rpg-x2/game/g_sql.c

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#ifdef SQL
#if (defined(_MSC_VER) | defined(__WIN32__))
#include "windows.h"
#endif
#include "sqlite3.h"
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//#include "q_shared.h"
#include "g_sql.h"
#include "g_local.h"
extern vmCvar_t sql_dbName;
extern vmCvar_t sql_use;
extern vmCvar_t sql_server;
extern vmCvar_t sql_user;
extern vmCvar_t sql_password;
extern vmCvar_t sql_port;
extern void QDECL G_Printf( const char *fmt, ... );
extern void QDECL G_PrintfClient( gentity_t *ent, const char *fmt, ...);
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/*
===============
G_SqlInit
===============
*/
qboolean G_SqlInit(void) {
}
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/*
===============
Do_Mysql_Hash
===============
*/
static const char *Do_Mysql_Hash(const char *str) {
switch(sql_hash.integer) {
default:
case 0:
return va("MD5(\'%s\')", str);
case 1:
return va("SHA1(\'%s)\'", str);
case 2:
return va("SHA512(\'%s\')", str);
}
}
/*
===============
G_Sql_Query
Does a SQL Query and returns it's result (max 4096 chars)
===============
*/
// I'm worng check me
void Do_Sql_Query(const char *query, const char *dbName, char *res) {
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char *query2;
sqlite3_stmt *stmt;
sqlite3 *handle;
int res2, cols, i;
query2 = (char *)malloc(MAX_STRING_CHARS * sizeof(char));
if(!query2) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i byte.\n", MAX_STRING_CHARS * sizeof(char) );
return;
}
if(!dbName) {
res2 = sqlite3_open("/db/rpgx.sqlite3", &handle);
} else {
res2 = sqlite3_open(va("/db/%s.sqlite3", dbName), &handle);
}
if(res2) {
G_Printf(S_COLOR_RED "SQLITE ERROR: Database connection failed\n");
return;
}
res2 = sqlite3_prepare_v2(handle, query, -1, &stmt, 0);
if(res2) {
G_Printf(S_COLOR_RED "SQLITE ERROR: Query failed\n");
return;
}
cols = sqlite3_column_count(stmt);
while(1) {
res2 = sqlite3_step(stmt);
if(res2 == SQLITE_ROW) {
const char *val;
for(i = 0; i < cols; i++) {
val = (const char*)sqlite3_column_text(stmt, i);
G_Printf("%s = %s\t", sqlite3_column_name(stmt, i), val);
}
G_Printf("\n");
} else if(res2 == SQLITE_DONE) {
G_Printf("Thats all...\n");
break;
} else {
G_Printf(S_COLOR_RED "SQLITE ERROR: An error occured while printing the result\n");
break;
}
}
sqlite3_close(handle);
return;
}
/*
===============
G_Sql_CreateTables
===============
*/
qboolean Do_Sql_CreateTables(const char *dbName) {
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sqlite3 *handle;
sqlite3_stmt *stmt;
int res;
if(!dbName) {
res = sqlite3_open("/db/rpgx.sqlite3", &handle);
} else {
res = sqlite3_open(va("/deb/%s.sqlite3", dbName), &handle);
}
if(res) {
G_Printf(S_COLOR_RED "SQLITE ERROR: Database connection failed\n");
return qfalse;
}
res = sqlite3_prepare_v2(handle, SQL_CREATEUSERTABLE, -1, &stmt, 0);
if(res) {
G_Printf(S_COLOR_RED "SQLITE ERROR: Was unable to create user table\n");
return qfalse;
}
res = sqlite3_prepare_v2(handle, SQL_CREATERIGHTSTABLE, -1 &stmt, 0);
if(res) {
G_Printf(S_COLOR_RED "SQLITE ERROR: Was uanable to create rights table\n");
return qfalse;
}
sqlite3_close(handle);
return qfalse;
}
/*
===============
G_Sql_UserDel
===============
*/
qboolean Do_Sql_UserDel(const char *dbName, const char *uName) {
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return qtrue;
}
/*
===============
G_Sql_UserMod
===============
*/
qboolean Do_Sql_UserMod(const char *dbName, const char *uName, const char *right, int value) {
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return qfalse;
}
/*
===============
G_Sql_UserAdd
===============
*/
qboolean Do_Sql_UserAdd(const char *dbName, const char *uName, const char *password) {
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return qfalse;
}
/*
===============
G_Sql_Userlogin
===============
*/
qboolean Do_Sql_UserLogin(const char *dbName, const char *uName, const char *pwd, int clientnum) {
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return qfalse;
}
/*
===============
G_Sql_UserCheckRight
===============
*/
qboolean Do_Sql_UserCheckRight(const char *dbName, int uid, const char *right) {
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return qfalse;
}
#endif //SQL