrespawn", holdInt );
holdInt = atoi( s_advancedserver.maxclients.field.buffer );
if ((holdInt < 0) || (holdInt > 64))
{
s_advancedserver.errorFlag = ERR_MAXCLIENTS;
s_advancedserver.maxclients.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.maxclients);
return;
}
trap_Cvar_SetValue( "sv_maxclients", holdInt );
holdInt = atoi( s_advancedserver.runspeed.field.buffer );
if ((holdInt < 50) || (holdInt > 1000))
{
s_advancedserver.errorFlag = ERR_RUNSPEED;
s_advancedserver.runspeed.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.runspeed);
return;
}
trap_Cvar_SetValue( "g_speed", holdInt );
holdInt = atoi( s_advancedserver.gravity.field.buffer );
if ((holdInt < 0) || (holdInt > 5000))
{
s_advancedserver.errorFlag = ERR_GRAVITY;
s_advancedserver.gravity.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.gravity);
return;
}
trap_Cvar_SetValue( "g_gravity", holdInt );
holdInt = atoi( s_advancedserver.knockback.field.buffer );
if ((holdInt < 0) || (holdInt > 10000))
{
s_advancedserver.errorFlag = ERR_KNOCKBACK;
s_advancedserver.knockback.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.knockback);
return;
}
trap_Cvar_SetValue( "g_knockback", holdInt );
holdFloat = atof( s_advancedserver.dmgmult.field.buffer );
if ((holdFloat < 0) || (holdFloat > 100))
{
s_advancedserver.errorFlag = ERR_DMGMULT;
s_advancedserver.dmgmult.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.dmgmult);
return;
}
trap_Cvar_SetValue( "g_dmgmult", holdFloat );
holdInt = atoi( s_advancedserver.bot_minplayers.field.buffer );
if ((holdInt < 0) || (holdInt > 64))
{
s_advancedserver.errorFlag = ERR_BOT_MINPLAYERS;
s_advancedserver.bot_minplayers.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.bot_minplayers);
return;
}
trap_Cvar_SetValue( "bot_minplayers", holdInt );
// Range check on forceplayerrespawn
holdInt = atoi( s_advancedserver.forceplayerrespawn.field.buffer );
if ((holdInt < 0) || (holdInt > 120))
{
s_advancedserver.errorFlag = ERR_FORCEPLAYERRESPAWN;
s_advancedserver.forceplayerrespawn.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.forceplayerrespawn);
return;
}
trap_Cvar_SetValue( "g_forcerespawn", holdInt );
// Range check on respawnGhostTime
holdInt = atoi( s_advancedserver.respawninvulnerability.field.buffer );
if ((holdInt < 0) || (holdInt > 30))
{
s_advancedserver.errorFlag = ERR_RESPAWNINVULNERABILITY;
s_advancedserver.respawninvulnerability.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.respawninvulnerability);
return;
}
trap_Cvar_SetValue( "g_ghostRespawn", holdInt );
// Range check on dowarmup
holdInt = atoi( s_advancedserver.dowarmup.field.buffer );
if ((holdInt < 0) || (holdInt > 120))
{
s_advancedserver.errorFlag = ERR_DOWARMUP;
s_advancedserver.dowarmup.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.dowarmup);
return;
}
if (holdInt == 0)
{
trap_Cvar_SetValue( "g_dowarmup", holdInt );
}
else
{
trap_Cvar_SetValue( "g_dowarmup", 1 );
trap_Cvar_SetValue( "g_warmup", holdInt );
}
s_advancedserver.errorFlag = 0;
holdInt = atoi( s_advancedserver.classchangetimeout.field.buffer );
if (holdInt < 0)
{
s_advancedserver.errorFlag = ERR_CLASSCHANGETIMEOUT;
s_advancedserver.classchangetimeout.field.titlecolor = CT_LTRED1;
Menu_SetCursorToItem(&s_advancedserver.menu,&s_advancedserver.classchangetimeout);
return;
}
trap_Cvar_SetValue( "g_classChangeDebounceTime", holdInt );
ServerOptions_MenuInit2(s_advancedserver.specialties.curvalue);
}
// Calls for the AdvancedServer screen
void AdvancedServerSetModButtons(void)
{
ServerGameMods(gametype_remap[s_startserver.gametype.curvalue],
&s_advancedserver.assimilation.curvalue,
&s_advancedserver.specialties.curvalue,
&s_advancedserver.disintegration.curvalue,
&s_advancedserver.elimination.curvalue,
&s_advancedserver.actionhero.curvalue);
SetServerButtons(gametype_remap[s_startserver.gametype.curvalue],
&s_advancedserver.assimilation,
&s_advancedserver.specialties,
&s_advancedserver.disintegration,
&s_advancedserver.elimination,
&s_advancedserver.actionhero);
}
/*
=================
AdvancedServer_Event
=================
*/
static void AdvancedServer_Event( void* ptr, int notification )
{
int dmflags;
if( notification != QM_ACTIVATED )
{
return;
}
switch( ((menucommon_s*)ptr)->id )
{
case ID_PMOD_ASSIMILIATION:
trap_Cvar_SetValue( "g_pModAssimilation", s_advancedserver.assimilation.curvalue);
AdvancedServerSetModButtons();
break;
case ID_PMOD_DISINTEGRATION:
trap_Cvar_SetValue( "g_pModDisintegration", s_advancedserver.disintegration.curvalue);
AdvancedServerSetModButtons();
break;
case ID_PMOD_ACTIONHERO:
trap_Cvar_SetValue( "g_pModActionHero", s_advancedserver.actionhero.curvalue);
AdvancedServerSetModButtons();
break;
case ID_PMOD_SPECIALTIES:
trap_Cvar_SetValue( "g_pModSpecialties", s_advancedserver.specialties.curvalue);
AdvancedServerSetModButtons();
break;
case ID_PMOD_ELIMINATION:
trap_Cvar_SetValue( "g_pModElimination", s_advancedserver.elimination.curvalue);
AdvancedServerSetModButtons();
break;
case ID_BLUETEAM:
if (!Q_stricmp(s_skinsForRace[s_advancedserver.blueteam.curvalue],"NONE"))
{
trap_Cvar_Set( "g_team_group_blue", "" );
}
else
{
trap_Cvar_Set( "g_team_group_blue", s_skinsForRace[s_advancedserver.blueteam.curvalue] );
}
break;
case ID_REDTEAM:
if (!Q_stricmp(s_skinsForRace[s_advancedserver.redteam.curvalue],"NONE"))
{
trap_Cvar_Set( "g_team_group_red", "" );
}
else
{
trap_Cvar_Set( "g_team_group_red", s_skinsForRace[s_advancedserver.redteam.curvalue] );
}
break;
case ID_AUTOJOIN:
trap_Cvar_SetValue( "g_teamAutoJoin", s_advancedserver.autojoin.curvalue );
break;
case ID_AUTOBALANCE:
trap_Cvar_SetValue( "g_teamForceBalance", s_advancedserver.autobalance.curvalue );
break;
case ID_FRIENDLYFIRE:
// trap_Cvar_SetValue( "g_friendlyFire", s_advancedserver.friendlyfire.curvalue );
break;
case ID_FALLINGDAMAGE:
dmflags = trap_Cvar_VariableValue( "g_dmflags" );
if (s_advancedserver.fallingdamage.curvalue)
{
dmflags &= ~DF_NO_FALLING;
}
else
{
dmflags |= DF_NO_FALLING;
}
trap_Cvar_SetValue( "g_dmflags", dmflags );
break;
case ID_ADAPTITEMRESPAWN:
trap_Cvar_SetValue( "g_adaptRespawn", s_advancedserver.adaptitemrespawn.curvalue );
break;
case ID_HOLODECKINTRO:
trap_Cvar_SetValue( "g_holointro", s_advancedserver.holodeckintro.curvalue );
break;
case ID_MAINMENU:
AdvancedServer_Update();
if (!s_advancedserver.errorFlag) // No error with data
{
StartServerSetModButtons();
UI_MainMenu();
}
break;
case ID_BACK:
AdvancedServer_Update();
if (!s_advancedserver.errorFlag) // No error with data
{
StartServerSetModButtons();
UI_PopMenu();
}
break;
}
}
#define ERROR_X_OFFSET 80
/*
=================
M_AdvancedServerMenu_Graphics
=================
*/
void M_AdvancedServerMenu_Graphics(void)
{
UI_MenuFrame2(&s_advancedserver.menu);
trap_R_SetColor( colorTable[CT_LTORANGE]);
UI_DrawHandlePic( 30, 203, 47, 186, uis.whiteShader);
switch(s_advancedserver.errorFlag)
{
case ERR_RESPAWNTIME :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.repawntime.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.repawntime.generic.x + ERROR_X_OFFSET;
break;
case ERR_MAXCLIENTS :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.maxclients.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.maxclients.generic.x + ERROR_X_OFFSET;
break;
case ERR_RUNSPEED :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.runspeed.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.runspeed.generic.x + ERROR_X_OFFSET;
break;
case ERR_GRAVITY :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.gravity.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.gravity.generic.x + ERROR_X_OFFSET;
break;
case ERR_KNOCKBACK :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.knockback.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.knockback.generic.x + ERROR_X_OFFSET;
break;
case ERR_DMGMULT :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.dmgmult.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.dmgmult.generic.x + ERROR_X_OFFSET;
break;
case ERR_BOT_MINPLAYERS :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.bot_minplayers.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.bot_minplayers.generic.x + ERROR_X_OFFSET;
break;
case ERR_FORCEPLAYERRESPAWN :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.forceplayerrespawn.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.forceplayerrespawn.generic.x + ERROR_X_OFFSET;
break;
case ERR_RESPAWNINVULNERABILITY :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.respawninvulnerability.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.respawninvulnerability.generic.x + ERROR_X_OFFSET;
break;
case ERR_DOWARMUP :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.dowarmup.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.dowarmup.generic.x + ERROR_X_OFFSET;
break;
case ERR_CLASSCHANGETIMEOUT :
s_advancedserver.errorText.generic.flags &= ~QMF_HIDDEN;
s_advancedserver.errorText.generic.y = s_advancedserver.classchangetimeout.generic.y;
s_advancedserver.errorText.generic.x = s_advancedserver.classchangetimeout.generic.x + ERROR_X_OFFSET;
break;
}
// Left rounded ends for buttons
trap_R_SetColor( colorTable[s_advancedserver.mainmenu.color]);
UI_DrawHandlePic(s_advancedserver.mainmenu.generic.x - 14, s_advancedserver.mainmenu.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[s_advancedserver.back.color]);
UI_DrawHandlePic(s_advancedserver.back.generic.x - 14, s_advancedserver.back.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
}
/*
=================
ServerAdvanced_StatusBar
=================
*/
static void ServerAdvanced_StatusBar( void* ptr )
{
int x,y;
x = 265;
y = 400;
switch( ((menucommon_s*)ptr)->id )
{
case ID_RESPAWNTIME:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_RESPAWN], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_RESPAWN], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_ADVMAXCLIENTS:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_MAXCLIENTS], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_MAXCLIENTS], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_RUNSPEED:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_RUNSPEED], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_RUNSPEED], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_GRAVITY:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_GRAVITY], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_GRAVITY], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_KNOCKBACK:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_KNOCKBACK], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_KNOCKBACK], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_DMGMULT:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_DMGMULT], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_DMGMULT], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_BOT_MINPLAYERS:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_BOT_MINPLAYERS], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_BOT_MINPLAYERS], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_FORCEPLAYERRESPAWN :
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_FORCEPLAYERRESPAWN], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_FORCEPLAYERRESPAWN], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_RESPAWNINVULNERABILITY :
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_RESPAWNINVULNERABILITY], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_RESPAWNINVULNERABILITY], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_DOWARMUP :
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_DOWARMUP], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_DOWARMUP], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
case ID_CLASSCHANGETIMEOUT:
UI_DrawProportionalString( x, y, menu_normal_text[MNT_ADV_STATUS1_CLASSCHANGETIMEOUT], UI_SMALLFONT, colorTable[CT_WHITE]);
UI_DrawProportionalString( x, (y+ PROP_HEIGHT + 2), menu_normal_text[MNT_ADV_STATUS2_CLASSCHANGETIMEOUT], UI_SMALLFONT, colorTable[CT_WHITE]);
break;
}
}
/*
=================
AdvanceServer_MenuDraw
=================
*/
static void AdvanceServer_MenuDraw (void)
{
M_AdvancedServerMenu_Graphics();
Menu_Draw( &s_advancedserver.menu );
}
/*
=================
UI_AdvancedServerMenu_Init
=================
*/
static void UI_AdvancedServerMenu_Init(int fromMenu)
{
int x,y,pad,dmflags,holdInt;
memset( &s_advancedserver, 0 ,sizeof(s_advancedserver) );
s_advancedserver.menu.nitems = 0;
s_advancedserver.menu.wrapAround = qtrue;
s_advancedserver.menu.fullscreen = qtrue;
s_advancedserver.menu.draw = AdvanceServer_MenuDraw;
s_advancedserver.menu.fullscreen = qtrue;
s_advancedserver.menu.descX = MENU_DESC_X;
s_advancedserver.menu.descY = MENU_DESC_Y;
s_advancedserver.menu.titleX = MENU_TITLE_X;
s_advancedserver.menu.titleY = MENU_TITLE_Y;
s_advancedserver.menu.titleI = MNT_ANVANCEDMENU_TITLE;
s_advancedserver.menu.footNoteEnum = MNT_ADVANCEDSERVER;
s_advancedserver.mainmenu.generic.type = MTYPE_BITMAP;
s_advancedserver.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.mainmenu.generic.x = 110;
s_advancedserver.mainmenu.generic.y = 391;
s_advancedserver.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_advancedserver.mainmenu.generic.id = ID_MAINMENU;
s_advancedserver.mainmenu.generic.callback = AdvancedServer_Event;
s_advancedserver.mainmenu.width = MENU_BUTTON_MED_WIDTH;
s_advancedserver.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
s_advancedserver.mainmenu.color = CT_DKPURPLE1;
s_advancedserver.mainmenu.color2 = CT_LTPURPLE1;
s_advancedserver.mainmenu.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.mainmenu.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.mainmenu.textEnum = MBT_MAINMENU;
s_advancedserver.mainmenu.textcolor = CT_BLACK;
s_advancedserver.mainmenu.textcolor2 = CT_WHITE;
s_advancedserver.back.generic.type = MTYPE_BITMAP;
s_advancedserver.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_advancedserver.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.back.generic.callback = AdvancedServer_Event;
s_advancedserver.back.generic.id = ID_BACK;
s_advancedserver.back.generic.x = 110;
s_advancedserver.back.generic.y = 415;
s_advancedserver.back.width = MENU_BUTTON_MED_WIDTH;
s_advancedserver.back.height = MENU_BUTTON_MED_HEIGHT;
s_advancedserver.back.color = CT_DKPURPLE1;
s_advancedserver.back.color2 = CT_LTPURPLE1;
s_advancedserver.back.textX = 5;
s_advancedserver.back.textY = 2;
s_advancedserver.back.textEnum = MBT_BACK;
s_advancedserver.back.textcolor = CT_BLACK;
s_advancedserver.back.textcolor2 = CT_WHITE;
pad = 22;
x = 100;
y = 80;
s_advancedserver.autojoin.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.autojoin.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.autojoin.generic.x = x;
s_advancedserver.autojoin.generic.y = y;
s_advancedserver.autojoin.generic.name = "menu/common/bar1.tga";
s_advancedserver.autojoin.generic.id = ID_AUTOJOIN;
s_advancedserver.autojoin.generic.callback = AdvancedServer_Event;
s_advancedserver.autojoin.color = CT_DKPURPLE1;
s_advancedserver.autojoin.color2 = CT_LTPURPLE1;
s_advancedserver.autojoin.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.autojoin.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.autojoin.textEnum = MBT_AUTOJOIN;
s_advancedserver.autojoin.textcolor = CT_BLACK;
s_advancedserver.autojoin.textcolor2 = CT_WHITE;
s_advancedserver.autojoin.listnames = s_OffOnNone_Names;
y += pad;
s_advancedserver.autobalance.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.autobalance.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.autobalance.generic.x = x;
s_advancedserver.autobalance.generic.y = y;
s_advancedserver.autobalance.generic.name = "menu/common/bar1.tga";
s_advancedserver.autobalance.generic.id = ID_AUTOBALANCE;
s_advancedserver.autobalance.generic.callback = AdvancedServer_Event;
s_advancedserver.autobalance.color = CT_DKPURPLE1;
s_advancedserver.autobalance.color2 = CT_LTPURPLE1;
s_advancedserver.autobalance.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.autobalance.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.autobalance.textEnum = MBT_AUTOBALANCE;
s_advancedserver.autobalance.textcolor = CT_BLACK;
s_advancedserver.autobalance.textcolor2 = CT_WHITE;
s_advancedserver.autobalance.listnames = s_OffOnNone_Names;
y += pad;
/*
s_advancedserver.friendlyfire.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.friendlyfire.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.friendlyfire.generic.x = x;
s_advancedserver.friendlyfire.generic.y = y;
s_advancedserver.friendlyfire.generic.name = "menu/common/bar1.tga";
s_advancedserver.friendlyfire.generic.id = ID_FRIENDLYFIRE;
s_advancedserver.friendlyfire.generic.callback = AdvancedServer_Event;
s_advancedserver.friendlyfire.color = CT_DKPURPLE1;
s_advancedserver.friendlyfire.color2 = CT_LTPURPLE1;
s_advancedserver.friendlyfire.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.friendlyfire.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.friendlyfire.textEnum = MBT_FRIENDLYFIRE;
s_advancedserver.friendlyfire.textcolor = CT_BLACK;
s_advancedserver.friendlyfire.textcolor2 = CT_WHITE;
s_advancedserver.friendlyfire.listnames = s_OffOnNone_Names;
*/
y += pad;
s_advancedserver.fallingdamage.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.fallingdamage.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.fallingdamage.generic.x = x;
s_advancedserver.fallingdamage.generic.y = y;
s_advancedserver.fallingdamage.generic.name = "menu/common/bar1.tga";
s_advancedserver.fallingdamage.generic.id = ID_FRIENDLYFIRE;
s_advancedserver.fallingdamage.generic.callback = AdvancedServer_Event;
s_advancedserver.fallingdamage.color = CT_DKPURPLE1;
s_advancedserver.fallingdamage.color2 = CT_LTPURPLE1;
s_advancedserver.fallingdamage.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.fallingdamage.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.fallingdamage.textEnum = MBT_FALLINGDAMAGE;
s_advancedserver.fallingdamage.textcolor = CT_BLACK;
s_advancedserver.fallingdamage.textcolor2 = CT_WHITE;
s_advancedserver.fallingdamage.listnames = s_OffOnNone_Names;
y += pad;
x += 160;
s_advancedserver.repawntime.generic.type = MTYPE_FIELD;
s_advancedserver.repawntime.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.repawntime.generic.x = x;
s_advancedserver.repawntime.generic.y = y;
s_advancedserver.repawntime.generic.id = ID_RESPAWNTIME;
s_advancedserver.repawntime.generic.callback = AdvancedServer_Event;
s_advancedserver.repawntime.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.repawntime.field.widthInChars = 2;
s_advancedserver.repawntime.field.maxchars = 2;
s_advancedserver.repawntime.field.style = UI_SMALLFONT;
s_advancedserver.repawntime.field.titleEnum = MBT_RESPAWNTIME;
s_advancedserver.repawntime.field.titlecolor = CT_LTGOLD1;
s_advancedserver.repawntime.field.textcolor = CT_DKGOLD1;
s_advancedserver.repawntime.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.maxclients.generic.type = MTYPE_FIELD;
s_advancedserver.maxclients.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.maxclients.generic.x = x;
s_advancedserver.maxclients.generic.y = y;
s_advancedserver.maxclients.generic.id = ID_ADVMAXCLIENTS;
s_advancedserver.maxclients.generic.callback = AdvancedServer_Event;
s_advancedserver.maxclients.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.maxclients.field.widthInChars = 2;
s_advancedserver.maxclients.field.maxchars = 2;
s_advancedserver.maxclients.field.style = UI_SMALLFONT;
s_advancedserver.maxclients.field.titleEnum = MBT_MAXCLIENTS;
s_advancedserver.maxclients.field.titlecolor = CT_LTGOLD1;
s_advancedserver.maxclients.field.textcolor = CT_DKGOLD1;
s_advancedserver.maxclients.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.runspeed.generic.type = MTYPE_FIELD;
s_advancedserver.runspeed.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.runspeed.generic.x = x;
s_advancedserver.runspeed.generic.y = y;
s_advancedserver.runspeed.generic.id = ID_RUNSPEED;
s_advancedserver.runspeed.generic.callback = AdvancedServer_Event;
s_advancedserver.runspeed.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.runspeed.field.widthInChars = 4;
s_advancedserver.runspeed.field.maxchars = 4;
s_advancedserver.runspeed.field.style = UI_SMALLFONT;
s_advancedserver.runspeed.field.titleEnum = MBT_RUNSPEED;
s_advancedserver.runspeed.field.titlecolor = CT_LTGOLD1;
s_advancedserver.runspeed.field.textcolor = CT_DKGOLD1;
s_advancedserver.runspeed.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.gravity.generic.type = MTYPE_FIELD;
s_advancedserver.gravity.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.gravity.generic.x = x;
s_advancedserver.gravity.generic.y = y;
s_advancedserver.gravity.generic.id = ID_GRAVITY;
s_advancedserver.gravity.generic.callback = AdvancedServer_Event;
s_advancedserver.gravity.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.gravity.field.widthInChars = 4;
s_advancedserver.gravity.field.maxchars = 4;
s_advancedserver.gravity.field.style = UI_SMALLFONT;
s_advancedserver.gravity.field.titleEnum = MBT_GRAVITY;
s_advancedserver.gravity.field.titlecolor = CT_LTGOLD1;
s_advancedserver.gravity.field.textcolor = CT_DKGOLD1;
s_advancedserver.gravity.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.knockback.generic.type = MTYPE_FIELD;
s_advancedserver.knockback.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.knockback.generic.x = x;
s_advancedserver.knockback.generic.y = y;
s_advancedserver.knockback.generic.id = ID_KNOCKBACK;
s_advancedserver.knockback.generic.callback = AdvancedServer_Event;
s_advancedserver.knockback.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.knockback.field.widthInChars = 5;
s_advancedserver.knockback.field.maxchars = 5;
s_advancedserver.knockback.field.style = UI_SMALLFONT;
s_advancedserver.knockback.field.titleEnum = MBT_KNOCKBACK;
s_advancedserver.knockback.field.titlecolor = CT_LTGOLD1;
s_advancedserver.knockback.field.textcolor = CT_DKGOLD1;
s_advancedserver.knockback.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.dmgmult.generic.type = MTYPE_FIELD;
s_advancedserver.dmgmult.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.dmgmult.generic.x = x;
s_advancedserver.dmgmult.generic.y = y;
s_advancedserver.dmgmult.generic.id = ID_DMGMULT;
s_advancedserver.dmgmult.generic.callback = AdvancedServer_Event;
s_advancedserver.dmgmult.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.dmgmult.field.widthInChars = 5;
s_advancedserver.dmgmult.field.maxchars = 5;
s_advancedserver.dmgmult.field.style = UI_SMALLFONT;
s_advancedserver.dmgmult.field.titleEnum = MBT_DMGMULT;
s_advancedserver.dmgmult.field.titlecolor = CT_LTGOLD1;
s_advancedserver.dmgmult.field.textcolor = CT_DKGOLD1;
s_advancedserver.dmgmult.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.bot_minplayers.generic.type = MTYPE_FIELD;
s_advancedserver.bot_minplayers.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.bot_minplayers.generic.x = x;
s_advancedserver.bot_minplayers.generic.y = y;
s_advancedserver.bot_minplayers.generic.id = ID_BOT_MINPLAYERS;
s_advancedserver.bot_minplayers.generic.callback = AdvancedServer_Event;
s_advancedserver.bot_minplayers.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.bot_minplayers.field.widthInChars = 5;
s_advancedserver.bot_minplayers.field.maxchars = 5;
s_advancedserver.bot_minplayers.field.style = UI_SMALLFONT;
s_advancedserver.bot_minplayers.field.titleEnum = MBT_BOT_MINPLAYERS;
s_advancedserver.bot_minplayers.field.titlecolor = CT_LTGOLD1;
s_advancedserver.bot_minplayers.field.textcolor = CT_DKGOLD1;
s_advancedserver.bot_minplayers.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.classchangetimeout.generic.type = MTYPE_FIELD;
s_advancedserver.classchangetimeout.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.classchangetimeout.generic.x = x;
s_advancedserver.classchangetimeout.generic.y = y;
s_advancedserver.classchangetimeout.generic.id = ID_CLASSCHANGETIMEOUT;
s_advancedserver.classchangetimeout.generic.callback = AdvancedServer_Event;
s_advancedserver.classchangetimeout.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.classchangetimeout.field.widthInChars = 7;
s_advancedserver.classchangetimeout.field.maxchars = 7;
s_advancedserver.classchangetimeout.field.style = UI_SMALLFONT;
s_advancedserver.classchangetimeout.field.titleEnum = MBT_CLASSCHANGE;
s_advancedserver.classchangetimeout.field.titlecolor = CT_LTGOLD1;
s_advancedserver.classchangetimeout.field.textcolor = CT_DKGOLD1;
s_advancedserver.classchangetimeout.field.textcolor2 = CT_LTGOLD1;
// Second column
x = 370;
y = 80;
s_advancedserver.adaptitemrespawn.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.adaptitemrespawn.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.adaptitemrespawn.generic.x = x;
s_advancedserver.adaptitemrespawn.generic.y = y;
s_advancedserver.adaptitemrespawn.generic.name = "menu/common/bar1.tga";
s_advancedserver.adaptitemrespawn.generic.id = ID_ADAPTITEMRESPAWN;
s_advancedserver.adaptitemrespawn.generic.callback = AdvancedServer_Event;
s_advancedserver.adaptitemrespawn.color = CT_DKPURPLE1;
s_advancedserver.adaptitemrespawn.color2 = CT_LTPURPLE1;
s_advancedserver.adaptitemrespawn.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.adaptitemrespawn.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.adaptitemrespawn.textEnum = MBT_ADAPTITEMRESPAWN;
s_advancedserver.adaptitemrespawn.textcolor = CT_BLACK;
s_advancedserver.adaptitemrespawn.textcolor2 = CT_WHITE;
s_advancedserver.adaptitemrespawn.listnames = s_OffOnNone_Names;
y += pad;
s_advancedserver.holodeckintro.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.holodeckintro.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.holodeckintro.generic.x = x;
s_advancedserver.holodeckintro.generic.y = y;
s_advancedserver.holodeckintro.generic.name = "menu/common/bar1.tga";
s_advancedserver.holodeckintro.generic.id = ID_HOLODECKINTRO;
s_advancedserver.holodeckintro.generic.callback = AdvancedServer_Event;
s_advancedserver.holodeckintro.color = CT_DKPURPLE1;
s_advancedserver.holodeckintro.color2 = CT_LTPURPLE1;
s_advancedserver.holodeckintro.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.holodeckintro.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.holodeckintro.textEnum = MBT_HOLODECKINTRO;
s_advancedserver.holodeckintro.textcolor = CT_BLACK;
s_advancedserver.holodeckintro.textcolor2 = CT_WHITE;
s_advancedserver.holodeckintro.listnames = s_OffOnNone_Names;
y += pad;
x += 160;
s_advancedserver.forceplayerrespawn.generic.type = MTYPE_FIELD;
s_advancedserver.forceplayerrespawn.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.forceplayerrespawn.generic.x = x;
s_advancedserver.forceplayerrespawn.generic.y = y;
s_advancedserver.forceplayerrespawn.generic.id = ID_FORCEPLAYERRESPAWN;
s_advancedserver.forceplayerrespawn.generic.callback = AdvancedServer_Event;
s_advancedserver.forceplayerrespawn.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.forceplayerrespawn.field.widthInChars = 5;
s_advancedserver.forceplayerrespawn.field.maxchars = 5;
s_advancedserver.forceplayerrespawn.field.style = UI_SMALLFONT;
s_advancedserver.forceplayerrespawn.field.titleEnum = MBT_FORCEPLAYERRESPAWN;
s_advancedserver.forceplayerrespawn.field.titlecolor = CT_LTGOLD1;
s_advancedserver.forceplayerrespawn.field.textcolor = CT_DKGOLD1;
s_advancedserver.forceplayerrespawn.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.respawninvulnerability.generic.type = MTYPE_FIELD;
s_advancedserver.respawninvulnerability.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.respawninvulnerability.generic.x = x;
s_advancedserver.respawninvulnerability.generic.y = y;
s_advancedserver.respawninvulnerability.generic.id = ID_RESPAWNINVULNERABILITY;
s_advancedserver.respawninvulnerability.generic.callback = AdvancedServer_Event;
s_advancedserver.respawninvulnerability.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.respawninvulnerability.field.widthInChars = 5;
s_advancedserver.respawninvulnerability.field.maxchars = 5;
s_advancedserver.respawninvulnerability.field.style = UI_SMALLFONT;
s_advancedserver.respawninvulnerability.field.titleEnum = MBT_RESPAWNINVULNERABILITY;
s_advancedserver.respawninvulnerability.field.titlecolor = CT_LTGOLD1;
s_advancedserver.respawninvulnerability.field.textcolor = CT_DKGOLD1;
s_advancedserver.respawninvulnerability.field.textcolor2 = CT_LTGOLD1;
y += pad;
s_advancedserver.dowarmup.generic.type = MTYPE_FIELD;
s_advancedserver.dowarmup.generic.flags = QMF_NUMBERSONLY|QMF_SMALLFONT;
s_advancedserver.dowarmup.generic.x = x;
s_advancedserver.dowarmup.generic.y = y;
s_advancedserver.dowarmup.generic.id = ID_DOWARMUP;
s_advancedserver.dowarmup.generic.callback = AdvancedServer_Event;
s_advancedserver.dowarmup.generic.statusbar = ServerAdvanced_StatusBar;
s_advancedserver.dowarmup.field.widthInChars = 5;
s_advancedserver.dowarmup.field.maxchars = 5;
s_advancedserver.dowarmup.field.style = UI_SMALLFONT;
s_advancedserver.dowarmup.field.titleEnum = MBT_WARMUP;
s_advancedserver.dowarmup.field.titlecolor = CT_LTGOLD1;
s_advancedserver.dowarmup.field.textcolor = CT_DKGOLD1;
s_advancedserver.dowarmup.field.textcolor2 = CT_LTGOLD1;
y += pad;
x = 370;
s_advancedserver.blueteam.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.blueteam.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.blueteam.generic.x = x;
s_advancedserver.blueteam.generic.y = y;
s_advancedserver.blueteam.generic.name = "menu/common/bar1.tga";
s_advancedserver.blueteam.generic.id = ID_BLUETEAM;
s_advancedserver.blueteam.generic.callback = AdvancedServer_Event;
s_advancedserver.blueteam.color = CT_DKPURPLE1;
s_advancedserver.blueteam.color2 = CT_LTPURPLE1;
s_advancedserver.blueteam.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.blueteam.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.blueteam.textEnum = MBT_BLUETEAMGROUP;
s_advancedserver.blueteam.textcolor = CT_BLACK;
s_advancedserver.blueteam.textcolor2 = CT_WHITE;
s_advancedserver.blueteam.itemnames = s_skinsForRace;
y += pad;
s_advancedserver.redteam.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.redteam.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.redteam.generic.x = x;
s_advancedserver.redteam.generic.y = y;
s_advancedserver.redteam.generic.name = "menu/common/bar1.tga";
s_advancedserver.redteam.generic.id = ID_REDTEAM;
s_advancedserver.redteam.generic.callback = AdvancedServer_Event;
s_advancedserver.redteam.color = CT_DKPURPLE1;
s_advancedserver.redteam.color2 = CT_LTPURPLE1;
s_advancedserver.redteam.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.redteam.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.redteam.textEnum = MBT_REDTEAMGROUP;
s_advancedserver.redteam.textcolor = CT_BLACK;
s_advancedserver.redteam.textcolor2 = CT_WHITE;
s_advancedserver.redteam.itemnames = s_skinsForRace;
y += 33;
s_advancedserver.assimilation.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.assimilation.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.assimilation.generic.x = x;
s_advancedserver.assimilation.generic.y = y;
s_advancedserver.assimilation.generic.name = "menu/common/bar1.tga";
s_advancedserver.assimilation.generic.id = ID_PMOD_ASSIMILIATION;
s_advancedserver.assimilation.generic.callback = AdvancedServer_Event;
s_advancedserver.assimilation.color = CT_DKPURPLE1;
s_advancedserver.assimilation.color2 = CT_LTPURPLE1;
s_advancedserver.assimilation.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.assimilation.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.assimilation.textEnum = MBT_ASSIMILATION;
s_advancedserver.assimilation.textcolor = CT_BLACK;
s_advancedserver.assimilation.textcolor2 = CT_WHITE;
s_advancedserver.assimilation.listnames = s_OffOnNone_Names;
y += pad;
s_advancedserver.specialties.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.specialties.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.specialties.generic.x = x;
s_advancedserver.specialties.generic.y = y;
s_advancedserver.specialties.generic.name = "menu/common/bar1.tga";
s_advancedserver.specialties.generic.id = ID_PMOD_SPECIALTIES;
s_advancedserver.specialties.generic.callback = AdvancedServer_Event;
s_advancedserver.specialties.color = CT_DKPURPLE1;
s_advancedserver.specialties.color2 = CT_LTPURPLE1;
s_advancedserver.specialties.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.specialties.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.specialties.textEnum = MBT_SPECIALTIES;
s_advancedserver.specialties.textcolor = CT_BLACK;
s_advancedserver.specialties.textcolor2 = CT_WHITE;
s_advancedserver.specialties.listnames = s_OffOnNone_Names;
y += pad;
s_advancedserver.disintegration.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.disintegration.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.disintegration.generic.x = x;
s_advancedserver.disintegration.generic.y = y;
s_advancedserver.disintegration.generic.name = "menu/common/bar1.tga";
s_advancedserver.disintegration.generic.id = ID_PMOD_DISINTEGRATION;
s_advancedserver.disintegration.generic.callback = AdvancedServer_Event;
s_advancedserver.disintegration.color = CT_DKPURPLE1;
s_advancedserver.disintegration.color2 = CT_LTPURPLE1;
s_advancedserver.disintegration.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.disintegration.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.disintegration.textEnum = MBT_DISINTEGRATION;
s_advancedserver.disintegration.textcolor = CT_BLACK;
s_advancedserver.disintegration.textcolor2 = CT_WHITE;
s_advancedserver.disintegration.listnames = s_OffOnNone_Names;
y += pad;
s_advancedserver.elimination.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.elimination.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.elimination.generic.x = x;
s_advancedserver.elimination.generic.y = y;
s_advancedserver.elimination.generic.name = "menu/common/bar1.tga";
s_advancedserver.elimination.generic.id = ID_PMOD_ELIMINATION;
s_advancedserver.elimination.generic.callback = AdvancedServer_Event;
s_advancedserver.elimination.color = CT_DKPURPLE1;
s_advancedserver.elimination.color2 = CT_LTPURPLE1;
s_advancedserver.elimination.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.elimination.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.elimination.textEnum = MBT_ELIMINATION;
s_advancedserver.elimination.textcolor = CT_BLACK;
s_advancedserver.elimination.textcolor2 = CT_WHITE;
s_advancedserver.elimination.listnames = s_OffOnNone_Names;
y += pad;
s_advancedserver.actionhero.generic.type = MTYPE_SPINCONTROL;
s_advancedserver.actionhero.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_advancedserver.actionhero.generic.x = x;
s_advancedserver.actionhero.generic.y = y;
s_advancedserver.actionhero.generic.name = "menu/common/bar1.tga";
s_advancedserver.actionhero.generic.id = ID_PMOD_ACTIONHERO;
s_advancedserver.actionhero.generic.callback = AdvancedServer_Event;
s_advancedserver.actionhero.color = CT_DKPURPLE1;
s_advancedserver.actionhero.color2 = CT_LTPURPLE1;
s_advancedserver.actionhero.textX = MENU_BUTTON_TEXT_X;
s_advancedserver.actionhero.textY = MENU_BUTTON_TEXT_Y;
s_advancedserver.actionhero.textEnum = MBT_ACTIONHERO;
s_advancedserver.actionhero.textcolor = CT_BLACK;
s_advancedserver.actionhero.textcolor2 = CT_WHITE;
s_advancedserver.actionhero.listnames = s_OffOnNone_Names;
if (s_serveroptions.gametype < GT_TEAM )
{
s_advancedserver.blueteam.generic.flags |= QMF_GRAYED;
s_advancedserver.redteam.generic.flags |= QMF_GRAYED;
s_advancedserver.assimilation.generic.flags |= QMF_GRAYED;
s_advancedserver.specialties.generic.flags |= QMF_GRAYED;
s_advancedserver.blueteam.curvalue = 0;
s_advancedserver.redteam.curvalue = 0;
UI_BlankGroupTable();
}
else // A team game
{
char holdRace[256];
// Build group table
UI_BuildGroupTable();
trap_Cvar_VariableStringBuffer( "g_team_group_blue", holdRace, sizeof(holdRace) );
if (!holdRace[0])
{
Q_strncpyz(holdRace, "NONE", sizeof(holdRace));
}
s_advancedserver.blueteam.curvalue = UI_SearchGroupTable(holdRace);
trap_Cvar_VariableStringBuffer( "g_team_group_red", holdRace, sizeof(holdRace) );
if (!holdRace[0])
{
Q_strncpyz(holdRace, "NONE", sizeof(holdRace));
}
s_advancedserver.redteam.curvalue = UI_SearchGroupTable(holdRace);
s_advancedserver.actionhero.generic.flags |= QMF_GRAYED;
// s_advancedserver.elimination.generic.flags |= QMF_GRAYED;
}
s_advancedserver.errorText.generic.type = MTYPE_TEXT;
s_advancedserver.errorText.generic.flags = QMF_HIDDEN | QMF_INACTIVE;
s_advancedserver.errorText.generic.x = 400;
s_advancedserver.errorText.generic.y = 380;
s_advancedserver.errorText.style = UI_SMALLFONT | UI_CENTER;
s_advancedserver.errorText.color = colorTable[CT_WHITE];
s_advancedserver.errorText.string = (char *) menu_normal_text[MNT_ADV_ERROR];
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.mainmenu );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.back );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.autojoin );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.autobalance );
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.friendlyfire );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.fallingdamage );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.repawntime );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.maxclients );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.runspeed );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.classchangetimeout);
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.gravity );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.knockback );
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.dmgmult );
if (!fromMenu)
{
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.bot_minplayers);
}
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.adaptitemrespawn);
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.holodeckintro);
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.forceplayerrespawn);
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.respawninvulnerability);
if (!fromMenu)
{
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.dowarmup);
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.blueteam);
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.redteam);
// if (ui_cdkeychecked2.integer == 1)
// {
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.assimilation);
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.specialties);
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.disintegration);
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.elimination);
// Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.actionhero);
// }
}
Menu_AddItem( &s_advancedserver.menu, &s_advancedserver.errorText );
// Get values
s_advancedserver.autojoin.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_teamAutoJoin" ) );
s_advancedserver.autobalance.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_teamForceBalance" ) );
// s_advancedserver.friendlyfire.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_friendlyFire" ) );
dmflags = trap_Cvar_VariableValue( "g_dmflags" );
if (dmflags & DF_NO_FALLING)
{
s_advancedserver.fallingdamage.curvalue = qfalse;
}
else
{
s_advancedserver.fallingdamage.curvalue = qtrue;
}
s_advancedserver.adaptitemrespawn.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_adaptrespawn" ) );
s_advancedserver.holodeckintro.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_holointro" ) );
Com_sprintf( s_advancedserver.repawntime.field.buffer, 3, "%i", (int)Com_Clamp( 1, 60, trap_Cvar_VariableValue( "g_weaponrespawn" ) ) );
Com_sprintf( s_advancedserver.maxclients.field.buffer, 3, "%i", (int)Com_Clamp( 0, 64, trap_Cvar_VariableValue( "sv_maxclients" ) ) );
Com_sprintf( s_advancedserver.runspeed.field.buffer, 5, "%i", (int)Com_Clamp( 150, 1000, trap_Cvar_VariableValue( "g_speed" ) ) );
Com_sprintf( s_advancedserver.gravity.field.buffer, 5, "%i", (int)Com_Clamp( 0, 5000, trap_Cvar_VariableValue( "g_gravity" ) ) );
Com_sprintf( s_advancedserver.knockback.field.buffer, 6, "%i", (int)Com_Clamp( 0, 10000, trap_Cvar_VariableValue( "g_knockback" ) ) );
Com_sprintf( s_advancedserver.dmgmult.field.buffer, 12, "%f", (float)Com_Clamp( 0.0, 100.0, trap_Cvar_VariableValue( "g_dmgmult" ) ) );
Com_sprintf( s_advancedserver.bot_minplayers.field.buffer, 3, "%i", (int)Com_Clamp( 0, 64, trap_Cvar_VariableValue( "bot_minplayers" ) ) );
Com_sprintf( s_advancedserver.forceplayerrespawn.field.buffer, 3, "%i", (int)Com_Clamp( 0, 120, trap_Cvar_VariableValue( "g_forcerespawn" ) ) );
Com_sprintf( s_advancedserver.respawninvulnerability.field.buffer, 3, "%i", (int)Com_Clamp( 0, 30, trap_Cvar_VariableValue( "g_ghostRespawn" ) ) );
Com_sprintf( s_advancedserver.classchangetimeout.field.buffer, 8, "%i", (int)Com_Clamp( 0, 999999, trap_Cvar_VariableValue( "g_classChangeDebounceTime" ) ) );
holdInt = trap_Cvar_VariableValue( "g_dowarmup" );
if (holdInt == 1)
{
Com_sprintf( s_advancedserver.dowarmup.field.buffer, 3, "%i", (int)Com_Clamp( 0, 120, trap_Cvar_VariableValue( "g_warmup" ) ) );
}
else
{
Com_sprintf( s_advancedserver.dowarmup.field.buffer, 3, "%i", 0 );
}
AdvancedServerSetModButtons();
}
/*
=================
UI_ServerAdvancedOptions
=================
*/
void UI_ServerAdvancedOptions(int fromMenu)
{
UI_AdvancedServerMenu_Init(fromMenu);
UI_PushMenu( &s_advancedserver.menu );
}
// Giving credit where credit is due - I stole most of this from Jake's code.
extern char* BG_RegisterRace( const char *name );
void UI_BuildGroupTable(void)
{
int howManySkins = 0;
char filename[128];
char dirlist[8192];
int i;
char* dirptr;
char* race_list;
int numdirs;
int dirlen;
char current_race_name[125];
char *max_place;
char *s;
char *marker;
memset(skinsForRace,0,sizeof(skinsForRace));
Q_strncpyz(skinsForRace[0],"",sizeof(skinsForRace[0]));
s_skinsForRace[0] = skinsForRace[0];
// search through each and every skin we can find
numdirs = trap_FS_GetFileList("models/players_rpgx", "/", dirlist, sizeof(dirlist) );
dirptr = dirlist;
for (i=0; i<numdirs && howManySkins < MAX_SKINS_FOR_RACE; i++,dirptr+=dirlen+1)
{
dirlen = strlen(dirptr);
if (!dirlen) {
continue;
}
if (dirptr[dirlen-1]=='/') {
dirptr[dirlen-1]='\0';
}
if (!strcmp(dirptr,".") || !strcmp(dirptr,"..")) {
continue;
}
// Get group names for this model
Com_sprintf(filename, sizeof(filename), "models/players_rpgx/%s/groups.cfg", dirptr);
race_list = BG_RegisterRace(filename);
max_place = race_list + strlen(race_list);
s = race_list;
// look through the list till it's empty
while (s < max_place)
{
marker = s;
// figure out from where we are where the next ',' or 0 is
while (*s != ',' && *s != 0)
{
s++;
}
// copy just that name
Q_strncpyz(current_race_name, marker, (s-marker)+1);
//Search table for a matching entry
UI_SearchGroupTable(current_race_name);
// avoid the comma or increment us past the end of the string so we fail the main while loop
s++;
}
}
UI_SearchGroupTable("NONE"); // Add this
}
static int UI_SearchGroupTable(char *current_race)
{
int i;
i=0;
while (skinsForRace[i][0])
{
if (!strcmp(current_race,skinsForRace[i]))
{
return i;
}
i++;
}
Q_strncpyz(skinsForRace[i],current_race,strlen(current_race)+1);
s_skinsForRace[i] = skinsForRace[i];
return i;
}
static void UI_BlankGroupTable(void)
{
skinsForRace[0][0] = '\0';
s_skinsForRace[0] = skinsForRace[0];
}